Rise of the Runelords Book 1 Table 1 (Inactive)

Game Master DoubleGold

The New map
[dice=init]3+1d20[/dice] Manus
[dice=init]6+1d20[/dice] Gray Son
[dice=init]4+1d20[/dice] Ridley
[dice=init]2+1d20[/dice] Essa
[dice=init]9+1d20[/dice] Elados


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Silver Crusade

AC 18 Currently 22 with Shield, T 12, FF 16 | hp 7/25 Female human (Mwangi) ranger (drake warden) 2 Init +2; Senses Perception +7 | Fort +5, Ref +5, Will +2

Essa moves up and swings at the closest goblins.

If she can get two she'll use cleave. AC is 16

+1 Heavy Flail, Power Attack, Cleave: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d10 + 13 ⇒ (9) + 13 = 22

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

Round 1
The monk will have moved in to smack one of the goblins with a tonfa, I believe they would be flatfooted this time
1d20 + 8 ⇒ (7) + 8 = 15
1d6 + 2 ⇒ (3) + 2 = 5
1d6 ⇒ 6 sneaky

and he will go into snake style


DungeonMaster

Manus kills another goblin, the hurt one
Then the goblins go, 1 fire off shortbow shots at Gray son hit: 4 + 1d20 ⇒ 4 + (7) = 11 another one is dazed
and the other two double move just to get to Essa in melee, she misses horribly, Gray son finds his way down the tower easily and over the bushes, being as nimble as he is It would require and acrobatics check, but you can't possibly fail He gets flanking on a goblin and kills one in melee. Geez, I mind not even need a map this combat, it's over before it started, without a hero getting hit by a goblin, you all killed seven, and one of those is dazed.
Rest of the heroes for round 1 are up literally 3 goblins, one is dazed and going to do ranged, the other 2 are in melee

Grand Lodge

He/Him Sorcerer (Draconic) 7 | HP 45/45 | AC 21/15/17 | F+5 R+7 W+6 | Init +10 | Perc +8 Active conditions: Mage Armor, Darkvision, Spider climb, hybrid wolf form

Elado channels the cold blood of the White Dragon and unleashes a Flurry of Snowballs on the remaining goblins.

Flurry of snowballs. 30ft cone. DC 15 reflex for half: 4d6 + 4 ⇒ (4, 1, 5, 1) + 4 = 15


DungeonMaster

Elados kills two goblins, even half damage, and dodging they can't survive, while his snowballs get two goblins, the last one just out of range. 1 goblin left that has taken 3 damage, and he is 40 feet away, or if you are on the tower looking over the bushes, 20 feet away, anyone with ranged can destroy him.

Dark Archive

Male N Dhampir Wizard 4(Thassilonian Specialist, Curoromancer) | HP (32)29/29 | (Mage Armor) AC 19 T 13 FF 16 | CMB -1/+4 CMD 12 | F: +4, R: +5, W: +4 | Init: +3 | Perc: -1, SM: -1 | Speed 30ft | Channel Energy/Command Undead 7/7 | Spells: Wizard 1st 6/6 Wizard 2nd 4/5 | Active conditions: Negative Energy Affinity

Manus tries to finish off the last goblin with one of his touches.

Spectral touch: 1d20 + 6 ⇒ (2) + 6 = 8 But likely misses the goblins touch AC.
Damage: 1d6 ⇒ 6


DungeonMaster

Miss Ridley is up

The Exchange

Human M Human Alchemist 8 |Current AC: 23 AC Base: 21 T 14 FF 20 | HP 58/58 | F +9 R +12 W +5| CMD 13 | Init +8 (12wHA)| Perc +19 | Spells: Level 1 5/6 Level 2 3/5 Level 3 2/3| Bombs 19/19 | Active Buffs: SeeInvis, Heroism, DrkVsn, BrkSkn, Cog

Ridley will chuck one more bomb, excluding all of his allies from the blast damage.

