Redelia's Dead Suns (Inactive)

Game Master Redelia

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Male Shirren Mystic 1/ Envoy 2| SP 21/21; HP 24/24 | RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +8 | Init: +2 | Perc: +9
Consumables:
Healing Touch 1/1 | Spells (1) 3/3 | Flame Rifle 25/40 |

Cha'Vishtyr steps in, lighting the end of his flame rifle. Fire jets out from the rifle, catching the undead. "Use magical or energy attacks against it. This is a Drift dead."

No Get 'em this round as I had to move.

Flame Rifle: 1d20 + 4 ⇒ (17) + 4 = 21
Damage (Fire): 1d6 ⇒ 3


CG Skittermander Mystic SP 18/18; HP 20/20 | RP 4/4 | Spells 0/4 | Hyper 0/1 EAC 16; KAC 16 | Fort +1; Ref +2; Will +8 | Init: +5 | Perc: +10; SM: +10

Mysticism: 1d20 + 9 ⇒ (13) + 9 = 22

"My spells won't work against it since undead have no mind as we do!" Dribble shouts to warn the others and then sets her arc pistol to lethal mode and zaps the creature for minor damage.

Arc Pistol, Static: 1d20 + 3 ⇒ (17) + 3 = 20
Damage (E): 1d4 + 1 ⇒ (2) + 1 = 3


Male NG Skittermander Mecenary Solider (Hit and Run) 3 | SP 24/24 HP 23/23 | RP 5/5 | EAC 19; KAC 20 + 4 vs. movement based AoO | Fort +3; Ref +4; Will +2 | Init: +3 | Perc: -1, SM: -1 | Speed 25 ft | Hyper 1/1 | Active conditions: None!

A small jiggle of excitement starts to vibrate in the lower extremities of the little skitter as he sees his doshko is going to connect and cleave mightily into the floating thing in front of him. It stops dead as he sees the weapon pass right through the thing. A look of shock and confusion crosses his face. "B. bu. bu. ub. BUT WHA? That's not fair! How can I help you pass on if I can't cut you? I call foul!"

When Daddy Cha-Cha gives his advice though, Jaxy perks up some. "So shoot at it with Lazy, eh? Perfect!" Leaving the Doshko half embedded in the asteroid, Jaxy backs off a step and trains the sights of lazy onto the floating thing. "This is for Dosh!"

Lazy: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d10 + 3 ⇒ (2) + 3 = 5
Hmm, does coordinated shot still work even if I can't deal damage? Cause the thing is still in taclash range!


F CG Skittermander Envoy (Ace Pilot) 3 | (Active Conditions) None. | SP 21/21 HP 20/20 | RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +4; Will +2 | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Hyper 1/1

Hmmm Mindless is a problem for me too! :-( lol

With a free hand Kotora tugs her rifle out, nodding to Daddy Cha's wisdom. Clumsily she points it at the foe, shaking as she jerks the trigger.

"AAH! Sorry...I don't use this much..." she moans as the shot goes wide.

Pulsecaster Rifle: 1d20 + 3 ⇒ (1) + 3 = 4
E Nonlethal Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Can NonLethal hurt this thing?


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Cha, Dribble, and Kotora all hurt the strange whispy being. Kotora can't. creature -11 HP

Ack is up.


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Yep, I see nothing to suggest that nonlethal wouldn't impact this creature.


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Can someone please bot Ack?


Male CG Goblin Outlaw Mechanic 3 | SP 18/18 HP 20/20 RP 4/4 | KAC 19 EAC 19 | F: +3, R: +7, W: +1 | Init: +4 | Perc: +6 | Speed 35ft | Azimuth Lazer Rifle 12/20 | Assault Hammer | Active conditions: None

attack: 1d20 + 6 ⇒ (11) + 6 = 17
dmg: 1d8 + 3 ⇒ (2) + 3 = 5


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Ack's laser beam hits the whispy thing.

