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Lep HP: 16/21
Level 1 Spells: 6/7
Smoke duration: 9/10
As the smoke clouds his vision, Lep sees a binary star around him. Two large stellar bodies orbiting each other from a common point. As the two stars wrest at each other with their strong gravitational pulls, Lep feels overwhelmed, and searches for a safe haven from which he can be safe from their massive pulls.
Lep goes low into the smoke, and stealthily makes his way into A4 and hides in the corner amongst the shelves of... stuff, then turns to view the fight, looking for a way to assist the tall one who has just turned green.
Stealth: 1d20 + 8 ⇒ (3) + 8 = 11

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Init Order
Lep
Bilgo <---We are here.
Vidas
Gimpy
Cat
Dog
Leps seeing a vision in the smoke is guided to what he believes to be a safe place to hide and observe the fight.

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Bilgo step forward to access the situation. Seeing only the cat and a pile of smoke. Bilgo mumer a few syllabus and a burst of sparkling glitters engulf the cat in it. (10ft radius, focused on the cat not targeting into the smoke) Cat will save DC16. Fail = blinded 3 rounds
-Posted with Wayfinder

Gimpy Pokestick |

Gimpy attacks the kitten! Smacking it from the smoke
concealment hit over 20: 1d100 ⇒ 92
atk 1: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15
dmg 1: 1d3 + 3 + 2d6 ⇒ (2) + 3 + (3, 1) = 9
concealment hit over 20: 1d100 ⇒ 11
atk 2: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21
dmg 2: 1d3 + 3 + 2d6 ⇒ (1) + 3 + (3, 3) = 10

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Vidas falls strangely silent as he lashes out at the dog.
Concealment hit over 20: 1d100 ⇒ 81
chain: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
confirming crit: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
dmg: 2d4 + 6 + 1 ⇒ (2, 2) + 6 + 1 = 11

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Init Order
Lep
Bilgo <---We are here.
Vidas
Gimpy
Cat (3)
Dog
Bilgo spell washes over the cat.
Cat Will Save vs DC 161d20 + 1 ⇒ (8) + 1 = 9
Blinded by that spell, the cat yowls loudly as it stumbles.
Someone's Perception 1d20 + 5 ⇒ (15) + 5 = 20
Gimpy darts in taking advantage of the confusion and cuts a deep gash into the cat, sending it yowling even more in pain.
VIdas slams a chain into the dog barely bruising it. No Crit
Cat stumbles around flailing widly.
The dog growls and lunges towards Vidas.
Bite <20% miss chance last roll is CMB for trip if hit. 1d20 + 6 ⇒ (1) + 6 = 71d6 + 4 ⇒ (3) + 4 = 71d100 ⇒ 291d20 + 3 ⇒ (10) + 3 = 13

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Lep hears the cat yowling in pain and grins for no apparent reason. Then he sees the fight between Vidas swinging the chain at someone/thing in the fog.
Giggling to himself, he readies his longspear and thrusts it into the space in front of Vidas, hoping to hit whatever it is the tall one is hitting.
Miss<50: 1d100 ⇒ 94
Longspear to Hit: 1d20 + 2 + 1 - 4 ⇒ (13) + 2 + 1 - 4 = 12
Longspear Damage: 1d6 ⇒ 3
Edit: Included the +1 to hit from size modifier

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Bilgo chuckles as the cat got blinded by his spell. He then pull out his crossbow and loosing a bolt at it. "Eat this, Filthly cat! Hiak hiak"
Attack: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Damage: 1d6 ⇒ 1
-Posted with Wayfinder

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cat ac is floot footed and additional -2 to AC. Pray hard I hit xD
-Posted with Wayfinder

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Init Order
Lep
Bilgo
Vidas
Gimpy <---We are here.
Cat (3)
Dog
Lep misses his target hitting more smoke while Bilgo hears his bolt striking home.

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Vidas swings wildly again aiming to clock the got on the noggin.
miss chance over 20: 1d100 ⇒ 77
chain swing: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
chain dmg: 2d4 + 6 + 1 ⇒ (1, 3) + 6 + 1 = 11

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Init Order
Lep
Bilgo
Vidas
Gimpy <---We are here.
Dog
With a vicious slice, Gimpy puts the cat out of its suffering.
While Vidas attempts to bash the dog though successful encourages the dog to once more bite Vidas.
Miss Chance <20% 1d100 ⇒ 74
Bite 1d20 + 6 ⇒ (8) + 6 = 141d6 + 4 ⇒ (1) + 4 = 5
Trip if hit 1d20 + 3 ⇒ (1) + 3 = 4
Meanwhile as the fight drags on with the dying crys of the animals. A voice sounds out.
"Tom? Jerry? Spike? What's wrong? I'm coming never you fear. I'm on the way."
A medium figure seems to come from the hall as the door opens by itself.

