Rage of Demons

Game Master DaWay


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Lantern Lodge

Male

A if joining after the escape, B if you die somewhere in this escape or C if you make it to chapter 3

If B, depends would your wizard have tattooed his spellbook on his body?


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

That would be awesome... I'll definitely have a tattooed wizard as a backup.

Lantern Lodge

Male

Yeah, I'm playing this in a homegame, and I have an abjuration wizard who did this after I recovered my stuff.


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

A tattoo would work. I'm not set on a character, but I've got ideas. My top 2 are a wizard who wants to rule the world, and a svirfneblin rogue that acts similar to a ranger.


I've gotten my character updated with his new gear. I grabbed two hand crossbows to start with, as I don't think that there was anyone else who could use them. If one of the others needs one, say something to me and I'll kick down.


Male Human Criminal Fighter AC15 HP12/[12] passive perception 13 passive insight 10 Saves: S+3 D+3 Cn+4 I+0 W+1 Ch+3 HD 1/[1] Init +3 Inspiration [y]

I grabbed two as well - I can use them but damn if I wouldn't prefer a shortbow


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

Oh god, good thing the DC is low.


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

My advice would be not to get stuck in webs. Just sayin'


Do we need to roll initiative?

Lantern Lodge

Male
hiiamtom wrote:
Do we need to roll initiative?

Done.

Good news, I have had the chance to go through and stat all the NPCs
Bad news, I know all their motivations and strengths now.


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

At least I rolled well last encounter. Let's see if a giant spider eats me.


I have an idea for a backup. Is it alright if I use half-elf stats as a kind of dark-blooded human? Drow would also work.


Male Human Criminal Fighter AC15 HP12/[12] passive perception 13 passive insight 10 Saves: S+3 D+3 Cn+4 I+0 W+1 Ch+3 HD 1/[1] Init +3 Inspiration [y]

GM hates drow PC's :)

On travel for the next few days. Posting will be affected.


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

Lenthus is mad. I should take more damaging spells for situations like this, I hate having to use a cantrip when I feel like a fireball.


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

Is breaking free just an action? Or the whole round?

Lantern Lodge

Male

just an action


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

Well... S~#+


Male Human Criminal Fighter AC15 HP12/[12] passive perception 13 passive insight 10 Saves: S+3 D+3 Cn+4 I+0 W+1 Ch+3 HD 1/[1] Init +3 Inspiration [y]

Good thing I grabbed two hand crossbows but this is going to be very hard on us if equipment breaks on a 1


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

It'll be even harder if I roll 1's 75% of the time too.

Lantern Lodge

Male

Ya know all I have done by you guys rolling 1s can be fixed by a cantrip.


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

I know, I don't have an issue with it. I've just been struck by a RNG curse.

EDIT

I guess I have to take it back now.


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

Kingsley, don't forget the 1 HP I'm giving you. It can make a difference.


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

When we reach level 4, either Vothe or Aten should probably take mending, unless you can retrain cantrips, then that would be good. I would, but its not on the warlock spell list.


Male Half-Elf Sorcerer (Draconic) 3 - HP 23/23 - AC 15 - Perception 13 - SP 3/3

I would definitely consider grabbing mending. Does anyone have any requested spells they'd like me to be able to cast? I get a first level one at second level and I am debating what to take.


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Okay, for levelling, did you want us to just take the average for our hd or roll? Also, it's worth nothing that I can't take mending until 4th, when I get another cantrip slot.


Male Human Criminal Fighter AC15 HP12/[12] passive perception 13 passive insight 10 Saves: S+3 D+3 Cn+4 I+0 W+1 Ch+3 HD 1/[1] Init +3 Inspiration [y]

I just took the average


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

I thought we were using AL rules even though this wasn't officially AL.


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

I took average.


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3
AL Book wrote:

Character Advancement

A character who earns enough XP to advance a level can do so at the end of a long rest or at the end of an episode or an adventure. A character who earns enough renown to advance a rank in his or her faction can do so at the end of an episode or an adventure. Note your new level or rank on your character sheet and in the notes section of your adventure logsheet.
Hit Points at Higher Levels. Whenever you gain a level, use the fixed hit point value shown in your class entry. You cannot roll your hit points.
Customization Options. If your allowed rules for character options includes the Player’s Handbook, you can use the options in chapter 6, including multiclassing and feats.

Just FYI


Okay, that is what I needed.


