Summoner - 7 HP 48/48 | AC 21 T 14 FF 18 | Fort +4 Ref +6 Will +6 | Init +5 | Per +8 Darkvision
Grabbing a holy water, Qualif grins as he shoves it in his haversack. "Generally, Verna'th and I scout while airborne, and take the fight to the enemy, with me keeping spells on her, though sometimes we may have to separate. I can Haste everyone as well, and have a few, oh tricks up my sleeves. A good example is using acid flasks as a material component to make Grease acidic for a while, and itching powder makes glitterdust quite hilarious. Verna'th, by herself, is pretty good for some damage, but has better people skills than I. When she's awake of course!" Qualif laughs before asking a server for a glass of chilled water.
CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |
"I'm certainly not going to actually fight something hand to hand. I'll summon something to do my fighting for me. I'll try to make it rough on those wanting to close distance with us."
The party makes it to the entrance and take the old stairs 30 ft down to the first room.
A maze of sprung traps obstructs this large entrance hall. Blades, spikes, blast marks, and bones litter the ground. Carved holy symbols of Aroden, Sarenrae, and Pharasma cover the walls, but many of them have been vandalized. Quickly looking around the group notices additional hallways going to the North, the South and one to the West.
Halfling Vigilante (Stalker) 8 | HP 67/67 | AC 24 | T 18 | FF 18 | CMD 21 | F +7 | R +15 | W +9 | Init +9 | Perc +12 | Sense Motive +0 | Reroll 1/1 | Active Spells: None
"I am also a capable scout. Let's go together."I'll let you decide which way. ;)
Summoner - 7 HP 48/48 | AC 21 T 14 FF 18 | Fort +4 Ref +6 Will +6 | Init +5 | Per +8 Darkvision
"Verna'th and I will be within distance as to keep you two covered. Hopefully we can react fast enough to be of help, in case anything happens," Qualif mentions as he casts Mage Armor on the eidolon.
51/51 | AC 33 T 15 FF 30 | Fort +7 Ref +5 Will +5 | Perception +8 Darkvision
Eidolon Bodyguard/Assistant 51/51 | AC 25 32 MA+BS T 13 FF 23 30 MA+BS | Fort +7 Ref +4 Will +5 | 30' ground : 90' Fly | Init +2 | Per +8 Darkvision
Beaming as the spell surrounds her, Verna'th looks at the others while hefting her longspear, "That's right. I don't want my new friends getting hurt too bad without the baddies going through me!"
How tall are the ceilings? If tall enough, she'll be flying somewhat lazily until a fight comes along, with Qualif in her "backpack".
Halfling Vigilante (Stalker) 8 | HP 67/67 | AC 24 | T 18 | FF 18 | CMD 21 | F +7 | R +15 | W +9 | Init +9 | Perc +12 | Sense Motive +0 | Reroll 1/1 | Active Spells: None
Halfling Vigilante (Stalker) 8 | HP 67/67 | AC 24 | T 18 | FF 18 | CMD 21 | F +7 | R +15 | W +9 | Init +9 | Perc +12 | Sense Motive +0 | Reroll 1/1 | Active Spells: None
....alright then. Let's go to the upper right one that looks like it has a staircase.
Halfling Vigilante (Stalker) 8 | HP 67/67 | AC 24 | T 18 | FF 18 | CMD 21 | F +7 | R +15 | W +9 | Init +9 | Perc +12 | Sense Motive +0 | Reroll 1/1 | Active Spells: None
The group descends into the large room and adjusts to the lack of ambient light as they move away from the little light coming down from the staircase to the surface. They realize there is no light anywhere in their immediate area and will have to mitigate this somehow.
assuming the lack of light issue is resolved...
The tengu and the tumbler move slowly and silently up ahead and do not discover any traps they can see. A single sarcophagus dominates the east end of this room. The walls are adorned with engravings of soldiers in plate armor holding their helms reverently to their sides, eyes downcast.
The halfling points out that the sarcophagus is ajar and empty, and a holy symbol of Shizuru lies on the dusty ground nearby.
CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |
Reesa wasn't bothered by the lack of light. If one of the others needed a light, she'd use a cantrip to illuminate the area as best as she could with her Light spell.
Halfling Vigilante (Stalker) 8 | HP 67/67 | AC 24 | T 18 | FF 18 | CMD 21 | F +7 | R +15 | W +9 | Init +9 | Perc +12 | Sense Motive +0 | Reroll 1/1 | Active Spells: None
The Tumbler humbly accepts the light, realizing there's no way to stealth around with a giant glowing orb of light around him.
"Pst. There's an open sarcophagus here and a discarded holy symbol. I think we should collect." The Tumbler heads inside, expecting others to follow suit. He checks again for traps just in case.
If all goes well, he picks up the holy symbol and looks in the sarcophagus.
