Revival of the Runelords (Inactive)

Game Master Cellion

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INIT template:
[dice=Ziva]d20+2[/dice]
[dice=Astrid]d20+3[/dice]
[dice=Colvyn]d20+4[/dice]
[dice=Kellek]d20+2[/dice]
[dice=Guiness]d20+2[/dice]


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Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11
Kargas Stormscar wrote:
As the rumbling echoes up the stairwell Kargas nudges Guiness with his elbow. "Hear that? That's the sound of something that might impress the tribe, if I'm lucky. Probably not lucky though."

”Interesting. perhaps I will learn more about this unusual half-orc.”

”From what I have seen, Kargas, your fighting prowess is undeniable. Is there some tribal requirement you are hoping to fulfill through combat with a fearsome foe?”


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Kargas grins cynically at the dwarf. "I'm a half-breed, but the Thunderbird's touched me. S'why I can call up lightning and the scar-runes glow--some of the tribe's spirit-warriors can do magic and even fly. But my ma and me were all but outcasts, barely tolerated. Me getting Thunderbird powers was a bit of a problem for them, so the shaman decided on a test for me: I'm to go out and slay a "mighty beast," whatever that means, and then ma and I get to be full members of the tribe."

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Not entirely sure that being a full member of an Orc tribe is a good thing, Guiness is nonetheless impressed by Kargas’ desire to provide a home for his mother.

”Well, hopefully you can impress your family better than I have represented mine. That load of beer I was escorting to the Swallowtail Festival is now long gone.”. Guiness looks wistfully at his cask, now filled only with water.

”We were ambushed by a group of Goblins. A patrol, a warband, or even part of the main force headed to Sandpoint—I don’t know. What I do know is that the other guards fled into the night and I was stuck to the ground with tanglefoot bags before I could even react. You have seen that I am reasonably effective in combat at close range, but that night I was unable to break free and eventually went down from many ranged attacks. I lost Dwarven beer to those blasted goblins, and I didn’t know if I was going to die of shame or starvation first—before your group rescued me.”

As the sky begins to lighten in the new day, Guiness smiles, ”But it appears the gods have smiled on me instead. Torag has quite the sense of humor, though, sending an orc to save me from goblins.”. He chuckes, looking into the new light, and says ”And here we have a new day. Shall we see what fearsome beast you can slay today?”


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

OK, which set of stairs are you guys taking?


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

"Kargas and I are also going to slay the mighty Sandpoint Devil! Don't forget about that one, big guy," Flo chides the Half-Orc jokingly, poking him in the arm. "It was in exchange for accompanying each other through the Swallowtail Festival, if memory serves," she explains.
________
I say the northern side stairs. Probably a less anticipated route, but I'll be happy to go with the majority opinion.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

I figured that we blocked the stairs in the northwest so we would take the ones near the entry hall, but I don’t have a particular preference either way.


Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 7/7, Fervor 3d6 7/7, Sacred Weapon 4/9, Sacred Armor 9/9

Before resting...

Colvyn is glad that Rig volunteered to look over the dwarf's wound. He was out of healing and Flo had his wand anyway. While everyone starts getting ready to spend the rest of the day on this level, Colvyn sneak out to get Phasgan. Once there, he makes sure the giant rat is comfortable and feed with some of his rations.

The next day.

Again, the new comer walks over to Colvyn and starts a conversation with him. While Colvyn is glad to see that the dwarf really wants the best for the horse, the warpriest can't help but picture the short warrior on top of the tall horse. He snorts as he tries to not laugh, he studies the horse in a more professional way. "I'll be leaving Phasgan with the horse, the two should be able to fend for themselves provide we don't leave them alone for too long." He had complete confidence in his traveling companion to survive if danger would present itself. As for the horse, well, it did kill a few of those goblins already by itself.

Flo, have you been keeping note of how many charge of the cure wnad you used, I've lost track.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Since you guys are evenly split on votes right now, I'll hold off on pushing you forwards (it'll give some of the group time to finish their prep). Note that I probably won't be able to post until late tomorrow.

The previous day:
Guiness scours the sparse thornbushes on the stone head island for some few scraps of edible plant life to give to the horse and manages to find little more than an armful of small bitter leaves. Despite the likely awful taste, the horse swallows them down and then grazes on the few scraps of yellowed grass in the courtyard. Meanwhile Colvyn feeds his giant riding rat.

This morning:
You find the two animals staring each other down in the courtyard the following day. They don't look likely to fight, but its obvious that they're not going to be the best of pals while you head down into the island's interior.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Guiness is fine blocking the central staircase and going down the staircase to the Northwest. It could be just the way the map is drawn, but the Northwest staircase looks like it might be shallower -- no landing or switchback like the central staircase.