The creature appears frustrated that she hasn't killed Jaxy, so turns her attention to Cha'. She reaches a whispy hand out to him, and he can feel her pulling at his innards.

attack: 1d20 + 10 ⇒ (20) + 10 = 30
damage: 2d6 + 8 ⇒ (1, 3) + 8 = 12

Party is up!


Male NG Skittermander Mecenary Solider (Hit and Run) 3 | SP 24/24 HP 23/23 | RP 5/5 | EAC 19; KAC 20 + 4 vs. movement based AoO | Fort +3; Ref +4; Will +2 | Init: +3 | Perc: -1, SM: -1 | Speed 25 ft | Hyper 1/1 | Active conditions: None!

Jaxy gives a growl as the undead thingy decides to go after Daddy Cha-Cha. "Oi! Don't you hurt Daddy Cha-Cha! He's still not feeling better from becoming a daddy!"

Hefting Lazy, he trains his sights on the wispy thing and takes a shot. and then another trying to draw its attention back to him.

Lazy double shot: 1d20 + 6 - 4 ⇒ (1) + 6 - 4 = 3
Damage: 1d10 + 3 ⇒ (10) + 3 = 13
Lazy Double shot, 2: 1d20 + 6 - 4 ⇒ (9) + 6 - 4 = 11
Damage: 1d10 + 3 ⇒ (5) + 3 = 8


Male Shirren Mystic 1/ Envoy 2| SP 21/21; HP 24/24 | RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +8 | Init: +2 | Perc: +9
Consumables:
Healing Touch 1/1 | Spells (1) 3/3 | Flame Rifle 25/40 |

Cha'Vishtyr cringes as his mandibles clatter in pain and distress. He fires another stream of fire into the incorporeal undead.

His voice barely resonates with the others. "Get...it..."

MA: Get'Em (Everyone gets +1 Morale Bonus to Attack Rolls against the target)

Flame Rifle: 1d20 + 4 ⇒ (1) + 4 = 5
Damage (Fire): 1d6 ⇒ 4

The wounds take their toll on both his mind and body as the flames swirl, striking nothing.


CG Skittermander Mystic SP 18/18; HP 20/20 | RP 4/4 | Spells 0/4 | Hyper 0/1 EAC 16; KAC 16 | Fort +1; Ref +2; Will +8 | Init: +5 | Perc: +10; SM: +10

Arc Pistol, Static: 1d20 + 3 ⇒ (9) + 3 = 12
Damage (E): 1d4 + 1 ⇒ (3) + 1 = 4

Dribble fires another shot at the creature


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Jaxy, Cha', and Dribble are all unable to hurt the creature.

Kotora and Ack?


Male CG Goblin Outlaw Mechanic 3 | SP 18/18 HP 20/20 RP 4/4 | KAC 19 EAC 19 | F: +3, R: +7, W: +1 | Init: +4 | Perc: +6 | Speed 35ft | Azimuth Lazer Rifle 12/20 | Assault Hammer | Active conditions: None

attack: 1d20 + 7 ⇒ (20) + 7 = 27
dmg: 1d8 + 3 ⇒ (2) + 3 = 5

’Bad ghosty, bad!’


Male Shirren Mystic 1/ Envoy 2| SP 21/21; HP 24/24 | RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +8 | Init: +2 | Perc: +9
Consumables:
Healing Touch 1/1 | Spells (1) 3/3 | Flame Rifle 25/40 |

Nice crit Ack! Don't forget your double damage and crit effect if your weapon has one.


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Ack's crit damage, and burn: 1d8 + 3 + 1d6 ⇒ (2) + 3 + (1) = 6

creature -19 HP

Kotora? I know Kotora's player stated posting may be spotty for a few more days


Male Shirren Mystic 1/ Envoy 2| SP 21/21; HP 24/24 | RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +8 | Init: +2 | Perc: +9
Consumables:
Healing Touch 1/1 | Spells (1) 3/3 | Flame Rifle 25/40 |

Kotora continues to shock the incorporeal being. Electrical pulses ripple across its surface.

