Rise of the Runelords AE

Game Master Vuvu

Map of Sandpoint

Loot Sheet


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Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Fernus draws his crossbow and loads it, but other than that he stays at the back where feels safe. Well at least safer...

"Well?" he asks with a squeaky voice.
"What's the plan?"


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

She is already dead, we know it, we are just here for your treasure, stupid Gobbo!

Bear draws out a scroll of resist energy and casts it on Tarin giving him resist Acid 10.

Go disable the trap and throw down the treasure. I can load it up and we can get out of here.

Whispers, When he hears the treasure coming out...it will be too much, stay in position.


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

I look hurt as Tarin starts smacking me with his stick until I realise that the pain from the burns is slowly receding. I nod at Bear's plan but when the Goblin says he will cut of the Elf's fingers, my grip tightens on my hammer. It is even worse when Bear provokes the creature by saying she is dead ... I get so angry that I go to hit Bear with my hammer in a blind rage!

Will someone stop me or not? I will take a round of rage off. Bear this is no slight at you, just role-playing how anyone would react in this situation.


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

Heh, just keep in mind I have no idea what your relationship to her is since we have only been traveling together for a few weeks. Bear only knows that Gobbos typically eat those they capture so that is his assumption.
No problem though, good RP opportunity!


Vitals:
HP: 64/64 | AC: 23 T: 16 FF: 16 | Fort +4 Ref +10 Will +4 | CMB +7 CMD 21 | Init +4(+6) | Panache 4/4 | Charmed Life 4/4
Human Swashbuckler 7
Skills:
Acro+17 | Bluff+11 | Climb/Swim +6 | Diplo+8 | Intim+12 | Know(Loc+10/Nob+7) | Percep +10 | Prof(Merchant/Sailor)+4 | Sleight+11 |

Val sees Aeron moving forward and slips before him, seeming to stumble into his way Moving into the a square between them, not allowing Aeron to move freely through her square

"Careful there...we have to make sure we don't give away too much of ourselves for the goblins to see..." she says to Aeron as she stands up and brushes herself off.


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

Understandable, I am not usually a fan of inter-party conflict ... but that seemed to fit so well I couldn't not do it.

I lift my hammer and as I am about to attack Val appears in front of me, I try to get around her briefly but somehow can't get passed. I listen to her and my angry glare turns from Bear to Val before fading into nothing, I nod at her and lower my weapon. But still give Bear an angry look.

Now fatigued for 2 rounds.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil holds up his hand, sending the four lights that were swirling around him into the barbarian's face, and shifting their colour to red... "Aéron, wait. Let's save the hate and smashing for the goblins."

He watches caefully to ensure that no violence is coming and then relaxes. "Are we pressing on and leaving that for later, or do I go get it now? If they do have Shalelu, I think she's a higher priority than gold -- especially since we can get the gold later -- and that's assuming it's real."


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

Do I know which way the voice keep tittering from? Perception of 20.

Who is Shalelu, is that the Elf we are looking for? Aeron, do you know her well?
Sorry...I didn't think about what I was saying...I lost many friends to the Gobbos...and the giants...my ma, my da...everyone.

Bear's enhanced grip threatens to break his club. If she is alive then, let's go get her. Gather around, we are going to get her back!

Activates another minute of AC from Totem ability.
Bear casts Bulls STR on Aeron, Unalaq and Valeria, then he converts one of his most powerful spells to summon a Horse!
Go that way and kill any Goblins you find! Lets follow the horse!

Burn Bears Endurance for a Summon. It heads in the direction of the laughing, we will follow 30' behind.


Unnamed

Who has light? Dancing lights has gone out bybnow


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

I have the light spell and 2 sunrods. I hand one to Aeron and cast the spell on the horse when it arrives then follow it with the others.


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

I look to the strange rod being given to me and up at Bear, "I don't need it, I can see perfectly fine 'n' ta answer ya'r question, we're close." It is obvious there is still some anger in my voice towards Bear.


