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86 posts. Alias of baron arem heshvaun.


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West End Gamesmaster wrote:
We are about to start Round 3 after Vashh resolves his actions. Some Perception rolls please even Mona before we enter Round 3.

Characters who make Perception 14 can look under spoiler, Vashh can still act last round and because of the angle of your vantage point you only need a 12 for this round

Perception 14

Spoiler:

Just about 12 meters from behind where "Monica" disappeared into you see TWO Biker Scouts assembling this monstrosity and powering it up. Roll Technical:Heavy Weapons if you have it to determined how long they have to make it functional for combat.


No problem, all that happened Round 3, Treskan can still use Blaster or Dodge of course this round.


Treskan Orask wrote:
as Treskan fired his blaster in the round, should he be helmet-less now?
West End Gamesmaster wrote:

Treskan you see the Stormtrooper NCO punching a control pad on his arm. You are surprised that the he is not firing back at you. But not as surprised as you are as when suddenly EVERYTHING goes black.

Treskan you realize he somehow overrode you Biker Scout helmet's functions and you now can not see through the polarized visors.

Small comfort for Treskan was the last thing he did see was the Stormtrooper Dodge directly into his Blaster bolt.

You can throw the helmet off next round, but that will be an action.

Treskan noticed the Stormtrooper NCO make furious button mashing on his arm then happily saw his shot connect last round. It was at that point when everything went dark. He can take his helmet off as an action, any other actions at a -1D.


We are about to start Round 3 after Vashh resolves his actions. Some Perception rolls please before we enter Round 3.

All Heroes including Monica can act in Round 3.

Current disposition of members of Rabid Nexu Squad

Round 3

---

Jer Koroban, currently Dodging ONE determined Stromtrooper hail of fire.

"Monica" paniced and cowering under brush, gets a grip of herself, and is about 50 meters to the left form the Bunker. You have your gear listed on your sheet.

Treskan Orask is nearly directly under a AT-ST, now blinded in a non functioning Biker Scout helmet, facing off against TWO Stormtroopers, one prone on the ground, one wounded.

Vashh Lorimar in a well hidden position, 30 meters to right and 65 meters to the front of the Bunker.

Manji Roye is in his personal firefight with TWO Stormtroopers. One is Wounded. Dodge 9 Blaster 5

Nara Vix took our her ONE Stormtrooper last round and has claimed his issued side arm.

M1-DA5 kit bashed Droid turned fanboy now some 90+ meters away and made life complicated for a formerly adored well paid Alderaan sports hero turned desperate vengeful Rebel Commando.

Mona "Mistress?"


Jer Koroban wrote:

Sure a diving dodge might not be the worst thing he could do.

[dodge] 16

Smart more considering this trooper wants to take a double shot at you

Stormtrooper THC 78 Blaster 3d6 + 2 + 1 ⇒ (6, 1, 1) + 2 + 1 = 11

Stormtrooper THC 78 Blaster 3d6 + 2 + 1 ⇒ (4, 3, 3) + 2 + 1 = 13

Jer Koroban is nearly as graceful as a Hutt's favored dancing girl as he Dodges two bolts fired at him.

The Stormtrooper rolled a Wild die 1. For his complication as an option you can move yourself further out of direct combat. You are no longer in Point blank range if you choose to move further, and it would be plus 2 difficulty to hit you if you are further than short range, of course you can remain in this immediate area as well.


Vashh Lorimar wrote:
Am I still at -1D on this shot?

New Round so no penalties to your Skills, however your low Perception roll of 7 even with a bonus I assigned to you means you could not find a viable target this round. You need to hit at least at 12.

Vash can still of course take any other actions, including movement or one more Perception sweep.


Damage 17 vs NCO THC 06 Strength/Armor 8

Treskan both your vision and audio have been cut off on your helmet.

You still hear the Stormtrooper's trenchant groan through your impaired state with your normal hearing.

The Stormtrooper is wounded and can not fire back at you this round and is -1D for the remainder of the combat.


