Rannik's Crypt of the Everflame (Inactive)

Game Master Patrick Levasseur

Maps
Loot


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Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

Lul. I hope so.


Hoga the half orc wrote:

[dice=Spellcraft]1d20+4

Hoga can't cast cantrips, but he can roll a lucky 19. Does that help?

I'll give it to you.

@Tamora. Not sure where you got the wood for the fire.


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

Spellcraft: 1d20 + 4 ⇒ (1) + 4 = 5

"Yep, a magical fountain alright. Any idea about how it is magical?" Kakrish leans over the fountain and sniffs at it and the water in it. "Don't know that I want to start drinking it unless I know about it."


Status HP: 18/18; AC: 19 T:19, FF:14); CMB +3(+5 grapple) ; CMD 22 (24 vs. Grapple); Init +4; Perception +11; Fort +4, Ref +7 ; Will +4

Red Raven will refill his waterskin with the fountains water. "Watch this one. Just in case." he says, taking a gulp.


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

She did collect some twigs from outside.

Tamora nods and keeps an eye of the monk.


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Hoga watches, too, eager to see if it heals Red Raven.


After Tamora gets a fire going and start cooking the frog meat, Red-Raven moves closer to the fountain. Slowly he fills his waterskin with the magical water. While the rest of the group looks at him, the tengu starts drinking the water. He immediately feels refreshed, with no adverse effect. The water is safe to drink.

There is no visual effect since you are fully healed


Status HP: 18/18; AC: 19 T:19, FF:14); CMB +3(+5 grapple) ; CMD 22 (24 vs. Grapple); Init +4; Perception +11; Fort +4, Ref +7 ; Will +4

Obvious Overacting (bluff): 1d20 - 1 ⇒ (13) - 1 = 12

Red Raven clasps his throat, his feathers fluffing. "Ack! The poison!" he croaks, dramatically sinking to the ground. "This one is dying! Dyiiiinng... Blagh."

He falls limp for just a few seconds before just popping back up to his feet. Chuckling, he tops off his waterskin. "The water is fine." he says, giving Tamora a wink.


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

Chuckling at the monk's silliness, Tamora prods the meat that was hung and turns it.

"Do you feel anything?"


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Hoga gets a chuckle out of the crazy bird's antics, too.


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

GM feel free to move us to the west next after Red Raven answered just to move things along.


Status HP: 18/18; AC: 19 T:19, FF:14); CMB +3(+5 grapple) ; CMD 22 (24 vs. Grapple); Init +4; Perception +11; Fort +4, Ref +7 ; Will +4

"This one feels refreshed. A little less tired." he replies. "Healing waters, this one thinks."

-Posted with Wayfinder


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

I forgot Tamora doesn't have any containers to contain the font water. Are there any vials or container in Roldare's room or from orc camp?

If the orc camp has...

She fills them with font water.

If there are...

"Hmmm, I need to retrieve something in Roldare's room. I'll be back as soon as possible. Please look after our meal."

She disappears and a few minutes later, she returns with the containers and fills them with the water.

If there aren't...

"Red Raven, you still have that flask of holy water with you, do you? Good. Can I please have it?"

If Red Raven consents, she will replaced the contents of the flask with the font water.

After this (if timeskip occurs), she will go with the party to the west path and she will be at the rear.


Status HP: 18/18; AC: 19 T:19, FF:14); CMB +3(+5 grapple) ; CMD 22 (24 vs. Grapple); Init +4; Perception +11; Fort +4, Ref +7 ; Will +4

Red Raven hands over the vial, as requested

-Posted with Wayfinder


@Tamora. Yes, there was some container in Roldare's room to allow you to fill one with the water.

After a small break, some fresh cooked meat and a bit of fun from the theatrical display of Red-Raven, the group strap back on their gear and heads to the last corridor that remaining to explore. The corridor opens up into a winding catacomb. The walls are skillfully carved with deep recesses where bodies might have once lain. All that remains now are cobwebs, dust, and the tattered remains of ancient clothing. The stench of rotting flesh is overpowering here, but the source is not evident until you turn the corner in the room. In front of the door to leave the room stand four zombies. They look like the orcs you've seen before, but their undead corpses are bloated disgusting disease filled growth.

