Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


6,301 to 6,350 of 17,081 << first < prev | 122 | 123 | 124 | 125 | 126 | 127 | 128 | 129 | 130 | 131 | 132 | next > last >>

female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Lacking a bashing weapon Felicitas will aid the paladin while continue singing
Aid: 1d20 + 9 ⇒ (9) + 9 = 18


Evil GM

RD 2: Initiative Order:

Grung - Grung steps up and hits with one attack.
Feli - aids malcolm +2, plus inspire courage
Black Skeletons
Desmond
Malcolm
Karnog - channels
Kalim


Evil GM

RD 2 Black Skeletons

P,5 attacks Desmond with his two swords desiring to a new victim.

Black skeleton
sh sword 1: 1d20 + 10 ⇒ (1) + 10 = 11;dam: 1d6 ⇒ 6
plus str dam
DC 15 str: 1d3 ⇒ 2

sh sword 2: 1d20 + 10 ⇒ (12) + 10 = 22;dam: 1d6 ⇒ 3
plus str dam
DC 15 str: 1d3 ⇒ 2

Both of the attacks miss the rogue fighting defensively.

------
P7 and R5 flank Grung but only P, 7 attacks him

Black skeleton
sh sword 1: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18;dam: 1d6 ⇒ 6
plus str dam
DC 15 str: 1d3 ⇒ 3

sh sword 2: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17;dam: 1d6 ⇒ 5
plus str dam
DC 15 str: 1d3 ⇒ 1

the twin swords miss widely.

--------------
R,5. The black skeleton's eyes widen and the red fire gleams,

Black skeleton
sh sword 1: 1d20 + 10 ⇒ (5) + 10 = 15;dam: 1d6 ⇒ 2
plus str dam
DC 15 str: 1d3 ⇒ 1

sh sword 2: 1d20 + 10 ⇒ (16) + 10 = 26;dam: 1d6 ⇒ 4
plus str dam
DC 15 str: 1d3 ⇒ 2

the deadly black strikes home sucking away strength form the holy warrior.

----------
S, 7 The death skeleton near Feli turns it's attention to the Karnog to stop the unholy energy he is spurting out...

Black skeleton
sh sword 1: 1d20 + 10 ⇒ (17) + 10 = 27;dam: 1d6 ⇒ 4
plus str dam
DC 15 str: 1d3 ⇒ 1

sh sword 2: 1d20 + 10 ⇒ (2) + 10 = 12;dam: 1d6 ⇒ 2
plus str dam
DC 15 str: 1d3 ⇒ 2

I believe the 27 hits!

Torag's faithful drips crimson as a bit of his strength is diminished.


Evil GM

RD 2: Will saves for Balck Skeleton's form Karnog's second channel

Will: 1d20 + 5 + 4 ⇒ (8) + 5 + 4 = 17
Will: 1d20 + 5 + 4 ⇒ (8) + 5 + 4 = 17
Will: 1d20 + 5 + 4 ⇒ (2) + 5 + 4 = 11
Will: 1d20 + 5 + 4 ⇒ (15) + 5 + 4 = 24

DC 15, 9 HP

One of the black skeleton's (R5) takes the full force of the holy energy.


Evil GM

Desmond, Malcolm, and Kalim have actions remaining in RD 2.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Suck my suddenly respectable AC.

Staying defensive, Desmond slashes twice.

Attacks: 1d20 + 11 - 2 - 4 ⇒ (19) + 11 - 2 - 4 = 241d20 + 11 - 2 - 4 ⇒ (19) + 11 - 2 - 4 = 24
Damages (with sneak if applicable): 1d6 + 1 - 3 + 4d6 ⇒ (2) + 1 - 3 + (4, 6, 2, 5) = 171d6 + 1 - 3 + 4d6 ⇒ (5) + 1 - 3 + (6, 4, 5, 2) = 20
Confirm checks: 1d20 + 11 - 2 - 4 ⇒ (20) + 11 - 2 - 4 = 251d20 + 11 - 2 - 4 ⇒ (2) + 11 - 2 - 4 = 7
Crit Damage: 1d6 + 1 - 3 ⇒ (5) + 1 - 3 = 3

Who needs good bonuses when you roll 19's and 20's?