Treskan Orask wrote:

Treskan takes a single step back, hoping he gets the direction right and the leg of that walker might provide a little cover, then he starts his short but victorious struggle with that bantha[censored] of a helmet

Damage 17

This is not NCO THC 06 first day, he will use BOTH of his character points

NCO THC 06 Strength/Armor 4d6 + 2 + 1d6 ⇒ (1, 3, 2, 3) + 2 + (1) = 12

And is rewarded by Wild die 1 bookends.


Almost like a video game drop for loot, Nara Vix is now the proud owner of THC 42's Imperial issue E-11 Blastech Blaster.


THC 42 left eye visor fails to stop the press of Nara Vix's edged weapon and blindly (literally) clutches th eleft side of his face.

The soldier inside may have once been handsome. It's doubtful his dance card will be full at the next Coruscant Veteran's of Hoth Ball.

Nara you actions have embedded your melee weapon into two thirds of the way of the Stormtroper's skull, he topples slowly forward bringing the weapon even further into the once Imperial Propagnda ready face.

Consider it lost.


Nara Vix wrote:

Just getting warmed up, Nara doesn't even frown as the stormtrooper's armor dulls the bulk of her blow, she knows its just a matter of time, and time in a knife fight is fleeting....

Melee(vibroknife) 16
Damage 18
Dodge 11

Due to multiple actions one die less.

Stormtrooper THC 42 Melee Parry 3d6 + 2 + 1 ⇒ (6, 3, 1) + 2 + 1 = 13
THC 42 Strength/Armor 2d6 + 1 + 2d6 ⇒ (2, 3) + 1 + (3, 1) = 10

Wild die 1's all around

Melee vibroknife 16 vs Melee Parry 6
Damage 18 vs Strength/Armor 6


Manji is a round ahead of us currently we will catch up to him after these posts. Thanks for your patience.

You're Blaster damage is +2. The 501'st has the best of the Imperial Arsenal.


Manji Roye wrote:
Dice have no respect for drama. :P

All too true.

But I admire your chutzpah.


Vashh Lorimar in a well hidden position, 30 meters to right and 65 meters to the front of the Bunker. You can act.

Nara Vix is in combat with a Stormtrooper who has taken some superficial damage, his armor is proving effective against small weapons. To your side a smoke grenade courtesy of Jer Koroban has just gone off. Actions? Do you want to make any Dodge or Melee Blocks this round?


Jer Koroban, successfully snuck your smoke grenade out throws it over to Nara.

Are you Dodging? Because a Stormtrooper is firing at you at point blank range this round.


Treskan Orask wrote:

Blaster 13

Perception 13
Knowledge 15

Stormtrooper 06 Dodge 5d6 - 1d6 ⇒ (1, 1, 2, 6, 2) - (4) = 8

Treskan you see the Stormtrooper NCO punching a control pad on his arm. You are surprised that the he is not firing back at you. But not as surprised as you are as when suddenly EVERYTHING goes black.

Treskan you realize he somehow overrode you Biker Scout helmet's functions and you now can not see through the polarized visors.

Small comfort for Treskan was the last thing he did see was the Stormtrooper Dodge directly into his Blaster bolt.

You can throw the helmet off next round, but that will be an action. Roll damage for your Blaster. I assume you are using a Biker Scout sidearm to help illusion you were one of them (4d).


Manji deftly grabs the Blaster from Stormtrooper THC 12 who is still suffering from his partial puncture to his throat, but manages to put some distance from the Rebel commando before Manji can execute his grapple.

His squad mate THC 24 takes a quick shot and catches Manji by his cuff.

Manji, I'll rule no real damage and you can act because it was equal to your Dodge, but you were still tagged so -2 to all rolls next round, instead of a full die.

Note Stormtrooper THC 12 who was wounded and could not act this round can act next round. Both are at point blank range, I gave Manji a bonus of 3 for difficulty to hit because of close combat to the Stormtrooper and chutzpah but that won't apply next round.


Manji's stunt double must have had the day off and the actual actor is doing the stunts.

