Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Evil GM

RD 2: Goblin band 1

One goblin steps up to fill the hole of the one that Malcolm killed.

Two goblins attack Malcolm

G1
short sword: 1d20 + 10 ⇒ (14) + 10 = 24;dam: 1d4 + 3 ⇒ (2) + 3 = 5

G2
short sword: 1d20 + 10 ⇒ (18) + 10 = 28;dam: 1d4 + 3 ⇒ (2) + 3 = 5

I believe both of the attacks hit Malcolm

One goblin attacks Des

G3:

short sword: 1d20 + 10 ⇒ (4) + 10 = 14;dam: 1d4 + 3 ⇒ (1) + 3 = 4

Missed

The two leader continue using their bows:

One moves slightly to get in the line of sight.
att: 1d20 + 11 ⇒ (9) + 11 = 20;damage: 1d4 + 2 ⇒ (1) + 2 = 3

att: 1d20 + 11 ⇒ (9) + 11 = 20;damage: 1d4 + 2 ⇒ (1) + 2 = 3

Unless you have some other AC protection I believe the 20's hit you.

Updated Map


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Round 1, Power Attack, Inspired

Malcolm again swings at the Goblin to his immediate left with the first attack, and then the one to his immediate right with the second.

BS Att1: 1d20 + 13 + 2 - 2 ⇒ (4) + 13 + 2 - 2 = 17
BS Dam: 1d10 + 5 + 4 + 2 ⇒ (3) + 5 + 4 + 2 = 14

BS Att: 1d20 + 8 + 2 - 2 ⇒ (12) + 8 + 2 - 2 = 20
BS Dam2: 1d10 + 5 + 4 + 2 ⇒ (9) + 5 + 4 + 2 = 20


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond grunts as the arrows hit him, but their bite wasn't as serious as he thought. He rolls behind the little creatures, cutting at the one directly in front of Malcolm.

Acrobatics: 1d20 + 20 ⇒ (3) + 20 = 23
Attack: 1d20 + 13 + 2 + 2 - 2 ⇒ (15) + 13 + 2 + 2 - 2 = 30
Damage: 1d6 + 1 + 4d6 ⇒ (6) + 1 + (4, 5, 2, 2) = 20

Moving to AT78 and using combat expertise to add 2 to my AC by taking a 2 penalty to attack rolls.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog moves back to the center of the group and uses his aura of protection:

Everyone within 20' gets +2 deflection to AC & CMD for 7 rounds.


Evil GM

RD 2

RA Initiative Goblin Scouts:

Goblin Band 1 - attacks
Desmond - hits for 20 hp dropping the goblin.
Malcolm - missed att 1, hit att 2 but not dead
Feli
Karnog - moves back and does a protection aura
goblin Band 2
Grung - hit one goblin for 29 and drops on of the scouts.
Kalim

* Des you failed your tumble check but I didn't take the AOO.

update RD 2 map

*Des you are outside of Karnog's 20 ft radius now that you tumbled.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim takes position behind Malcom, and stabs with his longspear. attack: 1d20 + 6 ⇒ (8) + 6 = 14damage: 1d8 + 1 ⇒ (8) + 1 = 9"Grim work," he grunts.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Moving to position AU 76 and using arcane strike Feli slashes at an goblin with her rapier.
attack: 1d20 + 13 ⇒ (11) + 13 = 241d6 + 5 ⇒ (6) + 5 = 11


Evil GM

Kalim moves and uses his longspear to attack, he missed.

Feli mives up to stuff the hole, she connect with her rapier but the goblin is till standing.

The numbers game swing towards the heroes on the right flank. The goblins begin to drop.

Updated map


Evil GM

RD 2: Goblin Scouts 2

As the heroes shift their attention to the right flank, Grung is left holding the left much to his joy. Grung's cupidity for bloodlust would have it no other way as he singlehandly stems the goblin advance.

