Revival of the Runelords (Inactive)

Game Master Cellion

(RotRL Handouts) | (RotRL Maps) | (RotRL Loot Log)

INIT template:
[dice=Ziva]d20+2[/dice]
[dice=Astrid]d20+3[/dice]
[dice=Colvyn]d20+4[/dice]
[dice=Kellek]d20+2[/dice]
[dice=Guiness]d20+2[/dice]


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Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 7/7, Fervor 3d6 7/7, Sacred Weapon 4/9, Sacred Armor 9/9

Colvyn sidesteps and tries to find an opening to send another arrow at the big ugly pervert. "Damn, I can't get a clear shot." His arrow hits the door frame.

Longbow: 1d20 + 9 + 1 + 1 - 4 ⇒ (9) + 9 + 1 + 1 - 4 = 16


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

if I'm reading the map correctly, all the bad guys are in that room. Is that correct? Assuming that is correct, Rig will take a step back and cast grease on the first 4 hexes
RIg backs up so he can get a better view and casts a spell to hamper their foes.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Still waiting on someone to take their turn?


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Just Kargas since he needed to roll his attack. In any case I can bot that part:

Kargas swings in for another power attack.
Kargas pow atk, bless: 1d20 + 8 - 1 + 1 ⇒ (4) + 8 - 1 + 1 = 12 Damage: 2d4 + 5 + 3 ⇒ (3, 2) + 5 + 3 = 13
Unfortunately the beastman manages to deflect the attack with his flail.
---

GM Screen:
1d20 + 9 ⇒ (6) + 9 = 15
1d20 + 4 ⇒ (9) + 4 = 13
--
1d20 + 9 ⇒ (20) + 9 = 29
1d20 + 9 ⇒ (3) + 9 = 12
1d10 + 7 ⇒ (8) + 7 = 15
Rig, don't forget to give me a DC when you cast the spell. Saves me time and makes sure I don't misinterpret something from your sheet. Looks like DC14 this time round.

Rig conjures up a layer of grease to coat the ground underneath the beastman and two of the goblins. The beastman holds strong on his feet, but the goblin maiden directly behind him (green) slips on the grease and falls to the ground in a tangle of moth-eaten fabric. Greased area is included in yellow. At the same time, an arrow from Colvyn sails over the enemies' heads.

The beastman grunts out "GUUUURHHHARRRRH!" as he delivers a vicious swing of his flail at Kargas. For a moment, the blow looks like its about to hit the bloodrager in the head, but he manages to deflect it just enough that it strikes his arm instead. (Crit threat didn't confirm. Still deals 15 points bludgeoning damage)

The two goblin maidens that aren't unconscious or face down on the greasy floor continue tossing junk in your direction. But this time round the spoons and ratty 'pillows' are harmless.

|||| INIT ||||
Guiness
Flo
Colvyn
Kargas (26 dmg)
Rig
Kellek (1 NLdmg)

??? Hulking Beastman (28 dmg)
Goblin Maidens (light blue unconscious, light green prone)

Buffs: Bless
Bold are up!


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

@GM: mea culpa
Rig is worried by how much damage Kargas is taking. He casts a quick healing spell to keep the poor guy from dropping and steps back up to let Flo help him further.
clw on Kargas: 1d8 + 3 ⇒ (4) + 3 = 7

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Seeing Kargas take another strong hit, Guiness quickly says, "Strike and Shift!" to him.

Guiness' hopes Kargas understands this to mean attack, then shift out of the way so Guiness can step over and take the brunt of the brute's attack.

In any case, Guiness will attack this round after Kargas goes, either shifting 5 feet east and getting a clear shot on the brute, or staying where he is and taking a shot against the brute around the hard corner (some kind of cover bonus to AC, right?).

Dragonfist Attack with Bless: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10 (+1 more to hit if brute is a goblinoid)

Dragonfist Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Headbutt Attack with Bless: 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10 (+1 more to hit if brute is a goblinoid)

Headbutt Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Ugh...Dice not happy this time around...


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Gritting his teeth through the pain, even with Rig's healing Kargas lashes his blade at his adversary's belly, then heeds the dwarf's advise and steps away.
Guiness, I moved your token to where Kargas' was so your attacks can resolve. Thanks for the bot GM!

Power Attack, Rage, Bless
Attack vs Beastman: 1d20 + 8 - 1 + 1 ⇒ (19) + 8 - 1 + 1 = 27 Confirm?: 1d20 + 8 + 1 - 1 ⇒ (3) + 8 + 1 - 1 = 11 Damage: 2d4 + 7 + 3 ⇒ (4, 2) + 7 + 3 = 16


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Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

"Kargas, here!" Flo calls out as she pours additional healing into his wounds. "That was a great swing!"
________
CLW vs Kargas: 1d8 + 1 ⇒ (1) + 1 = 2 Come on!


Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 7/7, Fervor 3d6 7/7, Sacred Weapon 4/9, Sacred Armor 9/9

Colvyn delay for now.


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Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Botting Kellek:
Kellek tries to send a frosty beam into the beastman!
Ray of Frost: 1d20 + 4 - 4 ⇒ (7) + 4 - 4 = 7 Damage (C): 1d3 ⇒ 3
but ices the doorframe instead.
----

GM Screen:
1d20 + 9 ⇒ (12) + 9 = 21
1d10 + 7 ⇒ (7) + 7 = 14
This creature is indeed a goblinoid, so Guiness gets his bonus to hit against it.

While healing magic streams in to keep Kargas away from the brink of unconsciousness, he delivers a powerful blow of his blade that cuts deep into the creature's belly. Blood pours from the open wound but the beastman growls in defiance. Guiness steps in to finish the creature off, but he's not able to land a blow despite his familiarity with fighting such foes.

The beastman holds one meaty hand up to his belly, trying to hold the wound closed, and swings his flail with the other, bludgeoning Guiness in a weak section of his armor. (Dealing 14 points of bludgeoning) He bellows with triumph. But his excitement is cut short as the bellow brings up a mass of blood. He staggers for a moment, choking, and then collapses to the ground. (He was at 0 HP exactly)

The moment he falls, the goblin 'maidens' begin cowering in the back of the room.

|||| INIT ||||
Guiness (14 dmg)
Flo
Colvyn
Kargas (17 dmg)
Rig
Kellek (1 NLdmg)

??? Hulking Beastman (44 dmg, dead)
Goblin Maidens x4 (light blue unconscious, light green prone)

Buffs: Bless
Bold are up!

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Are the goblin “maidens” combatants?


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Up to you. They don't seem to be attacking you this round, though they did throw things at your team in earlier rounds.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Anyone have a strong opinion on what to do with the ‘maidens’? Otherwise, Guiness will likely keep attacking...


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Kargas grunts his thanks to Rig and Flor for the healing, panting and glaring at the hulking goblinoid's corpse. Jutting his chin towards the cowering goblins, he asks the group, "And them?"

End rage, going to hold a moment for the Fatigue to end and maybe some more healing.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Pulling up short from his intended course of stepping into the room and continuing the fight, Guiness shakes his head to clear it from the massive hit he just took from the brute. Instead, he readies an action to step forward and strike a goblin if they continue to attack.


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

With what appears to be a pause in the fighting, Flo takes advantage of it to heal more of Kargas' wounds. "I mean... We did kill the sleeping goblins... I must admit it is harder since they are awake and not fighting back, but I think in this moment we have to kill the goblins we can for Sandpoint. I'd normally advise mercy, but we already know what these goblins can and will do," she explains. Desna forgive me... But they have attacked our home and there are plenty of travelers in their larder. The roads will be safer with their deaths.
________
CLW vs Kargas: 1d8 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

If Rig can dismiss the grease, there is a much better chance of Guiness remaining upright when he enters the goblin room...Even with Dwarven Stability, his ACP is pretty bad...


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

While you hold back from attacking them, they hold back from attacking you, but they're watching the group of you warily. The one that had slipped in the grease scrabbles to her feet and packs to the back of the room, while the unconscious one continues twitching slightly as she slowly recovers from the color spray.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

"You are right, of course, Floredana," responds Guiness. "I am not committing genocide versus all goblins, but merely executing the ones involved in the raid on Sandpoint and stocking that bloody larder!"

With a grim expression, Guiness moves forward carefully into the room, hammer at the ready.

If Balance Check Needed for Grease:
Balance: 1d20 - 6 + 4 + 2 ⇒ (8) - 6 + 4 + 2 = 8 (Dwarven Stability + Grounded)

Guiness attacks the nearest goblin 'maiden', even if he has to do it from prone...

Dragonfist Attack with Bless and Blooded: 1d20 + 8 + 1 + 1 ⇒ (16) + 8 + 1 + 1 = 26
Dragonfist Damage: 1d8 + 4 ⇒ (7) + 4 = 11


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

If Rig can dismiss the grease, he will before Guiness enters. I'm not sure grease is dismissable

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11
Rig Veda wrote:
If Rig can dismiss the grease, he will before Guiness enters. I'm not sure grease is dismissable

It is. Thank you, Rig.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

The grease puddle vanishes and Guiness advances into melee range, bringing his hammer down on the nearest of the goblins. That single deft blow is enough to partially cave a face in and send a goblin right into unconsciousness (Red is dead). The remaining goblins begin screaming at the top of their lungs.

"EEEEEEIIIIYAHHH! LONGSHANKS KILLED BRUTY!"