Manji Roye wrote:
Manji follows up on his lucky strike with a determined stride around the troopers - in the distance he can hear more Ewok battle cries and shouts - apparently the reinforcements are still being kept busy, so he can get a little fancy - he slashes at the stormtrooper's webbing with a knife to 'appropriate' his sidearm while continuing his motion to grab the stormtrooper, hopefully, around the upper chest as a shield

Strormtrooper THC 12 Parry to secure Blaster 4d6 + 2 - 3d6 ⇒ (3, 1, 1, 3) + 2 - (4, 1, 1) = 4

Stormtrooper THC 12 Brawl Parry not to be Rebel's shield 4d6 + 2 - 3d6 ⇒ (4, 4, 2, 6) + 2 - (2, 4, 4) = 8

Stormtrooper THC 24 Blaster 4d6 + 2 - 1d6 - 3 ⇒ (1, 3, 3, 4) + 2 - (2) - 3 = 8

Manji Melee 6 vs 4

Dodge to be nimble 8 vs 8

Manji Dramatic stormtrooper gathering (brawl) 4 vs 8


Manji Roye wrote:
Manji's rolls

I see you borrowed my DM and PC ability stat tabletop dice Manji.


Monica wrote:
Feel free to prompt me here when I can actually do something.

Which should be next round Monica.


Treskan please make a regular Perception, full dice.

Also Knowledge full dice +1.


M1-DA5 wrote:

M1-DA5 pushes his way through the undergrowth irritably.

"While it is no doubt of interest to see that the adaxial and abaxial arrangement of these leaves exhibit a non-dorsoventral anatomy more commonly found in riparian areas than old-growth temperate rainforest, they nevertheless impede progress to a frankly bemusing level!"

Making it down toward the melee, he looks around for Monica, determined to help drag her out of whatever trouble she's got herself into this time...

Search 001

Useless, and a complication. It doesn't get any better than this!

Excellent

I'll let you roleplay that complication, M1-DA5 has no idea where to even look for "Monica" and his other distinct personality just kicked in. Have fun.

Manji Roye wrote:
Oh that poor droid. Maybe the Ewoks will abduct you as a god?

They already have 3P0! Maybe his herald? At the very least one Ewok could ride you and you would be the first Ewok IMP, an Irritable Mobile Platform.


Vashh Lorimar wrote:

Momentarily adjusting the sights on the rifle, and hones in on the trooper vs. trooper fight. Obviously, one of these is a nexu teammate and the other an Imperial. But which is which?

With nothing to go on but body language, he makes his determination, and spends the rest of the round aiming in for a more accurate shot.

Perception 7

Vashh you do know Treskan is in a Biker Scout uniform, but there are dozens around although most are zipping around in their Speederbikes.

I set your Perception to find him at 13, which you have not hit so right now he is a black and white needle in a black and white, and green, and grey, and brown moving haystack.

Vashh can still take a shot, there are other targets but at a -1D.


Manji Roye wrote:
What would it be to... oh, grab the stormtrooper's weapon, use the injured one as a shield, and start shooting at his partner?

It would take an awesome script. Thankfully you are both a writer and actor in the film.

Grab weapon would be Brawl or Melee, your choice.

Using the Stormtrooper as a shield, Brawl.

Getting a shot out, Blaster.

That would 3 Actions, giving you a -2D for all the actions, and you still have not Dodged, which you would need if your Brawl was abysmal.

You could go for the Blaster and Stormtrooper this round and fire next.


Nara Vix wrote:
Do I make one of each?

Actually no just Dodge as they will take shot at you, if you take any other actions, say Melee or try to grab a Blaster, take 1D of each action, for each extra action.


NCO Stormtrooper 06 Blaster 5d6 - 1d6 ⇒ (4, 1, 5, 6, 2) - (2) = 16 Armor Penalty, Point Blank range.

Dodge 18 vs Blaster 16

The Stormtrooper misses by less than a meter as the 'Scout Trooper' dives between the legs of the AT-ST.

An Imperial court martial will no doubt be convened once this is all over, you are a disgrace to The Empire and the 501st, Scout Treskan!