Male Human Criminal Fighter AC15 HP12/[12] passive perception 13 passive insight 10 Saves: S+3 D+3 Cn+4 I+0 W+1 Ch+3 HD 1/[1] Init +3 Inspiration [y]

Dont want ppl to think I am out - just drowning in work.


Human Barbarian 2 - HP 23/23 - AC 16 - Perception 13

Hey! Still kicking around, just been busy with work as well.


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

If we get to 3rd level, I am planning to take the Pact of the Chain, so that I can let Axthres out. If anybody has any requests for spells I would like to hear them.


I think we're doing better than I thought we would, considering I'm the primary healer, and we have some gear limitations.


Male Half-Elf Sorcerer (Draconic) 3 - HP 23/23 - AC 15 - Perception 13 - SP 3/3

I am honestly surprised no one has died yet. We've definitely had some lucky rolls.


Male Human Criminal Fighter AC15 HP12/[12] passive perception 13 passive insight 10 Saves: S+3 D+3 Cn+4 I+0 W+1 Ch+3 HD 1/[1] Init +3 Inspiration [y]

Yeah - indeed we have


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

For one of my backups, could I use the Secret Identity background from this?: [url]http://www.dndadventurersleague.org/wp-content/uploads/2015/07/Hillsfar-Reg ional-Character-Options.pdf[/url]
It would be changed to accommodate menzoberidon

Background:
Secret Identity
Even though you are a non-human, despite Hillfar's Great Law of Humanity, you continue to live in the City of Trade. You do so by maintaining a secret identity, forging documents, and wearing a disguise. Few, if any, know you aren't human.
If you're a halfling or gnome, you pass as a little person or a child. If you're a half-elf, half-orc, or genasi, you disguise your non-human features. Other races use a combination of disguise and concealing clothing to hide.
Your reasons for doing so are your own. Perhaps you're a dissident or the agent of a foreign power. Maybe you have a relationship with someone you cannot bear to leave. Regardless, this way of life has taken a heavy toll on you.
Skill Proficiencies. Deception, Stealth
Tool Proficiencies. Disguise kit, forgery kit
Equipment.
A disguise kit, a forgery kit, a set of common clothes, a belt pouch, 5 gp

Feature:
Secret Identity
You have created a secret identity that you use to conceal your true race and that offers a covering explanation for your presence in Hillsfar. In addition, you can forge documents, including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.
[Note: This feature is a variant of the Charlatan feature.]
d8
Personality Trait
1
Despite its problems, I love Hillsfar, it's the greatest city in the world. The only one for me.
2
I move from place to place, never staying anywhere long and leaving nothing behind.
3
I think flattery is the best way to direct attention away from me.
4
I don't make friends easily. They're a liability I cannot afford.
5
Risk and danger are exhilarate me. Pulling off schemes and deceptions is a rush.
6
The First Lord is right, humans are superior. I really admire them, despite the atrocities.
7
I avoid people of my own race, as well as things associated with my race, lest they give me away.
8
I live for the Arena. I admire gladiators and enjoy the thrill of blood on the sands!
d6
Ideal
1
Quisling: Supporting the rulers of the land and following the laws is the road to salvation. (Lawful)
2
Scoflaw
:The laws and lawmakers are corrupt. I follow laws only when it suits me. (Chaotic)
3
Optimist:
Everyone Is basically good. Though the government is misguided it will all be okay. (Any)
4
Secretive:I am in the habit of not talking about myself. My business is none of yours. (Any)
5
Heroic:
I do everything I can to help non-humans, regardless of the personal cost to me. (Good)
6
Depraved: I have lost my moral compass. The ends justify most any means. (Evil)
d8
Bond
1
The humans of HIllsfar have inflicted terrible harm on me, my family, and my race. I will have revenge.
2
I am part of an underground network that smuggles non-humans into and out of the city.
3
I am a partisan. I commit minor acts of defiance against the First Lord and Red Plumes when I can.
4
I am a spy. I report on events in and around Hillfar.
5
My secret identity is the only thing protecting me from the Arena. I will stop at nothing to maintain it.
6
I am madly in love with a human who does not know my true identity, and I fear rejection if I reveal it.
d8
Flaw
1
After years of denying who I am, I now despise myself and other members of my pathetic race.
2
Years have hiding have made me somewhat paranoid. I trust no one.
3
I've been lying so often and for so long that I can't help it anymore. I frequently lie for no reason at all.
4
I am
ashamed. I failed to protect a member of my family who was seized and thrown into the Area.
5
I am struggling with maintaining my secret identity. I subconsciously want to get caught and therefore sometimes let my secret identity slip.
6
Years of successfully deceiving others have made me cocky. I think no one can see through my lies.

