| Karnog Kegmeister |
"So....swimming? Or do we prefer to wait, maybe explore a bit around the other areas first? I can prepare a spell to breath water in the morning."
| baldwin the merciful |
| Karnog Kegmeister |
4/7 channels left, 0/2 second wind. Expended spells: shield of faith, protection from evil, barkskin. Plenty of wands & other stuff left.
| Felicitas Sweetfingers |
So far. 1 level 3 spell 4 rounds of Bardic performance and I think 1 level 1 and 1 level 2. Spell.
So 4 level 1 1 level 2+2 Gallant inspiration and one level 3 spell left.
| baldwin the merciful |
Question for game flow: since there are so many Will saves from the continuous effect of fear going into and out of rooms, so you mind if i just if I code up your saves and DMPC those as needed?
Karnog: 1d20 + 9 ⇒ (9) + 9 = 18
Kalim: 1d20 + 7 ⇒ (3) + 7 = 10
Grung: 1d20 + 8 ⇒ (19) + 8 = 27
Feli: 1d20 + 9 ⇒ (6) + 9 = 15
Aurora: 1d20 + 5 ⇒ (4) + 5 = 9
Desmond: 1d20 + 3 ⇒ (10) + 3 = 13
Malcolm is immune and anyone within 10 feet of him gets a +4 on save
The wise little dragon enjoy the calmness that surrounds the paladin and hangs in his aura. Kalim is barely within Malcolm and he senses the benefits.
All saves were made.
Desmond nudges Grung out of the way with a stern look, then he moves forward leading the group. The twisting cavern corridor opens to a series of small alcoves. Torchlight cannot penetrate the darkness of these niches.
| baldwin the merciful |
Yes darkvision works.
The group understands that they have walked into a burial crypt. The group makes their way through the sacred area when pure black creatures emerge from walls wielding dual short shorts.
RA:
Karnog: 1d20 + 1 ⇒ (10) + 1 = 11
Kalim: 1d20 + 2 ⇒ (2) + 2 = 4
Malcolm: 1d20 + 2 ⇒ (11) + 2 = 13
Grung: 1d20 + 2 ⇒ (19) + 2 = 21
Feli: 1d20 + 2 ⇒ (16) + 2 = 18
Desmond: 1d20 + 5 ⇒ (11) + 5 = 16
Black Skeleton: 1d20 + 8 ⇒ (8) + 8 = 16
Initiative Order:
Grung
Feli
Black Skeletons
Desmond
Malcolm
Karnog
Kalim
| Grungsdi |
Croaker: 1d20 + 13 - 2 ⇒ (18) + 13 - 2 = 29 for 1d10 + 7 + 4 ⇒ (7) + 7 + 4 = 18
Croaker: 1d20 + 8 - 2 ⇒ (13) + 8 - 2 = 19 for 1d10 + 7 + 4 ⇒ (7) + 7 + 4 = 18
MW Silver Warhammer: 1d20 + 12 - 2 ⇒ (18) + 12 - 2 = 28 for 1d8 + 4 + 4 ⇒ (8) + 4 + 4 = 16
MW Silver Warhammer: 1d20 + 7 - 2 ⇒ (16) + 7 - 2 = 21 for 1d8 + 4 + 4 ⇒ (6) + 4 + 4 = 14
Grung quick draws his weapon and lays into the foe directly next to him
Current AC in parentesis
| Karnog Kegmeister |
1d20 + 7 ⇒ (1) + 7 = 8 knowledge religion
| baldwin the merciful |
feli yes you have no problem seeing them now that they have emerged, it was simple torchlight that was effected.
The four of you have battled similar creatures in the past at the monastery. You remember that they were very proficient with wielding their two short swords. They are best attacked by blunt weapons and good items.
Much more powerful than standard skeletons, these minions of evil are often employed as guardians or protectors to keep sealed some ancient knowledge best left undiscovered.
Black skeletons attack with two short swords in battle with little more than the intention of cutting their foes to pieces. They are intelligent opponents and will use tactics during battle, often sending several of their number against a foe's front, while the others move into position to flank their adversaries. Black skeletons are smart enough to know when the battle is lost and withdraw from combat, though rarely. Most simply fight to the death, driven by some unseen hatred for the living.
Feli a knowledge religion check if you have it.
These creature look like a skeleton with glistening black bones, seemingly constructed of blackened steel. Small red pinpoints of light burn in its hollowed eye sockets. They each hold two short swords.
| Felicitas Sweetfingers |
Sorry it was meant as a Know religion, we had to bring my stepson to his father, then I have to hurry and I forget. But no problem
KnowRel: 1d20 + 9 ⇒ (20) + 9 = 29 Add+2 for aid another from aurora (autosucceed) Although I am not absolutly sure how that works with familiars. I know they can aid their master, but how do they work concerning skillpoints special class abilities etc.
| baldwin the merciful |
You can warn the others before Grung attacked.
| Karnog Kegmeister |
You can use mine, Desmond.
Karnog draws his morningstar, looking at Desmond with a grin as he does.
He then channels to damage undead.
4d6 ⇒ (6, 4, 3, 3) = 16 will dc 15 for half, (3/7 remaining).
"Bash em, blades and arrows won't hurt em as well!"
| baldwin the merciful |
You can use mine, Desmond.
