Rise of the Runelords Group #1 - adopted by DM Dr Evil (Inactive)

Game Master DM DoctorEvil

Tunnels Under Sandpoint map


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Floating Heads - Round 2

20 Qorinae
21 Adjinakou
21 Purple Head
12 Malkavik (posted already)
6 Tor (posted already)
13 Slaynn (posted already)
5 Tiberiu
3 Zephir

Qorinae and Adjinakou lead off for the heroes, both of them still a ways back in the hall.


Male Human (Mwangi) Witch 2 l HP: 16/16 l AC: 12 (16 MA) [T: 12, FF: 10 (14 MA) l Fort: +2, Ref: +2, Will: +4 l Init: +8 l Per: +7 (+9)

Adjinakou will cackle and curse the other flying abomination. Purple Head: -2 to AC, DC Will 15 to reduce the duration to one round.


hit points: 14/15 Init +6; Perception +8 AC 16, touch 14, flat-footed 12 hp 15 Fort +0, Ref +7, Will +1; +2 vs. enchantments

Qorinae moves up, and realizes there's no chance of a shot with so many of his allies between him and the target.

"Kill it!" he shouts, encouragingly, and keeps an arrow nocked should anything appear needing to be shot.

readied attack: 1d20 + 5 ⇒ (2) + 5 = 7 readied attack: 1d8 ⇒ 4


Floating Heads - Round 2 - continued

Qorinae continues readying to shoot the first available target within range.

Adjinakou sends his hex magic at the remaining head-thing, trying to reduce its defenses.

Its shriek already spent, the remaining floating head is only left with its bite against the growing number of enemies in the room. It swoops down to bite at Tor, taking a chunk out of the dwarf's arm, and injecting him with foul poison.

Tor needs DC 12 Fort save. Failure means his bite damage does not heal with time, and can only be healed by magical means.

Malkavik hits the remaining head with his last bomb giving it a significant wound.

Tor's counterattack after being bitten hits the head, and with the hex affecting the creature's defenses, the attack manages to get through, smashing in part of the face of the thing.

Slaynn, still distracted by the shriek of the other, manages to strike the creature, but cannot get enough force to damage it.

Purple Will DC 15: 1d20 + 2 ⇒ (3) + 2 = 5
Purple Bite: 1d20 + 5 ⇒ (14) + 5 = 19
Dmg, Tor: 1d4 ⇒ 2

Tiberiu and Zephir up to close out the round, perhaps ending the fight with a lucky roll.


male human Wind Oracle 2 | HP's: 22/22 | Ac:13. T:10, Ff:13 | F:+2, R:+1, W:+4 | Init.:+4 | Perception:+1

attack: 1d20 + 2 ⇒ (5) + 2 = 7
"By Gozreh! These heads are hard to hit!"
Yells the big man as he, yet once again, misses.

Grand Lodge

Male Imperial 5'6 thin

Qorinea can move in behind me and have line of sight. I think.


Male Human (Varisian) Kapenia Dancer/2; HP 10/16; AC 13(15 w/scarf), T 13 (14), FF 10; CMD 12; F +5, R +2, W +2; Init +2, Per -1; Arcane Pool: 2/4

"Good shot, Tor," Tiberiu says grimly. "Let's finish this off." His scarf whirls at the one remaining head as he steps back away from it--his other hand forms an arcane sigil that manifests as a bolt of freezing energy that steams into the air around it before searing the head's flesh!

Full-round action: full attack with spell combat, using scarf and ray of frost, shifting 5' back between attacks.

Scarf Attack: 1d20 + 4 + 1 - 2 ⇒ (13) + 4 + 1 - 2 = 16
Scarf Damage: 1d6 ⇒ 5
Ray Attack: 1d20 + 2 - 2 ⇒ (20) + 2 - 2 = 20 against touch
Ray Damage: 1d3 ⇒ 3 cold damage

Crit?: 1d20 + 2 - 2 ⇒ (5) + 2 - 2 = 5
Potential Crit Damage: 1d3 ⇒ 3


Floating Heads - round 2 - concluded

While Zephir continues to whiff at the air, Tiberiu channels his magic ability in conjunction with his bladed scarf to good effect. The Varisian weapon slices the head open, while the arcane blast of ice finishes off the dangerous enemy once and for all.

End of combat

These creatures were vargouilles and were quite capable of wiping out the whole party should you have begun failing your saves vs their fear effect. Luckily it didn't come to that....Defeating them gives you 200 xp each moving your cumulative total to 2062/3300 or about 38% to level 3.