The goblins attack,

One tumbles to get in flanking with his comrades,

acro: 1d20 + 12 ⇒ (4) + 12 = 16

he fails and draws an AOO from Grung

A second goblin tries to gain flanking, he moves to behind the dwarf.

what is your CMD Grung I didn't see it on your stat line or under your profile? You don't have combat reflexes correct.

Attacks:

Flanking gobins attack the sole dwarf.

AT: 68
short sword: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20;dam: 1d4 + 3 ⇒ (3) + 3 = 6

sneak: 2d6 ⇒ (6, 5) = 11

Missed

AT: 70

short sword: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28;dam: 1d4 + 3 ⇒ (3) + 3 = 6

sneak: 2d6 ⇒ (4, 4) = 8

Hit for 14 Hp

------
The goblin that failed his acro does not attack.

-------
The leader jabs at Grung;

short sword: 1d20 + 12 ⇒ (3) + 12 = 15;dam: 1d4 + 3 ⇒ (4) + 3 = 7

Missed
------
the last leader with his short bow fires two quick shots at Karnog:

shortbow: 1d20 + 11 ⇒ (5) + 11 = 16;damage: 1d4 + 2 ⇒ (4) + 2 = 6

shortbow: 1d20 + 6 ⇒ (17) + 6 = 23;damage: 1d4 + 2 ⇒ (4) + 2 = 6

Missed


Evil GM

RD 3

RA Initiative Goblin Scouts:

Goblin Band 1
Desmond
Malcolm
Feli
Karnog
goblin Band 2
Grung -
Kalim

RD 3 Map


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Round 1, Power Attack, Inspired, Aura of Protection (AC: 24 - Rd 1/7)

Malcom swings at the Goblin to his immediate left with his first attack while calling over his shoulder to Grim. He then swings at the Goblin to his right that threatens Felicitas with his second attack.

Aye, it is!

BS Att1: 1d20 + 13 + 2 - 2 ⇒ (12) + 13 + 2 - 2 = 25
BS Dam1: 1d10 + 5 + 4 + 2 ⇒ (8) + 5 + 4 + 2 = 19

BS Att2: 1d20 + 8 + 2 - 2 ⇒ (9) + 8 + 2 - 2 = 17
BS Dam2: 1d10 + 5 + 4 + 2 ⇒ (7) + 5 + 4 + 2 = 18


Evil GM

RD 3: Goblin Scouts 1

The goblins line begins to falter and crack but the clever creatures decide to gang up on the tumbling man (Desmond). Two scouts each take a 5 ft step back and flank Des, while the leader jabs his short sword at Des.

AS: 78
short sword: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29;dam: 1d4 + 3 ⇒ (4) + 3 = 7

sneak: 2d6 ⇒ (1, 4) = 5

Hits, can you be caught for sneak damage at this level? They are have 4 rogue levels.

AU: 78
short sword: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15;dam: 1d4 + 3 ⇒ (4) + 3 = 7

sneak: 2d6 ⇒ (6, 1) = 7
Missed.

------
the leader attacks:

short sword: 1d20 + 12 ⇒ (14) + 12 = 26;dam: 1d4 + 3 ⇒ (3) + 3 = 6

Hit

------
Leaving the last goblin leader to fire his short bow at Kalim:

shortbow: 1d20 + 11 ⇒ (19) + 11 = 30;damage: 1d4 + 2 ⇒ (3) + 2 = 5

shortbow: 1d20 + 6 ⇒ (15) + 6 = 21;damage: 1d4 + 2 ⇒ (2) + 2 = 4

At least one hit.