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Lep cackles maniacally to himself as he stabs into the smoke again.
"Finish the job!"
Miss<50: 1d100 ⇒ 86
Longspear to hit: 1d20 + 2 + 1 + 1 ⇒ (20) + 2 + 1 + 1 = 24
Longspear damage: 1d6 ⇒ 2
Longspear Crit Confirmation: 1d20 + 2 + 1 + 1 ⇒ (20) + 2 + 1 + 1 = 24
Crit Damage: 2d6 ⇒ (4, 1) = 5

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Init Order Round 6
Lep
Bilgo <---We are here.
Vidas
Gimpy
Dog
Lep's wicked thrust finds its mark and gives the startled dog a yelp giving rise to a concerned voice.
"Come over here Spike. Come here boy."

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Upon hearing another voice... Bilgo became cautious... Pulls out a scroll from his backpack and attempt to keep as low as possible. Stealth: 1d20 + 16 ⇒ (8) + 16 = 24
-Posted with Wayfinder

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Init Order Round 7
Lep <---We are here.
Bilgo
Vidas
Gimpy
Dog
Being grappled only means that the dog now knows where Vidas is and snaps its jaws as it attempts to end this hinderance.
Bite!! 1d20 + 6 ⇒ (9) + 6 = 151d6 + 4 ⇒ (3) + 4 = 71d100 ⇒ 90
The rest of the party hugs the smoke as they hear the voice.

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Init Order Round 7
Lep
Bilgo <---We are here.
Vidas
Gimpy
Dog
Lep misses and hits nothing though Vidas finds something dangerously close to his head which retracts.

Gimpy Pokestick |

Gimpy sniffs the air, he smells the dog. Why is dog not dead? Useless tall one, does Gimpy has to do everything himself?
He drops low and enters the smoke, the dog's scent gets stronger as he creeps between Vidas's legs. He sees the white teeth of the dog, and quick as a flash he drops into a roll, getting to the side of the dog. As he gets up from his roll, he draws his sword trying to stab the dog's belly and using the momentum from his roll to slash across the dog's torso.
tumble: 1d20 + 14 ⇒ (5) + 14 = 19
attack: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25
dmg: 1d3 + 3 + 2d6 ⇒ (2) + 3 + (1, 4) = 10
can gimpy see the man?

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Init Order Round 8
Lep <---We are here.
Bilgo
Vidas
Gimpy
Dog
Vidas blindly gropes for the dog while Gimpy stabs, his little dagger drawing blood.
GImpy Miss chance <20% 1d100 ⇒ 32
The dog bites back, angered now.
Bite Miss chance <20% 1d20 + 6 ⇒ (10) + 6 = 161d6 + 4 ⇒ (6) + 4 = 101d100 ⇒ 6
The man now begins calling out on seeing Gimpy tumble out.
"Intruders!! Spike seems to be holding them off quite well. Goblins!!!! Wake up!!!" He begins casting a spell. Moments later, he disappears.
1d20 ⇒ 12
1d20 ⇒ 14
1d20 ⇒ 14
1d20 ⇒ 5
1d20 ⇒ 6

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Hearing the man call out, Lep decides to help the tall one by waggling his longspear in a threatening manner instead of actually trying to poke the dog.
Lep assists Vidas with "aid another" on his next attack
Miss<50: 1d50 ⇒ 36
To hit for aid another: 1d20 + 2 + 1 + 1 - 4 ⇒ (15) + 2 + 1 + 1 - 4 = 15

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Bilgo pulls out a scroll from inside his backpack and getting ready for what's coming....
-Posted with Wayfinder

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The dog falls over as Gimpy makes short work of it.
There is no one else in the room where Gimpy is. The door to the south (Marked with a red X) is open though. The room is lighted and the lamps seem designed to hold oil for 12 hours where others hold an everburning torch.

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Vidas steps out of smoke and moves to door of A5.He readies his chain to whack anything that doesn't look like gimpy,bligo or lep,
ready action to whack anything non-teammate that comes out of the door of A5.