Their voices echo through the halls...
...and are answered by a gravely male voice shouting in common. "Shut up harpies!" Those in the larger room hear that the voice is coming from the central southern corridor.

Perception DC10:
You also hear a door creaking open from that same southern corridor, as well as the jangling of metal chain.

|||| INIT ||||
Guiness (14 dmg)
Flo
Colvyn
Kargas (13 dmg)
Rig
Kellek (1 NLdmg)

Goblin Maidens x3 (light blue unconscious, light green prone)

Buffs: Bless

Gimme one round of actions. Something will happen after one round.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Guiness continues to attack grimly, executing the goblins as justice demands.

Dragonfist Attack: 1d20 + 8 + 1 + 1 ⇒ (8) + 8 + 1 + 1 = 18
Dragonfist Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Steel Headbutt: 1d20 + 2 + 1 + 1 ⇒ (1) + 2 + 1 + 1 = 5
Headbutt Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Grand Lodge

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Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

If he had attacked the unconscious light blue goblin, would he have killed “Sleeping Bruty?”


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Perception: 1d20 + 6 ⇒ (19) + 6 = 25

Tapping Rig on the shoulder, Kargas points at the door where the voice was heard and then indicates himself and his falchion.

If Rig let's Kargas stand in front of the door, he'll take a Readied attack once the door is opened.

Readied Power Attack:

Readied Power Attack: 1d20 + 6 + 1 - 1 ⇒ (20) + 6 + 1 - 1 = 26 Confirm: 1d20 + 6 + 1 - 1 ⇒ (6) + 6 + 1 - 1 = 12
Damage: 2d4 + 4 + 3 ⇒ (4, 4) + 4 + 3 = 15


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Door to the central south corridor is currently open. You can close it if you'd like.


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

I'll do that, as quietly as I can manage

Stealth?: 1d20 - 1 ⇒ (16) - 1 = 15


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

Rig moves aside to let Kargas pass. "That hall will only let us go down single file. Do we want to check out this (SE) doorway first?"


Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 7/7, Fervor 3d6 7/7, Sacred Weapon 4/9, Sacred Armor 9/9

Perception: 1d20 + 10 ⇒ (4) + 10 = 14

With the Dwarven warrior taking care of the harem, and the voice coming from the corridor, Colvyn readies his bow once more. "Who ever that was that answered the harpies, he is coming this way." He taps gently on Kargas's leg. When the big guy looks at him, he motions to move to one side or another so that he can get a clear view of the corridor.


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

That's not good... "And it sounds like with some chain armor too," Flo whispers as she hurriedly pushes more healing energy into Kargas and steps into the Northwest corner. "Guiness, hurry if you can!"
________
CLW vs Kargas: 1d8 + 1 ⇒ (8) + 1 = 9


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Guiness dispatches another goblin with his hammer and the last conscious halts in her screaming, putting both hands up in a last ditch attempt to hopefully get some mercy from the longshank. Kargas steps up to the door and quietly closes it before readying an attack against the next person to open the door. Flo delivers another wave of healing.

From the central southern doorway you hear a muffled voice calling out. "You're the reason why the goblins up top quieted down last night, aren't you?" He snorts "And here I thought I was going to get paid to just sit back and relax all day."

"Feel free to flee. I'd rather not kill any of you if I don't have to."

|||| INIT ||||
Guiness (14 dmg)
Flo
Colvyn
Kargas (4 dmg)
Rig
Kellek (1 NLdmg)

Goblin Maidens x2 (light blue unconscious)

Buffs: Bless

Kargas' move has earned you another round of actions and the ability to dictate (at least to some extent) how this fight starts.


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BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Kargas' voice echoes the stranger's back mockingly. "FeEl fReE tO fLEe!" The half-orc spits at the door and continues in his normal voice. "Has that ever worked for you, coward?"


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

"Let him have it!" Flo whispers, ready to funnel a stream of butterflies to Kargas when he goes to take a swing.
________
Readied action for Bit of Luck on Kargas when the door opens (or however I have to phrase it to get the buff off before he takes his swing).

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Guiness continues his extermination of the ones responsible for the Sandpoint attack...
Dragonfist Attack: 1d20 + 8 + 1 + 1 ⇒ (4) + 8 + 1 + 1 = 14
Dragonfist Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Headbutt Attack: 1d20 + 2 + 1 + 1 ⇒ (19) + 2 + 1 + 1 = 23
Headbutt Damage: 1d4 + 1 ⇒ (1) + 1 = 2


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

GM Screen:
1d20 + 1 ⇒ (17) + 1 = 18

Guiness knocks the last conscious goblin into silence, leaving only the one still unconscious due to the color spray earlier. When Kargas mocks the individual behind the door, he's just greeted by a good natured laugh. "Hells, I haven't heard people talk like that since I was a kid! That dinky little town sending children to solve their goblin problems these days? Now you're really going to make me feel guilty."