As a Rebel, hey what's the medal they give for running away?

Treskan you did that last round and are now in round 2, no penalties for your actions.


Treskan Orask wrote:

Considering there is still a manned AT-ST a few feet behind him that might join the shooting at him, Treskan tries desperatly to get to some cover ... possibly behind that pesky walker. As distraction worked [sarkasm] that well, Treskan hits the release at the flame extinguisheing device so conveniantly attached to his belt, then tries to dodge and run for more cover.

If I see that correctly, that leaves me with 2D+1 for dodge...so I spend two Character Points Dodge 15

Actually Treskan would have a Dodge 3D+1 so adding 2 Character Points makes that a 5d+1, then -2 for the Biker Scout armor.

1d6 - 2 ⇒ (5) - 2 = 3

Total Dodge for Treskan 18

Describe what happens when you release your flame extinguishing device.


Rabid Nexu Squad are right in the thick of it now, the forest clearing is a jumbled tangle between an Imperial Legion, Rebel Commandos, and the hordes of the native Ewoks.

Current disposition of members of Rabid Nexu Squad

Round 2

---

Jer Koroban, while earlier surrounded by a full squad of Stromtroopers only ONE Stromtrooper remains not dealing with other Rebels or the sudden Ewok attack. Taking advantage of the chaos all around, you successfully snuck your smoke grenade out last round and will throw it this round. Keep the rolls you have.

"Monica" paniced cowering under brush, hidden, about 50 meters to the left form the Bunker. Can not act but Dodge for 1 more round from this point. You can make some comments in character. You have all your gear listed on your sheet.

Treskan Orask threw a heat pod and successfully scared one Stormtrooper into a prone position, but is now in combat with a Stormtrooper officer.

Vashh Lorimar in a well hidden position, 30 meters to right and 65 meters to the front of the Bunker. He single shot dropped a high ranking Imperial Army officer last round.

Manji Roye taken by four Stormtroopers and is in the front of the Imperial Bunker, only TWO Stormtroopers remain not dealing with other Rebels or the sudden Ewok attack. You are in combat with them this round, one of them is holding his throat.

Nara Vix taken by two Stormtroopers and is in the front of the Imperial Bunker, and only ONE remains not dealing with other Rebels or the sudden Ewok attack. He has taken some damage, but Stormtrooper armor is proving effective against small weapons. Do you want to make any Dodge or Melee Blocks this round?

M1-DA5 some 100+ meters away and may act.

Mona up perched on a tree above it all not sure what to make of things. "Mistress?"


Con 22

Stormtrooper THC 06 Perception 22

Stormtrooper THC 96 Perception 3

Treskan rolls a heat pod towards the two closest Stormtroopers and yells "grenade!"

He hopes he catches some of General Solo's blind luck.

One Stormtrooper executes an academy perfect ground roll and puts a full 6 meters away from the "explosive devise" and curls into a ball, hoping his armor is enough to protect him.

The more senior of the two, a veteran non commissioned officer of the pacification of Kashyyyk and Zygerria, takes a glance at the heat pod two meters from his boots, then looks at Scout Treskan, and turns his blaster at the disguised Corellian.

And fires.


Treskan Orask wrote:

Dexterity 12

Con 22
As it isn't quite that important where the heat pod rolls as long as the troopers see it, I guess it wass more or less successful

Treskan rolled a 6 on his Dex Wild Die, but in should have rolled one die less for each skill for attempting to throw and Con at the same time. However since the throw was part of the Con I'll let the rolls stand as is.

The Stormtroopers of the 501 st Legion are trained for this type of combat and know what an explosive device looks like, but with the forest coming alive with a thousand furred berserkers and survival instinct kicking in they will only get a +1 to their Perception rolls.

