Rites of Passage:Chapter 0 Legacy

Game Master Nimon

In this chapter of Rites of Passage you play out the events of the Nex/Geb war that created the Mana Wastes during the Age of Destiny.


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AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

Lilly - don't forget to roll our new temp hp as a result of the heroes' feast (which varian would have partaken of), i mean, why not? lol...

oooh, a convention, hope it's one of the many gaming conventions this weekend and not something boring like WORK

Dark Archive

Male Human Dungeon Master

Havandrier:
The land to the south is indeed darker than you would expect it to be.

Varian/Varos:
The darkness to the south is obviously not natural and for a brief momment you think you see large movement within the shaded sky.

Gallus/Lilly/Allumbris:
Inside the unnatural darkness, miles away there is movement within the sky. At first you think it to be a giant bat.*Knowledge Nature checks from you three.

Lilly:
Your undead companion seems stronger and more resilient than usuall.


Male Azlanti Druid (Mooncaller) 20

Gallus swept his gaze through the unnatural cloud cover before spotting movement in the distance. He wasn't quite sure what he saw but he knew it probably wasn't anything pleasant. He motioned towards it in case any of the others had missed it. We've got movement in the clouds ahead.

Knowledge(nature): 1d20 + 30 ⇒ (3) + 30 = 33


Male Pure Blood Azlanti Sythesist Summoner 20

"Time to change then." If time, Havandrier will fuse with his eidolon (1 minute needed).


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

Varian changes amulets and shrugs with a grim smile. "This thing like a Hungry Fog hides a myriad of undead, but they are no so much our concern as the Daughters are... if we slay them, the army will fall into chaos. Shall we begin?"


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

"When the time comes for direct contact, does anyone have the capability of enlarging me? It would help greatly." too bad enlarges don't stack lol, it'd be cool to be huge


Male Azlant Wizard (Universalist) 20

It seems that something moves above their forces so if you people excuse me during the fight down... I will attend the problem up. I wish that no harm befall you from additional source Varos says with stern look as he watches to the horizon. If someone of you want to assist me against whatever there might be, I appreciate it but if not, be assured that I will protect your backs and the energies begin to gather around Varos.

The sheer pressure of air and crackling electricity with different shapes and colors blinks around him as time and dimension bends. Now with a booming and voice of sheer power speaking I may cast on you Enlarge spell if you wish so Varian. Tell me and I will do it beforehand


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

"As I recall it takes a little time to cast, so just before we get there is fine. But I assume you have your own enhancements to cast as well, so do mine just before you start those, that'll be fine. I'll let you be the judge of the right time to cast it."

enlarge lasts a minute per level, so obviously cast that before the round per level buffs

Dark Archive

Male Human Dungeon Master

Gallus:
It appears to be a manticore of some sort. At this distance it is hard to tell.

You all determine that if you intercept the flying beast, it would take about and hour considering the speed it is moving and the speed you are moving. If you do intercept it, it will lead you slightly off your current course and could allow the Sisters time to gain ground.


Male Azlant Wizard (Universalist) 20

Spells I cast just right before combat: Heroic Invocation, Haste, False Life: Greater, Seamantle, Enlarge Person. Those will be taken out from my scroll list. Do you guys want me to cast Invisibility, Mass?


Male Azlanti Druid (Mooncaller) 20

It appears to be a manticore of some kind although at this distance that could mean anything. Also while my spell lasts, you will need to concentrate to assume your normal form which takes a few moments. If any of you want it completely dismissed from yourself, I can do this although I won't be able to cast it again for you.

The post above references the Wind Walk rules. You all might want to read them as currently you cannot cast spells, attack or do much of anything. We're in Gaseous Form as part of the spell. You can take 5 rounds to become solid (no flight) or back to gas again. So you can keep the spell on you for after any combat but people should be aware of this and maybe find a spot to land before planning anything further.


Female Half Orc Rogue(Knife Master) 1

Don't have any ranks in knowledge nature so...no check for me

"Well if we do choose to fight I suggest we find somewhere to land while we move to intercept it...I can't cast anything in this form and I'm pretty sure my companion is pretty useless as well."


Male Azlant Wizard (Universalist) 20

well, for me its not a problem since I can cast Fly / OVerland Flight / Levitate / Feather Fall on myself and get straight to the action. The concentration and other dippadappa is just for him to get ready and out of Wind Walk


Female Half Orc Rogue(Knife Master) 1

Forgot to roll temp hitpoints for hero's feast

1d8 + 10 ⇒ (1) + 10 = 11

Dark Archive

Male Human Dungeon Master

Do you all wish to intercept the Beast? So far it looks like Varos for sure.