Evil GM

RD 3 Map update


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Retro: Sorry about stepping on your post, Baldwin. Please slide Malcolm 5 feet forward to straddle the dead goblin before resolving the above-posted two attacks in the same manner as written. Thanks


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Reapeating her move Felicity moves forward and attacks the goblin at AU 78
Attack: 1d20 + 13 ⇒ (15) + 13 = 281d6 + 5 ⇒ (6) + 5 = 11


Evil GM
Malcolm Cavendish wrote:
Retro: Sorry about stepping on your post, Baldwin. Please slide Malcolm 5 feet forward to straddle the dead goblin before resolving the above-posted two attacks in the same manner as written. Thanks

NP - I would have assumed that anyway.

Malcolm - You do kill one goblin scout.

Feli - you finish off the goblin you attacked the last round.

Leaving only the two leaders (yellow) remaining on the right side of the cavern.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond rolls behind the enemy behind him, catching his ankle as he does so.

Acrobatics: 1d20 + 20 ⇒ (7) + 20 = 27
Trip: 1d20 + 12 + 4 ⇒ (15) + 12 + 4 = 31


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

DM that hit misses due to Karnogs arura

Croaker: 1d20 + 13 - 2 + 1 + 1 + 2 ⇒ (14) + 13 - 2 + 1 + 1 + 2 = 29 for 1d10 + 7 + 4 + 2 ⇒ (7) + 7 + 4 + 2 = 20 AOO

Croaker: 1d20 + 13 - 2 + 1 + 1 + 2 ⇒ (2) + 13 - 2 + 1 + 1 + 2 = 17 for 1d10 + 7 + 4 + 2 ⇒ (3) + 7 + 4 + 2 = 16
Croaker: 1d20 + 8 - 2 + 1 + 1 + 2 ⇒ (1) + 8 - 2 + 1 + 1 + 2 = 11 for 1d10 + 7 + 4 + 2 ⇒ (6) + 7 + 4 + 2 = 19

Grungswings about a bit wildly, obviously confused by the gobbos everywhere

1d20 + 2 ⇒ (8) + 2 = 10 Dex to not drop Croaker


Evil GM

Ok Grung.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Seeing Grungsdi handle his side on his own, Karnog moves nextn to Desmond and casts CMW via his wand.

2d8 + 3 ⇒ (7, 4) + 3 = 14


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

attack: 1d20 + 6 ⇒ (7) + 6 = 13damage: 1d8 + 1 ⇒ (5) + 1 = 6"Hard to hit the damned things."


Evil GM

Talk about a rear guard, Grung you are on your own.

RD 3

RA Initiative Goblin Scouts:

Goblin Band 1 - attacked hit Des; hit Kalim
Desmond - tripped leader
Malcolm - killed goblin
Feli - killed goblin
Karnog - moved up CLW shift that to Malcolm because Des moved before you could touch. 14 HP

goblin Band 2

Grung - hits on his AOO but missed his other attacks. The AOO was on a previously wounded goblin so it is now dead.

Kalim - moves up misses the prone leader (I took -4 to his AC)

Updated RD 3 Map


Evil GM

RD 3: Goblin Scouts 2

The archer aims at karnog and fires his bow:

shortbow: 1d20 + 11 ⇒ (11) + 11 = 22;damage: 1d4 + 2 ⇒ (2) + 2 = 4

shortbow: 1d20 + 6 ⇒ (1) + 6 = 7;damage: 1d4 + 2 ⇒ (1) + 2 = 3

The arrows fall harmlessly nearby.

----------
Another leader steps in t fill where the scout died this keeps the flanking on Grung:

short sword: 1d20 + 12 ⇒ (5) + 12 = 17;dam: 1d4 + 3 ⇒ (3) + 3 = 6

sneak: 3d6 ⇒ (2, 6, 5) = 13

The other flanking scout attacks:

short sword: 1d20 + 10 ⇒ (7) + 10 = 17;dam: 1d4 + 3 ⇒ (1) + 3 = 4

sneak: 2d6 ⇒ (1, 4) = 5

Both attacks fail.
-------
The last scout attacks Grung:

short sword: 1d20 + 10 ⇒ (17) + 10 = 27;dam: 1d4 + 3 ⇒ (1) + 3 = 4

the attack missed.