NCO Stormtrooper THC 06 Perception 2d6 + 2 + 1 ⇒ (3, 6) + 2 + 1 = 12

Wild die 1d6 ⇒ 6

Wild die 1d6 ⇒ 4

Stormtrooper THC 96 Perception 2d6 + 2 + 1 ⇒ (4, 1) + 2 + 1 = 8

Wild die was a 1


Manji Roye wrote:

Manji's knife slips through standard techniques and seeks to remove the life of the poor fool who still believed in the New Order. Nearby, a not-armored enough officer burns. If doing well enough, he's going to try and move around the slumping body

Damage 14

Stromtrooper THC 12 Str/Armor 2d6 + 1 + 2d6 ⇒ (1, 4) + 1 + (6, 1) = 13

Wild die 1, total Str/Armor 6 vs Dam 12

Stormtrooper THC 12 grabs at his throat rasping as Manji slashes and connects near the Stormtrooper's jugular.


Vashh Lorimar wrote:
Let's see them coordinate a defense after THAT!!

Hmmm. Gamemaster musings follows.

Spoiler:

Remember that Knowledge roll I asked for awhile back?

Well since Vashh missed that, this is player not character knowledge.

You took out the number two man on the ground for the Imperial Army, nicely done!

He was Chief of Operations, there is still the number one guy, the Army Group Commander, Endor. One could reason, their is also Deputy Chief of Operations on the surface, a number three.

Those are the guys in Grey uniform. Grey is Army.

There is also the Command Staff for the ground forces of The Navy to deal with, although most those guys just ran into the Bunker. Those guys are in Green, and less senior, operations officers in Black.

In fact, while Imperial Propaganda keeps insisting Endor is a JOINT Operation, Navy High Command knows it is they who run this one Wookiee town, well in The Emperor's name, of course.

Then, Stormtroopers, who fight alongside the Army and Navy, also a completely separate, and distinct chain of command.

Its also rational to have members and officers from The Imperial Security Bureau, COMPNOR, and of course Imperial Intelligence on the ground as well.

Just saying.

Still thumbs up, good shooting, and all that.

;)


Treskan Orask wrote:
Treskan changes heading straight to the now unmanned walker

That will be round 2 after we resolve your Con attempt with the two Stormtroopers.


Nara Vix wrote:

The sudden eruption of furry fury propels Nara into action.

Surging forward she strikes at the nearest Stormtrooper, driving her vibro knife up under the back of his helmet...

Less 1D because you drew your weapon and +2 because you used the events around you Melee (vibro knife) 14

Damage 18

..out of the corner of her eye, she seed Solo flipping a storm trooper into a fellow Imperial, then Leia snapping a shot off that takes out the AT-ST driver. If one of the squad could get into that walker...

Amazed, she sees the fluffy round creatures attack the cream of the Imperial stormtrooper corps and lure them into the trees. Many of the unarmored officers lay on the ground, pierced with wooden arrows.

Stromtrooper THC 42 attempts to block Nara's sudden strike

Melee Parry 3d6 + 2 ⇒ (2, 1, 4) + 2 = 9 vs 14

Strength/Armor 2d6 + 1 + 2d6 ⇒ (6, 2) + 1 + (6, 1) = 16 vs 18

Nara Vix easily gets her arm through the Stormtrooper's flimsy block, but her blade barely penetrates the Stormtrooper's protective armor, and scores only a glancing blow.


---

Whoa!

Vashh Lorimar wrote:

+2 bec of Vashh use of events in clip

Blaster Rifle Total: 25

Lieutenant Colonel Maximilian Hux, Chief of Operations for the Imperial Army at Endor, graduated top of his class from the Imperial Academy of Carida two decades ago. He is among the best of the Empire's new cadre of officers that rose to power after Emperor Palpatine dissolved the Old Republic. Loyal to The New Order, respected by his peers, and with enough political support, he was given this highly sought after combat assignment. After his tour of duty at Endor, Lieutenant Colonel Hux would most likely join The Emperor's personal High Command Staff.

Imperial Officer Dodge plus bonus for distance 4d6 + 2 + 7 ⇒ (1, 6, 2, 4) + 2 + 7 = 22

Vashh Lorimar squeezes his Blastech E-17d Sniper Rifle, which after many years, is now an extension of the Ubese's will, and catches the second highest ranking Imperial Army Officer on the surface of Endor square in the back.