Lantern Lodge

Male

yeah, I'm acquianted with it.

and Menzobezerran


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

Yeah sorry, forgot how to spell it.


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

Would trying to find their location require a Perception check?


Sorry about my lack of posts recently. I had a corporate trip to my company's yearly conference this week, and internet connectivity was resultantly horrible (you get almost 1000 people using the same wifi and it's bound to crawl at best). I'll get something posted here shortly.


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

Can Myconids be raised by a spell?

Lantern Lodge

Male

yes


Male Human Criminal Fighter AC15 HP12/[12] passive perception 13 passive insight 10 Saves: S+3 D+3 Cn+4 I+0 W+1 Ch+3 HD 1/[1] Init +3 Inspiration [y]

Happy to act as either scout (but don't have darkvision) or a forager (have survival)


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

I'll alter my equipment list now.


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

Oh yes, I forgot I had two daggers. One left! If anyone doesn't like me using the rest of the stuff they had to trade, let me know.


Male Human Criminal Fighter AC15 HP12/[12] passive perception 13 passive insight 10 Saves: S+3 D+3 Cn+4 I+0 W+1 Ch+3 HD 1/[1] Init +3 Inspiration [y]

Updating my equipment - I'll earn 16.25gp from the sale - Who needs clothes?

I'll throw 6gp to clothes. And buy food with the remaining 10gp - that should give us ALL a good meal or two.


Male Half-Elf Sorcerer (Draconic) 3 - HP 23/23 - AC 15 - Perception 13 - SP 3/3

I need clothes. I still think we should try and get Kingsley a weapon, though I suppose with rage even his fists are deadly.


I have a cloak but no clothes


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

So this was confusing me, and I think there was a lot of bad math. To get the value of goods you can purchase, you multiply by the trade in value (1/2 value) and then divide by the markup (3/2) resulting in the goods you can by in PHB gold being 1/3 of the trade in value. It makes it a lot easier to bookkeep that way. More detailed math here.

Bryn - sold everything he had for better weapons, worse armor, and some goods including clothes. 7.16/33GP left (96GP of equipment traded, and 1 gold coin)

Lenthus - sold leather armor for a staff, a backpack, two sets of clothes, and soap. 6.98/15GP left (45GP of equipment traded)

Aten - sold 2 daggers, 1 bag of caltrops, and 100ft of silk rope for an arcane focus and clothes. 2.83/8.33GP left (25GP of equipment traded)

Ril - sold 1 broken hand crossbow for clothes and food. 5.75/6.25GP (18.75GP of equipment traded)

Vothe - sold 1 hand crossbow for misc. equipment. 25/25GP (25GP of equipment traded)

It looks like we have severely undersold ourselves, and need to adjust our purchasing accordingly. I propose we do it here to prevent further cluttering the game thread.

Changes to my trade - I want to buy hide armor instead of padded; and instead of torches buy a lamp, tinderbox, 6 flasks of oil, 4 candles, another set of clothes, and 3 flasks. This spends the rest of the gold I had hanging out there

Those clothed:
-Bryn
-Aten
-Lenthus
-Ril
-Kingsley (from Lenthus)
-Vothe (from Bryn)

Needing clothes:
-Derendil, Eldeth, Jimjar, Ront, Sarith, Shuushar, Topsy, and Turvy

I assume stool doesn't need any clothes. If Ril wants to clothe everyone it costs 4GP and leaves him 1.75GP.

TL;DR

Ril needs to spend 1.75GP, Lenthus needs to spend 6.98GP, Aten needs to spend 2.83GP, and Vothe needs to spend 25GP. As a group that means we have 36.56GP we need to spend.

I suggest picking up:
- A "main" melee weapon for Kingsley like a war pick
- A cheap offhand melee weapon for Kingsley like a club (TWF gets the bonus damage from rage, so it's just an alternative to the shield)
- A non-loading weapon for Ril and Vothe. Each handcrossbow can be traded for a shortbow, and I would consider it.
- Any survival gear that we can use. I picked up a herbalism kit and some flasks to try and make potions, but I don't know what else would be good choices for the rest of the group.

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