| baldwin the merciful |
RD 2 Black Skeletons
P,5 attacks Desmond with his two swords desiring to a new victim.
Black skeleton
sh sword 1: 1d20 + 10 ⇒ (1) + 10 = 11;dam: 1d6 ⇒ 6
plus str dam
DC 15 str: 1d3 ⇒ 2
sh sword 2: 1d20 + 10 ⇒ (12) + 10 = 22;dam: 1d6 ⇒ 3
plus str dam
DC 15 str: 1d3 ⇒ 2
Both of the attacks miss the rogue fighting defensively.
------
P7 and R5 flank Grung but only P, 7 attacks him
Black skeleton
sh sword 1: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18;dam: 1d6 ⇒ 6
plus str dam
DC 15 str: 1d3 ⇒ 3
sh sword 2: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17;dam: 1d6 ⇒ 5
plus str dam
DC 15 str: 1d3 ⇒ 1
the twin swords miss widely.
--------------
R,5. The black skeleton's eyes widen and the red fire gleams,
Black skeleton
sh sword 1: 1d20 + 10 ⇒ (5) + 10 = 15;dam: 1d6 ⇒ 2
plus str dam
DC 15 str: 1d3 ⇒ 1
sh sword 2: 1d20 + 10 ⇒ (16) + 10 = 26;dam: 1d6 ⇒ 4
plus str dam
DC 15 str: 1d3 ⇒ 2
the deadly black strikes home sucking away strength form the holy warrior.
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S, 7 The death skeleton near Feli turns it's attention to the Karnog to stop the unholy energy he is spurting out...
Black skeleton
sh sword 1: 1d20 + 10 ⇒ (17) + 10 = 27;dam: 1d6 ⇒ 4
plus str dam
DC 15 str: 1d3 ⇒ 1
sh sword 2: 1d20 + 10 ⇒ (2) + 10 = 12;dam: 1d6 ⇒ 2
plus str dam
DC 15 str: 1d3 ⇒ 2
I believe the 27 hits!
Torag's faithful drips crimson as a bit of his strength is diminished.
| baldwin the merciful |
RD 2: Will saves for Balck Skeleton's form Karnog's second channel
Will: 1d20 + 5 + 4 ⇒ (8) + 5 + 4 = 17
Will: 1d20 + 5 + 4 ⇒ (8) + 5 + 4 = 17
Will: 1d20 + 5 + 4 ⇒ (2) + 5 + 4 = 11
Will: 1d20 + 5 + 4 ⇒ (15) + 5 + 4 = 24
DC 15, 9 HP
One of the black skeleton's (R5) takes the full force of the holy energy.
| Desmond Aeros |
Suck my suddenly respectable AC.
Staying defensive, Desmond slashes twice.
Attacks: 1d20 + 11 - 2 - 4 ⇒ (19) + 11 - 2 - 4 = 241d20 + 11 - 2 - 4 ⇒ (19) + 11 - 2 - 4 = 24
Damages (with sneak if applicable): 1d6 + 1 - 3 + 4d6 ⇒ (2) + 1 - 3 + (4, 6, 2, 5) = 171d6 + 1 - 3 + 4d6 ⇒ (5) + 1 - 3 + (6, 4, 5, 2) = 20
Confirm checks: 1d20 + 11 - 2 - 4 ⇒ (20) + 11 - 2 - 4 = 251d20 + 11 - 2 - 4 ⇒ (2) + 11 - 2 - 4 = 7
Crit Damage: 1d6 + 1 - 3 ⇒ (5) + 1 - 3 = 3
Who needs good bonuses when you roll 19's and 20's?
| Karnog Kegmeister |
"Blasted tunnels. I miss my plate mail!"
| Grungsdi |
this is my rd 3, but since I have the init...
MW Silver Warhammer: 1d20 + 12 - 2 - 1 + 2 ⇒ (13) + 12 - 2 - 1 + 2 = 24 for 1d8 + 4 + 4 - 1 + 2 ⇒ (8) + 4 + 4 - 1 + 2 = 17
MW Silver Warhammer: 1d20 + 7 - 2 - 1 + 2 ⇒ (4) + 7 - 2 - 1 + 2 = 10 for 1d10 + 4 + 4 - 1 + 2 ⇒ (5) + 4 + 4 - 1 + 2 = 14
he continues on his former target but will shift as needed
Grung catches both attacks on his shield easily
Nothing quite so satisfying as busting some evil skulls!
| Malcolm Cavendish |
Round 2 Power Att, Aided, Inspired, 3 STR Dam
Malcolm continues to attack the enemy in R-5 with his Morningstar.
M Att1: 1d20 + 10 + 1 + 2 - 2 ⇒ (13) + 10 + 1 + 2 - 2 = 24
M Dam1: 1d8 + 4 + 4 + 1 ⇒ (1) + 4 + 4 + 1 = 10
M Att2: 1d20 + 5 + 1 + 2 - 2 ⇒ (1) + 5 + 1 + 2 - 2 = 7
M Att2: 1d8 + 4 + 4 + 1 ⇒ (7) + 4 + 4 + 1 = 16
| baldwin the merciful |
| Karnog Kegmeister |
4d6 ⇒ (6, 4, 2, 6) = 18 channel to damage undead.
DC 15, 1/7 remaining.
| baldwin the merciful |
RD 3: Black skeltons
P,5 attacks Desmond with his two swords.