ranged touch attack: 1d20 + 6 ⇒ (11) + 6 = 17
damage: 2d6 + 5 ⇒ (2, 2) + 5 = 9


DungeonMaster

And that goblin is dead as Ridley blasts it to smithereens. Are the alchemists bombs as loud as modern day bombs or guns or are they much quieter? I just happen to think about the loud noise level attracting nearby enemies.
perception: 1 + 1d20 ⇒ 1 + (19) = 20 If they did hear it, it would take probably three rounds, and you also don't know what heard it or what the DC for them to hear it was. Ignore this perception check if the bombs aren't as loud as I think they are.
Okay, you find a little gold and the standard goblin weapons. Do you head over to the right where the middle path would have been, or do you go back the way you came and take the far right path?

Grand Lodge

He/Him Sorcerer (Draconic) 7 | HP 45/45 | AC 21/15/17 | F+5 R+7 W+6 | Init +10 | Perc +8 Active conditions: Mage Armor, Darkvision, Spider climb, hybrid wolf form

Middle path is fine with me.

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

That is a good question, I am not sure how much of a BAM a bomb would make.

My character is set up to be the best acrobat :)

Dark Archive

Male N Dhampir Wizard 4(Thassilonian Specialist, Curoromancer) | HP (32)29/29 | (Mage Armor) AC 19 T 13 FF 16 | CMB -1/+4 CMD 12 | F: +4, R: +5, W: +4 | Init: +3 | Perc: -1, SM: -1 | Speed 30ft | Channel Energy/Command Undead 7/7 | Spells: Wizard 1st 6/6 Wizard 2nd 4/5 | Active conditions: Negative Energy Affinity

Vote for middle

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

Middle is fine

Silver Crusade

AC 18 Currently 22 with Shield, T 12, FF 16 | hp 7/25 Female human (Mwangi) ranger (drake warden) 2 Init +2; Senses Perception +7 | Fort +5, Ref +5, Will +2

Middle is fine. I always thought the bomb sound was more of a whoosh than a bang.


DungeonMaster
Essa wrote:
Middle is fine. I always thought the bomb sound was more of a whoosh than a bang.

I was thinking the same thing, but it is called a bomb. I've also thought of Alchemists being the people of biowarefare and bio weapons don't make a lot of noise.

Okay so you all go the the middle. You can see some dogs through the bushes. They do bark at you, bark like a normal dog, not an aggressive bark, but they don't know who you are, or what you are, just that you are there. Cutting through the bushes will definitely set them off, they will thing you're a threat, going through path, south, then east, then north, you might be able to tame them. Although you could avoid them altogether. You see no goblins around, but you figure these are the goblins pets, and you ain't sure if there are more goblins in the field or not. You are certain they would side with the goblins, if they were told too, but it's a good thing you took out those 10 first.

Grand Lodge

He/Him Sorcerer (Draconic) 7 | HP 45/45 | AC 21/15/17 | F+5 R+7 W+6 | Init +10 | Perc +8 Active conditions: Mage Armor, Darkvision, Spider climb, hybrid wolf form

I have a scroll that would allow me to speak to the dogs, although I have feeling I know what they'll say. Surely some of you rural types know what to do here. The White Dragon doesn't concern itself with these lesser beasts. Elado dusts off his outer robes. His dragon tail pokes out the bottom of the robes from time to time. A curious sight on a human.

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

The Varisian pulls out some of his rations and throws it to the dogs.
Sometimes this helps he says.


DungeonMaster

Gray son, make an animal handling check with a +2 bonus. By the way, five dogs, you have to spend a minimum of three rations.

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

Handle Animal 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22


DungeonMaster

As Gray Son expends three trail rations and goes over to the dogs they calm down and wag their tales. They even give him lots of lickies. You could bring them with you, but I'd suggest you leave them here, if they see you get into a fight with some goblins, they'd turn on you in an instant.
Alright, who wants to lead the way south, this would have been the far right path.