The zombies stagger forward, making their way toward the group.

You guys are up.

Initiative:

Kakrish: 1d20 + 2 ⇒ (9) + 2 = 11
Hoga: 1d20 + 3 ⇒ (5) + 3 = 8
Red Raven: 1d20 + 4 ⇒ (2) + 4 = 6
Tamora: 1d20 + 2 ⇒ (9) + 2 = 11
Zombie: 1d20 ⇒ 20

Battle Map


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Zombies! My gods, you stink!

Hoga takes a 5' and rage-swings on the zombie before him.

atk: 1d20 + 9 ⇒ (15) + 9 = 24

greataxe: 1d12 + 9 ⇒ (9) + 9 = 18


Status HP: 18/18; AC: 19 T:19, FF:14); CMB +3(+5 grapple) ; CMD 22 (24 vs. Grapple); Init +4; Perception +11; Fort +4, Ref +7 ; Will +4

Red raven moves south to be next to Hoga, attacking the zombie to his west as he comes into position.

Unarmed: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Boom, headshot!


Hoga shift position, attacking the first zombie with his axe. The blade bites deep in the walking corpse, destroying it. Doing so, however, sends guts and vile liquid flying, spraying the half-Orc. Red-Raven move next to Hoga, punching another zombie in the jaw. The lower half of its face goes flying, but the zombie still stands.

Hoga, fort save if you please

Initiative:


Kakrish: Up
Hoga: Done, Fort save
Red Raven: Done
Tamora: Up
Zombie:

Battle Map


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

fort save: 1d20 + 6 ⇒ (4) + 6 = 10

Derp.


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

Tamora 5 ft steps, taking out a container and summoning an angry (free action to bloodrage) celestial badger to (swift action to smite evil) attack the furthest zombie to the south east of Hoga. She also sees if she knows about these zombies.

Knowledge (Religion): 1d20 + 10 ⇒ (19) + 10 = 29

Claw 1: 1d20 + 4 ⇒ (12) + 4 = 16
Claw 2: 1d20 + 4 ⇒ (19) + 4 = 23
Bite: 1d20 + 4 ⇒ (8) + 4 = 12

Claw 1: 1d2 + 4 ⇒ (1) + 4 = 5
Claw 2: 1d2 + 4 ⇒ (2) + 4 = 6
Bite: 1d2 + 4 ⇒ (1) + 4 = 5

For future reference, Tamora's initiative now has a mod of +7 due to cunning initiative.


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

Kakrish growls at the appearance of the zombies. "Just what we needed." He moves around Tamora and a pillar in order to get in better position to attack the charging creatures. As he moves he draws his greatsword.


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

Only GM to act.


Tamora:
Those creatures would be plague zombie. They carry the zombie rot disease. They can spread it by either attacking or in their death throw. Contracting the disease can lead to death. Anyone dying from the disease rise back up as a zombie within a few hours. Even though they are more dangerous than regular zombie, they are still staggered.

Tamora calls a celestial badger to help in the fight, the creature appears in front of a zombie and start attacking. Its claw digs deep in the dead flesh and inflict serious damage to the undead. Kakrish move closer, getting ready to fight the zombies. One of the zombie attacks the badger, hitting it on the shoulder, leaving some vile liquid on the wound. The other one tries to attack Red-Raven, but only hit the wall instead. The last one moves in on the badger.

Rolls:

Attack vs Badger: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Attack vs Red-Raven: 1d20 + 4 ⇒ (2) + 4 = 6

Initiative:

Kakrish: Up
Hoga: Up
Red Raven: Up
Tamora: Up
Zombie:

Battle Map


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

Kakrish takes a five foot step forward and then takes a two-handed swing at the zombie in front of him.

