Rappan Athuk Old School
Game Master
brvheart
Rappan Athuk Player's Will
Male Half-Orc Sorcerer (inactive)
falchion AoO: 1d20 + 4 ⇒ (2) + 4 = 6 … oh well
damage: 2d4 + 3 ⇒ (3, 3) + 3 = 9
Male Human Rogue6/Clr1 Current Map
One dire rat attacks Thoron
bite: 1d20 + 1 ⇒ (14) + 1 = 15 damage: 1d4 ⇒ 3 plus disease
two on Silvash
bite: 1d20 + 1 ⇒ (11) + 1 = 12 damage: 1d4 ⇒ 2 plus disease
bite: 1d20 + 1 ⇒ (17) + 1 = 18 damage: 1d4 ⇒ 2 plus disease
two on Mitleid
bite: 1d20 + 1 ⇒ (15) + 1 = 16 damage: 1d4 ⇒ 4 plus disease
bite: 1d20 + 1 ⇒ (14) + 1 = 15 damage: 1d4 ⇒ 2 plus disease
and one on Gruk
bite: 1d20 + 1 ⇒ (17) + 1 = 18 damage: 1d4 ⇒ 2 plus disease
Male Human Rogue6/Clr1 Current Map
Roll a Fort Save Gruk (DC 11)
Grum, Thoron and Irenicus are up.
male Dwarf Barbarian 5th
I swing my axe at the rat. attack: 1d20 + 10 ⇒ (19) + 10 = 291d10 + 5 ⇒ (4) + 5 = 9 This is a dice expression.
male Dwarf Barbarian 5th
Male Half-Orc Sorcerer (inactive)
Fortitude: 1d20 + 3 ⇒ (2) + 3 = 5 … sigh
Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8
Irenicus shoots one. missle: 1d4 + 2 ⇒ (2) + 2 = 4
Male Dwarf Cleric/6
:swings at rat in front of me: attack: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 1d8 + 2 ⇒ (4) + 2 = 6
Male Human Rogue6/Clr1 Current Map
Male Human Rogue6/Clr1 Current Map
Initiative Order Round two
Gruk
Silvash
Mitleid
rats
Grum
Thoron
Irenicus
Male Half-Orc Sorcerer (inactive)
Round 3
Gruk tries attacking the behind him with his falchion:
falchion: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 2d4 + 3 ⇒ (3, 1) + 3 = 7
… and then wills his Flaming sphere against one of the others attacking him:
flaming sphere, round 3/5: 3d6 + 3 ⇒ (2, 6, 6) + 3 = 17
(dc 16, reflex negates)
@ brvheart: can't select the flaming sphere icon to move it; Gruk will use it to try attacking one of the rats in or by the door
Male Dwarf Zen Archer Qi-Gong Monk 6
Mitleid draws and shoots twice more.
Attack: 1d20 + 9 ⇒ (15) + 9 = 241d8 + 6 ⇒ (8) + 6 = 14
Attack: 1d20 + 9 ⇒ (1) + 9 = 101d8 + 6 ⇒ (4) + 6 = 10
Male Human Rogue6/Clr1 Current Map
reflex: 1d20 + 5 ⇒ (10) + 5 = 15
That should be fixed now Gruk. Three more dead rats,three left.
Male Elf Rogue 1| AC 16 FF 13 Touch 13| HP 9/9 | F +1 R +5 W +1 | Init +3 | Perc +7
Silvash attacks the rat near him.
+1 Rapier: 1d20 + 8 ⇒ (3) + 8 = 11 Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Male Human Rogue6/Clr1 Current Map
One dire rat attacks Mitleid
bite: 1d20 + 1 ⇒ (4) + 1 = 5 damage: 1d4 ⇒ 3 plus disease
Gruk
bite: 1d20 + 1 ⇒ (20) + 1 = 21 damage: 1d4 ⇒ 4 plus disease
and Thoron
bite: 1d20 + 1 ⇒ (20) + 1 = 21 damage: 1d4 ⇒ 1 plus disease
confirm crit on Thoron: 1d20 + 1 ⇒ (11) + 1 = 12 extra damage: 1d4 ⇒ 3
Male Human Rogue6/Clr1 Current Map
Thoron make a Fort Save DC 11
Thoron, Gruk and Irenicus are up
fort save : 1d20 + 8 ⇒ (16) + 8 = 24
Male Dwarf Cleric/6
attacks rat in front of me longsword : 1d20 + 6 ⇒ (9) + 6 = 15
damage if needed damage: 1d8 + 2 ⇒ (4) + 2 = 6
male Dwarf Barbarian 5th
I was skipped the second round
Male Human Rogue6/Clr1 Current Map
Male Half-Orc Sorcerer (inactive)
Round 4
Gruk steps 5 ft back and moves his flaming sphere to the rat in the door:
or else the nearest living one, if that one's already dead
flaming sphere, round 4/5: 3d6 + 3 ⇒ (2, 3, 4) + 3 = 12
(dc 16, reflex negates)
male Dwarf Barbarian 5th
I move up to rat and swing [attack]1d20 + 10; 1d10 + 5[/dice] This is a dice expression.