Unnamed

Our heroes move to the southern path which curves to the west slightly, they find them selves in an odd smelling room. Across the way is another sign. To the South is a sign with a man dodging arrows to the West is picture of a human walking in the sunshine.

everyone make me 1 round of actions please


Vitals:
HP: 64/64 | AC: 23 T: 16 FF: 16 | Fort +4 Ref +10 Will +4 | CMB +7 CMD 21 | Init +4(+6) | Panache 4/4 | Charmed Life 4/4
Human Swashbuckler 7
Skills:
Acro+17 | Bluff+11 | Climb/Swim +6 | Diplo+8 | Intim+12 | Know(Loc+10/Nob+7) | Percep +10 | Prof(Merchant/Sailor)+4 | Sleight+11 |

"This place is...special." Val says and takes a look down the hall to the South, seeing how far down it goes...if she can see that far.


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

Now a bit nervous of these signs I go to a wall and stand up against it, making sure not to pass through any light on the way.

Just picturing an Indiana Jones trap here.


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Fernus looks around at the signs and points to where the man is walking in the sunshine.

"Perhaps that way is an exit, the other one seems likely to be a trap."

Fernus still has his crossbow out and looks at the surroundings with his weapon up.

If it's allowed Fernus takes a readied action for when a goblin appears, else it's only the talking and pointing.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinil's got Darkvision -- but keeping a light spell going for the others is a good plan

Tarinhil finds some cover to hide behind and then looks around for any obvious levers or triggers that he can break or disable before having more fun sprung on his companions...

Stealth: 1d20 + 17 ⇒ (8) + 17 = 25
Perception: 1d20 + 8 ⇒ (13) + 8 = 21


Unnamed

Fernus you can pick a direction and if a goblin shows up from that direction I will allow the ready to go off


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

I'll take the south, seeing as Fernus would like to keep his back to the wall.


Unnamed

ok if any come out of that path to the south you will get to fire


stats:
HP: 35/35 _ AC: 17 _ T: 14 _ FF: 15, Perception +9, Sense Motive +8, Initiative: +2, F: +7_ R: +10 _ W: +10 _ CMB: +2, CMD: 14(18 vs Trip), Speed: 20 ft. Climb: 20 ft.
skills:
Acro +6, Appraise +8, Bluff +6, Climb +2, Diplomacy +7, Escape Artist +7, Fly +17, Heal +6, K Arc/Geo/His/Loc/Nat/Pla +7, Linguistics +15, Spellcraft +7, Stealth +18, Survival +5, Swim +2, Use Magic Device +9

Draken looks around. Fluttering around the room having no problems hovering. He goes over to Aeron, "How are you doing Aeron, still hurt?"


Vitals:
HP: 64/64 | AC: 23 T: 16 FF: 16 | Fort +4 Ref +10 Will +4 | CMB +7 CMD 21 | Init +4(+6) | Panache 4/4 | Charmed Life 4/4
Human Swashbuckler 7
Skills:
Acro+17 | Bluff+11 | Climb/Swim +6 | Diplo+8 | Intim+12 | Know(Loc+10/Nob+7) | Percep +10 | Prof(Merchant/Sailor)+4 | Sleight+11 |

Does Val see anything down the tunnel?


Unnamed

Val does not


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

I look up at Draken, floating around, his strong nose able to smell the melting flesh still, "It's not as bad as before, but it still hurts."


Unnamed

need an action from Bear

No one is able to figure out what the odd smell is in the room.


stats:
HP: 35/35 _ AC: 17 _ T: 14 _ FF: 15, Perception +9, Sense Motive +8, Initiative: +2, F: +7_ R: +10 _ W: +10 _ CMB: +2, CMD: 14(18 vs Trip), Speed: 20 ft. Climb: 20 ft.
skills:
Acro +6, Appraise +8, Bluff +6, Climb +2, Diplomacy +7, Escape Artist +7, Fly +17, Heal +6, K Arc/Geo/His/Loc/Nat/Pla +7, Linguistics +15, Spellcraft +7, Stealth +18, Survival +5, Swim +2, Use Magic Device +9

I know what it is! It's a surprise!

"Is it just pain or would another CLW help?" Draken asks with concern.


Unnamed

lets see, Bear readies an attack with his club if something charges him


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

Bear sends the horse down the south passage and then he follows waiving the rest of them to follow.

Perception 1d20 + 10 ⇒ (7) + 10 = 17


Unnamed

Suddenly Fernus fires his crossbow at a goblin charging out from the lower tunnel. Not just a goblin but a goblin that is literally on fire.

