Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Evil GM

The work is laborious and time consuming. Felicitas doesn't see anything unusual as she helps bind and drag heavy sacks of gold.

What is the BOH/haversack situation looking like? Is there much room remaining in your haversacks?


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

As far as I'm aware, both BOH's are empty, or nearly so.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

The bags are empty

On the floor

1d20 + 9 ⇒ (6) + 9 = 15 +2 stone cunning


Evil GM

Well you can pick and place gold in the bags. After a good 45 minutes of work you've created a nice pile of loot.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

this is totally fools gold lol


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

That was my thought...


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

My thought from the start! BUT!
appraise: 1d20 + 6 ⇒ (3) + 6 = 9


Evil GM

As you hack and pick at the gold there is sloshing sound coming from the pool. From a distance this creature resembles a giant snapping turtle. It has a peaked and craggy shell from which protrude four long fins and a scowling head at the end of a long neck. Rather than a turtle’s head, however, this creature’s head has irrefutably shark-like features. It has
round, black eyes and a gaping maw filled with rows of razor sharp teeth.

Map RD 1

knowledge arcane or nature

RA Initiatve:

RA:
Karnog: 1d20 + 1 ⇒ (7) + 1 = 8
Kalim: 1d20 + 2 ⇒ (15) + 2 = 17
Malcolm: 1d20 + 2 ⇒ (4) + 2 = 6
Grung: 1d20 + 2 ⇒ (8) + 2 = 10
Feli: 1d20 + 2 ⇒ (19) + 2 = 21
Desmond: 1d20 + 5 ⇒ (6) + 5 = 11
Turtle Shark: 1d20 + 3 ⇒ (13) + 3 = 16

Initiative Order:
Feli
Kalim
Turtle Shark
Des
Grung
Karnog
Malcolm


Evil GM

GOLD ....GOLD...GOLD based on your rolls.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"What is that thing?!?"

Karnog prepares his shield and casts shield of faith on Desmond. (+3 deflection to 4AC for 7 minutes).


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

KnowArcana: 1d20 + 9 ⇒ (5) + 9 = 14
Using her wand of Bless she buffs the party and starts to sing. UMD: 1d20 + 19 ⇒ (20) + 19 = 39. Bardic performance +2.


Evil GM

It looks like some twisted science experiment cross breeding some turtle with shark qualities, it is amphibious. Snapping with its giant maw, looking like it can swallow it's prey whole.

Picture


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

know arcana: 1d20 + 5 ⇒ (5) + 5 = 10"Never seen anything like it ...but I bet it won't like this."fireball dc 18: 7d6 ⇒ (5, 6, 5, 3, 4, 4, 1) = 28


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Beware of his maw! I fear this is an abdomination, and abberation.


Evil GM

reflex save: 1d20 + 8 ⇒ (18) + 8 = 26

The fireball burns the shell somewhat and the pool creates some steam but the creature seams relatively unfazed. The creature moves slowly on the ground, its massive webbed feet better in the water. It extend ist might choppers out to bit at Kalim,

bite: 1d20 + 13 ⇒ (10) + 13 = 23;damage, plus grab: 2d6 + 8 ⇒ (1, 1) + 8 = 10

CMB grab vs CMD 12 : 1d20 + 20 ⇒ (9) + 20 = 29


Evil GM

Updated Map


Evil GM

RD 1 - update

Initiative Order:
Feli - bless and IC
Kalim - fireball 14 dam
Turtle Shark - moved and bit Kalim for 10 HP and has grabbed him
Des
Grung
Karnog
Malcolm


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

See above: Karnog readies his shield and casts shield of faith on Desmond


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Croaker: 1d20 + 13 - 2 + 2 + 1 ⇒ (15) + 13 - 2 + 2 + 1 = 29 for 1d10 + 7 + 4 + 2 + 1 ⇒ (2) + 7 + 4 + 2 + 1 = 16 +1 vs Monstrous Humanoid of Magical Creatures

Graung moves up next to the creature and attacks, I assume no AOO cause it is grappling, but if so my AC is 29


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Round 1, Blessed, Power Att, Courage Inspired

Malcolm moves forward to K-30 and brings his Bastard Sword down upon the creature.

