Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Evil GM

Perception

Feli: 1d20 + 12 ⇒ (19) + 12 = 31
aurora: 1d20 + 12 ⇒ (15) + 12 = 27
Des: 1d20 + 10 ⇒ (10) + 10 = 20
Grung: 1d20 + 9 ⇒ (9) + 9 = 18
malcolm: 1d20 + 4 ⇒ (2) + 4 = 6
karnog: 1d20 + 12 ⇒ (6) + 12 = 18

Everyone but Malcolm spot a few pieces of nearby wood that can be used for leverage.

Kalim:
acid: 1d6 ⇒ 2


Evil GM

The iron golem has disappeared which can be fortunate for you.


Evil GM

DMPC Kalim:

dagger vs AC 15: 1d20 + 4 ⇒ (17) + 4 = 21;damage: 1d4 ⇒ 1

The desperate sorcerer begins to cut his way out doing some minimal damage to turtle shark.


Evil GM

The group finally pulls Kalim out of the turtle shark his skin blistered from the powerful stomach acid.

Kalim damage:

acid: 1d6 ⇒ 2

The stomach contents spilling forth, there are three interesting items in the mess of half digested fish and goblins. There are two rings, wand and dagger which radiate magic.

Ring 1: tinted green ring

Ring 2: there is bone white ring in the shape of rat biting it's own tail.

wand

adamantine dagger.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

2d8 + 3 ⇒ (8, 2) + 3 = 13 CMW to Kalim.

"Bravely fought. I would suggest you avoid being swallowed by monsters in the future, though."

Karnog chuckles and helps Kalim up to show he's kidding.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

As Malcolm and the others haul Kalim out of the turtle, a rush of stomach juices and items fall out as if the beast has given birth to the sorcerer.

Well, now, Kalim, you really do need to stop making a habit of that getting swallowed stuff. Glad to see you whole.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

"Well, I am happy, that you are indeed alive. I was worried for a moment.
Using a quick weave Felicitas tries to identify the items Casting detect magic
spellcraft, aided by Aurora: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29Dagger
spellcraft, aided by Aurora: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21 wand
spellcraft, aided by Aurora: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24 ring
spellcraft, aided by Aurora: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13 ring 2


Evil GM

Felicitas you know its a +2 adamantine dagger, the wand is a lesser restoration (8 charges), the green tinted ring is acid resistance minor (10).

You are uncertain about the other ring.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

"Woa, this turtleshark had a nice appetite. This is a double ensorcelled dagger, the wand is most usefull if we meet again enemys intent on draining us and the ring, the ring is a true gem. It offers you a decent protection against all kind of corrosive materials."


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

My friend why do you insist on being swallowed by things?


Evil GM

He was treasure hunting!


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"It is my burden to be delicious. Many thanks, friends."


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

spellcraft: 1d20 + 9 ⇒ (10) + 9 = 19 Kalim looks at the unknown ring.


Male, Ac 22,T16,FF18, F4,R6,W5, Fly 23, Dipl +9Perception 12, Stealth 17,UMD 13 SR 13 Ini+3 Faerie Dragon Familiar

"Maybe we should dip you in chocolate. Or BBQ sauce. You know there is an iron golem upstairs, hidden behind a well camouflaged door!


Evil GM

Kalim study's the bone white ring that is in the shape of rat biting it's own tail.

kalim:
You see it has transformation magic and gives it's wearer a 1d4 bite primary natural attack. It is a a ring of rat fangs. The wearer's front teeth will become more pronounced in a week's time.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

bahahahahaha

How do we kill that golem?


Evil GM

Now that you Kalim safely out of the turtle shark what are you going to do?


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

waiting to hear about the golem and what we need to do to kill it...cause Grung likes killing things!!


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"Intriguing. This ring would grow your teeth and their strength and sharpness ...a more effective weapon than most mouths."


Evil GM

knowledge arcana check for the golem.

Kalim thinks to himself, I could have chewed my way out of belly with with thing on my finger.