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

ha, I didn't even notice the central stairs.
Rig votes for the northwest stairs. "These might just lead to a smaller area blocked off from the main. We check that out, and if it's just a cellar or something, we come back and do the central stairs."


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Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

While the group deliberates on which staircase to descend first, Flo does what she can to ease the tension between Riding Rat and Warhorse. Not entirely certain what she should do, she gently rubs the horse's large face, before going to Phasgan for a good back scratch. She alternates between the two until a consensus on the destination has been reached.

Maybe if I show them the other isn't a horrible beast, they'll at least tolerate the other's presence a little better. Two water sources might not be a bad idea, just in case. Finding two containers of suitable size and structural integrity, Flo fills them to the brim with fresh water.
________
Handle Animal (Plz Be Friends?): 1d20 + 6 ⇒ (17) + 6 = 23 GM, I don't even know if what I'm trying to do is a thing, let me know if there is a more suitable check.
Colvyn, by my count, we've used 10 charges of the wand. I can keep track of them if you like!


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

"Flor keeps me alive so I'll go whichever way she says."

Gotta keep the white mage happy!


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N Male Human (Keleshite/Ulfen) Wizard (exploiter) 12 | hp 46/62 (max 46)| AC 14 {17}, T 13, FF 12 {15} | CMD 19 | F +6, R +8, W +12 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +12, SensM +12, Scrft +20 | arc reservoir 9/15 | magic missile wand 26/38 | -1 penalty to Con (2 damage) | ext mage armor, overland flight, hunter's blessing (mnt, giants)
Floredana Mandulescu wrote:

While the group deliberates on which staircase to descend first, Flo does what she can to ease the tension between Riding Rat and Warhorse. Not entirely certain what she should do, she gently rubs the horse's large face, before going to Phasgan for a good back scratch. She alternates between the two until a consensus on the destination has been reached.

Maybe if I show them the other isn't a horrible beast, they'll at least tolerate the other's presence a little better. Two water sources might not be a bad idea, just in case. Finding two containers of suitable size and structural integrity, Flo fills them to the brim with fresh water.

"Please. Everyone knows it is cows and alligators that are natural enemies, it's the reason you never put them in a pit trap together, not horses and what- wallabies- giant beavers- er, whatever that is. If you let the horse go it will probably try to find it's way home, and it is not like there isn't enough grass for it to eat out there. Let's just get this over with, shall we?"

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

"I am not that experienced with horses," says Guiness, "but a domesticated pony won't do well in the wild on his own. Are we ready to check out the northwestern staircase?"


Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 7/7, Fervor 3d6 7/7, Sacred Weapon 4/9, Sacred Armor 9/9

Colvyn prepares his bow and then takes out an arrow. He turns to the dwarf and nods. "Ready"


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

OK! NW Staircase it is! First though...

Flo plays mediator between Phasgan and the unnamed warhorse, though at first the positive attention she gives both animals only seems to generate more animosity as the two of them jostle to be the one that gets more of her pats. When she continues treating them equally however, they seem to come to some kind of understanding. The separate water bowls certainly help.

It seems it might take them a bit of time to get used to each other, though Flo's intervention has helped.
---
Now to the action:
The group heads past the two animals and off into the north-western staircase. Unlike the stairs in the center of the fort, these are steep and narrow, and they head straight down to a solid wooden door. Guiness and Kargas lead the way.

>See Slide 6 for the map of the basement floor!

At the bottom of the stairs, you open the door and emerge into a rectangular stone room. The walls are straight and smooth, with hard edges that seem well out of the question for goblin construction. The ceiling lies 8ft from the floor (in this and all other chambers on this level unless I mention otherwise). The room is dominated by a large wooden table surrounded by chairs. To the north end of the room, a slate board lies propped up against the wall. Its inscribed with scribblings in chalk that look like half were penned by a crazy goblin hand and half by a more measured human one. The map drawn in chalk is unmistakable - it's Sandpoint from above, with lines drawn in indicating directions of troop movements and positions of likely defenses. A bunch of goblin-y scribbles surround the image.

Two door serve as exits to this room to the SE and SW.


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Perception: 1d20 + 6 ⇒ (15) + 6 = 21

Looking down at the map, Kargas snorts. "No way this is for the goblins' benefit. Imagine trying to get those little madmen to stick to a plan..." Still, he rolls it up and hands to the person behind him before checking the room & listening at the door to the next room.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Guiness looks at the map and shakes his head. ”Good fortune you lot were there to help defend the town.”. He follows Kargas, shield at the ready. Southwest door?


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

Flo eyes the map suspicously. "Don't goblins have a thing against words? This demon priestess must really be something if she got them to tolerate this map..."
________
Sounds good to me Guiness!


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

@Kargas: Nothing here to roll up. The maps are drawn with chalk onto black slate boards (think blackboards in school).