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Blasted tunnels. I miss my plate mail!"


Evil GM

Desmond hits twice but there is not flanking and sneak attack damage. His blades chip off tiny splinters of bone causing no visible sign of damage.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

this is my rd 3, but since I have the init...

MW Silver Warhammer: 1d20 + 12 - 2 - 1 + 2 ⇒ (13) + 12 - 2 - 1 + 2 = 24 for 1d8 + 4 + 4 - 1 + 2 ⇒ (8) + 4 + 4 - 1 + 2 = 17
MW Silver Warhammer: 1d20 + 7 - 2 - 1 + 2 ⇒ (4) + 7 - 2 - 1 + 2 = 10 for 1d10 + 4 + 4 - 1 + 2 ⇒ (5) + 4 + 4 - 1 + 2 = 14

he continues on his former target but will shift as needed

Grung catches both attacks on his shield easily

Nothing quite so satisfying as busting some evil skulls!


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Round 2 Power Att, Aided, Inspired, 3 STR Dam

Malcolm continues to attack the enemy in R-5 with his Morningstar.

M Att1: 1d20 + 10 + 1 + 2 - 2 ⇒ (13) + 10 + 1 + 2 - 2 = 24
M Dam1: 1d8 + 4 + 4 + 1 ⇒ (1) + 4 + 4 + 1 = 10

M Att2: 1d20 + 5 + 1 + 2 - 2 ⇒ (1) + 5 + 1 + 2 - 2 = 7
M Att2: 1d8 + 4 + 4 + 1 ⇒ (7) + 4 + 4 + 1 = 16


Evil GM

Malcolm's opponent crumbles to dust.

DMPC Kalim

The sorcerer releases another acid ray,

damage: 1d20 + 5 ⇒ (9) + 5 = 14;1d6 + 3 ⇒ (6) + 3 = 9

Hitting the skeleton near Feli. (s7)


Evil GM

RD 3

Initiative Order:
Grung - hits once for 17 HP, it looks bad
Feli
Black Skeletons
Desmond
Malcolm
Karnog
Kalim

RD 3 map


Evil GM

Two of the five deadly skeleton's have been destroyed and the others have taken various degrees of damage. Karnog's god's power proving to be a party boon.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

4d6 ⇒ (6, 4, 2, 6) = 18 channel to damage undead.

DC 15, 1/7 remaining.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Continue singing and aiding the paladin
aidanother: 1d20 + 9 ⇒ (8) + 9 = 17


Evil GM

RD 3: Black skeltons

P,5 attacks Desmond with his two swords.

Black skeleton
sh sword 1: 1d20 + 10 ⇒ (18) + 10 = 28;dam: 1d6 ⇒ 6
plus str dam
str: 1d3 ⇒ 1

sh sword 2: 1d20 + 10 ⇒ (11) + 10 = 21;dam: 1d6 ⇒ 6
plus str dam
str: 1d3 ⇒ 3

One blade sinks in deeply draining the rogue of his strength.