The door doesn't open, leaving you standing there tensed up with no release.

You're welcome to try something different, but he's obviously wised up to your current tactic. Feel free to back it up with a skill roll if you think one would be appropriate.

With no conscious/active combatants, we're effectively out of initiative right now.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

With a heavy sigh, Guiness finishes the grim task, killing the last goblin in the room. He then exits the small room to assess the situation in the larger room.

"Is there someone behind that door that wants to attack us? There seems to be an unusual amount of conversation going on instead of fighting..."

Tuning to Floredana, Guiness whispers, "If you can give me a bit of healing, I will open up the door."


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

Flo nods her head and gives Guiness his latest does of positive energy. Ugh I hate moments like this. He clearly wants to fight. At least there are more of us than him! Assuming he doesn't have a band of thieves behind him too...
________
CLW vs Guiness: 1d8 + 1 ⇒ (7) + 1 = 8
I'd like to ready the same action now that Guiness will be opening the door for Kargas.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

After a nod to the others to make sure they are ready, then stowing his hammer, Guiness opens the door, shield at the ready.

If we were still in initiative, he would go full defense as a standard action, then open the door as a move action...


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N Male Human (Keleshite/Ulfen) Wizard (exploiter) 12 | hp 46/62 (max 46)| AC 14 {17}, T 13, FF 12 {15} | CMD 19 | F +6, R +8, W +12 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +12, SensM +12, Scrft +20 | arc reservoir 9/15 | magic missile wand 26/38 | -1 penalty to Con (2 damage) | ext mage armor, overland flight, hunter's blessing (mnt, giants)

Kellek rolls his eyes at the abundance of testtosterone being put out in the chamber.

Floredana Mandulescu wrote:
"Let him have it!" Flo whispers, ready to funnel a stream of butterflies to Kargas when he goes to take a swing.

Sigh. It is even affecting Floredana.

"Perhaps the set of double doors to the north?" he suggests.


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Kargas is like, 18. Sometimes he can't help himself.

Chuckling, Kargas nods in agreement with Kellek. "Yeah, let's go that way."

If the others agree and move through the door the half-orc slowly backs away from the door, ready to charge if their unseen foe attempts to pursue them through the doorway.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

”Wha...what?” says Guiness, incredulously. ”We literally just finished fighting a battle where we were attacked from behind because we bypassed an enemy, and now you want to do it again?”. Take 10 for a 16 on Profession/Soldier.


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

"Dwarf. If he wants to fight us there, then we don't want to fight him there--engaging an enemy on ground they like is stupid. Now come on."

If he follows us out of that doorway more of us can get at him at once. We have three melee people, might as well try to use them.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

”This whole island is enemy territory, Half-Orc,”, retorts Guiness, ”and leaving an active enemy at our back is more than just stupid, it shows no intelligence at all.”

Crossing his arms, Guiness adds,”But if you are not up to the task...how did he put it...Feel free to flee.”


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

@Kellek:
You feel a mental buzz as your alarm spell triggers. Also, as this debate is taking some time, I'll say your shield spell has finally expired. It probably should have expired earlier, but I forgot about it :>

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Then suddenly, incongruously, Guiness winks!

Motioning the others to back up and set up for readied ranged attacks, he again approaches the door from the side. One people are set, he adds, ”And if you don’t charge in right now and wrestle your enemy to the ground, I call YOU a Coward!”


Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 7/7, Fervor 3d6 7/7, Sacred Weapon 4/9, Sacred Armor 9/9

Colvyn lower his bow and walk closer to the door. "Wait, you said they were paying you? So you are a Merc and not a devout follower of the people here. How much are they paying you? We can easily pay you more to switch side."


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Who is Guiness talking to?

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11
Kargas Stormscar wrote:
Who is Guiness talking to?

Guiness is talking to Kargas. He is trying to make the enemy think you are about to rush in and attack, while instead we are setting up a ranged ambush once the door is open. Of course, others may not go along, and it seems Colvyn is already taking another approach...


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

The mercenary's general amusement at the argument happening on the party's side of the door is cut short at Colvyn's suggestion. "I'll be honest with you, Nualia pays well, but that's about all that's been keeping me here guarding her den. The girl creeps me the hell out with her f@@$ing demon arm, or whatever that thing is. More than a little unhinged too."

"How about this: I'm all set to finish my stint in a few days, have a final bonus lined up too. If you can match that I'll stay out of your way."


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

Rig liked where Guiness was steering things, but he liked Colvyn's idea even more. He jingles his coin pouch like a tambourine. Greed was a motivation he had grown very familiar with in his travels.

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