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

I think epic or not, we should concentrate damage... the challanges are bound to be epic as well. We really should be going after the Daughters and letting the army fall apart, but Varian will go whereever he needs to in order to help concentrate damage on a single creature or group of creatures at a time. If it's the Beast, then so be it. Sorry if that seems a little vague.


Male Pure Blood Azlanti Sythesist Summoner 20

I agree with ignoring this danger and pursuring the Daughters. They are our objective. In fact, going to make an IC post about it now.

"If this is not our objective, then let us simply send a message back to warn them of the danger and continue to our goal. We must have faith our allies can hold while we eliminate the true threat at hand." If everyone agrees, Havandrier can use Sending to send a brief message back to warn of the impending danger while we continue on.


Male Azlanti Druid (Mooncaller) 20

I agree. While a danger, manticores are not our intended target. The Daughters must be handled.


Male Azlant Wizard (Universalist) 20

It is understandable. I am just indicating that I could see what is coming up ahead and facing it while rest of you take out the Daughters. However, I can focus at the Daughters if you hope so

Dark Archive

Male Human Dungeon Master

Leaving the beast behind you continue south. About an hour of travel and you are just about to enter the shadow you seen engulfing the area.


Knight of the Wrathful Skies

"With luck we can dispatch the Sisters before whatever those creatures may be turn their attention towards us." Allumbris concurs, as the group land to reform into solidity just outside of the cloud.

Looking grimly into the dark and shadowy miasma, the knight pulls up the hood of his robes, triggering a ripple of energy flowing through the garments as they appear to harden and reshape into a full set of blue enamelled plate armour; twin lightning bolts adorning the breastplate. The quick transformation complete, he draws his rune-etched scimitar and performs a few short slashes into the air before him and slowly rises from the ground.

Casts overland flight and darkvision


Female Half Orc Rogue(Knife Master) 1

Lilly will land and resolidify into a solid form. She then turns and says something in a strange tongue. A moment later you see the sickly man standing beside her. He looks to be much more comfortable inside the dark shadows than he was at the camp. He stands silently at her side ready to continue with the hunt.

Necril:

"Reform, its dark so you should be fine"

Dark Archive

Male Human Dungeon Master

I will continue for those still engaged

Those of you that enter the shadowed valley beyond the hilltops have trouble seeing. Those with darkvision 60' are reduced to 30', low light vision only works with a light source. According to Nex the sisters should be about another 8-10 hours south of here.


Male Azlanti Druid (Mooncaller) 20

Gallus continues flying along in his gaseous form. The shadow's effect on his vision was disturbing and he contemplated adopting the form of something that would not be as impaired but he decided to wait. No need to rush to decisions just yet.


Female Half Orc Rogue(Knife Master) 1

Lilly looks around at her companions "Would anyone be interested in walking with me? I think I would like to invite some more...friends to this party and would like to do it while we're safe?"


Male Azlanti Druid (Mooncaller) 20

Gallus will land near Lilly, taking a few moments (5 rounds) to resolidify. He could still feel the spell coursing through him, simply waiting for him to take flight again. I'll stretch my legs a bit.

He had heard tales of the woman's dread magic and knew that some day the two of them might come to blows but for now they were allies. Plus if they ever did end up on opposite sides it would do him well to see some of her tricks up front.


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

Varian lands as well, since walking will still get them there, albeit more slowly. After all, what is one man, regardless of abilities, going to do alone against three Daughters.


Male Pure Blood Azlanti Sythesist Summoner 20

Landing, Havandrier assumes his fused form. Invoking the ritual of the pact he formed, the creature comes forth, surrounding the binder. Hooflike legs form around his feat, lifting him off the ground. From his arms, more muscular versions grow, nails sharpening into claws. Long fleshy strands unfurl from around the growing arms, two tentacles that start from underneath his shoulder blades, coming around to his front under the arms. A pair of wings forms at his back, stretching out as he changes, only to rest as a cloak when not in use. As the ritual completes, the head forms around his own, a massive pair of horns, obviously intended for piercing a foe, his mouth extending, elongating his face as two eyes of pure red fire burn.

At the center of the mass, Havandrier can be seen through the beasts form. He speaks, though two voices now make his words. "That feels better, more alive and ready for the Daughters."

Dark Archive

Male Human Dungeon Master

You all set off on foot in the southern plains. Marching will take longer than flight, but considering the shadow it may be wiser.
I need perception checks of a DC 30, those that pass can give me a survival roll.


Male Azlanti Druid (Mooncaller) 20

Perception: 1d20 + 33 ⇒ (12) + 33 = 45
Survival: 1d20 + 35 ⇒ (11) + 35 = 46


Knight of the Wrathful Skies

The blue-clad knight hovers a few feet above the ground, keeping pace with the group.