------
P, 7 attacks attacks Grung;

sh sword 1: 1d20 + 10 ⇒ (2) + 10 = 12;dam: 1d6 ⇒ 5
plus str dam
str: 1d3 ⇒ 1

sh sword 2: 1d20 + 10 ⇒ (16) + 10 = 26;dam: 1d6 ⇒ 1
plus str dam
str: 1d3 ⇒ 2

the tip of the blade hits and hits the dwarf.
--------------

S, 7 The death skeleton near Feli continues to focus it's attention to the Karnog to stop the unholy energy he is spurting out...

sh sword 1: 1d20 + 10 ⇒ (19) + 10 = 29;dam: 1d6 ⇒ 6
plus str dam
str: 1d3 ⇒ 3

sh sword 2: 1d20 + 10 ⇒ (7) + 10 = 17;dam: 1d6 ⇒ 2
plus str dam
str: 1d3 ⇒ 3

confirming Crit on Sword 1:

sh sword 1: 1d20 + 10 ⇒ (1) + 10 = 11;dam: 1d6 ⇒ 1
plus str dam
str: 1d3 ⇒ 1

the hearty dwarf suffers a jabbing blow.


Evil GM

Karnog's wand of lesser restoration is going to be on overtime duty after this battle.


Evil GM

Will Saves from channel, DC 15 for half damage

Will: 1d20 + 5 + 4 ⇒ (7) + 5 + 4 = 16
Will: 1d20 + 5 + 4 ⇒ (5) + 5 + 4 = 14
Will: 1d20 + 5 + 4 ⇒ (11) + 5 + 4 = 20

another skeleton crumbles. (P7)

the other two are extremely tattered.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

DM that attack does not penetrate my DR, do I still take the STR damage? I think that is a DM call


Evil GM

Ah, one of those gray areas. No, I won't have it dam your str then.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Lets finish this Buster!

MW Silver Warhammer: 1d20 + 12 - 2 - 1 + 2 ⇒ (17) + 12 - 2 - 1 + 2 = 28 for 1d8 + 4 + 4 - 1 + 2 ⇒ (2) + 4 + 4 - 1 + 2 = 11
MW Silver Warhammer: 1d20 + 7 - 2 - 1 + 2 ⇒ (16) + 7 - 2 - 1 + 2 = 22 for 1d8 + 4 + 4 - 1 + 2 ⇒ (7) + 4 + 4 - 1 + 2 = 16

Grung lands two hits on Skeleton Skulls


Evil GM

Grung I'll use that for your RD 4 action.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

oops yes please to


Evil GM

RD 3

Initiative Order:
Grung - hits once for 17 HP, it looks bad
Feli - IC and aid to Malcolm
Black Skeletons - hit Des for 6 Hp and 1 Str; Hit karnog for 6 HP and 3 str.

Desmond
Malcolm
Karnog - channel destroyed 1 undead, further injured the remaining two.
Kalim


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Round 3, Power Att, Aided, Inspired, 3 STR Dam

Malcolm steps to Q5 and attacks the enemy in P-5 with his Morningstar.

M Att1: 1d20 + 10 + 1 + 2 - 2 ⇒ (10) + 10 + 1 + 2 - 2 = 21
M Dam1: 1d8 + 4 + 4 + 1 ⇒ (3) + 4 + 4 + 1 = 12

M Att2: 1d20 + 5 + 1 + 2 - 2 ⇒ (3) + 5 + 1 + 2 - 2 = 9
M Att2: 1d8 + 4 + 4 + 1 ⇒ (7) + 4 + 4 + 1 = 16


Evil GM

Malcolm crushes the skeleton near Feli. last one is destroyed by Grung on his next attack.

- Combat over.

Waht are you doing now. Some of you are in bad shape strength wise.


1 person marked this as a favorite.
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

I think we could use some healing here! Grung says as he searches the bones.

I think me hammer just earned his name. Basher meet the guys...guys...Basher. Basher meet your new friend Croaker...Croaker...Basher.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Yes, some restorative healing is necessary.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Looking around felicitas uses her wand of cure light wounds to heal gashes and cuts. "I think, the next time we are in a city, I need to invest in a decent blunt weapon. But still you did extremly well."


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Thank you, Felicitas. Your song greatly inspired my actions.

CLW: 1d8 + 3 ⇒ (2) + 3 = 5
CLW: 1d8 + 3 ⇒ (4) + 3 = 7

That takes care of my 12 physical damage. How do we heal the STR damage, only restoration?