Karnog has moved away so you don't get his AC protection bonus.


Evil GM

RD 4

RA Initiative Goblin Scouts:

Goblin Band 1 -
Desmond -
Malcolm -
Feli -
Karnog -
goblin Band 2
Grung -
Kalim -

RD 4 Map


Evil GM

RD 4: Goblin Band 1

The prone leader hacks at Desmonds legs,

short sword: 1d20 + 12 - 4 ⇒ (12) + 12 - 4 = 20;dam: 1d4 + 3 ⇒ (2) + 3 = 5

The last goblin will short at Desmond,

shortbow: 1d20 + 11 ⇒ (17) + 11 = 28;damage: 1d4 + 2 ⇒ (1) + 2 = 3

shortbow: 1d20 + 6 ⇒ (14) + 6 = 20;damage: 1d4 + 2 ⇒ (2) + 2 = 4


Evil GM

Everyone update your HPs.

Everyone but Grung make a perception check at -4.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Aura of Protection works like a burst spell: everyone within range and LoE gets the bonus, which lasts for 1 RD/cleric level.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Attacks when my turn comes around:

Grung lets his eyes focus and systematically begins to chop down goblins around him.
Croaker: 1d20 + 13 - 2 + 1 + 1 + 2 ⇒ (18) + 13 - 2 + 1 + 1 + 2 = 33 for 1d10 + 7 + 4 + 2 ⇒ (10) + 7 + 4 + 2 = 23
Croaker: 1d20 + 8 - 2 + 1 + 1 + 2 ⇒ (18) + 8 - 2 + 1 + 1 + 2 = 28 for 1d10 + 7 + 4 + 2 ⇒ (8) + 7 + 4 + 2 = 21


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

My HP are updated in the profile tag line.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Walking to AU71 Felicitas supports grungdi. Using arcane strike and singing.
attack: 1d20 + 15 ⇒ (12) + 15 = 271d6 + 5 ⇒ (2) + 5 = 7


Evil GM

RD 4

RA Initiative Goblin Scouts:

Goblin Band 1 - attacked Des
Desmond -
Malcolm -
Feli - moved to support Grung. Hit with arcane strike.
Karnog -
goblin Band 2
Grung -
Kalim -

Updated RD 4 Map


Evil GM
Karnog Kegmeister wrote:
Aura of Protection works like a burst spell: everyone within range and LoE gets the bonus, which lasts for 1 RD/cleric level.

I thought aura spells/SLA/SU required your allies to stay within the range of your aura to receive the bonus. Basically, as long as the person is within your presence feels the effects, similar to a paladin's auras.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond leaves the prone enemy to his allies, running over to trip the other opponent while also rolling behind him.

Acrobatics: 1d20 + 20 ⇒ (5) + 20 = 25
Trip: 1d20 + 12 + 4 ⇒ (9) + 12 + 4 = 25


Evil GM

Desmond manages to trip the second goblin leader sweeping his feet from under him.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Huh. Guess I was reading that pretty much entirely wrong. D'oh.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Round 4, Power Attack, Inspired, Aura of Protection (AC: 24 - Rd 2/7), Prone Enemy

Malcolm slides forward five feet to attack the prone Leader that Des just abandonned.

Kalim, can you help Grung and Felicitas? I will follow.

BS Att1: 1d20 + 13 + 2 - 2 ⇒ (9) + 13 + 2 - 2 = 22
BS Dam1: 1d10 + 5 + 4 + 2 ⇒ (6) + 5 + 4 + 2 = 17

BS Att2: 1d20 + 8 + 2 - 2 ⇒ (17) + 8 + 2 - 2 = 25
BS Dam2: 1d10 + 5 + 4 + 2 ⇒ (8) + 5 + 4 + 2 = 19

Confirm BS Att2: 1d20 + 8 + 2 - 2 ⇒ (10) + 8 + 2 - 2 = 18
Add'l Dam2 if Confirmed: 1d10 + 5 + 4 + 2 ⇒ (7) + 5 + 4 + 2 = 18


Evil GM

The goblin leader is prone so his has less defense so the crit confirms as the paladin cleaves the goblin in two.