Summoner - 7 HP 48/48 | AC 21 T 14 FF 18 | Fort +4 Ref +6 Will +6 | Init +5 | Per +8 Darkvision
"Undead would be bothersome. I haven't gotten a club for Verna'th, and my mace is ill suited for most of you taller folk. I could, if it is warranted, temporarily retire Verna'th for a more proper, tool," the wayang mutters from his saddle. The darkness didn't bother the summoner as much as the empty sarcophagus did. Clutching his shoulder, feeling the stiffness of the scars from his last encounter, kept Qualif on edge.
51/51 | AC 33 T 15 FF 30 | Fort +7 Ref +5 Will +5 | Perception +8 Darkvision
Eidolon Bodyguard/Assistant 51/51 | AC 25 32 MA+BS T 13 FF 23 30 MA+BS | Fort +7 Ref +4 Will +5 | 30' ground : 90' Fly | Init +2 | Per +8 Darkvision
Tilting her head to the side, the eidolon spreads her wings and flies lazily towards the ceiling. "Undead are bad! Remember that time with the thingie ate into you, and you had to nap? It was sad, but you came back, so I didn't have to be alone for a while," Verna'th replies, eyes watering slightly before looking about the opened sarcophagus.
The group continues searching the current room and neither a detect evil nor a detect magic reveals anything of worth. The group ponders whether the sarcophagus was looted by tomb thieves or whatever inside moved the lid and left.... no clear evidence of either theory is found.
Taliesin points out a Crusader styled statue to her right in an alcove but once again no magic or evil radiates from that area.
there are three hallways to the north and two to the south and one to the west left to explore.
Halfling Vigilante (Stalker) 8 | HP 67/67 | AC 24 | T 18 | FF 18 | CMD 21 | F +7 | R +15 | W +9 | Init +9 | Perc +12 | Sense Motive +0 | Reroll 1/1 | Active Spells: None
The group decides to head to the west. They come to another hallway and after detecting for magic (none) they venture forth to discover these three rooms are workshops for repairing and maintaining weapons and armor to serve the Shining Crusade, but are now in disarray. Broken tools lie strewn about.
Halfling Vigilante (Stalker) 8 | HP 67/67 | AC 24 | T 18 | FF 18 | CMD 21 | F +7 | R +15 | W +9 | Init +9 | Perc +12 | Sense Motive +0 | Reroll 1/1 | Active Spells: None
"Yup, too bad. However, we should look for salvageable treasure, obviously." The Tumbler checks around the room.
Perception:1d20 + 11 ⇒ (12) + 11 = 23
If nothing is found, he suggests to move on to the NorthWest.
Summoner - 7 HP 48/48 | AC 21 T 14 FF 18 | Fort +4 Ref +6 Will +6 | Init +5 | Per +8 Darkvision
Lazily looking about from the back of Verna'th, the wayang sighs, already missing the constant paperwork at home. "Considering that the Shining Crusade was here, probably quite a bit of fighting. I'm just wondering if any newer inhabitants have made home here. Didn't you say this place was supposed to be sealed?"
The group decides to press on and continue moving towards the NW section. They come to a hallway running along the western edge of the Crypt and see a room to their immediate right.
The heavy iron door to this room is ajar, its superior lock melted by acid. Shelves of weapons and armor racks line the walls in this small chamber. The racks are well-stocked with tarnished and broken equipment.
A cursory search in the room reveals nothing of interest.
If anyone uses Detect Magic:
You detect a magical aura nearby but not in this particular room, more to the west down the hallway.
CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |
Reesa, always on the look out for a hint of a magical aura, points out what her enhanced vision showed her. "There's an aura further west. Definitely magical," she warns.
Halfling Vigilante (Stalker) 8 | HP 67/67 | AC 24 | T 18 | FF 18 | CMD 21 | F +7 | R +15 | W +9 | Init +9 | Perc +12 | Sense Motive +0 | Reroll 1/1 | Active Spells: None
While the party searches, The Tumbler stealth-fully strides ahead to the source of the aura see what is there. Elven Curve Blade in hand.
Reesa alerts everyone of the possibility of magic in the next room and the group enters what used to be a barracks room in the past.
Rusted metal beds, stacked three high, line the walls of this room. The mattresses are little more than dust held together by mold.
The group searches for the auras and find a detailed and old clay jar in the filth.
As the group is searching Tumbler moves out towards the next doorway when he and the others hear a rough and deep voice coming from the adjoining room..."માઇક કે તમે છે?"
CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |
Reesa calls out to the others, "Sounds like company is coming. Everyone get ready!". She moves as far away in the room as possible from the direction of the voices.
Halfling Vigilante (Stalker) 8 | HP 67/67 | AC 24 | T 18 | FF 18 | CMD 21 | F +7 | R +15 | W +9 | Init +9 | Perc +12 | Sense Motive +0 | Reroll 1/1 | Active Spells: None
The Tumbler whispers to the party. "Have them come to us."
He continues to hide around the corner to try to surprise them should they walk in.