Karnog draws his morningstar, looking at Desmond with a grin as he does.
He then channels to damage undead.
4d6 will dc 15 for half, (3/7 remaining).
"Bash em, blades and arrows won't hurt em as well!"
You ahve given him your crossbow and morning star now. I picture you when your shopping buying an extra cause the rogue forgot his.
| Desmond Aeros |
I don't know if i stated this or not, but I did intend on giving him his crossbow back. What kind of action would it be to take the morningstar?
| baldwin the merciful |
RD 1: Black Skeletons:
To Desmond's surprise there is whirlwind of short sword blades poking and swinging at the young thief.
P5 on Desmond he has flanking with P7
Black skeleton
sh sword 1: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31;dam: 1d6 ⇒ 6
plus str dam
str: 1d3 ⇒ 1
sh sword 2: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25;dam: 1d6 ⇒ 6
plus str dam
str: 1d3 ⇒ 3
P7 on Desmond he has flanking with P5
sh sword 1: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23;dam: 1d6 ⇒ 2
plus str dam
str: 1d3 ⇒ 2
sh sword 2: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18;dam: 1d6 ⇒ 3
plus str dam
str: 1d3 ⇒ 2
Potential Crit from skeleton 1:
sh sword 1: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30;dam: 1d6 ⇒ 6
---------
Q 7 which is damaged attacks Grung wiht his two blades jabbing a thte dwarf,
sh sword 1: 1d20 + 10 ⇒ (3) + 10 = 13;dam: 1d6 ⇒ 6
plus str dam
str: 1d3 ⇒ 1
sh sword 2: 1d20 + 10 ⇒ (16) + 10 = 26;dam: 1d6 ⇒ 4
plus str dam
str: 1d3 ⇒ 3
----------
R5 attacks Malcolm
sh sword 1: 1d20 + 10 ⇒ (1) + 10 = 11;dam: 1d6 ⇒ 5
plus str dam
str: 1d3 ⇒ 2
sh sword 2: 1d20 + 10 ⇒ (18) + 10 = 28;dam: 1d6 ⇒ 2
plus str dam
str: 1d3 ⇒ 1
dex check: 1d20 + 4 ⇒ (18) + 4 = 22
it's mouth moving but no words coming out, just the creaking of bones.
-------
S 7 jabs it's wicked black blade at the bard,
sh sword 1: 1d20 + 10 ⇒ (20) + 10 = 30;dam: 1d6 ⇒ 1
plus str dam
str: 1d3 ⇒ 2
sh sword 2: 1d20 + 10 ⇒ (10) + 10 = 20;dam: 1d6 ⇒ 2
plus str dam
str: 1d3 ⇒ 3
Puncturing the flesh he tries to cause extra damage.
sh sword 1: 1d20 + 10 ⇒ (10) + 10 = 20;dam: 1d6 ⇒ 3
| baldwin the merciful |
Will saves vs the Karnog's channel saves are in same order as the actions above.
Will: 1d20 + 5 + 4 ⇒ (12) + 5 + 4 = 21
Will: 1d20 + 5 + 4 ⇒ (3) + 5 + 4 = 12
Will: 1d20 + 5 + 4 ⇒ (16) + 5 + 4 = 25
Will: 1d20 + 5 + 4 ⇒ (10) + 5 + 4 = 19
Will: 1d20 + 5 + 4 ⇒ (14) + 5 + 4 = 23
All but one made the save. although its enough damage that one skeleton that was battered by Grung has now crumbled to the ground in bits of shattered bone.
| Desmond Aeros |
Aaaand I'm down to 4 strength.
Face going pale at the sudden seriousness of the situation, Desmond unleashes two slashes and steps north.
Attacks: 1d20 + 11 - 2 - 4 ⇒ (9) + 11 - 2 - 4 = 141d20 + 11 - 2 - 4 ⇒ (10) + 11 - 2 - 4 = 15
Damage: 1d6 - 3 ⇒ (2) - 3 = -11d6 - 3 ⇒ (5) - 3 = 2
Combat expertise and fighting defensively. AC is currently 25.
| Karnog Kegmeister |
"I'm coming lad! Keep your head on for another minute!'
4d6 ⇒ (1, 1, 6, 1) = 9 channel, will dc 15 for half, 2/7 remain.
| Malcolm Cavendish |
Round 1, Power Att
Malcolm attacks the enemy in R-5 with his Morningstar.
M Att1: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27
M Dam1: 1d8 + 4 + 4 ⇒ (6) + 4 + 4 = 14
M Att2: 1d20 + 6 - 2 ⇒ (14) + 6 - 2 = 18
M Att2: 1d8 + 4 + 4 ⇒ (7) + 4 + 4 = 15
| Grungsdi |
MW Silver Warhammer: 1d20 + 12 - 2 - 1 + 2 ⇒ (16) + 12 - 2 - 1 + 2 = 27 for 1d8 + 4 + 4 - 1 + 2 ⇒ (2) + 4 + 4 - 1 + 2 = 11
MW Silver Warhammer: 1d20 + 7 - 2 - 1 + 2 ⇒ (13) + 7 - 2 - 1 + 2 = 19 for 1d10 + 4 + 4 - 1 + 2 ⇒ (8) + 4 + 4 - 1 + 2 = 17
Bwahahaha! Grung lays about with his soon to be named hammer