Updated map


Evil GM

RD 4

RA Initiative Goblin Scouts:

Goblin Band 1 - attacked Des
Desmond - tripped the last goblin on the right side.
Malcolm - kills the one of the prone goblins
Feli - moved to support Grung. Hit with arcane strike.
Karnog -
goblin Band 2
Grung - fouced on the leader hitting twice for 44 HP but the leader is still up.
Kalim -

RD 4 updated map


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Bahahahahaha This is a tough one!


Evil GM

RD 4 Goblin Band 2

The leader and his scout still flank Grung and the press their attack.

short sword, flank: 1d20 + 12 + 2 ⇒ (14) + 12 + 2 = 28;dam: 1d4 + 3 ⇒ (4) + 3 = 7

sneak: 3d6 ⇒ (6, 3, 6) = 15

The scout attacks in stereo,

short sword, flank: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31;dam: 1d4 + 3 ⇒ (2) + 3 = 5

sneak: 2d6 ⇒ (3, 3) = 6

You don't have karnog's protection so I think the 31 hits for 11 HP

-----
The other scout jabs at Grung

dice=short sword]1d20+10[/dice];dam: 1d4 + 3 ⇒ (4) + 3 = 7

One arrow hits.

----

The bowman fires arrows at Feli

shortbow: 1d20 + 11 - 4 ⇒ (19) + 11 - 4 = 26;damage: 1d4 + 2 ⇒ (3) + 2 = 5

shortbow: 1d20 + 6 - 4 ⇒ (5) + 6 - 4 = 7;damage: 1d4 + 2 ⇒ (3) + 2 = 5


Evil GM

Karnog and kalim have round 4 actions remaining.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung takes 8 from DR


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog double moves to get closer to Grungsdi.


Evil GM

Updated Map after Karnog's movement

Kalim has an action remaining.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim charges thirty feet and attacks attack: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9damage: 1d8 + 1 ⇒ (8) + 1 = 9 the one straight ahead of him near Felicitas from five feet away.


Evil GM

Kalim misses

dex check to see if you dropped your weapon: 1d20 + 1 ⇒ (4) + 1 = 5

The sorcerers longspear slipped out of his hand.


Evil GM

RD 5

RA Initiative Goblin Scouts:

Goblin Band 1 -
Desmond -
Malcolm -
Feli -
Karnog -
goblin Band 2
Grung - still up.
Kalim -

RD 5 Map


Evil GM

RD 5 Goblin Band 1

The sole remaining goblin remains prone but draws his sword swiping at Desmonds ankles,

short sword: 1d20 + 12 - 4 ⇒ (5) + 12 - 4 = 13;dam: 1d4 + 3 ⇒ (2) + 3 = 5

He missed.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Round 5, Power Attack, Inspired, Prone Enemy, Flanking

Malcolm moves to AO-79 to attack the prone Leader from a flanking position with Des.

How's it going, Des?

BS Att: 1d20 + 13 + 2 + 2 - 2 ⇒ (17) + 13 + 2 + 2 - 2 = 32
BS Dam: 1d10 + 5 + 4 + 2 ⇒ (4) + 5 + 4 + 2 = 15

BS Att, Confirmation: 1d20 + 13 + 2 + 2 - 2 ⇒ (2) + 13 + 2 + 2 - 2 = 17
BS Add'l Crit Dam: 1d10 + 5 + 4 + 2 ⇒ (3) + 5 + 4 + 2 = 14


Evil GM

The prone leader is hit by Malcolm but he is still alive.

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