Rappan Athuk set in Nirmathas, Golarion
Game Master
baldwin the merciful
Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7
Round 1, Power Attack, Smite Evil (AC: 24)
Malcolm steps forward to BZ-46 and lays into the troll.
BS Att1: 1d20 + 13 + 2 - 2 ⇒ (6) + 13 + 2 - 2 = 19
BS Dam1: 1d10 + 5 + 7 + 4 ⇒ (10) + 5 + 7 + 4 = 26
BS Att1: 1d20 + 8 + 2 - 2 ⇒ (1) + 8 + 2 - 2 = 9
BS Dam1: 1d10 + 5 + 7 + 4 ⇒ (10) + 5 + 7 + 4 = 26
Evil GM
Roll your sex check to see if you dropped your weapon, malcolm.
The first attack hit
Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7
Really? My SEX check...lol!
Dex: 1d20 + 2 ⇒ (2) + 2 = 4
Well, that certainly is not going to get it done!
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
Grung charges the north one
Croaker: 1d20 + 13 - 3 + 2 ⇒ (9) + 13 - 3 + 2 = 21 for 1d10 + 7 + 4 ⇒ (1) + 7 + 4 = 12 +1 vs Monstrous Humanoid of Magical crest
Pretty sure it is one ofthose
AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16
Don't worry, Malcolm, it happens to every man sometimes ...
Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7
Male, Ac 22,T16,FF18, F4,R6,W5, Fly 23, Dipl +9Perception 12, Stealth 17,UMD 13 SR 13 Ini+3 Faerie Dragon Familiar
Maybe.. you should work on your.. technique.
Evil GM
Malcolm's sex fell off...
Evil GM
Grung moves forward hitting his target but not without taking an AOO from the Trolls reach,
claw: 1d20 + 15 ⇒ (4) + 15 = 19;damage: 1d6 + 8 ⇒ (2) + 8 = 10
Grung although the blow missed you do realize these are no ordinary trolls, or river trolls, these beasts are intelligent, strong, and cunning.
Evil GM
RD 1 Update
Initiative Order:
Zoolbing - moving
Desmond - double moved
Garang - moving closer, saved fromthe grease spell
Karnog - bulls str, 5 ft step
Warasch - hit Malcolm for 25 HP
Malcolm - hits for 26 Hp but drops his sword
Grung - hits for 13 HP
Kalim
Feli - haste, grease
Kalim is up.
Evil GM
I'm going to give Kalim a little more time to post an action before I DMPC him. This is a potentially deadly encounter - more so than most - so I'll DMPC him before moving onto the next round especially since the Trolls are at the top of the round.
AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16
Sorry, my parents' home town has no reception. Kalim will fireball!.fireball: 7d6 ⇒ (3, 2, 2, 4, 3, 4, 3) = 21
Evil GM
Kalim sees the troll that Grung is engaged in, then he steps back 5 ft out of it's reach, and tosses a fireball at it's side engulfing the area but not his ally.
Map with fireball spread
reflex save: 1d20 + 6 ⇒ (5) + 6 = 11
With a great roar the troll cries out in blistering pain. Charred flesh singes the air.
Evil GM
RD 2
Initiative Order:
Zoolbing - swimming
Desmond -
Garang -
Karnog -
Warasch -
Malcolm -
Grung -
Kalim
Feli -
The sound of splashing can be herd by Feli and her familiar as the massive troll swims towards them.
Everyone make sure your HP are up to date.
RD 2 after Zoolbing begins swimming
Evil GM
Grung you see some of the wounds that you caused the troll to suffer have begun to stitch up on their own.
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
Grung decides he doesn't care why it is healing, instead he tightens his grip and tries to chop the thing down like it is a tree.
Croaker: 1d20 + 13 - 2 + 1 + 1 ⇒ (18) + 13 - 2 + 1 + 1 = 31 for 1d10 + 7 + 4 + 1 ⇒ (4) + 7 + 4 + 1 = 16
Croaker: 1d20 + 8 - 2 + 1 + 1 ⇒ (19) + 8 - 2 + 1 + 1 = 27 for 1d10 + 7 + 4 + 1 ⇒ (7) + 7 + 4 + 1 = 19
haste attack Croaker: 1d20 + 13 - 2 + 1 + 1 ⇒ (4) + 13 - 2 + 1 + 1 = 17 for 1d10 + 7 + 4 + 1 ⇒ (1) + 7 + 4 + 1 = 13
Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Desmond steps forward to flank with Karnog and slashes with both his blades.
Attacks: 1d20 + 11 ⇒ (13) + 11 = 241d20 + 11 ⇒ (5) + 11 = 161d20 + 11 ⇒ (10) + 11 = 21
Damage: 1d6 + 4d6 + 1 ⇒ (3) + (5, 1, 4, 4) + 1 = 181d6 + 4d6 + 1 ⇒ (6) + (2, 1, 1, 3) + 1 = 141d6 + 4d6 + 1 ⇒ (6) + (5, 1, 3, 5) + 1 = 21
Evil GM
Des hits with 2 of his three attacks. How did you make the last attack at the same att bonus of 11 shouldn't it be 6?
NEVERMIND I forgot you were hasted.
Evil GM
RD 2: Garang
The troll in front of Grung lashes out with a wicked full attack on the dwarf,
bit: 1d20 + 15 ⇒ (12) + 15 = 27;damage: 1d8 + 8 ⇒ (8) + 8 = 16
claw1: 1d20 + 15 ⇒ (16) + 15 = 31;damage: 1d6 + 8 ⇒ (3) + 8 = 11
claw2: 1d20 + 15 ⇒ (20) + 15 = 35;damage: 1d6 + 8 ⇒ (3) + 8 = 11
"ZOOLBING!!!!"