Grand Lodge

Male Elf Barbarian 1 / Alchemist (Rage Chemist) 1
XP:
654 of 1300
| HP: 21/21 (24/24) | AC: 16/12/14 (14/10/12) |Init: +4 | Perc: +5 | Fort: +5 (7) | Ref: +4 | Will: +0 (2)| CMB: +4 (6) | CMD: 16 (18) | Quarterstaff: +4 (6); 1d6+4 (7)| | Sling: +3;1d4+3 (5)| Bombs: 3;1d6
Skills:
Acrobatics: +3| Appraise: +2| Climb: +0| Craft (Alchemy): +7| Bluff: +1| DD: +3| Diplomacy+1| Intimidate: +1| Heal +0| K.Nature: +6| Sense Motive: +0| Stealth: +0| Spell: +2| Survival: +5|

Slaynn leans on his staff as the last of the foul creatures fall.

"Anyone hurt? Shall we press on?"

Grand Lodge

Male Imperial 5'6 thin

I'm out of bombs, but I have a mutagen and extracts that will help me fight up close. If anyone is hurt I can give you an infused healing extract. It's like a potion of healing that I can make every day.


male human Wind Oracle 2 | HP's: 22/22 | Ac:13. T:10, Ff:13 | F:+2, R:+1, W:+4 | Init.:+4 | Perception:+1

" I must say, since I've been here, I have seen some of the strangest critters in my life!"
Zephir exclaims as he examines the room.
perception: 1d20 + 1 ⇒ (20) + 1 = 21
He then slaps a clw on Slaynn's shoulder.
" Ah. Friend Slaynn, what a fight, Neh?"
CLW: 1d8 + 2 ⇒ (2) + 2 = 4

Grand Lodge

Male Elf Barbarian 1 / Alchemist (Rage Chemist) 1
XP:
654 of 1300
| HP: 21/21 (24/24) | AC: 16/12/14 (14/10/12) |Init: +4 | Perc: +5 | Fort: +5 (7) | Ref: +4 | Will: +0 (2)| CMB: +4 (6) | CMD: 16 (18) | Quarterstaff: +4 (6); 1d6+4 (7)| | Sling: +3;1d4+3 (5)| Bombs: 3;1d6
Skills:
Acrobatics: +3| Appraise: +2| Climb: +0| Craft (Alchemy): +7| Bluff: +1| DD: +3| Diplomacy+1| Intimidate: +1| Heal +0| K.Nature: +6| Sense Motive: +0| Stealth: +0| Spell: +2| Survival: +5|

Slaynn grins as he feels the healing energy pulse throughout his body.

"Indeed it was. A very Close fight it was." noding his thanks to Zephir.


Now that the heads are dead, you can see this room features a sunken pool of water, the rim lined with what appear to be human skulls. The water looks crystal clear and quite refreshing.

Sort of waiting on you guys to make the next move.


Male Human (Varisian) Kapenia Dancer/2; HP 10/16; AC 13(15 w/scarf), T 13 (14), FF 10; CMD 12; F +5, R +2, W +2; Init +2, Per -1; Arcane Pool: 2/4

Tiberiu shudders. "A little too close for my taste, thanks all the same," he says, moving over to the pool. "What is this place? Are those skulls? Not sure I'd want to drink anything from this...I'm still betting on a cult of some kind." He peers into the pool.

Just looking to determine if they are skulls, and see if there's anything interesting.

Perception: 1d20 - 1 ⇒ (20) - 1 = 19

"Can anyone see what's through that door?" he asks.

Grand Lodge

Male Imperial 5'6 thin

Slaynn, did you find a mace in the cavern where we fought the last critters? I know it's a bit over sized for me but I wield it with two hands. I'm going to be needing it.


male human Wind Oracle 2 | HP's: 22/22 | Ac:13. T:10, Ff:13 | F:+2, R:+1, W:+4 | Init.:+4 | Perception:+1

Slaynn did you miss it when we went level 2? seems your the only one at level 1...
" I agree Tiberiu. Don't drink any standing water no matter how crisp and clear it looks..."
So saying he moves to the door....


Just as Zephir gives his wisdom about not drinking standing water, the entire pool refreshes with new water in a veritable instant, the old seeming to just melt away, and the new conjuring from thin air.

The door in the east wall opens to another hallway and short flight of stairs ascending before ending in another single stone door. Nothing can be heard from the other side, and to your initial review, no traps are present.

Grand Lodge

Male Imperial 5'6 thin

We open the door and head in. I have my mace and mutagen out.


