| Varian |
Lilly - don't forget to roll our new temp hp as a result of the heroes' feast (which varian would have partaken of), i mean, why not? lol...
oooh, a convention, hope it's one of the many gaming conventions this weekend and not something boring like WORK
Nimon
|
| Gallus Helbreth |
Gallus swept his gaze through the unnatural cloud cover before spotting movement in the distance. He wasn't quite sure what he saw but he knew it probably wasn't anything pleasant. He motioned towards it in case any of the others had missed it. We've got movement in the clouds ahead.
Knowledge(nature): 1d20 + 30 ⇒ (3) + 30 = 33
| Varian |
Varian changes amulets and shrugs with a grim smile. "This thing like a Hungry Fog hides a myriad of undead, but they are no so much our concern as the Daughters are... if we slay them, the army will fall into chaos. Shall we begin?"
| Varian |
"When the time comes for direct contact, does anyone have the capability of enlarging me? It would help greatly." too bad enlarges don't stack lol, it'd be cool to be huge
| Varos |
It seems that something moves above their forces so if you people excuse me during the fight down... I will attend the problem up. I wish that no harm befall you from additional source Varos says with stern look as he watches to the horizon. If someone of you want to assist me against whatever there might be, I appreciate it but if not, be assured that I will protect your backs and the energies begin to gather around Varos.
The sheer pressure of air and crackling electricity with different shapes and colors blinks around him as time and dimension bends. Now with a booming and voice of sheer power speaking I may cast on you Enlarge spell if you wish so Varian. Tell me and I will do it beforehand
| Varian |
"As I recall it takes a little time to cast, so just before we get there is fine. But I assume you have your own enhancements to cast as well, so do mine just before you start those, that'll be fine. I'll let you be the judge of the right time to cast it."
enlarge lasts a minute per level, so obviously cast that before the round per level buffs
Nimon
|
You all determine that if you intercept the flying beast, it would take about and hour considering the speed it is moving and the speed you are moving. If you do intercept it, it will lead you slightly off your current course and could allow the Sisters time to gain ground.
| Gallus Helbreth |
It appears to be a manticore of some kind although at this distance that could mean anything. Also while my spell lasts, you will need to concentrate to assume your normal form which takes a few moments. If any of you want it completely dismissed from yourself, I can do this although I won't be able to cast it again for you.
The post above references the Wind Walk rules. You all might want to read them as currently you cannot cast spells, attack or do much of anything. We're in Gaseous Form as part of the spell. You can take 5 rounds to become solid (no flight) or back to gas again. So you can keep the spell on you for after any combat but people should be aware of this and maybe find a spot to land before planning anything further.
| Varian |
I think epic or not, we should concentrate damage... the challanges are bound to be epic as well. We really should be going after the Daughters and letting the army fall apart, but Varian will go whereever he needs to in order to help concentrate damage on a single creature or group of creatures at a time. If it's the Beast, then so be it. Sorry if that seems a little vague.
| Havandrier Meridoath |
I agree with ignoring this danger and pursuring the Daughters. They are our objective. In fact, going to make an IC post about it now.
"If this is not our objective, then let us simply send a message back to warn them of the danger and continue to our goal. We must have faith our allies can hold while we eliminate the true threat at hand." If everyone agrees, Havandrier can use Sending to send a brief message back to warn of the impending danger while we continue on.
| Sir Allumbris |
"With luck we can dispatch the Sisters before whatever those creatures may be turn their attention towards us." Allumbris concurs, as the group land to reform into solidity just outside of the cloud.
Looking grimly into the dark and shadowy miasma, the knight pulls up the hood of his robes, triggering a ripple of energy flowing through the garments as they appear to harden and reshape into a full set of blue enamelled plate armour; twin lightning bolts adorning the breastplate. The quick transformation complete, he draws his rune-etched scimitar and performs a few short slashes into the air before him and slowly rises from the ground.
Casts overland flight and darkvision
| Lilly Talieb |
Lilly will land and resolidify into a solid form. She then turns and says something in a strange tongue. A moment later you see the sickly man standing beside her. He looks to be much more comfortable inside the dark shadows than he was at the camp. He stands silently at her side ready to continue with the hunt.
"Reform, its dark so you should be fine"
Nimon
|
I will continue for those still engaged
Those of you that enter the shadowed valley beyond the hilltops have trouble seeing. Those with darkvision 60' are reduced to 30', low light vision only works with a light source. According to Nex the sisters should be about another 8-10 hours south of here.
| Gallus Helbreth |
Gallus will land near Lilly, taking a few moments (5 rounds) to resolidify. He could still feel the spell coursing through him, simply waiting for him to take flight again. I'll stretch my legs a bit.
He had heard tales of the woman's dread magic and knew that some day the two of them might come to blows but for now they were allies. Plus if they ever did end up on opposite sides it would do him well to see some of her tricks up front.
| Varian |
Varian lands as well, since walking will still get them there, albeit more slowly. After all, what is one man, regardless of abilities, going to do alone against three Daughters.
| Havandrier Meridoath - Fused |
Landing, Havandrier assumes his fused form. Invoking the ritual of the pact he formed, the creature comes forth, surrounding the binder. Hooflike legs form around his feat, lifting him off the ground. From his arms, more muscular versions grow, nails sharpening into claws. Long fleshy strands unfurl from around the growing arms, two tentacles that start from underneath his shoulder blades, coming around to his front under the arms. A pair of wings forms at his back, stretching out as he changes, only to rest as a cloak when not in use. As the ritual completes, the head forms around his own, a massive pair of horns, obviously intended for piercing a foe, his mouth extending, elongating his face as two eyes of pure red fire burn.
At the center of the mass, Havandrier can be seen through the beasts form. He speaks, though two voices now make his words. "That feels better, more alive and ready for the Daughters."
| Varian |
"Heading east, eh? When the army of undead are heading north? Fascinating, but I don't think it should deter us from our goal - the Daughters."
Nimon
|
You continue south and besides the dark, you realize it is quiet, no sounds other than that which you make. After an hour of walking you see up ahead something humanoid on the edge of your vision in this black fog.
| Varos |
Flying next to others but deciding that it might better to walk and be ready Varos fly little bit ahead and stops and begin his materialization. Being again flesh when others appears in front of him Varos looks around and takes a deep breath.
Watching still forward to the direction where Daughters are supposed to be Varos looks at others I guess I will begin casting my spells on all of you before we clash with the undeads. If you all may wait for a while as he begin to takes scrolls out of is bags and with hand motions set the magic loose
I am assuming that we are closing to the Daughters for me to cast spells lasting minute & round / per level to have an effect.
Nimon
|
Still something up ahead yet to be Identified
| Gnoll Mutant |
| Gallus Helbreth |
Just chiming in based on Varos's post for when/if we get into combat. With the Wind Walk spell, it takes 5 rounds to switch from solid to gas or vice verse. Just want to make sure everyone understands so they don't think they can swap to gas to save themselves if something bad is about to hit us in combat.
| Varos |
Yes, understood that it will take 5 rounds. Just because we were still in story time you can jump over small details but in battle-time its entirely different matter
Moving closer and talking to the Goblin What happened here? What or who did cause this... sight here, impaling people? Tell me everything you can. Examining the wounds and trying to wound out if the Goblin is still savable after solidifying how much time we have left in Wind Walk?