Black skeleton
sh sword 1: 1d20 + 10 ⇒ (18) + 10 = 28;dam: 1d6 ⇒ 6
plus str dam
str: 1d3 ⇒ 1
sh sword 2: 1d20 + 10 ⇒ (11) + 10 = 21;dam: 1d6 ⇒ 6
plus str dam
str: 1d3 ⇒ 3
One blade sinks in deeply draining the rogue of his strength.
------
P, 7 attacks attacks Grung;
sh sword 1: 1d20 + 10 ⇒ (2) + 10 = 12;dam: 1d6 ⇒ 5
plus str dam
str: 1d3 ⇒ 1
sh sword 2: 1d20 + 10 ⇒ (16) + 10 = 26;dam: 1d6 ⇒ 1
plus str dam
str: 1d3 ⇒ 2
the tip of the blade hits and hits the dwarf.
--------------
S, 7 The death skeleton near Feli continues to focus it's attention to the Karnog to stop the unholy energy he is spurting out...
sh sword 1: 1d20 + 10 ⇒ (19) + 10 = 29;dam: 1d6 ⇒ 6
plus str dam
str: 1d3 ⇒ 3
sh sword 2: 1d20 + 10 ⇒ (7) + 10 = 17;dam: 1d6 ⇒ 2
plus str dam
str: 1d3 ⇒ 3
confirming Crit on Sword 1:
sh sword 1: 1d20 + 10 ⇒ (1) + 10 = 11;dam: 1d6 ⇒ 1
plus str dam
str: 1d3 ⇒ 1
the hearty dwarf suffers a jabbing blow.
| Grungsdi |
DM that attack does not penetrate my DR, do I still take the STR damage? I think that is a DM call
| Grungsdi |
Lets finish this Buster!
MW Silver Warhammer: 1d20 + 12 - 2 - 1 + 2 ⇒ (17) + 12 - 2 - 1 + 2 = 28 for 1d8 + 4 + 4 - 1 + 2 ⇒ (2) + 4 + 4 - 1 + 2 = 11
MW Silver Warhammer: 1d20 + 7 - 2 - 1 + 2 ⇒ (16) + 7 - 2 - 1 + 2 = 22 for 1d8 + 4 + 4 - 1 + 2 ⇒ (7) + 4 + 4 - 1 + 2 = 16
Grung lands two hits on Skeleton Skulls
| Malcolm Cavendish |
Round 3, Power Att, Aided, Inspired, 3 STR Dam
Malcolm steps to Q5 and attacks the enemy in P-5 with his Morningstar.
M Att1: 1d20 + 10 + 1 + 2 - 2 ⇒ (10) + 10 + 1 + 2 - 2 = 21
M Dam1: 1d8 + 4 + 4 + 1 ⇒ (3) + 4 + 4 + 1 = 12
M Att2: 1d20 + 5 + 1 + 2 - 2 ⇒ (3) + 5 + 1 + 2 - 2 = 9
M Att2: 1d8 + 4 + 4 + 1 ⇒ (7) + 4 + 4 + 1 = 16
| Grungsdi |
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I think we could use some healing here! Grung says as he searches the bones.
I think me hammer just earned his name. Basher meet the guys...guys...Basher. Basher meet your new friend Croaker...Croaker...Basher.
| Felicitas Sweetfingers |
Looking around felicitas uses her wand of cure light wounds to heal gashes and cuts. "I think, the next time we are in a city, I need to invest in a decent blunt weapon. But still you did extremly well."
| Malcolm Cavendish |
Thank you, Felicitas. Your song greatly inspired my actions.
CLW: 1d8 + 3 ⇒ (2) + 3 = 5
CLW: 1d8 + 3 ⇒ (4) + 3 = 7
That takes care of my 12 physical damage. How do we heal the STR damage, only restoration?
| Karnog Kegmeister |
"Aye, everyone. Gather round and I can patch us up. The All-Creator smiles down on us, even here in this pit of evil."
1d4 ⇒ 2 to Desmond
1d4 ⇒ 1 to Desmond
1d4 ⇒ 4 to Desmond
"Okay, Des is back to fighting strength. Who else? The wand has 3 charges left, and I swapped out my restoration spells this morning for fighting spells.
| Grungsdi |
I could use a bit I magic
I need to back to remove my penalty
| baldwin the merciful |
The group spends 10 to 15 minutes recovering from their recent battle. The realization that this is a deadly journey settles in. Once everyone is ready to go Desmond leads the way through the twisting tunnels until he reaches a fork in the path. Which way left or right? The tunnel wides here to 8 feet high and 5 feet wide. heavy armor can be worn.
| baldwin the merciful |
Desmond peers right and takes a few steps, he can see the tunnel dips lower, then he decides to go left. There he finds that this rough stonework twists, turns and winds fortunately it stays a little wider - less claustrophobic. After what seems like an eternity the Desmond leads the group into a long relatively smooth and worked corridor.
Birdseye view of the entire Dungeon
Before continuing what are you all doing? FYI: This area is large enought for armor.
| Karnog Kegmeister |
Karnog also dons his armor.
Anyone else needing strength back? Speak now and roll them d4's. Got 2 charges left.
| Desmond Aeros |
Knowledge (Dungeoneering): 1d20 + 10 ⇒ (5) + 10 = 15
"We can probably get this cleared, half an hour tops. Maybe less if everybody pitches in."
| Felicitas Sweetfingers |
"Gladly done. And all of you faught valiantly. But it seems we have something we have to buy when we return in the city. Those skeletons are very very unusual and dangerous. I will add them to my notes when we break camp tonight. That reminds me. How are you, I still have a few spells left, but not that many. Also I feel my throat thightening up. Fighting and singing is taxing. How do you handle a rest, would you leave this area or find a defensible spot?