Fort Save: 1d20 + 6 ⇒ (18) + 6 = 24

"Is anyone still injured?"

Grand Lodge

Male Elf Barbarian 1 / Alchemist (Rage Chemist) 1
XP:
654 of 1300
| HP: 21/21 (24/24) | AC: 16/12/14 (14/10/12) |Init: +4 | Perc: +5 | Fort: +5 (7) | Ref: +4 | Will: +0 (2)| CMB: +4 (6) | CMD: 16 (18) | Quarterstaff: +4 (6); 1d6+4 (7)| | Sling: +3;1d4+3 (5)| Bombs: 3;1d6
Skills:
Acrobatics: +3| Appraise: +2| Climb: +0| Craft (Alchemy): +7| Bluff: +1| DD: +3| Diplomacy+1| Intimidate: +1| Heal +0| K.Nature: +6| Sense Motive: +0| Stealth: +0| Spell: +2| Survival: +5|

I think you're right. I missed out on leveling....

"The mace? Sure you may have it. This staff has served me well so far." Slyann nods to Malkavik as he follows the rest onwards.

Seeing the water basin suddenly fill up, remarking dryly as he glances at his companions.
"Well now it seems that water at least won't be a problem here."

Bringing up his quarterstaff, he backs Malkavik as on entering the room.


The door opens into a flight of spiral stairs that wind up around a center pillar to the darkness above. It's not far up the staircase that you see the entrance blocked by fallen rubble.

Even Tor the dwarf has to concede without the right digging tools, it may take you several days to unblock this rubble.

You did miss a level Slaynn. Go ahead and get yourself updated ASAP.


male human Wind Oracle 2 | HP's: 22/22 | Ac:13. T:10, Ff:13 | F:+2, R:+1, W:+4 | Init.:+4 | Perception:+1

" Well. That's that." Rumbles Zephir as he turns and heads back down the hallway.

Grand Lodge

Male Imperial 5'6 thin

Mal follows Zephir.


Long walk for nothin'. Once you get back to the end of the hall, after passing through the room with the refreshing pool of water, you are back in the room with the statue of the beautiful but quite enraged woman.

There is a door to the north here, a way into the caverns that continues north and if you backtrack a bit more, another passage that leads east that remains unexplored.

Where to next?


Male Human (Varisian) Kapenia Dancer/2; HP 10/16; AC 13(15 w/scarf), T 13 (14), FF 10; CMD 12; F +5, R +2, W +2; Init +2, Per -1; Arcane Pool: 2/4

"Well..." Tiberiu says slowly, looking around, "I'm no tracker, but it seems likely that our quarry would have just continued fleeing north. Shall we press on that way?"

Grand Lodge

Male Imperial 5'6 thin

Yes, let's head north.


The door on the north opens into a large chamber that was obviously a prison as testified by the twenty cells that line the room's perimeter. A rickety wooden platform overlooks the room with two flights of stairs descending to the prison floor ten feet below. A five-foot-wide wooden walkway runs from the northern edge of the platform to a passageway to the east.

In the eastern part of the room, three of the strange-mouthed horrors you fought earlier in the catacombs stand, apparently arguing in some strange language over what appears to be a human skull.

As they hear and see your entry, they move to attack.

Intitiatives:

Malkvaik: 1d20 + 3 ⇒ (8) + 3 = 11
Tiberiu: 1d20 + 2 ⇒ (14) + 2 = 16
Zephir: 1d20 + 4 ⇒ (17) + 4 = 21
Slaynn: 1d20 + 4 ⇒ (4) + 4 = 8
Tor: 1d20 ⇒ 18
Qorinae: 1d20 + 6 ⇒ (7) + 6 = 13
Adjinakou: 1d20 + 8 ⇒ (17) + 8 = 25
Purple: 1d20 + 5 ⇒ (17) + 5 = 22
Green: 1d20 + 5 ⇒ (11) + 5 = 16
White: 1d20 + 5 ⇒ (16) + 5 = 21


Ancient Prison - Round 1

25 Adjinakou
22 Purple Creature
21 White Creature
21 Zephir
18 Tor
16 Green Creature
16 Tiberiu
13 Qorinae
11 Malkavik
8 Slaynn

Starting this new combat, Adjinakou is up first.

Grand Lodge

Male Imperial 5'6 thin

If possible I take a five foot step to avoid AoO and drink the mutagen. If can't move I drink it anyway. +4 str -2 int +2 natural armor.


