Return of The Jedi (and some other guys who came along on a stolen shuttle)

Game Master baron arem heshvaun


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Treskan Orask wrote:
as Treskan fired his blaster in the round, should he be helmet-less now?
West End Gamesmaster wrote:

Treskan you see the Stormtrooper NCO punching a control pad on his arm. You are surprised that the he is not firing back at you. But not as surprised as you are as when suddenly EVERYTHING goes black.

Treskan you realize he somehow overrode you Biker Scout helmet's functions and you now can not see through the polarized visors.

Small comfort for Treskan was the last thing he did see was the Stormtrooper Dodge directly into his Blaster bolt.

You can throw the helmet off next round, but that will be an action.

Treskan noticed the Stormtrooper NCO make furious button mashing on his arm then happily saw his shot connect last round. It was at that point when everything went dark. He can take his helmet off as an action, any other actions at a -1D.


male Human (Corellian)/ Smoothtalking , somewhat ambitious entrepeneur/ Classy Smuggler / Sergeant (Supply Officer)[ Perception 3D+2]
Treskan Orask wrote:

Treskan takes a single step back, hoping he gets the direction right and the leg of that walker might provide a little cover, then he starts his short but victorious struggle with that bantha[censored] of a helmet

Damage:4d6

Sorry, I thought you already resolved that action - it will be the action for my next turn then


No problem, all that happened Round 3, Treskan can still use Blaster or Dodge of course this round.


West End Gamesmaster wrote:
We are about to start Round 3 after Vashh resolves his actions. Some Perception rolls please even Mona before we enter Round 3.

Characters who make Perception 14 can look under spoiler, Vashh can still act last round and because of the angle of your vantage point you only need a 12 for this round

Perception 14

Spoiler:

Just about 12 meters from behind where "Monica" disappeared into you see TWO Biker Scouts assembling this monstrosity and powering it up. Roll Technical:Heavy Weapons if you have it to determined how long they have to make it functional for combat.


Male Human Slightly burnt-out Rebel Trooper (Ex-Impterial Commando) Perception 3D
West End Gamesmaster wrote:
We are about to start Round 3 after Vashh resolves his actions. Some Perception rolls please even Mona before we enter Round 3.

Perception: 3d6 ⇒ (4, 6, 6) = 16

Did I get a round ahead on my actions, so the firefight is this round? Just to make sure I've got my posing right.


male Human (Corellian)/ Smoothtalking , somewhat ambitious entrepeneur/ Classy Smuggler / Sergeant (Supply Officer)[ Perception 3D+2]

Dodge -1D:3d6 + 1 ⇒ (2, 1, 3) + 1 = 7
Stepping back and trying to get some cover double function as dodge, unfortunatly Treskan is not used to dispose of this kind of helmet in combat and the struggle hampers his coordination quite a bit.
Character point dice:1d6 ⇒ 4
dodge=11
"You sure you really are a Corellian, Tres?" The ghostly echo of his dead friends lighthearted mockery manifests as a wry grin on Treskans face


Male Ubese Stoic and Vengeful Sniper (Perception 3D +1)
West End Gamesmaster wrote:

[ooc]We are about to start Round 3 after Vashh resolves his actions."

Yes! I would like to conduct another sweep of the area, while remaining hidden!

Perception: 3d6 + 1 ⇒ (3, 5, 3) + 1 = 12


spec-ops medic, Human from Scipio,Driven Life-saver Lieutenant Spec-ops, Perception:2D+2

perception: 2d6 + 2 ⇒ (4, 1) + 2 = 7

He rolled along the ground darting torwards the cover of the treeline.

dodge: 5d6 ⇒ (5, 1, 6, 6, 4) = 22


Human SpecForce Infiltrator Specialist Cool, calm , collected Perception:3D

Nara feels the vibroknife bite into the bone at the back of her foe's eye socket and releases it immediately.

She grabs the blaster handing from the already dead troopers shoulder, yanking it from his limp arm and bringing it to bear on his comrade.

Blaster: 3d6 + 2 ⇒ (2, 1, 3) + 2 = 8
Damage: 5d6 ⇒ (3, 1, 1, 2, 1) = 8

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