1d20 ⇒ 17 for 1d6 + 1 ⇒ (1) + 1 = 2 the bolt slams into its shoulder but it keeps coming.

none of the take 10 perceptions beat the stealth for surprise

A goblin runs up to bear who swings his club 1d20 ⇒ 2 but he misses.

As the goblins enter the room the smell suddenly makes sense to everyone. It is oil. The room is soaked in it. As soon as the 4 flaming goblins enter the room it bursts into flames, the room is now an inferno, hotter than most fires. Smoke is everywhere.

anything more than 5 feet away has concealment

rolling init

Everyone takes 1d4 ⇒ 2

heroes win init. go


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

Looking at Draken still, "It's a lot of pain."

Round 1 :

Seeing a flaming Goblin attack me I swing my hammer at it trying to connect to the critters chest.

"Crusher" Attack : 1d20 + 7 ⇒ (9) + 7 = 16
"Crusher" Damage : 2d6 + 4 ⇒ (2, 6) + 4 = 12


Unnamed

Aeron slams the goblin which crumples to the ground and promptly explodes, literally it explodes in a 10 ft radius dealing 7 damage to Aeron, Fernus, Val and Draken

4d20 ⇒ (7, 19, 3, 18) = 47 Fernus and Draken make their reflex save and only take 3


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

So we took 2 fire damage to begin with and now take additional dmage from the exploding Goblin right? Just making sure.

Fernus tries to move away as fast as possible from the raging inferno in this room and tries to keep his balance as he stumbles around in the dense smoke.
Acrobatics: 1d20 + 3 ⇒ (7) + 3 = 10

"Cough, cough, We have to get out of this smoke! Cough, cough... Quickly!"

He stumbles into Aéron, tries to pull him south and moves on himself.
Double move to the left and south to go into the most left corridor.


Vitals:
HP: 64/64 | AC: 23 T: 16 FF: 16 | Fort +4 Ref +10 Will +4 | CMB +7 CMD 21 | Init +4(+6) | Panache 4/4 | Charmed Life 4/4
Human Swashbuckler 7
Skills:
Acro+17 | Bluff+11 | Climb/Swim +6 | Diplo+8 | Intim+12 | Know(Loc+10/Nob+7) | Percep +10 | Prof(Merchant/Sailor)+4 | Sleight+11 |

I can't tell if I'm base to base or 5' step away, which ever it is, I handle it as required. If it's a 5' step, then it seems reasonable that the gobbo might be squeezed.

Val slashes at the goblin, snapping at it with a flick like the bite of a piranha...

Piranha Strike: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d4 + 9 ⇒ (4) + 9 = 13


Unnamed

you are correct Fernus, I posted that earlier but apparently it didn't take or I posted it in the wrong forum.

Val I fixed the map, you can attack but the flames and smoke cause you to miss.


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

Bear shifts back 5' pulls a scroll of resist energy and places resist fire 10 on himself. Fool Gobbos, where did they find this bunch, willing to sacrifice themselves like this...it's not right.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil says through clenched teeth, "They're fire-loving little vermin. Stupid twits probably think it's fun to burn to death."

He then turns his attention to the goblin in front of him and says, in goblin, "You want to burn? No problem.", and draws upon his feygift, causing his hand to burst into flames, and then bringing his burning fist forward to strike the little monster.

Produce Flame (Melee Touch): 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24 {hatred} for 1d6 + 5 ⇒ (3) + 5 = 8


Unnamed

The flame slams into the goblin who seems to ignore it completely


Unnamed

The goblin cackles madly as the flames lock over him


stats:
HP: 35/35 _ AC: 17 _ T: 14 _ FF: 15, Perception +9, Sense Motive +8, Initiative: +2, F: +7_ R: +10 _ W: +10 _ CMB: +2, CMD: 14(18 vs Trip), Speed: 20 ft. Climb: 20 ft.
skills:
Acro +6, Appraise +8, Bluff +6, Climb +2, Diplomacy +7, Escape Artist +7, Fly +17, Heal +6, K Arc/Geo/His/Loc/Nat/Pla +7, Linguistics +15, Spellcraft +7, Stealth +18, Survival +5, Swim +2, Use Magic Device +9

Draken follows Fernus practically hovering the whole way to him and past him until he finds a wall...


Unnamed

Unalaq slices a goblin in two. It also explodes.