Pulsecaster Rifle: 1d20 + 3 ⇒ (16) + 3 = 19
E Nonlethal Damage: 1d4 + 3 ⇒ (4) + 3 = 7


Male CG Goblin Outlaw Mechanic 3 | SP 18/18 HP 20/20 RP 4/4 | KAC 19 EAC 19 | F: +3, R: +7, W: +1 | Init: +4 | Perc: +6 | Speed 35ft | Azimuth Lazer Rifle 12/20 | Assault Hammer | Active conditions: None

oh hey, it was a Crit! Nice : D


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The creature disappears like a puff of smoke as Kotora's beam hits it.

Good work, guys, that was a nasty one.

Any reactions, healing, etc. before we move on?


Male Shirren Mystic 1/ Envoy 2| SP 21/21; HP 24/24 | RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +8 | Init: +2 | Perc: +9
Consumables:
Healing Touch 1/1 | Spells (1) 3/3 | Flame Rifle 25/40 |

Cha'Vishtyr sighs as the creature disappears. {Hopefully there aren't more of those around here."} He sits down in the corner, he wasn't ready for that sort of fight.

{"I just need a couple of minutes."}

10 minutes to spend an RP to regain SP.


CG Skittermander Mystic SP 18/18; HP 20/20 | RP 4/4 | Spells 0/4 | Hyper 0/1 EAC 16; KAC 16 | Fort +1; Ref +2; Will +8 | Init: +5 | Perc: +10; SM: +10

"Cha, do you want to rest for a bit before we move on?"

If the status bars are correct Cha has taken 12 SP, while the rest is almost at full SP and full HP. I think we are fine to move on, but will leave the decision to Cha


Male NG Skittermander Mecenary Solider (Hit and Run) 3 | SP 24/24 HP 23/23 | RP 5/5 | EAC 19; KAC 20 + 4 vs. movement based AoO | Fort +3; Ref +4; Will +2 | Init: +3 | Perc: -1, SM: -1 | Speed 25 ft | Hyper 1/1 | Active conditions: None!

Jaxy gives a slight pout for a second as the thing goes down. Dang I wanted to bring it down... After a second though, his frown splits into a smile and he hustles over to Kotora! "Nice shot! That electricity seemed to really rile up that see-through-y thing! Hope it stays dead! I've been told to never really trust those types of people. I mean he completely ignored Dosh! That's just rude!"

Jaxy's eyes light up as Daddy Cha-Cha mentions the possibility of more of them being around. With a face halfway between excitement and worry he comments "More of those things? You think? Well, we'll have to go kill them then!"

He catches sight of the shirren sitting down in the corner though, and settles down some. "Oh, I guess we can rest up." After about thirty secondes of trying to sit still, the skitter is up and about looking all over the asteriod examining the walls, floor and ceiling looking for something interesting.
__________
Perception, just cause: 1d20 - 1 ⇒ (7) - 1 = 6
__________

When everyone else is rested up and ready to go, Jaxy jumps up and grabs up Dosh and Lazy. "You fiiinnaaaalllly ready? Well then let's go!"

For only 2 sp, it's not worth the resolve point, so Jaxy will not be resting to regain SP.


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As Jaxy peeks into the next room, he notices two more void zombies. They both wear remnants of uniforms as Acreon crew, although one is fancier than any of the uniforms you have seen so far.

They have not yet noticed you, so you can go back and discuss strategy if you wish before the fight starts.


Male Shirren Mystic 1/ Envoy 2| SP 21/21; HP 24/24 | RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +8 | Init: +2 | Perc: +9
Consumables:
Healing Touch 1/1 | Spells (1) 3/3 | Flame Rifle 25/40 |

{"Let's strike at them from two separate angles."} Cha'Vishtyr suggests. "{Someone join me to the western tunnel. We might be able to catch them off guard."}


Male NG Skittermander Mecenary Solider (Hit and Run) 3 | SP 24/24 HP 23/23 | RP 5/5 | EAC 19; KAC 20 + 4 vs. movement based AoO | Fort +3; Ref +4; Will +2 | Init: +3 | Perc: -1, SM: -1 | Speed 25 ft | Hyper 1/1 | Active conditions: None!