Male Human (Varisian) Kapenia Dancer/2; HP 10/16; AC 13(15 w/scarf), T 13 (14), FF 10; CMD 12; F +5, R +2, W +2; Init +2, Per -1; Arcane Pool: 2/4

"Gods dammit," Tiberiu curses quietly as he, yet again, unwinds his scarf.

I'm going to wait to see how the first few turns shake out before acting.


Adjinakou is on the clock, if we don't see him post by tomorrow AM, I will run for him, and get the combat moving.


male human Wind Oracle 2 | HP's: 22/22 | Ac:13. T:10, Ff:13 | F:+2, R:+1, W:+4 | Init.:+4 | Perception:+1

At least they have to come up the stairs at us, they get funneled instead of us. XD


Ancient Prison - Round 1 - continued

Adjinkou looks askance at the horrific creatures and gives the Misfortune hex to the Purple one.

Purple creature shakes off the witch's hex then rushes up the stairs attacking the halfling alchemist with it's strange mouth, but the foul bite misses.

White Creature rushes to the other side of the raised platform blocking the stairs that go down.

Purple monster DC 15 Will: 1d20 + 4 ⇒ (17) + 4 = 21
Purple Bite: 1d20 + 3 ⇒ (3) + 3 = 6

Zephir and Tor are up for the heroes.


male human Wind Oracle 2 | HP's: 22/22 | Ac:13. T:10, Ff:13 | F:+2, R:+1, W:+4 | Init.:+4 | Perception:+1

Taking a 5' step behind Mal, Zephir chuckles.
" Heheh. Protect my knees small one."
Then attempts to stab the purplish hued creature.
attack: 1d20 + 2 ⇒ (17) + 2 = 19
damage: 1d8 + 2 ⇒ (1) + 2 = 3
now I should get an AoO against the white one if it comes up the stairs.


Tor is on the clock. If we don't see a post from him soon, I will DM-PC him also for this fight.


Tor will move to the open space in the middle of the group and smack the close sinspawn with his hammer.

Attack Roll: 1d20 + 3 ⇒ (15) + 3 = 18
Damage Roll: 1d8 + 1 ⇒ (4) + 1 = 5


Ancient Prison - Round 1 - continued

Zephir steps up behind the bomb-throwing halfling, and stabs at Purple creature with his longspear. The oracle successfully hits the sinspawn just as Tor smashes it again with his warhammer.

Green creature rushes forward, but ends up stuck behind his purple ally and cannot attack.

Rest of the party is up now, led by Tiberiu and Qorinae. Good luck!

Grand Lodge

Male Imperial 5'6 thin

Mal will not shift but drink his mutagen and use his move to pull out his elixir of enlarge person.


Male Human (Varisian) Kapenia Dancer/2; HP 10/16; AC 13(15 w/scarf), T 13 (14), FF 10; CMD 12; F +5, R +2, W +2; Init +2, Per -1; Arcane Pool: 2/4

With a growl of exasperation, Tiberiu squeezes past Zephir and takes up a position on the stairs, scarf whirling. "C'mon, scum," he mutters, remembering his rage at the last one. His scarf whirls through the air.

Attack with high ground: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13
Damage: 1d6 ⇒ 6

Grand Lodge

Male Imperial 5'6 thin

Sorry I keep changing my action, but Mal will actually shift north to allow Slaynn an attack on the purple creature, then drink the mutagen. That's final for this round.

Grand Lodge

Male Elf Barbarian 1 / Alchemist (Rage Chemist) 1
XP:
654 of 1300
| HP: 21/21 (24/24) | AC: 16/12/14 (14/10/12) |Init: +4 | Perc: +5 | Fort: +5 (7) | Ref: +4 | Will: +0 (2)| CMB: +4 (6) | CMD: 16 (18) | Quarterstaff: +4 (6); 1d6+4 (7)| | Sling: +3;1d4+3 (5)| Bombs: 3;1d6
Skills:
Acrobatics: +3| Appraise: +2| Climb: +0| Craft (Alchemy): +7| Bluff: +1| DD: +3| Diplomacy+1| Intimidate: +1| Heal +0| K.Nature: +6| Sense Motive: +0| Stealth: +0| Spell: +2| Survival: +5|

I'm back and finally ready to go. I have levelled up though there isn't much difference except for HP.


Ancient Prison - Round 1 - concluded

Tiberiu. defending the western stair, flails at the sinspawn with his scarf, but misses doing any damage to the grotesque creature.

Firing through the crowd on the platform, Qorinae targets Purple creature with his bow, but the shot flies wide, as he is bumped by the advancing barbarian, Slaynn.