Kargas, and anyone else that beats Perception DC10 while listening at the southwest door:
You hear a feminine sounding voice incanting something magical behind the door to the west. It certainly doesn't sound like a goblin.

If you made the Perception check, you may attempt Spellcraft DC19:
The person is casting Mirror Image

(Also, as a heads up for you guys: I'll be at PAX East for the next four days. I hope to get an update in tomorrow (Thurs) and Saturday, but I can't make any guarantees as I'll probably be wiped out most of the time. If you don't hear from me, feel free to chill or just RP / strategize and we'll continue in earnest on Monday.)


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Holdingup a hand for silence, Kargas turns and silently pantomimes casting a spell then points at the door. Leaning back towards the others, he whispers "Someone casting a spell, sounds like a human woman, no goblin. Should we wait a few minutes in case the spell wears off?"

Spellcraft: 1d20 + 4 ⇒ (11) + 4 = 15


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

perception: 1d20 + 5 ⇒ (20) + 5 = 25
spellcraft: 1d20 + 5 ⇒ (4) + 5 = 9
Rig hears the voice but he's not familiar with that specific spell. "Is that offensive or defensive? She probably knows we're here if she's casting. Unless it's some sort of 'make dinner' spell."
I'll start an inspiring dance before we move in


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

Spellcasting? That must be her then. "If we wait, we better barricade that door heavily just in case. I think our best bet is to cast a spell of our own and dive in. She has either heard us or is going about her day. Either way, we don't want to give her more time," Flo suggests as she pulls out her wand.
________
Assuming nobody objects, Flo casts Bless in preparation for imminent combat.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Guiness will be at the door, shield up and with hammer currently in the loop on his belt. His right hand is poised at the ready to open the door. Assuming everyone has lined up as they wish (likely including Kargas with the reach weapon right behind him) he will nod and open the door, prepared to step in and shield the others as we assess the new threat.


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BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

HA! the barbarian is being cautious while the rest of the group is all "let's get in there!". Kargas is ready, right behind Guiness


N Male Human (Keleshite/Ulfen) Wizard (exploiter) 12 | hp 46/62 (max 46)| AC 14 {17}, T 13, FF 12 {15} | CMD 19 | F +6, R +8, W +12 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +12, SensM +12, Scrft +20 | arc reservoir 9/15 | magic missile wand 26/38 | -1 penalty to Con (2 damage) | ext mage armor, overland flight, hunter's blessing (mnt, giants)

Kellek rubs his eyes and sighs as hears Kargas describe what is going on and everyone else takes turns at the door as if any of them could tell what the spells was.

I'm just gonna assume that what with the action economy and all the 5-foot moves that unless there is an long ritual taking place behind the door, Kellek has missed his window of opportunity to move up and listen.

If not, spellcraft: 1d20 + 12 ⇒ (6) + 12 = 18

I doubt it was particularly interesting anyhow. Probably just a nursery rhyme and Kargas got confused. He tells himself.

Kellek mentaly calculates how long it will take for the group to get around to opening the door and readies to cast vanish on himself when they do--mostly out of a sense of deep embarrassment. Then he remembers he didn't prepare the spell today and curses himself for fool. He readies shield instead.


Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 7/7, Fervor 3d6 7/7, Sacred Weapon 4/9, Sacred Armor 9/9

Perception: 1d20 + 10 ⇒ (18) + 10 = 28
Spellcraft: 1d20 + 6 ⇒ (6) + 6 = 12

Colvyn inspects the map. "Well, that explains how they managed to succeed on the raid. We should copy this and make updrages to the town defenses." He then moves to the door. While he has clearly heard the woman, he is unable to identify the spell being cast. He turns to Rig. "Since she can't see us, it must be defensive. I agree with Kargas, let's wait a minute. The spell might wear off by then." He readies his bow, just in case the person decides to open the door from her side.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Guiness will shrug his shoulders and prepare to wait a bit. His free hand hovering at the door, he whispers, ”I AM the barricade. Let me know when we are ready.”


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Looks like the votes are slightly in favor of waiting. How long do you want to wait?

The team stands at the ready, hoping to either catch the mystery person when they open the door, or to wait out whatever spell might have been cast. For a moment there's nothing but silence from the other side. Perhaps the other party has the same strategy? Then...

Perception DC 15:
You hear the sounds of some kind of quiet rummaging from behind the door. At the very least, papers are being moved.

Perception DC 25:
You hear a barely audible click, followed by a quiet creaking and muffled scraping of stone against stone.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Perception: 1d20 + 5 ⇒ (11) + 5 = 16

"It sounds like the spellcasting is done, but papers are rustling about," whispers Guiness.