Evil GM

karnog can cast his wand of lesser restoration. It takes a few rounds to complete each casting.

There are 10 mundane short swords laying by the crumpled bodies.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

I'm at 3/10 str right now. That is dangerously low despite the fact that I barely care about strength.


Evil GM

You may be at a 2, I think there was another hit.

Desmond basically collapses next to a dusty skeleton.

Kanog would tap you first with his restoration wand.

It takes quite a bit of focused attention for the cleric to complete the spell. 3RDs

lesser restoration: 1d4 ⇒ 2


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Aye, everyone. Gather round and I can patch us up. The All-Creator smiles down on us, even here in this pit of evil."

1d4 ⇒ 2 to Desmond
1d4 ⇒ 1 to Desmond
1d4 ⇒ 4 to Desmond

"Okay, Des is back to fighting strength. Who else? The wand has 3 charges left, and I swapped out my restoration spells this morning for fighting spells.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

I could use a bit I magic

I need to back to remove my penalty


Evil GM

The group spends 10 to 15 minutes recovering from their recent battle. The realization that this is a deadly journey settles in. Once everyone is ready to go Desmond leads the way through the twisting tunnels until he reaches a fork in the path. Which way left or right? The tunnel wides here to 8 feet high and 5 feet wide. heavy armor can be worn.

Tunnel Map


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

I am down 3 Strength.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

With a brief glance Desmond heads to the left.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

1d4 ⇒ 2 rolled my lesser restoration for time


Evil GM

Desmond peers right and takes a few steps, he can see the tunnel dips lower, then he decides to go left. There he finds that this rough stonework twists, turns and winds fortunately it stays a little wider - less claustrophobic. After what seems like an eternity the Desmond leads the group into a long relatively smooth and worked corridor.

Map update

Birdseye view of the entire Dungeon

Before continuing what are you all doing? FYI: This area is large enought for armor.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung immediately changes into his armor


Evil GM

Dang your fast on the post. :-)


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond goes a little slower, scanning for traps.

Perception: 1d20 + 10 ⇒ (12) + 10 = 22 +3 vs traps


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog also dons his armor.

Anyone else needing strength back? Speak now and roll them d4's. Got 2 charges left.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Finally, I do, I do...down 3

Lesser Restoration: 1d4 ⇒ 1
Lesser Restoration: 1d4 ⇒ 3

Thank you, Karnog. I was feeling weak.


Evil GM

Desmond there is rumble in front of you in the corridor, you can see touches of light at the top of the pile. There is sound of running water from beyond the rubble.

Dungeoneer check DC 12 and higher:
You figure four people can clear the passage in 30 minutes time.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Knowledge (Dungeoneering): 1d20 + 10 ⇒ (5) + 10 = 15

"We can probably get this cleared, half an hour tops. Maybe less if everybody pitches in."


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

"Gladly done. And all of you faught valiantly. But it seems we have something we have to buy when we return in the city. Those skeletons are very very unusual and dangerous. I will add them to my notes when we break camp tonight. That reminds me. How are you, I still have a few spells left, but not that many. Also I feel my throat thightening up. Fighting and singing is taxing. How do you handle a rest, would you leave this area or find a defensible spot?


Male, Ac 22,T16,FF18, F4,R6,W5, Fly 23, Dipl +9Perception 12, Stealth 17,UMD 13 SR 13 Ini+3 Faerie Dragon Familiar

"Krümel, are you dumb? Do you feel so well here, that you want to sleep here? I mean this area reeks of decay and evilness!


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"Then rest as we clear the way, singer."

6,301 to 6,350 of 17,081 << first < prev | 122 | 123 | 124 | 125 | 126 | 127 | 128 | 129 | 130 | 131 | 132 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Rappan Athuk set in Nirmathas All Messageboards

Want to post a reply? Sign in.