male Dwarf Barbarian 5th
attack: 1d20 + 10 ⇒ (6) + 10 = 161d10 + 5 ⇒ (8) + 5 = 13 This is a dice expression.
Male Human Rogue6/Clr1 Current Map
reflex: 1d20 + 5 ⇒ (9) + 5 = 14
Male Human Rogue6/Clr1 Current Map
With that the last of the rats die
XP=360 each
A knife sticks out of the back of the door, with the gnawed remains of a human arm attached to it.
Male Elf Rogue 1| AC 16 FF 13 Touch 13| HP 9/9 | F +1 R +5 W +1 | Init +3 | Perc +7
Silvash casts detect magic and then has a look around the room.
Spell Failure 10%: 1d100 ⇒ 41
Perception: 1d20 + 11 ⇒ (20) + 11 = 31
Male Human Rogue6/Clr1 Current Map
The room itself is completely empty except for a human skeleton that is missing an arm. Marthek forgot about this room.
Male Half-Orc Sorcerer (inactive)
"Well, that's another pack of those big rats out of the way. Where to next?"
Gruk will also check the knife on the door.
Removing it's unfortunate attachment first.
Just to see if the knife is anything special.
appraise: 1d20 + 2 ⇒ (1) + 2 = 3 … completely ordinary knife, obviously!
"Waste not, want not. Don't think the former order needs this any more."
And if nobody else objects, Gruk will tuck it into his belt.
male Dwarf Barbarian 5th
grum will take the lead and continue to go the hallway
Male Human Rogue6/Clr1 Current Map
And you are back at the door where you came in. There are wounded in the party.
male Dwarf Barbarian 5th
I will wait to the hurt feel better, then will lead unless someone needs a dwarven heal check HaHa
Male Half-Orc Sorcerer (inactive)
Gruk took a little bit of damage in that fight.
But he also failed all his saves, which doesn't bode well for the next morning, I reckon.
Male Human Rogue6/Clr1 Current Map
Both Gruk and Mitleid are hurt.
Male Dwarf Zen Archer Qi-Gong Monk 6
"Pf this is just a scratch!"
Male Human Rogue6/Clr1 Current Map
What is the party going to do?
Male Half-Orc Sorcerer (inactive)
"Well, that was a chore. I don't like getting bitten by those vermin!
"I think we might as well see what's behind this door", says Wdrozgrúk, pointing to the door near him and Grum.
Male Human Rogue6/Clr1 Current Map
That is the room you came down in Gruk.
Male Dwarf Cleric/6
Male Dwarf Cleric/6
Male Dwarf Cleric/6
"Gruk can you wait until just before we rest? so I don't use all my spells up now in case we need them later.
Male Human Rogue6/Clr1 Current Map
Gruk is down 9, Mitleid 14.
Male Half-Orc Sorcerer (inactive)
brvheart wrote: That is the room you came down in Gruk. Wooops!
"Urrr. Silly of me. We just came from there.
"We haven't been there..., he says point to the left side of the map, ...have we?"
Male Dwarf Cleric/6
second let me help Gruk and Mitleid for Gruk: Cure Light Wounds: 1d6 + 5 ⇒ (4) + 5 = 9 for Mitleid Cure Light Wounds: 1d6 + 5 ⇒ (3) + 5 = 8
Male Dwarf Cleric/6
Sheesh try again Cure Light Wounds : 1d8 + 5 ⇒ (4) + 5 = 9 for Gruk
Cure Light Wounds : 1d8 + 5 ⇒ (7) + 5 = 12 for Mitleid
Male Dwarf Cleric/6
sorry guys rolled a d6 instead of a d8
Male Human Rogue6/Clr1 Current Map
Male Dwarf Zen Archer Qi-Gong Monk 6
Mitleid looks around and nods.
"Yes we have not been in that area. Let us move there!"
Onward to the left side of the map!
Male Dwarf Cleric/6
Male Human Rogue6/Clr1 Current Map
There is a room at the end of the hall and it appears to be occupied.
Male Dwarf Cleric/6
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