After a few seconds making gaggy faces over the grotesque appearances of the moving things, Jaxy sneaks back down the hallway to everyone else, excitedly gesturing them over. In a low, but clearly energized voice, he relays the info. "There's two of those shambling people in there! Let's take them out together!"

At Daddy Cha-Cha's suggestion, Jaxy gives a nod. "Ohhhh! I like it! Maybe Ack can go with you too? He's pretty good with that hammer and if he gets hit you can heal him! I'll lead this side in! Sound good?"


CG Skittermander Mystic SP 18/18; HP 20/20 | RP 4/4 | Spells 0/4 | Hyper 0/1 EAC 16; KAC 16 | Fort +1; Ref +2; Will +8 | Init: +5 | Perc: +10; SM: +10

"Sure Jaxy, you and Cha know a lot more about this than I do!"


Male CG Goblin Outlaw Mechanic 3 | SP 18/18 HP 20/20 RP 4/4 | KAC 19 EAC 19 | F: +3, R: +7, W: +1 | Init: +4 | Perc: +6 | Speed 35ft | Azimuth Lazer Rifle 12/20 | Assault Hammer | Active conditions: None

Ack follows Cha down the other tunnel. ’Me go first. You big and squishy; me small and loud. I make them look other way and fight slippery.’

Exocortex:
I would have gone with annoying personally; but small and loud in this instance are also excellent choices.


Male Shirren Mystic 1/ Envoy 2| SP 21/21; HP 24/24 | RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +8 | Init: +2 | Perc: +9
Consumables:
Healing Touch 1/1 | Spells (1) 3/3 | Flame Rifle 25/40 |

Keeping the mental link formed Cha'Vistyr gives the go ahead to begin the strike. {"We are ready."} His greena nd brown mandibles clitter quietly as he is quite nervous about all of the undead.

Did any of the crew survive? Were they trapped out here all this time and starved?


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please move your icons in when you're ready. Someone please also take care of Dribble.


Male NG Skittermander Mecenary Solider (Hit and Run) 3 | SP 24/24 HP 23/23 | RP 5/5 | EAC 19; KAC 20 + 4 vs. movement based AoO | Fort +3; Ref +4; Will +2 | Init: +3 | Perc: -1, SM: -1 | Speed 25 ft | Hyper 1/1 | Active conditions: None!

I put Dribble in place, and left a space open for Kotora, who is more likely than Dribble to get in closer.


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Cha:
You would know that these particular undead are what happens when the akata bites infect someone.

1d20 ⇒ 17
The void zombies notice you, so no surprise round.

[spoiler=initiative rolls]
Jaxy: 1d20 + 3 ⇒ (11) + 3 = 14
Ack: 1d20 + 4 ⇒ (15) + 4 = 19
Cha: 1d20 + 2 ⇒ (8) + 2 = 10
Dribble: 1d20 + 5 ⇒ (16) + 5 = 21
Kotora: 1d20 + 1 ⇒ (13) + 1 = 14
void zombies: 1d20 + 2 ⇒ (11) + 2 = 13

bold may post:
Dribble
Ack
Jaxy
Kotora

zombies
Cha


Male NG Skittermander Mecenary Solider (Hit and Run) 3 | SP 24/24 HP 23/23 | RP 5/5 | EAC 19; KAC 20 + 4 vs. movement based AoO | Fort +3; Ref +4; Will +2 | Init: +3 | Perc: -1, SM: -1 | Speed 25 ft | Hyper 1/1 | Active conditions: None!

Jaxy, forgetting himself and where he is for a second, resonds to Daddy, Cha-Cha's comment, shouting back at the man. "You're ready? Okay then 3, 2, 1, CHARGE!"

Jaxy then rushes into the room, all weapons readied and tries putting a laser hole in the one in green.