The cavern is peaceful now with the flowing water the only sound.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

"Well this could be just the item for our dwarfen warrior!" Smiling at Grungsdi she nods to him.
Know arca: 1d20 + 9 ⇒ (10) + 9 = 19


Evil GM

Felicitas you don't know much about golems but you do know,

Knowledge check:

They are the creation of powerful spellcasters. A construct is an animated object or artificially created creature. Iron golems are immune to most magical which is concerning to you. They have significant damage reduction unless hit by adamantine. They have no natural way to heal, but certain spells tend to heal golems an in the case of iron you remember that since they are smelt from iron ore that fire seplls actually heal these creatures.


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Male, Ac 22,T16,FF18, F4,R6,W5, Fly 23, Dipl +9Perception 12, Stealth 17,UMD 13 SR 13 Ini+3 Faerie Dragon Familiar

"This is good news we found a dagger. Bad news it isn´t a greataxe. Iron Golems are very tough nuts to crack. They are quite immune to magic and firespells do heal them. I can weave a dweomer to make you faster, and I will also sing for you, but my magic is quite useless against one of those!"


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Are they evil? If so, Abadar will grant me the strength to bypass it's defenses.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

"Not as far as I know. They are constructs."


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Any known weaknesses? Chinks in the armor, or similar? "


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

"I hate to admit it, but I am no expert. But as far as I know only adamantine!"


Evil GM

Are you all going to climb up the ledge and follow it or go another way? Lots of option in RA. :-)


Male, Ac 22,T16,FF18, F4,R6,W5, Fly 23, Dipl +9Perception 12, Stealth 17,UMD 13 SR 13 Ini+3 Faerie Dragon Familiar

"The golem disappeared again. Now you are fresh and might be able to tackle him, later we might forget him, or have to flee and with something that dangerous blocking our way. Well, it is a question for those who fight close to the enemy!"


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

let's kill it! We have a magic adamantine knife now!


Evil GM
Aurora the Fairydragon wrote:
"This is good news we found a dagger. Bad news it isn´t a greataxe. "

This may be my favorite line so far!


Evil GM

The group's decision is....<drum roll >


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"I still think up is a good bet. We can secure the ladder at the ledge, and potentially knock the construct down the cliff. Of course, I dont know just how difficult that may be."


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond scratches at his stubble nervously. "I don't like golems. They have a tendency to be unstoppable rampaging monsters. I say we avoid it."

Luckily constructs are vulnerable to sneak attack in pathfinder so I won't be useless if we decide to attack it.


Evil GM

Golem hunters:

Karnog
Grung

Non-Golem hunters:

Desmond

Undecided Golem Hunters:

Malcolm
Kalim
Feli


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

I really do not think that we are prepared for the Golem.

Are there other ways out of the area?


Evil GM

There are many alternative ways to travel.

complete map

You have the river that you can go downstream or try to go upstream. I think Felic has a feather boat. So you understand, it makes no difference to me, but each direction leads to another level of the dungeon.

There are plenty of areas you have not explored on this level that also have links to other levels, including the suspected underwater passage in the stirge room.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

"If you think we should skip the golem, let us contiue in another way. I still have a feather boat let us follow the river."


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"Against such a creature I would be all but useless."


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Maybe it could swallow you


Evil GM

The group stands around the turtle shark's carcass debating their next move when Grung occasionally kicks the carcass. His surly and sardonic temper bubbles over. He frowns when he gets the raised eyebrow from the lovely Felicitas. They both look over to Karnog and Malcolm to weigh in on the this decision.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

I am for the boat of Felicitas. I would choose downstream as the direction. Let's move, shall we?


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Sure, sounds like a plan. I just hope that turtle thing was the only on in these waters."


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

anyone know how to drive thisbpopsicle stand?


Evil GM

A a swan-like boat appears when Felic speaks the magic aword and places her token on the water. It is capable of holding your crew. Give me a sitting position and who is steering the pop-sickle.

Out of the frying pan and into the fire. :-)


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung is smack in the middle


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

What kind of check is it to steer? If it's dex based Desmond will volunteer.


Evil GM

Great question, I don't suppose anyone has prof. sailor ot pilot? if not, I'll let the an untrained DEX check.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

In that case Desmond would step up and take the wheel. Take 10 if possible.


Evil GM

Make three rolls since it's untrained and your not really certain how to operate this thing. The current is quick and the ride is not always smooth in the enclosed twisting caverns.

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