BS ATT: 1d20 + 13 - 2 + 2 + 1 ⇒ (19) + 13 - 2 + 2 + 1 = 33
BS dam: 1d10 + 5 + 4 + 2 + 1 ⇒ (6) + 5 + 4 + 2 + 1 = 18

Crit Confirm: 1d20 + 13 - 2 + 2 + 1 ⇒ (12) + 13 - 2 + 2 + 1 = 26
Add'l Dam: 1d10 + 5 + 4 + 2 + 1 ⇒ (10) + 5 + 4 + 2 + 1 = 22

Total Dam if Crit Confirmed: 40


Evil GM

Grung's sword splinters a fragment of shell. Malcolm hits with considerably more force gouging the shell.

RD 1 - update

Initiative Order:
Feli - bless and IC
Kalim - fireball 14 dam
Turtle Shark - moved and bit Kalim for 10 HP and has grabbed him
Des
Grung - hits for 16 HP
Karnog - bless
Malcolm- 40HP

Des is up.

Everyone needs to make a perception check.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

1d20 + 9 ⇒ (5) + 9 = 14


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

1d20 + 12 ⇒ (3) + 12 = 15 perception


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Perception: 1d20 + 4 ⇒ (9) + 4 = 13


Evil GM

DMPC Perception rolls:

kalim: 1d20 + 2 ⇒ (10) + 2 = 12
Feli: 1d20 + 12 ⇒ (16) + 12 = 28
Aurora: 1d20 + 12 ⇒ (14) + 12 = 26
Des: 1d20 + 10 ⇒ (8) + 10 = 18

Aurora:

Aurora, who is flying, notices a thermal change in the cavern that provide another two feet of life under his wings. He turns to see on the cliff, an opening what he previously missed. Coming out of the well concealed door is an iron automaton standing twice as tall as a normal human. Its heavy footfalls shake the ground with bone-jarring force.

Feli:

You feel the ground move under your feet. You have no line of sight from where you are below.


Evil GM

I think Des has limited posting ability during the day with his job. I'll give him till 7:00ish to post before DMPC'ing him.


Male, Ac 22,T16,FF18, F4,R6,W5, Fly 23, Dipl +9Perception 12, Stealth 17,UMD 13 SR 13 Ini+3 Faerie Dragon Familiar

"Beware. Some clockwork is comming!" And flying high up in the air to be safe


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Clockwork? Bizarre. Undead, turtle monsters, and now constructs? It would appear this dungeon comes about its reputation fairly."


Evil GM

RD 1: DMPC Des

The rogue is taken aback has he see's the sorcerer halfway in the turtle mouth. in a fury he windmills on the creature with two swords

TWF Shortsword: 1d20 + 11 ⇒ (1) + 11 = 12;damage: 1d6 + 1 ⇒ (5) + 1 = 6

TWF Shortsword: 1d20 + 11 ⇒ (4) + 11 = 15;damage: 1d6 + 1 ⇒ (3) + 1 = 4

Both attacks miss badly.


Evil GM

RD 2 -

Initiative Order:
Feli -
Kalim -
Turtle Shark -
Des
Grung -
Karnog -
Malcolm-

Did you say Aurora was flying high?

RD 2 Map

Only Aurora can actually see the creature on the cliff, since it's such a steep angle and higher than you. Where it is positioned you don't have a LOS this close to the cliff.


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Evil GM
Karnog Kegmeister wrote:
"Clockwork? Bizarre. Undead, turtle monsters, and now constructs? It would appear this dungeon comes about its reputation fairly."

You've seen nothing...nothing yet. Child's play. :-)


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"Let's focus on saving my apparently delectible flesh!"touch attack: 1d20 + 5 ⇒ (3) + 5 = 8shock damage: 5d6 ⇒ (1, 6, 5, 6, 3) = 21


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog moves forward and bashes the turtle as well.