Lazy the laser cannon!: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d10 + 3 ⇒ (7) + 3 = 10
Ranged attack should have a +1 from Jaxy's coordinated shot, due to taclash reach! Just don't stand behind him.


Male Shirren Mystic 1/ Envoy 2| SP 21/21; HP 24/24 | RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +8 | Init: +2 | Perc: +9
Consumables:
Healing Touch 1/1 | Spells (1) 3/3 | Flame Rifle 25/40 |

Still linked with Jaxy Cha'Vishtyr explains the creatures. {"This is what would have happened to you had we not removed that parasite."} Cha'Vishtyr's hand goes to the back of his neck where it remains attached.

Is it feeding on me?


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poke, poke, poke...


CG Skittermander Mystic SP 18/18; HP 20/20 | RP 4/4 | Spells 0/4 | Hyper 0/1 EAC 16; KAC 16 | Fort +1; Ref +2; Will +8 | Init: +5 | Perc: +10; SM: +10

Arc Pistol, Static: 1d20 + 3 ⇒ (2) + 3 = 5
Damage (E): 1d4 + 1 ⇒ (4) + 1 = 5

Dribble runs forward at Jaxy's countdown and attempts to shoot the zombie with the yellow tongue. Just as she presses down on the trigger she hits a rock with her foot and she starts yelling out in pain "Aaaargh! I am hurt!"


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Dribble and Jaxy both miss. Ack and Kotora, you're up.


Male CG Goblin Outlaw Mechanic 3 | SP 18/18 HP 20/20 RP 4/4 | KAC 19 EAC 19 | F: +3, R: +7, W: +1 | Init: +4 | Perc: +6 | Speed 35ft | Azimuth Lazer Rifle 12/20 | Assault Hammer | Active conditions: None

Ack rushes forward and takes a shot at the green one.

Attack: 1d20 + 6 ⇒ (15) + 6 = 21
Dmg: 1d8 + 3 ⇒ (6) + 3 = 9


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Ack's target appears noticably hurt.


F CG Skittermander Envoy (Ace Pilot) 3 | (Active Conditions) None. | SP 21/21 HP 20/20 | RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +4; Will +2 | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Hyper 1/1

Moving around the bend so she can see better, Kotora spots the opponents. Seeing what appears to be more dead beasts, she frowns.

"Really? Me no like this. Jaxy...shouldn't dead things stay dead if they dumb? Least our friend from the station was smart!"

Taking aim with her pistol, she suddenly hops in place. "OH! OH! I KNOW!!!"

Tugging a small, round object from her waist, she tosses it between the pair. Squeeling as the object explodes, she frowns. "Sorry...guess I was assuming... Daddy Cha, are these ones dumb like the last one?"

Mechanics:

First time I"ve used a grenade in SFS so I apologize if I'm doing this wrong...I believe it'll get both foes and no allies, right? Targetting Red x

Frag Grenade Toss: 1d20 + 5 ⇒ (3) + 5 = 8
15ft Radius P Damage: 1d6 + 3 ⇒ (4) + 3 = 7


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My first time working with a grenade, too. I think you need to pick a grid intersection to target, so I moved it slightly.

ref saves, bare rolls: 2d20 ⇒ (17, 3) = 20 green makes the save, yellow does not

Green goes over and tries to feed on Jaxy by poking at him with its long blue tongue.
attack: 1d20 + 8 ⇒ (19) + 8 = 27
damage: 1d6 + 5 ⇒ (5) + 5 = 10 and 2 strength damage

Yellow tried to slam into Kotora.
attack: 1d20 + 8 ⇒ (14) + 8 = 22
damage: 1d6 + 5 ⇒ (4) + 5 = 9

bold may post:
round 1:
Cha
round 2:
Dribble
Ack
Jaxy
12/24 SP, 2 str damage
Kotora 7/21 SP
zombies green -12 HP, yellow -9 HP


Male NG Skittermander Mecenary Solider (Hit and Run) 3 | SP 24/24 HP 23/23 | RP 5/5 | EAC 19; KAC 20 + 4 vs. movement based AoO | Fort +3; Ref +4; Will +2 | Init: +3 | Perc: -1, SM: -1 | Speed 25 ft | Hyper 1/1 | Active conditions: None!
Cha'Vishtyr wrote:
Still linked with Jaxy Cha'Vishtyr explains the creatures. {"This is what would have happened to you had we not removed that parasite."} Cha'Vishtyr's hand goes to the back of his neck where it remains attached.