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

He pets them and make sure they have some water

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

this is funny. This 7s the 2nd time he has calmed animals and he us no druid, hunter or ranger, lol

Silver Crusade

AC 18 Currently 22 with Shield, T 12, FF 16 | hp 7/25 Female human (Mwangi) ranger (drake warden) 2 Init +2; Senses Perception +7 | Fort +5, Ref +5, Will +2

Essa nods in thanks to Grey son. "I was going to try, but food almost always works." She takes the lead down the southern path.

Perception: 1d20 + 8 ⇒ (1) + 8 = 9

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

Want me to scout ahead? he asks.

Grand Lodge

He/Him Sorcerer (Draconic) 7 | HP 45/45 | AC 21/15/17 | F+5 R+7 W+6 | Init +10 | Perc +8 Active conditions: Mage Armor, Darkvision, Spider climb, hybrid wolf form

By all means. Elado waves a hand forward.


DungeonMaster

Gray Son and Essa lead the way south, and the run into a hungry firepelt cougar
init: 5 + 1d20 ⇒ 5 + (15) = 20 Firepelt Cougar
init: 3 + 1d20 ⇒ 3 + (6) = 9 Manus
init: 6 + 1d20 ⇒ 6 + (6) = 12 Gray Son
init: 4 + 1d20 ⇒ 4 + (12) = 16 Ridley
init: 2 + 1d20 ⇒ 2 + (7) = 9 Essa
init: 9 + 1d20 ⇒ 9 + (8) = 17 Elados
It moves up to Gray son to bite him bite: 6 + 1d20 ⇒ 6 + (13) = 19 dmg: 1d6 + 3 ⇒ (5) + 3 = 8 and you are tripped if you are bit
Heroes are up Ranged people, you can get a clear shot, cover does not apply here.

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

Can I use my snake style to see if he is missed from the cougar?

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

Looks like he missed with the Mage Armor protecting him

Dark Archive

Male N Dhampir Wizard 4(Thassilonian Specialist, Curoromancer) | HP (32)29/29 | (Mage Armor) AC 19 T 13 FF 16 | CMB -1/+4 CMD 12 | F: +4, R: +5, W: +4 | Init: +3 | Perc: -1, SM: -1 | Speed 30ft | Channel Energy/Command Undead 7/7 | Spells: Wizard 1st 6/6 Wizard 2nd 4/5 | Active conditions: Negative Energy Affinity

Spectral Hand touch: 1d20 + 6 ⇒ (17) + 6 = 23
negative energy damage: 1d6 ⇒ 5 plus sickened for 1 round, DC 16 fort save or 1 strength damage as well.

Touches Left: 3/5

"A single enemy? Let's finish this quickly then."

Grand Lodge

He/Him Sorcerer (Draconic) 7 | HP 45/45 | AC 21/15/17 | F+5 R+7 W+6 | Init +10 | Perc +8 Active conditions: Mage Armor, Darkvision, Spider climb, hybrid wolf form

ray of frost, pbs: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
RoF damage, pbs: 1d3 + 2 ⇒ (1) + 2 = 3

Elado looses a ray of frost at the creature, hoping the rest of the crew is able to deal with it quickly.

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

Flurry on the panther and then going into Snake
1d20 + 8 ⇒ (14) + 8 = 22
1d20 + 8 ⇒ (4) + 8 = 12

1d6 + 2 ⇒ (4) + 2 = 6
1d6 + 2 ⇒ (2) + 2 = 4


DungeonMaster

Elados cannot hit it at all, despite his spell's ability to penetrate natural armor. Gray flurries it in the ribs, but misses with the second flurry going way to fast.
Manus Spectral hand touches it in places it doesn't want to be touched and it takes necrotic damage. 11 dmg on it, still alive
fort: 3 + 1d20 - 2 ⇒ 3 + (3) - 2 = 4 and its muscles are weakening.

Silver Crusade

AC 18 Currently 22 with Shield, T 12, FF 16 | hp 7/25 Female human (Mwangi) ranger (drake warden) 2 Init +2; Senses Perception +7 | Fort +5, Ref +5, Will +2

Essa just wades into the fray, and attacks the closest enemy. She misses.