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

"I hear it too, but also... there was a click of some kind. Followed by a gentle creak and stone rubbing against stone..." Flo whispers to the group. "Could she be making her escape?"
________
Perception: 1d20 + 11 ⇒ (18) + 11 = 29
I still want to rush in, so I will defer to the others on how long to wait.


N Male Human (Keleshite/Ulfen) Wizard (exploiter) 12 | hp 46/62 (max 46)| AC 14 {17}, T 13, FF 12 {15} | CMD 19 | F +6, R +8, W +12 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +12, SensM +12, Scrft +20 | arc reservoir 9/15 | magic missile wand 26/38 | -1 penalty to Con (2 damage) | ext mage armor, overland flight, hunter's blessing (mnt, giants)

{taps foot impatiently}

Maybe wizards should go first....

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Guiness is tired of waiting. He holds up his free hand and starts a countdown...5...4...3...2...1...open the door!

That should give people a round to do their buffing. He will also stop if someone strenuously objects.


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Nah, let's do it!

Kargas' grip tightens on the ranseur and he grins in anticipation.


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N Male Human (Keleshite/Ulfen) Wizard (exploiter) 12 | hp 46/62 (max 46)| AC 14 {17}, T 13, FF 12 {15} | CMD 19 | F +6, R +8, W +12 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +12, SensM +12, Scrft +20 | arc reservoir 9/15 | magic missile wand 26/38 | -1 penalty to Con (2 damage) | ext mage armor, overland flight, hunter's blessing (mnt, giants)

I sincerely hope he is only using positive integers.

Kellek maintains his readied action (he casts shield the moment someone moves to open the door).


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

About how much time passed?


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

Rig starts his dance with Guiness' countdown.


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

With Rig's dance, comes Flo's bless!


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

In total, probably only a few rounds of hesitation. Let's say 5 rounds, considering what I put in the last Perception spoilers. Dancing, bless and shield are up.

Guiness swings the door open, revealing a cozy stone room. A large wooden worktable sits in the middle of this room, its surface cluttered with scrolls, books, stone tablets covered with dense, spiky runes, and fragments of carvings that appear to have been chipped off of statues or bas-reliefs. To the north, a floor-to-ceiling set of wooden shelves sags with picks, shovels, brushes, lanterns, and other equipment one might expect to see at an archaeological site.

There's no sign of any creatures in the room,

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

”Perhaps you heard a secret door”, Floredana, says Guiness, moving into the room and checking the walls for signs of such a door.

Perception: 1d20 + 5 ⇒ (7) + 5 = 12


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Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

Flo bustles in too, searching for an area that looks like a stone could have scrapped against stone.
________
Perception: 1d20 + 11 ⇒ (20) + 11 = 31 Lol, did I find it?


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Indeed, Flo notices that the stone wall in the SE portion of the room is not quite flush. She traces out the edge with her fingertips and then notices a cleverly concealed divot that functions as a handle. With a tug, she opens a stone passageway that turns and descends further into the statue.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Do we want to stay on this level or follow the stairs down?


Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 7/7, Fervor 3d6 7/7, Sacred Weapon 4/9, Sacred Armor 9/9

Looking at the stairs, Colvyn turns to the group. "We pursue blindly or close the door and disable it?"


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

"Let's clear the level first, then run them down."

Kargas moves to the next door and listens carefully. Perception: 1d20 + 6 ⇒ (20) + 6 = 26

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Guiness keeps watch at the western door in case the spellcaster returns unexpectedly...

But he is halfway expecting it, so would that make it...expectedly?


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

"Not sure I wanna leave this door though where someone could just jump us from behind." Rig peruses the papers, scrolls, and tablets on the table. "Wow, this is some serious work."


N Male Human (Keleshite/Ulfen) Wizard (exploiter) 12 | hp 46/62 (max 46)| AC 14 {17}, T 13, FF 12 {15} | CMD 19 | F +6, R +8, W +12 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +12, SensM +12, Scrft +20 | arc reservoir 9/15 | magic missile wand 26/38 | -1 penalty to Con (2 damage) | ext mage armor, overland flight, hunter's blessing (mnt, giants)

"We could conceivably disable either door" Kellek says investigating the desk, "But just now we need to make a decision. Time is very much against us."

He pulls out his scroll of alarm. His personal shield only lasts 5 minutes.

"I can ensure we have warning if anyone were to try and sneak up behind us for the next four hours."

He looks at Rig and his dancing and quietly adds: "You should have thought of that before we came down here."


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

"Kellek, your idea sounds great! A warning is really all we need to turn around and head back here. Let's gather up all this writing, it might give us more information about what's going on once we have the time to sift through it all, and start clearing out this level," Flo suggests, eager to keep the momentum going.


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

Rig snickers at Kellek's comment. "You just wish you were as talented as I am." He points to the door to the east. "Kargas, let's go."

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