Jaxy cocks his head to the side trying to process that through his understanding of the situation. "So... they're, uh, failed ...mothers? They didn't give birth? Or they had to raise the little one on their own? OH! No wonder they look so hungry and angry! The little one must have eaten everything edible in sight!"

He then glances back at Daddy Cha-Cha. "How you doing? Is the little one behaving himself? He's not being a problem is he? If he is, let me know and I'll give him a proper scolding!"

Kotora wrote:

Moving around the bend so she can see better, Kotora spots the opponents. Seeing what appears to be more dead beasts, she frowns.

"Really? Me no like this. Jaxy...shouldn't dead things stay dead if they dumb? Least our friend from the station was smart!"

Taking aim with her pistol, she suddenly hops in place. "OH! OH! I KNOW!!!"

Tugging a small, round object from her waist, she tosses it between the pair. Squeeling as the object explodes, she frowns. "Sorry...guess I was assuming... Daddy Cha, are these ones dumb like the last one?"

Jaxy glances over at Kotora, frowning as well. "Normally dead things don't move, right? So can we say these are dead? They're just overly tired and hungry single mothers! No?"

Jaxy did have his taclash ready, did neither of the enemies provoke?

Just in Case:

Jaxy spots a bit of movement out of the corner of his eye and whips the taclash around.
AoO Taclash: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d4 + 9 ⇒ (4) + 9 = 13
... but misses horribly!

Not paying attention to the fight like a good little skitter should, Jaxy misses the undead thing in green getting closer to him and lashes out with it's mouth and tongue. The strong appendages smash into his armor brusing the flesh beneath, and making Jaxy grunt in pain! "OWWW! I know you're hungry but I'm NOT food, stupidface!"

Pissed the little skitter brandishes his dosnko and takes a low sweeping cut at the mother.

Doshko, str damage: 1d20 + 6 ⇒ (13) + 6 = 19
Damage, str damage: 1d12 + 7 ⇒ (12) + 7 = 19
Wow! Those matched up perfectly!


Male Shirren Mystic 1/ Envoy 2| SP 21/21; HP 24/24 | RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +8 | Init: +2 | Perc: +9
Consumables:
Healing Touch 1/1 | Spells (1) 3/3 | Flame Rifle 25/40 |

Cha'Vishtyr moves into the room. {"Don't let that one get behind you!"}

Get 'Em on yellow. Get'Em (Everyone gets +1 Morale Bonus to Attack Rolls against the target)

He feels the creature attached to his upper back squirm. {"So far I am alright. I think..."}


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Oops, I missed that Jaxy had a reach weapon in hand. Yep, you get an AoO, although in this case it missed.

Jaxy's doshko swing finishes off the green zombie.

bold may post:
round 1:

round 2:
Dribble
Ack

Jaxy 12/24 SP, 2 str damage
Kotora 7/21 SP
zombie -9 HP
Cha


Male CG Goblin Outlaw Mechanic 3 | SP 18/18 HP 20/20 RP 4/4 | KAC 19 EAC 19 | F: +3, R: +7, W: +1 | Init: +4 | Perc: +6 | Speed 35ft | Azimuth Lazer Rifle 12/20 | Assault Hammer | Active conditions: None

Hearing Cha’s directions, Ack moves into the cavern to take aim and shoot at the remaining figure.