+1 Heavy Flail: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d10 + 13 ⇒ (6) + 13 = 19

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

Set up a flank, if you can he says with firm concentration and determination

The Exchange

Human M Human Alchemist 8 |Current AC: 23 AC Base: 21 T 14 FF 20 | HP 58/58 | F +9 R +12 W +5| CMD 13 | Init +8 (12wHA)| Perc +19 | Spells: Level 1 5/6 Level 2 3/5 Level 3 2/3| Bombs 19/19 | Active Buffs: SeeInvis, Heroism, DrkVsn, BrkSkn, Cog

Ridley will toss a frost bomb at the creature, excluding his allies from the blast.

Ranged Touch Attack: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
damage: 2d4 + 5 ⇒ (3, 1) + 5 = 9

Assuming it hits, the cougar needs a DC 16 fort save or be staggered.


DungeonMaster

Essa can't hit, but Ridley's bomb hits the creature good fort: 6 + 1d20 ⇒ 6 + (18) = 24 I read his fort wrong, it's +6, but he still failed that one last time he had to make one. It took 20 dmg
This time he does a full round attack at Gray son
bite: 6 + 1d20 ⇒ 6 + (6) = 12
claw: 6 + 1d20 ⇒ 6 + (5) = 11
claw: 6 + 1d20 ⇒ 6 + (4) = 10
if any of those hit
dmg bite: 1d6 + 3 ⇒ (3) + 3 = 6
dmg claw: 1d3 + 3 ⇒ (1) + 3 = 4
dmg claw: 1d3 + 3 ⇒ (2) + 3 = 5
10 feet south beyond the creature you see, and you can reach him easily Gogmurt Goblin Druid 4, rogue 1. He will act round 3 He comes running. Oh no tangletooth
all heroes are up

Grand Lodge

He/Him Sorcerer (Draconic) 7 | HP 45/45 | AC 21/15/17 | F+5 R+7 W+6 | Init +10 | Perc +8 Active conditions: Mage Armor, Darkvision, Spider climb, hybrid wolf form

How far is Gogmurt?

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

He is too quick, even for the panther :)

Silver Crusade

AC 18 Currently 22 with Shield, T 12, FF 16 | hp 7/25 Female human (Mwangi) ranger (drake warden) 2 Init +2; Senses Perception +7 | Fort +5, Ref +5, Will +2

Essa tries to move into a flank, and swings at the panther. She curses loudly as she misses again.

+1 Heavy Flail, Power Attack: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d10 + 13 ⇒ (10) + 13 = 23

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

Seeing his opportunity he will flurry against the panther
1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15
1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21

First hit
1d6 + 2 ⇒ (4) + 2 = 6
1d6 ⇒ 5 sneaky

Second
1d6 + 2 ⇒ (6) + 2 = 8
1d6 ⇒ 5


DungeonMaster

Gray son Kills Tangletooth, while Essa misses.
1 Goblin left
I can't copy and past the map that was provided for me, so I'm going to draw one, but anyone can reach gogmurt in melee. Place yourselves anywhere on the map, the boxes are thick bushes

The Exchange

Human M Human Alchemist 8 |Current AC: 23 AC Base: 21 T 14 FF 20 | HP 58/58 | F +9 R +12 W +5| CMD 13 | Init +8 (12wHA)| Perc +19 | Spells: Level 1 5/6 Level 2 3/5 Level 3 2/3| Bombs 19/19 | Active Buffs: SeeInvis, Heroism, DrkVsn, BrkSkn, Cog

Greatly outnumbering the enemies, Ridley elects to save his bombs and shoot at the goblin with his crossbow.

Crossbow: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

Dark Archive

Male N Dhampir Wizard 4(Thassilonian Specialist, Curoromancer) | HP (32)29/29 | (Mage Armor) AC 19 T 13 FF 16 | CMB -1/+4 CMD 12 | F: +4, R: +5, W: +4 | Init: +3 | Perc: -1, SM: -1 | Speed 30ft | Channel Energy/Command Undead 7/7 | Spells: Wizard 1st 6/6 Wizard 2nd 4/5 | Active conditions: Negative Energy Affinity

"Another goblin? It must have been this creature's handler. I can't imagine he will be any nicer than the other goblins we've come across." Manus says as he directs his spectral hand to touch Gogmurt.