Greatsword: 1d20 + 5 ⇒ (19) + 5 = 24
confirm?: 1d20 + 5 ⇒ (7) + 5 = 12

damage: 2d6 + 4 ⇒ (4, 4) + 4 = 12
damage: 2d6 + 4 ⇒ (2, 6) + 4 = 12 if crit confirmed

What kind of knowledge check to learn about these guys? I'll give knowledge religion a try.

Knowledge(religion): 1d20 + 4 ⇒ (1) + 4 = 5


Status HP: 18/18; AC: 19 T:19, FF:14); CMB +3(+5 grapple) ; CMD 22 (24 vs. Grapple); Init +4; Perception +11; Fort +4, Ref +7 ; Will +4

Red Raven will juke around behind Kakrish, leaving that zombie to him and capitalizing on the other two zombies being distracted. A flick of his wrist draws a handful of shuriken, and he sends two of them flying at his target.

5-ft step south-east, swift to draw shuriken from wrist sheath, and flurry of blows throwing two at the zombie directly south of me
FoB Shuriken: 1d20 + 6 ⇒ (20) + 6 = 26
confirm: 1d20 + 6 ⇒ (1) + 6 = 7
Hit, no crit. :(
Piercing: 1d2 + 2 ⇒ (1) + 2 = 3

FoB Shuriken: 1d20 + 6 ⇒ (3) + 6 = 9

And a miss. From what I can tell, I do no damage since I didn't do slashing damage and zombies usually have DR.


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

"These zombies carry zombie rot. Don't get hit by them or stay next to them when they explode in pieces of flesh. You will contract the disease. If you are next to them and they are crumbling, hit them and move away."

Tamora flings the container at the still healthy zombie attacking her badger. Her badger continues its flurry of rabid attacks in an attempt to eliminate the evil from the face of the earth. (if the bloodied zombie is down, its flurry will target the zombie next to it.) The inquisitor takes out another container.

Tamora's ranged touch on healthy zombie: 1d20 - 1 ⇒ (2) - 1 = 1

Claw 1: 1d20 + 4 ⇒ (3) + 4 = 7
Claw 1: 1d20 + 4 ⇒ (5) + 4 = 9
Bite: 1d20 + 4 ⇒ (8) + 4 = 12

Claw 1: 1d2 + 4 ⇒ (2) + 4 = 6
Claw 1: 1d2 + 4 ⇒ (1) + 4 = 5
Bite: 1d2 + 4 ⇒ (2) + 4 = 6


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Aware now that the zombie goo isn't doing him any favors, Hoga nevertheless persists. He advances and risks disease again against the one Red Raven just attacked.

atk: 1d20 + 9 ⇒ (6) + 9 = 15

dmg: 1d12 + 9 ⇒ (8) + 9 = 17


Kakrish close in on the jawless zombie, slicing through the body. The zombie collapsed under the impact and explode, covering both Kakrish and Red-Raven. Taking a step back, Red-Raven throws some shuriken in another, one misses while the other sink deep in its chest. The badger continues to attack the undead creature, but none of its attack gets through. Tamora throws something at one of the zombies, but it hits one of the sarcophagus in front of her. Hoga continues his attack and bring down a second zombie. Again, guts and liquid go flying as the zombie fall to the floor.

The remaining zombie continues to atack the badger. The attack hits the badger directly on the head.

Slam: 1d20 + 4 ⇒ (20) + 4 = 24crit confirm: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d6 + 4 ⇒ (1) + 4 = 5crit damage: 1d6 + 4 ⇒ (4) + 4 = 8

Kakrish and Red-Raven, fort save please.

Initiative:

Kakrish: Up
Hoga: Up
Red Raven: Up
Tamora: Up
Zombie:

Battle Map


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

Fort Save: 1d20 + 5 ⇒ (6) + 5 = 11

"That's disgusting," Kakrish says as the zombie body explodes all over him. He spots the only remaining enemy and moves around to the back side to try to flank it.

double move. I assume I didn't pass the fort save but I don't know what the effect is.