Quaffing his mutagen, Malkavik provokes an attack from the adjacent sinspawn, even after moving to the walkway, clearing room for the others. The sinspawn's claw rakes the halfling for 5 hp dmg, but he successfully downs the mutagen.

Qorinae, pbs,into soft cover: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
Sinspawn Bite AoO vs Malkavik: 1d20 + 3 ⇒ (13) + 3 = 16
Dmg, Malkavik: 1d4 + 1 ⇒ (4) + 1 = 5

Slaynn is now up, we'll see if he can make a difference with his new level up.


male human Wind Oracle 2 | HP's: 22/22 | Ac:13. T:10, Ff:13 | F:+2, R:+1, W:+4 | Init.:+4 | Perception:+1

Hey. Our luck HAS to be changing, Zephir actually hit something...

Grand Lodge

Male Elf Barbarian 1 / Alchemist (Rage Chemist) 1
XP:
654 of 1300
| HP: 21/21 (24/24) | AC: 16/12/14 (14/10/12) |Init: +4 | Perc: +5 | Fort: +5 (7) | Ref: +4 | Will: +0 (2)| CMB: +4 (6) | CMD: 16 (18) | Quarterstaff: +4 (6); 1d6+4 (7)| | Sling: +3;1d4+3 (5)| Bombs: 3;1d6
Skills:
Acrobatics: +3| Appraise: +2| Climb: +0| Craft (Alchemy): +7| Bluff: +1| DD: +3| Diplomacy+1| Intimidate: +1| Heal +0| K.Nature: +6| Sense Motive: +0| Stealth: +0| Spell: +2| Survival: +5|

Stepping up, Slaynn weaves himself through his companions as he gives an apologetic look at Qorinae. Moving up to his target blue he takes a brief swing at it. A full length of hardened wood whistling through the air....

Attack with Quarterstaff 1d20 + 4 ⇒ (6) + 4 = 101d6 + 4 ⇒ (1) + 4 = 5 <----Level up not helping lol.


Ancient Prison - Round 1 - concluded

Slaynn steps into the space vacated by the halfling alchemist, but his swing with the quarterstaff misses everything.

End of Round 1


Ancient Prison - Round 2

25 Adjinakou
22 Purple Creature (8 hp dmg)
21 White Creature
21 Zephir
18 Tor
16 Green Creature
16 Tiberiu
13 Qorinae
11 Malkavik
8 Slaynn

Adjinakou is up first this round.

Grand Lodge

Male Imperial 5'6 thin

AC is 18 before mutagen 20 after.


Malkavik wrote:
AC is 18 before mutagen 20 after.

You can disregard the hit then, I swear I saw something different before, but my mistake. Given the holiday, will give Adjinakou one more day to post then I'll DM-PC.


Have we lost Adjinakou? I will run him at this point and see if he is still in the mix.

Ancient Prison - Round 2 - continued

Adjinakou 5'steps away from the oncoming creatures. The witch gives Purple Sinspawn the Evil Eye, reducing his ability to save, but the sinful creature is able to overcome the hex effect.

Purple Sinspawn makes a full round attack on Slaynn striking out with his claws and grotesque mouth. Slaynn stops the bite, and knocks one claw out of the way with his staff, but the other claw nicks him for 2hp dmg.

White Sinspawn also full round attacks against Tiberiu who has jumped in his way. The brave magus is able to avoid all the attack from the evil creature for now.

Purple Will DC 15: 1d20 + 4 ⇒ (11) + 4 = 15
Purple Bite: 1d20 + 3 ⇒ (6) + 3 = 9
Purple Claw 1: 1d20 + 3 ⇒ (4) + 3 = 7
Purple Claw 2: 1d20 + 3 ⇒ (16) + 3 = 19
Purple Claw 2 dmg: 1d4 + 1 ⇒ (1) + 1 = 2
White Bite: 1d20 + 3 ⇒ (3) + 3 = 6
White Claw 1: 1d20 + 3 ⇒ (9) + 3 = 12
White Claw 2: 1d20 + 3 ⇒ (3) + 3 = 6

Zephir and Tor up for the good guys now.


male human Wind Oracle 2 | HP's: 22/22 | Ac:13. T:10, Ff:13 | F:+2, R:+1, W:+4 | Init.:+4 | Perception:+1

Zephir will pull back and stab again at the purple one!
attack: 1d20 + 2 ⇒ (9) + 2 = 11
damage: 1d8 + 2 ⇒ (3) + 2 = 5
But the effort of looking back and forth to each side causes him to miss.
" Tiberiu! Back up the stairs so we may aid you if needed."

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