3d20 ⇒ (13, 8, 3) = 24 Bear makes his save and takes 3 (none due to Resist fire) while unalaq and Tarin take 7


Unnamed

Draken soon discovers that the path is in fact blocked. A goblin with a long pike stands in front of a goblin with a bunch of flasks all over him.

The one with the spear holds his spot while the one behind lobs an dlachemist fire at Draken

1d20 ⇒ 4 but it smashes into the wall next to Draken dealing minimal damage.

The flame continues to burn in the room. 1d4 ⇒ 1

#2 attempts to bite Valeria with its flaming maw 1d20 ⇒ 7 but it misses

#1 attempts to bite Unalaq 1d20 ⇒ 17 and catches hold of his arm 1d4 + 1d3 ⇒ (3) + (3) = 6 Then he steps right next to Tarin.

go heroes


stats:
HP: 35/35 _ AC: 17 _ T: 14 _ FF: 15, Perception +9, Sense Motive +8, Initiative: +2, F: +7_ R: +10 _ W: +10 _ CMB: +2, CMD: 14(18 vs Trip), Speed: 20 ft. Climb: 20 ft.
skills:
Acro +6, Appraise +8, Bluff +6, Climb +2, Diplomacy +7, Escape Artist +7, Fly +17, Heal +6, K Arc/Geo/His/Loc/Nat/Pla +7, Linguistics +15, Spellcraft +7, Stealth +18, Survival +5, Swim +2, Use Magic Device +9

Full retreat hovering to go slowly. "Go away from my voice there are goblins blocking that path."


Vitals:
HP: 64/64 | AC: 23 T: 16 FF: 16 | Fort +4 Ref +10 Will +4 | CMB +7 CMD 21 | Init +4(+6) | Panache 4/4 | Charmed Life 4/4
Human Swashbuckler 7
Skills:
Acro+17 | Bluff+11 | Climb/Swim +6 | Diplo+8 | Intim+12 | Know(Loc+10/Nob+7) | Percep +10 | Prof(Merchant/Sailor)+4 | Sleight+11 |

Another strike, "These little fellows are persistent at least..."

Piranha Strike: 1d20 + 7 ⇒ (17) + 7 = 24
1d4 + 9 ⇒ (2) + 9 = 11


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

So I assume there's no smoke in that corridor Draken and Fernus are?

Fernus moves closer to the ones in the corridor, looking actually quite startled as he sees the two goblins standing there.

He takes a 5-foot step and readies a small earthquake for when the flask thrower attempts to throw another flask.

Tremor: 1d20 + 11 ⇒ (8) + 11 = 19


Unnamed

Fernus the hally way is clear, it would seem the room is funneling the smoke up

Valeria kills her foe and it too explodes

2d20 ⇒ (15, 1) = 16Aeron makes his save, but Valeria is blasted full in the chest 7 to Valeria and 3 to aaron


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

With only small traces of his false life extract remaining, Tarinhil withdraws away from the new goblin, heading in a wide arc back toward his larger companions. "They're all fire resistant," he says disgustedly, "Apparently, they've got magic to spare."

Status:
HP: 23 [+1]


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

Seeing Fernus head down one of the tunnels I follow him and upon seeing a couple of Goblins I move towards them threateningly.

Double move to get there as difficult terrain.


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Is that extra 1d3 on the bite fire damage? Unalaq has resist fire 7, so I think he only has taken the 3 damage from the bite itself.

"Stay back Bear and Tarin, their blasts won't harm me as much." Unalaq moves over to the remaining goblin near him and slashes at it.
Attack 1d20 + 7 ⇒ (11) + 7 = 18
Damage 2d8 + 14 ⇒ (4, 1) + 14 = 19


Unnamed

oh, jeez lots of damage back for unalaq

The goblin falls in two pieces and explodes, no damage to Unalaq


Vitals:
HP: 64/64 | AC: 23 T: 16 FF: 16 | Fort +4 Ref +10 Will +4 | CMB +7 CMD 21 | Init +4(+6) | Panache 4/4 | Charmed Life 4/4
Human Swashbuckler 7
Skills:
Acro+17 | Bluff+11 | Climb/Swim +6 | Diplo+8 | Intim+12 | Know(Loc+10/Nob+7) | Percep +10 | Prof(Merchant/Sailor)+4 | Sleight+11 |

Flames still burning in the main room?


Unnamed

yes it is

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