Vashh Lorimar wrote:
Damage 21

Strength 2d6 + 2 + 1 ⇒ (2, 6) + 2 + 1 = 11

Who then, unceremoniously crumples to the ground, staggered.


Vashh Lorimar wrote:
Quickly taking stock of the unfolding mayhem, Vashh observes that each of his teammates seems to be barely guarded. Good. They're Specforces operatives. Let them deal with a single confused stormtrooper apiece.

Again this is what I have to say to that.

Vashh Lorimar wrote:
Taking a bead on an Imperial Officer who is trying to move to a position of cover where he can begin trying to coordinate a defence (as seen running for cover at 4:52 in the clip), Varshh gently presses the firing stud on his rifle.

Grey Uniform that would Imperial Army

High is good for Heroes 1d6 ⇒ 6


Treskan Orask wrote:

more distracting stuff happening. 'Palming one of his heat pods and subtly rolling it between the two troopers at his side.

Perception: 13

Yelling "grenade" he hopes they didn't see where it was coming from, then rolls back and ries to get behind the Walker, at least.

Treskan I am not sure what the Perception is for, did you mean to do Throw (Dex 3d+1) roll then Con (Perception 6d+2)?

If that is your intent please take 1D off each roll because those are two actions, its a great move though.

I understand the intent I don't understand the roll, as neither your scores are 3d6+2 for that roll.


Manji Roye wrote:

Charge! he shouts, but is probably not heard as blasterfire starts to echo, as he lunges at the stormtrooper closer to the AT-ST, wanting to get a gun before that monster wakes up.

[Melee Combat 4D] 4d6 (1, 6, 4, 2) = 13 Edit: And actually should be 11 as 3D since draw counts as an action, -1D, sorry.

Keep the 13 as you had a +2 for your cinematic description.

Stromtrooper THC 12 attempts to block Manji's probing strike

Melee Parry 3d6 + 1 ⇒ (4, 3, 2) + 1 = 10

the Rebel Commando is all too familiar with standard Imperial field combat techniques and skirts through THC 12's defense.

roll possible damage Manji

Manji are you not Dodging this round?


Rabid Nexu Squad and elements of the two other Rebel Squads are surrounded by three rings of Imperial troops and two AT-STs. There are four more AT-STs further out.

Current disposition of members of Rabid Nexu Squad

Round 1

---

Jer Koroban, while earlier surrounded by a full squad of Stromtroopers only ONE Stromtrooper remains not dealing with other Rebels or the sudden Ewok attack. You successfully snuck your smoke grenade out this round and will throw it next round. Keep the rolls you have.

"Monica" panic cowering under brush, hidden, about 50 meters to the left form the Bunker. Can not act but Dodge for 2 more rounds from this point. Sorry Monica. You can make some comments in character. You have all your gear listed on your sheet.

Treskan Orask in a Biker Scout uniform, may act. You have all your gear listed on your sheet.

Vashh Lorimar in a well hidden position, 30 meters to right and 65 meters to the front of the Bunker. You can try to pick a target at this range. You have eyes on Jer Koroban and Manji Roye
Actions? You have all your gear listed on your sheet. Please see range rules.

Manji Roye taken by four Stormtroopers and is in the front of the Imperial Bunker, only TWO Stormtroopers remain not dealing with other Rebels or the sudden Ewok attack.
You have access to the knife in your boot.

Nara Vix taken by two Stormtroopers and is in the front of the Imperial Bunker, and only ONE remains not dealing with other Rebels or the sudden Ewok attack.
You have access to your Garrote and Vibroknife

M1-DA5 some 100+ meters away.

Mona up perched on a tree above it all happily chirping.


West End Gamesmaster wrote:
Then as a Corellian Scoundrel's Luck would have it, this happens. (link)

Game note. Players please pay attention to events in the video, if you can incorporate scenes from the video in your description, I will add a bonus +1, +2 or +1D to your roll based on said description.