Spectral touch: 1d20 + 6 ⇒ (11) + 6 = 17
damage: 1d6 ⇒ 6 plus sickened for 1 round, DC 16 fort save or 1 strength damage as well.
Touches Left: 2/5


DungeonMaster

Ridley's shot bounces off the armor, but Manus gives him a good spectrel touch to the heart. this is a goblin boss, so it has much more HP.
fort: 7 + 1d20 ⇒ 7 + (17) = 24
Elados is up You can reach him in melee if you want or use range. Goblin has 6 dmg on him and is sickened.

Grand Lodge

He/Him Sorcerer (Draconic) 7 | HP 45/45 | AC 21/15/17 | F+5 R+7 W+6 | Init +10 | Perc +8 Active conditions: Mage Armor, Darkvision, Spider climb, hybrid wolf form

Elado pulls a hand back as a ball of snow coalesces around his hands. He launches it at the remaining goblin.

snowball, pbs: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
snowball damage: 5d6 + 6 ⇒ (6, 2, 5, 1, 1) + 6 = 21

Snowball was reprinted in Ulitmate Wilderness so i'm not sure what version of the spell you'd like me to use. stagger or no?

Dark Archive

Male N Dhampir Wizard 4(Thassilonian Specialist, Curoromancer) | HP (32)29/29 | (Mage Armor) AC 19 T 13 FF 16 | CMB -1/+4 CMD 12 | F: +4, R: +5, W: +4 | Init: +3 | Perc: -1, SM: -1 | Speed 30ft | Channel Energy/Command Undead 7/7 | Spells: Wizard 1st 6/6 Wizard 2nd 4/5 | Active conditions: Negative Energy Affinity

Snowball: The spell snowball appears in Ultimate Wilderness, having undergone several more design passes as part of the development process for that book. The result is that the spell has changed school (evocation rather than conjuration), does not ignore spell resistance, and no longer staggers the target. While these changes bring the spell in line with 1st-level spell benchmarks, they may also impact characters who invested in maximizing the spell’s effects.

Resolving Snowball: Take the following steps.

If your character already has snowball as a spell known or recorded in a spellbook, make a one-time choice for that character whether to treat snowball as a conjuration spell or an evocation spell. For all other purposes, including spell resistance, use the updated spell description found in Ultimate Wilderness (also appearing in the Campaign Clarifications document for People of the North).
If your character has selected one or more character options specifically to interact with snowball (e.g. Rime Spell), you may retrain those options for free.
If your character has purchased one or more items specifically to interact with snowball (e.g. a lesser rime metamagic rod), you may sell those back at full cost.
Please make any changes within 1 month or by the next time you play your character, whichever is later. This should provide you a short window to avoid adjustments in case you have an imminent event or otherwise don’t have much time to consider your options.

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

I don't like the nerf to the spell


DungeonMaster

Elados throws the snowball but misses.
The sickened goblin tries to attack Gray Son
speaking of snowball, I own people of the north but not Ultimate Wilderness, and I like the spell. Is the new version on the system reference document?
hit: 3 - 2 + 1d20 ⇒ 3 - 2 + (8) = 9
All heroes are up
Perception checks everyone. This is for after battle, maybe I'm calling for a secret treasure, location, maybe a hidden enemy not near this place. I'll let you know when this takes affect. Call for it now to not slow up the game.

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

I think it is

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

He will attack the goblin with his tonfas
1d20 + 8 ⇒ (14) + 8 = 22
1d20 + 8 ⇒ (14) + 8 = 22

1d6 + 2 ⇒ (5) + 2 = 7
1d6 + 2 ⇒ (4) + 2 = 6

Perception 1d20 + 8 ⇒ (4) + 8 = 12

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