CONFIRM CRIT:
claw2: 1d20 + 15 ⇒ (11) + 15 = 26;damage: 1d6 + 8 ⇒ (6) + 8 = 14
Evil GM
RD 2 UPDATE
Initiative Order:
Zoolbing - swimming
Desmond - hits Warasch for 39 HP if 2 of 3 strikes hit
Garang - hit Grung 22 HP, cried out for his brother
Karnog -
Warasch -
Malcolm -
Grung - hit Garang for 35 HP
Kalim
Feli -
Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|
Karnog attacks the troll between himself and Desmond.
1d20 + 12 ⇒ (2) + 12 = 14 to hit (haste, bulls strength, flank); 1d8 + 4 ⇒ (8) + 4 = 12 attack 1
1d20 + 12 ⇒ (9) + 12 = 21 to hit (haste, bulls strength, flank); 1d8 + 4 ⇒ (1) + 4 = 5 attack 2
Evil GM
The second blow from Karnog hits home
Evil GM
RD 2: Warasch
The troll that Des and Karnog hit withdraws and submerges in the water out of harms way.
Evil GM
RD 2 UPDATE
Initiative Order:
Zoolbing - swimming
Desmond - hits Warasch for 39 HP if 2 of 3 strikes hit
Garang - hit Grung 22 HP, cried out for his brother
Karnog - hit Warasch for 5 HP
Warasch - witdraws into the water
Malcolm -
Grung - hit Garang for 35 HP
Kalim
Feli -
Updated Map RD 2
Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|
"Keep them out of the water. They can't heal up on dry land!"
female Human (Taldorian) Bard 5/Evangelist 10
Starting an incanation Felicitas summons a monster. SM1 arriving next round
Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7
Round 2, Smite Evil (AC: 24 vs Troll), Lay on Hands
Malcolm sends a wash of healing power from Abadar over his body as he bends and picks up his weapon.
Lay on Hands: 3d6 ⇒ (1, 5, 2) = 8
Evil GM
Kalim is up.
One thing that is obvious all these trolls are tactical and not just brutes. They strike, get hit, then move.
Evil GM
DMPC kalim:
He will toss another fireball a the troll he previously hit.
damage: 7d6 ⇒ (1, 1, 5, 1, 2, 3, 2) = 15
troll reflex save: 1d20 + 6 ⇒ (12) + 6 = 18
He saves for half damage.
Evil GM
RD 3
Initiative Order:
Zoolbing -
Desmond -
Garang -
Karnog -
Warasch -
Malcolm -
Grung -
Kalim
Feli -
Des go ahead and go.
Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Double moving to BS45.
Acrobatics: 1d20 + 20 ⇒ (1) + 20 = 21
Evil GM
AOO
As Desmond tries to tumble behind the river troll a large paw scratches a the rogue,
claw: 1d20 + 15 ⇒ (10) + 15 = 25;damage: 1d6 + 8 ⇒ (1) + 8 = 9
Slicing flesh from desmond's body.
Evil GM
RD 2: Garang
The very fast troll then withdrawals (BT/BU 49/50 and swims underwater.
The land based threats are now gone and all three river trolls are submerged.
Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|
"Fighting separately won't work. We need to focus on one of these guys, lock him down, and tear him up!"
Karnog moves to the center of the group and channels energy to heal the party. Everyone writhing 30' gets 4d6 ⇒ (1, 1, 6, 5) = 13 healing
Evil GM
The trolls have submerged in the dark water their inky blood blending into the river water. The cavern has a a few drips, splashes, and creaks within but there is no sign of the trolls.
How far onto the island did you pull the boat? What are you doing?
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
i pulled it completely on, so the stern would be about 3 feet from the water
Well now what?
Evil GM
the island is quite large and it has two large 70 foot round columns along with many underground plants and kalim has identified some edible and hallucinogenic fungi that he is quietly stuffing in his handy haversack.
Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7
Thanks, Karnog. Let's investigate the columns once again, and then we can move on.
Perception: 1d20 + 4 ⇒ (9) + 4 = 13
Evil GM
The column nearest is 70 feet around and as high as you can see. the ground is trampled and there are two divergent paths that have been trampled by large trolls. Once extends toward the other column whil the other goes to a small hillock.
Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|
Karnog draws a wand and touches Grungsdi.
2d8 + 3 ⇒ (2, 3) + 3 = 8 CMW
Evil GM
Which what are you heading?
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
Thanks...I guess out friends aren't coming back to play...
He follows.
AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16
Evil GM
Grungsdi wrote: Thanks...I guess out friends aren't coming back to play...
He follows.
Oh, they are coming back to hound you throughout the dungeon. At least that is how they are suppose to act.
So which path?
Evil GM
I'm waiting on you all to give me a path that you are heading down.
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7
Come, let's check out the hillock, first.
Malcolm heads down the appropriate path with his cap of light illuminating the way, he scans the area on advance.
Perception: 1d20 + 4 ⇒ (1) + 4 = 5
Evil GM
the party trudges off towards the hillock.
Near the Hillock is a large pile of gold ore...it's a massive pile of gold ore. appraise roll. dwarves add +2
Aurora sees there are a few links to what looks like a buried chain that extends towards the water. The rest of the party does not notice it until it is pointed out to you.
Male, Ac 22,T16,FF18, F4,R6,W5, Fly 23, Dipl +9Perception 12, Stealth 17,UMD 13 SR 13 Ini+3 Faerie Dragon Familiar
"Look, look, this chain! Maybe it binds someone to the island. This is ... interesting.
aidappraise: 1d20 + 7 ⇒ (11) + 7 = 18
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