1d20 + 10 ⇒ (7) + 10 = 17 to hit; 1d8 + 4 ⇒ (1) + 4 = 5 (inspired, bless)


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Felicitas will use her whip to aid Grungsdi
aid: 1d20 + 9 ⇒ (14) + 9 = 23


Male, Ac 22,T16,FF18, F4,R6,W5, Fly 23, Dipl +9Perception 12, Stealth 17,UMD 13 SR 13 Ini+3 Faerie Dragon Familiar

Aurora is looking for a place to land where it is safe. Even better out of line of sight


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Croaker: 1d20 + 13 - 2 + 2 + 1 + 1 ⇒ (6) + 13 - 2 + 2 + 1 + 1 = 21 for 1d10 + 7 + 4 + 2 + 1 ⇒ (5) + 7 + 4 + 2 + 1 = 19
Croaker: 1d20 + 8 - 2 + 2 + 2 + 1 ⇒ (7) + 8 - 2 + 2 + 2 + 1 = 18 for 1d10 + 7 + 4 + 2 + 1 ⇒ (1) + 7 + 4 + 2 + 1 = 15

AC now 31 from the aid


Evil GM
Kalim Gudlavaletti wrote:
"Let's focus on saving my apparently delectible flesh!"[dice=touch attack] 1d20+5 [dice=shock damage] 5d6

The touch attack missed. Surely the distraction of being eaten effected the sorcerer. Sorcerer soup...good with basil.


Evil GM

Karnog missed with his mighty blow.

RD 2: Turtle Shark

Gulps to swallow the sorcerer whole,

cmb v cmd 12: 1d20 + 20 ⇒ (2) + 20 = 22;damage: 1d8 + 8 ⇒ (8) + 8 = 16;plus acid: 1d6 ⇒ 5

With one giant flipper claw he whacks at Malcolm

slam: 1d20 + 12 ⇒ (9) + 12 = 21;damage: 1d8 + 8 ⇒ (6) + 8 = 14

Weren't you already eaten once in the game by the frog?


Evil GM

Grung being aided by Feli levels a mighty blow striking leg and the beast is unconscious (with the sorcerer in his belly) You immediately notice the dilemma you can't get to the softer under side to access the belly - how he is currently positioned.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Will a significant enough STR check with appropriate aiding get us there?


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Who's strongest? Come here and I can triple your carrying capacity, and increase your strength!"

Karnog readies to cast ant haul on the strongest party member.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

"That would be me, friend."

Malcolm steps forward in front of Karnog.

-Posted with Wayfinder


Evil GM

You can try it is nearly 20 feet long and 10,000 pounds!

Turtle-sharks average 20 feet in length and weigh about 10,000 pounds. It shell is dark greenish-brown or dull green mottled with brown splotches.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung continues to chop away


Evil GM

Aurora:

The iron golem peers over the cliff then at you before it turns around and walks back into the wall. the door blends seamlessly back inot the wall.

Grung continues to hack away chopping to get the sorcerer out chopping the head off.

Des knees down and starts to try find an area to cut an whole in. "Can we use leverage and prop it up slightly ...put a rock under it then? There a stone." He points to rock near the cliff.

perception: 1d20 + 10 ⇒ (8) + 10 = 18

Karnog are you casting ant haul on Malcolm.

damage to Kalim, acid: 1d6 ⇒ 4

kalim you can cut out of the stomach with light weapon or piercing AC 15


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

With that amount of weight, I do not think that trtippling my carrying capacity will matter.

let's keep hacking away until we reach him.

Malcolm joins Grung in widening the hole.

Karnog, can you heal Kalim while we try to reach him, without healing the beast? If so, maybe he can help to cut his way out?


Evil GM

The group continues to hack away, Desmond will go and retrieve the stone, "we gotta get some gap under it to pull him out."

Although Grung and Malcolm think they can get him form the head and neck area.

PICTURE


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"That's too much weight, I'm afraid. Can we apply leverage and roll it? If I can reach him I can certainly his his wounds."

If I can reach him, Karnog casts CMW from his wand to heal Kalim. 2d8 + 3 ⇒ (3, 7) + 3 = 13


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Dragon! See if there is something we can try to use as leverage


Evil GM

Anyone have a pole or stick? If not make a perception check to see if you see anything in the tunnel.

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