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

As her badger disappears, Tamora still flings the container with the water from the resting place at the remaining undead and draws her spear.

Ranged Touch: 1d20 + 3 ⇒ (16) + 3 = 19


From the fountain in the previous room?


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

Yes.


The container hits the zombie straight on, at first there is no reaction, but then its start. Smoke starts to rise from the undead creature as skin start melting off. In matters of seconds, the zombie is transformed into a small puddle of goo on the floor.

Still need a Fort save from Red-Raven


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

"I see. So the water acts like a cure wounds spell or a similar healing spell if use against the undead. I can see this being one of our strongest weapons against the undead."

Tamora repeats what she done in the wheel room; prodding the zombie spills for any loot.

"We must finish this within a day or so before the zombie rot comes into effect. Then, I will have an easier time treating you knowing that we succeeded."

Perception (Take 20) - 30

Regardless of loot or no loot, she will peer into the next room from the zombie room with the same perception check after that plus detect magic & the 4 alignments (good, chaos, evil & law).


Status HP: 18/18; AC: 19 T:19, FF:14); CMB +3(+5 grapple) ; CMD 22 (24 vs. Grapple); Init +4; Perception +11; Fort +4, Ref +7 ; Will +4

fortitude: 1d20 + 4 ⇒ (14) + 4 = 18

-Posted with Wayfinder


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Not sure if I have to save again. Just in case.

fort: 1d20 + 6 ⇒ (9) + 6 = 15


Tamora searches the room and find in a corner a single backpack. Inside there are some old trail rations, a potion and 13 gold pieces. She could open the sarcophagi to see what's in them. She then proceeds to listen at the door to the next room. Hearing nothing, you are able to open the door. A shallow reflecting pool divides this long chamber, running from one end to the other. The water looks cloudy and stagnant. What must have once been marvelous murals covering both walls are now scorched and ruined, the original subject lost in the destruction.


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

Tamora also casted detect magic and detect alignments. Any results?


The pool is magical.


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

Tamora tries to identify the pool and racks her brain for anything she knows about the it.

Spellcraft: 1d20 + 4 ⇒ (20) + 4 = 24

Int check for basic knowledge vs DC 10: 1d20 ⇒ 2

Does Tamora detect any evil, good, lawful or chaotic aura on the pool?


There is no aligned aura coming from the pool. You do, however, identify the magical aura as a faint necromancy aura.


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

"Necromancy, is it? To think that the pool is corrupted. Hoga, can you give me a lift? I am going to see if I can purify the pool with my magic."

If Hoga does, she will try using the positive energy from disrupt undead spell to see if there is any effect.


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

What are the results of the failed fortsave?

The last zombie falls and Kakrish looks around. "Those things almost make orcs look good." When Tamora finds a potion in the backpack he takes it. "Let me see what this is."

Spellcraft: 1d20 + 4 ⇒ (17) + 4 = 21

Then he follows Tamora to the door and into the other room.

"You think you can purify this entire pool? Hah. We'll see."


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

Tamora did not go into the other room. She is trying to do it from the zombie room.


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

Ok. So Kakrish is just right behind her, looking into the room.


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Hoga gladly gives Tamora a lift.


The group gathers around Tamora, making to not cross the doorway to the next room. Then, Hoga grabs her and lift her up. Using the better vantage point, Tamora focuses her attention to the pool. Calling upon divine power, she sent a bolt of pure positive energy into the pool of water. The bolt hits the water, dispersing the energy and making some of the water flying. Then, after a moment, the ripples formed by the impact stops and the water return to the same state as before.


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

Tamora will keep sending positive energy onto the pool until she cannot detect anymore necromantic energies with her magic sight.

If the pool remains the same...

Tamora will drops down from Hoga's shoulder and thank him.

"Let's advance."

Tamora resumes her spot at the rear.


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Hog goes first. He ain't askeered.


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

Only GM to go.

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