Perception 1d20 + 24 ⇒ (18) + 24 = 42
No ranks in survival

Dark Archive

Male Human Dungeon Master

Gallus:
As you start to walk you notice some tracks. They are of a Giant of some sort and they lead east. They are about 4 hours old.

Sir Allumbris:
You notice some large tracks, but are unable to discern what they came from or where they are going.


Female Half Orc Rogue(Knife Master) 1

Perception:1d20 + 28 ⇒ (13) + 28 = 41
Survival:1d20 + 8 ⇒ (16) + 8 = 24

Dark Archive

Male Human Dungeon Master

Lilly:
You notice tracks on the ground. The appear to be heading east, but you are not sure what made them.


Male Azlanti Druid (Mooncaller) 20

Gallus kneels down and examines the tracks he and the others found. These are fresh. No more than 4 hours old, heading to the east. They appear to be of some kind of giant although which kind I can't be certain of.


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

"Heading east, eh? When the army of undead are heading north? Fascinating, but I don't think it should deter us from our goal - the Daughters."


Female Half Orc Rogue(Knife Master) 1

"I agree that nothing should deter us from the Daughters. Lets handle one threat at a time." Lilly says.


Knight of the Wrathful Skies

"Quite," Allumbris nods, "we can deal with these additional issues once our primary goal is accomplished."

Dark Archive

Male Human Dungeon Master

You continue south and besides the dark, you realize it is quiet, no sounds other than that which you make. After an hour of walking you see up ahead something humanoid on the edge of your vision in this black fog.

Lilly:
Your Companion is growing stronger as it remains in this shadow. Add a full Hit Dice and +1 Str.


Male Azlant Wizard (Universalist) 20

Flying next to others but deciding that it might better to walk and be ready Varos fly little bit ahead and stops and begin his materialization. Being again flesh when others appears in front of him Varos looks around and takes a deep breath.

Watching still forward to the direction where Daughters are supposed to be Varos looks at others I guess I will begin casting my spells on all of you before we clash with the undeads. If you all may wait for a while as he begin to takes scrolls out of is bags and with hand motions set the magic loose

I am assuming that we are closing to the Daughters for me to cast spells lasting minute & round / per level to have an effect.

Dark Archive

Male Human Dungeon Master

Might have a closer look at whats ahead. It is too soon by your estimation of time to run into them


Male Azlanti Druid (Mooncaller) 20

I think we have a little while left before we'll see them. Let us keep on and find our quarry.


Male Azlant Wizard (Universalist) 20

Mhm, will go with that. Just before clashing Varos will cast all the enchantment and supportive spells


Knight of the Wrathful Skies

"Well, someone is up ahead." the knight whispers, squinting through the darkness at the shadowy figures, "would someone like to scout ahead so we know what we are dealing with, or do we all approach together?"

Dark Archive

Male Human Dungeon Master

Varos:
You will not be able to get free actions prior to combat to cast spells which is what it seems you are fishing for. Currently there is something no one has Identified up ahead. If you want to cast as spell pick one I will let you cast that as everyone is not sure what to do

Still something up ahead yet to be Identified


Male Azlant Wizard (Universalist) 20

Alright

As it seems whole group is unsure what is going on ahead Varos concentrates to gain the benefits of Wind Walk and travels ahead to find out.

Moving up more to the sky and using cover when possible to avoid detection


Varos:
With your light source and normal vision you barley make out what looks like a Gnoll on a Pike, as you get closer you realize the field is littered with Gnolls,Orcs and Goblin kind on pikes.One seems to be aware of your pressence or possibly just hopeful and says in a very rough common "Is someone there?Please release me from this pike, please" black blood oozes out of his mouth and other newly formed holes with every word.


Male Azlanti Druid (Mooncaller) 20

Just chiming in based on Varos's post for when/if we get into combat. With the Wind Walk spell, it takes 5 rounds to switch from solid to gas or vice verse. Just want to make sure everyone understands so they don't think they can swap to gas to save themselves if something bad is about to hit us in combat.


Male Azlant Wizard (Universalist) 20

Yes, understood that it will take 5 rounds. Just because we were still in story time you can jump over small details but in battle-time its entirely different matter

GM:

Moving closer and talking to the Goblin What happened here? What or who did cause this... sight here, impaling people? Tell me everything you can. Examining the wounds and trying to wound out if the Goblin is still savable after solidifying how much time we have left in Wind Walk?


Varos:
The Gnoll gasps for breath and says, "Please get me off this pike and heal me, I will tell you everything." Time on Wind Walk should still be hours

The rest of you see Varos up ahead, you can barley hear some kind of speech, it is as if he is whispering to something.

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