Vashh Lorimar wrote:
If half of the stories those eager little womp rats trade in the barracks are true, General Solo will have a bag of tricks up his sleeve. Let him earn those famous bloodstripes. I'll capitalise on the confusion to free the other Rabid Nexu.

Vash and the other members of team Rabid Nexu won't have to wait too long even if each space between heartbeats with the 501st Legion's Blasters trained on the gathered Rebel Strike Team now seems like an eternity.

First from a clearing Imperial forces and Rebel prisoners alike hear a commotion. Commander Skywalker's Droids, what the hell were they doing.

Then as a Corellian Scoundrel's Luck would have it, this happens. (link)

First there is the sound of horns, that covers the entire region.

Next there are yelps, a whoops, and battle cries.

That is quickly followed by a enveloping hail of primitive spears, child sized arrows, and hurled rocks.

Then hundreds, possibly thousands of those miniature warrior furballs storm in from every possible direction.

Treskan pay attention to minute 3:40 in the clip, you will see a Rebel soldier in a Biker Scout uniform. I was very tempted to make you that guy after you rolled a 1 on that Wild die. But one of the writers at West End Games already had a backstory for that character and this is YOUR story so your complication will have to wait just a little ...


Vashh Lorimar wrote:
Ah well.

Maybe don't aim at a Biker Scout?


Treskan Orask wrote:
is there a chance Trescan could, if he drops (without them noticing) a heat pod and yells 'grenade', jump for cover and reach the forest before the Stormtroopers at his side stop just reacting and start thinking again? When in cover, he might use a real grenade to get the the whole kaboom started.

Oh man, how I would love to see that!


Treskan Orask wrote:

DI almost wan't to meet the mastermind behind it

How far from the treeline am I?

Be careful what you wish for.

Treskan is not in the treeline, I would say 3d6 + 1 ⇒ (4, 6, 4) + 1 = 15 meters from the treeline, double that distance to thicker foliage.

He is about 12 meters in front of the main body of soldiers, 3 meters to his left are two Stormtroopers facing the captured Rebels. And directly behind him he Scout Walker now at guard position.


Manji Roye wrote:
Just as it may become relevant - would it be brawling for trying to shove past a stormtrooper?

Yes Brawling, or Melee Combat if you have a weapon.


Baronsquee wrote:
Sweet roll there, Jer! Fortune obviously DOES favour the bold!

Indeed!


Vashh Lorimar wrote:
No, I have to wait. Something will present itself, and even if it doesn't, I'll still be able to keep an eye on things, maybe follow the prisoners without being seen.

But what about the Rebel fleet?


Players, you are in a key scene in the movie. Please take a few rounds to roleplay your character, make comments as your characters, or have thought bubbles, or hey start shooting!

Something something favors the Bold! Something something Blaze of glory! Or not.


Vashh Lorimar wrote:
he starts to wonder what else might be available for his one shot, that might just break up this party. That old faithful - explosive fuel drums?

Link to my thoughts on this

:)


Major Derlin and elements of the two other Rebel Squads are already surrounded by three rings of Imperial troops and two AT-STs.

Current disposition of members of Rabid Nexu Squad

---

Jer Koroban, taken by a full squad and is in the front of the Imperial Bunker

"Monica" panic cowering under brush, hidden, about 50 meters to the left form the Bunker. Can not act but Dodge for 4 more rounds from this point.

Treskan Orask in a Biker Scout uniform, fears that he may be detected, directly in front of the circle of Imperials surrounding the gathered Rebels, about 12 meters in front of the main body of soldiers but 3 meters to his left are two Stormtroopers. And directly behind him he can hear the approach of another Scout Walker.

Vashh Lorimar well hidden position, 30 meters to right and 65 meters to the front of the Bunker. You can try to pick a target at this range. Please see range rules.

Manji Roye taken by four Stormtroopers and is in the front of the Imperial Bunker

Nara Vix taken by two Stormtroopers and is in the front of the Imperial Bunker

M1-DA5 some 100+ meters away, almost directly diagonal opposite from two other Droids, C-3PO and R2-D2.

Mona up perched on a tree above it all.