Attack: 1d20 + 7 ⇒ (4) + 7 = 11
Dmg: 1d8 + 3 ⇒ (2) + 3 = 5


F CG Skittermander Envoy (Ace Pilot) 3 | (Active Conditions) None. | SP 21/21 HP 20/20 | RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +4; Will +2 | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Hyper 1/1

Glancing towards Jaxy, Kotora nods. "I see. That makes sense."

Thinking hard for a moment, the smell of burnt graymatter drifting in the air, she smiles. "I know what to do!" she shrieks. "I know sometimes mommy life can be hard. I know little ones tend to run mommies raged....I stress my mommy a few times too. Come, it's ok."

Reaching her open arms forward, she tries to hug the creature tightly. "It's ok. We understands. No need to get soooooo upset." coos Kotora. "If you must attack though....just leave my pretty face alone, please? We all friends here. Jaxy be tryin ta help you end suffurage....it's ok."

Mechanics:

Standard to Grapple. 'Not in the Face' as a move action. Creature needs a DC 18 Will Save or take -4 to attacks vs me....
Not in the face only works if it understands. It's language dependent

Grapple: 1d20 + 6 ⇒ (9) + 6 = 15


CG Skittermander Mystic SP 18/18; HP 20/20 | RP 4/4 | Spells 0/4 | Hyper 0/1 EAC 16; KAC 16 | Fort +1; Ref +2; Will +8 | Init: +5 | Perc: +10; SM: +10

"I'll run around, be right back!"

double move


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Ack's shot passes over the remaining creature's head.

The creature wiggles out of Kotora's grip, obviously not liking hugs.
I don't believe that a language dependent effect would have any impact on a mindless enemy, but please let me know in discussion if I'm wrong.

The creature's long blue tongue reaches out to Kotora, trying to feed on her.

attack: 1d20 + 8 ⇒ (20) + 8 = 28
damage: 2d6 + 10 ⇒ (6, 3) + 10 = 19 and 2 strength damage

bold may post:
round 1:
Cha
round 2:
Dribble
Ack
Jaxy
12/24 SP, 2 str damage
Kotora 0/21 SP, 8/20 HP, 2 str damage
zombie -9 HP


CG Skittermander Mystic SP 18/18; HP 20/20 | RP 4/4 | Spells 0/4 | Hyper 0/1 EAC 16; KAC 16 | Fort +1; Ref +2; Will +8 | Init: +5 | Perc: +10; SM: +10

Dribble continues her run to the other side, just to see the tongue leaching out the life of Kotora "Yuck!"

And that is another double move


Male Shirren Mystic 1/ Envoy 2| SP 21/21; HP 24/24 | RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +8 | Init: +2 | Perc: +9
Consumables:
Healing Touch 1/1 | Spells (1) 3/3 | Flame Rifle 25/40 |

Cha'Vishtyr continues to circle around. {"Keep on it."}

Get 'Em on yellow. Get'Em (Everyone gets +1 Morale Bonus to Attack Rolls against the target)


Male NG Skittermander Mecenary Solider (Hit and Run) 3 | SP 24/24 HP 23/23 | RP 5/5 | EAC 19; KAC 20 + 4 vs. movement based AoO | Fort +3; Ref +4; Will +2 | Init: +3 | Perc: -1, SM: -1 | Speed 25 ft | Hyper 1/1 | Active conditions: None!

Jaxy nods in an oddly childish satisfaction as he sees the hungry mother in the green trimmed outfit go down. "Rest in peace! May Pharasma see that you find a good home!" His small prayer finished he turns to the other one and finds it feeding on Kotora!

With an indignant look on his face he hefts his doshko up again and snorts. "OI! No feeding off Kotora! She's barely skin and bones as is!" He then brings the heavy weapon down on the mother.

Doshko, -2 strength, Get 'em: 1d20 + 7 + 1 - 1 ⇒ (17) + 7 + 1 - 1 = 24
Damage: 1d12 + 7 ⇒ (11) + 7 = 18

Jaxy is still providing his +1 circumstance bonus to ranged attacks if you don't try shooting through him!

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