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There is no one here......The beds seem to have being rumpled but all of them are empty.

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A1 DISPLAY ROOM: This room contains a shop where customers can browse the various glassware produced here. Bottles, windowpanes, and glasswork art are the primary contents.
A2 STOREROOM: Finished products are stored here.
A3 CLEANING CLOSET: Cleaning supplies and tools such as brooms are stored here.
A4 STOREROOM: Tools, clothing for servants, firewood, and other miscellaneous supplies are kept here.
A5 SERVANT’S QUARTERS: The beds are all in various states of disarray.
A6 DINING ROOM: The staff used this room to relax, eat, and play cards in their off hours. The room is a wreck— broken tables and chairs litter the floor. Playing cards have been haphazardly pasted to the wall about knee level using the wax from the what appears to be chewed candles on the floor.
A7 WASHROOM: This room contains several washtubs for bathing and laundry; the small room adjacent is a toilet.
A8 KITCHEN: This is where the staff prepared their meals; the room is in disarray.
A9 PANTRY: This room is a mess; barrels and sacks of grain and crates of dried fish and venison have been completely demolished, and most of the food is missing.
A10 STOREROOM: This room contains several mounds of firewood for the kitchen stove. Something has been using this as a toilet, evidence by the many piles of feces in the center of the room.
A11 MEETING ROOM: The staff meets here to discuss work...
Here you find many documents and there's alot of documents to go through.

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Lep giggles to himself as he peruses the contents of the meeting room.
"Glass in the big room, so this must be the glassworks! Ameiko must gain control of the glassworks says the lanky Lantern!"
Lep starts so clap happily to himself before continuing to pour through all the items in A11.
"Find the deed, the deed will do the deed, and the rest will be become... Gimpy feed!"
Lep takes 20 on perception in the meeting room if possible. The result is 25. If not, GM roll please.

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Lep hears a clank and a hurried whisper but where he cannot determine.....

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A sudden flash of light is all you see and then there is nothing but yourselves. It seems that you're not the only occupants around in this house.

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The elf rolls over laughing as he espies what lies ahead of his handpicked minions. His master would be pleased but then again this was amusing. The 4 of them against the 2 of them. Might and Magic it seems against Guile and Stealth. A really amusing enocunter and he can't wait.

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As Vidas kicks opens the door, standing before him with a Flaming Greatsword in his hands is a mighty warrior wearing no armor but sheathed in what seems to be protective magics!
"Come!!! Let Chezzo of the Scale Monkeys deal with you intruders!!!!"
Vidas 1d20 + 2 ⇒ (7) + 2 = 9
Bilgo 1d20 + 7 ⇒ (14) + 7 = 21
Gimpy 1d20 + 8 ⇒ (1) + 8 = 9
Lep 1d20 + 2 ⇒ (12) + 2 = 14
Chezzo 1d20 + 1 ⇒ (18) + 1 = 19
Round 1
Bilgo
Chezzo
Lep
Gimpy
Vidas

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Hearing the taunting coming from the direction of Vidas, Bilgo creep up to inbetween Vidas and Gimpy. Eyes lock onto the square behind the target and read out the scroll loud. The gylphs on the scroll seems to come alive as they glows and dance around and disappear into an empty scroll. Glittering powder appears as soon as the gylphs disappear and engulf the taunting guy in it. (targeting it in a way will not hit Vidas). DC: 16 will saves.
-Posted with Wayfinder

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Will save vs DC 16 1d20 + 5 ⇒ (11) + 5 = 16
The powder settles down on Chezzo who stares fascinated at the powder falling around him.
"Wooo. Pretty powders....." momentarily distracted before he snaps back to attention.
"You no distract Chezzo with your evil plan. Powder pretty shall not stop Chezzo's might sword from cleaving you in twain....whatever twain means..."
With a mighty chop, his sinews in acute display showing off a healthy amount of muscle and posing as he twirls his body delivering a chop to the closest enemy in range. It turns out to be Vidas. He slobbers as his blade arcs down with a dangerous song, bursting into glorious flame........
"Wooo Pretty flames...."
Flaming Greatsword, Power Attack,Rage and alot of bonus. 1d20 + 10 - 1 ⇒ (16) + 10 - 1 = 252d6 + 1d6 + 16 ⇒ (6, 3) + (2) + 16 = 27