Halfling Vigilante (Stalker) 8 | HP 67/67 | AC 24 | T 18 | FF 18 | CMD 21 | F +7 | R +15 | W +9 | Init +9 | Perc +12 | Sense Motive +0 | Reroll 1/1 | Active Spells: None
The Tumbler whispers, "Anyone willing to talk, or even able to speak whatever they're speaking? If not, I'll just go in like gangbusters."
Please provide standard PFS PBP character information:
Name:
Character Name:
PFS #:
Faction:
Day Job:
Please have the standard PBP character information visible under your character name for quick reference.
Halfling Vigilante (Stalker) 8 | HP 67/67 | AC 24 | T 18 | FF 18 | CMD 21 | F +7 | R +15 | W +9 | Init +9 | Perc +12 | Sense Motive +0 | Reroll 1/1 | Active Spells: None
Name: Andrew (Want it to appear on chronicle that way to be consistent) Character Name: The Tumbler
PFS #: 43439-24
Faction: Liberty's Edge
Day Job:None
Special Notes on your Character/Play-Style:
I like being transparent on my characters, so I like for the GM to understand what my character's doing when he's doing it. I'm not sure how familiar you are with Vigilantes, but in case you're not, I have the scoop for ya from this character.
So, the main few things you need to know are this:
Acrobatics
This character is a rock star at Acrobatics (will make sense why later). He has +26 normally (+7 Ranks, +3 Class Skill, +6 Dex, +3 Skill Focus, +2 Acrobatic feat, +5 Corsair Armor Enchantment (competence bonus)).
He has some conditional modifiers on top of this:
Crowd Dodger Trait - +2 trait bonus to Acrobatics to move through creature's space.
Masterwork Tool - Bought a masterwork tool (+2 circumstance bonus) specifically for tumbling through a square. It doesn't apply to any other kind of Acrobatics roll.
Underfoot Dodge Alternate Halfling Racial Trait - +5 untyped bonus to Acrobatics when tumbling through an enemy larger than him (so medium or larger).
The bottom line of all that is that he is +30 to tumble through an opponent's square and +35 when that foe is medium size or larger. Keep in mind that it is +5 to CMD when tumbling through a square. It is also +10 to the DC when moving at full speed. I typically apply the +10 myself (as a -10 modifier to my Acrobatics) for when I'm moving at full speed and let the GM handle the +5 to CMD. That way the GM only has to worry about the monster and not my movement speed.
Hidden Strike
This is an ability that is a lot like sneak attack. Basically, it's d8 "sneak attack" when an opponent is caught unaware (from stealth or being invisible) and d4 "sneak attack" when it's other things, like flank or them being flatfooted.
Stalker Vigilante Talents
These are the reason I have such a high Acrobatics. I have two key ones that tie into it.
Up Close and Personal - The bread and butter of it all. Allows him to make an attack as a swift action when he tumbles through a square. In fact, he gets an attack whether or not he succeeded at the tumble. He gets his Hidden Strike damage on this attack automatically, with the d8 version for a successful attempt to tumble and the d4 version for a failed attempt to tumble. Oftentimes, you will see him move through an opponent's square, attack with his swift action, and then still have a standard action left (usually to attack again).
Leave an Opening - This is a pretty weird vigilante talent. It allows him to attack an opponent at the beginning of the opponent's turn if the vigilante hit that opponent with Hidden Strike during his previous round using an attack of opportunity (and yes he has Combat Reflexes). The opponent also has to be next to the vigilante at the start of its turn as well. That's pretty much all there is to it, but it is worthy of note that this means that The Tumbler will often attack 3 times. First time from tumbling through, second time with his standard action, and third time at the beginning of the opponent's turn.
Elven Stuff
He has a boon from a convention that gives him Elven Weapon Familiarity for the cost of -1 to all attack rolls with other weapons. As a result, for the most part he uses Elven weapons. I also ran with it and he is adopted by Elves (with a trait) and speaks Elven, and his backstory reflects all that. ;)
As it looks like the party could use a martial of sorts, I'm gonna stick with his guy. He's got typical rogue stuff like Disable Device, Sleight of Hand, and Stealth, and can dish some decent damage if the creature is not immune to precision damage.
Oh yes, and his default identity is his Vigilante Identity. So yes, he is masked up when you meet him.
Summoner - 7 HP 48/48 | AC 21 T 14 FF 18 | Fort +4 Ref +6 Will +6 | Init +5 | Per +8 Darkvision
Name:Michael Hopkins
Character Name: Qualif and Verna'th
PFS #: 97978-8
Faction: Grand Lodge
Day Job: Take 10 (Barrister):10 + 5 = 15
Special notes: Qualif tends to ride on his eidolon's saddle when in open areas. He's also an APG summoner, but doesn't have a pounce beast. If the need arises, he'll be summoning critters to help out with things if his assistant can't help out. Chronicles link is in his profile.
Male Human Wizard (Transmuter) 7 | HP 57/57 | AC 15 T 15 FF 11 | Saves: F: +5 R: +7 W: +7 | CMD: 18 | Init: +7 Percep: +12 SM: +1
Name: Derek
Character Name: Guilford Baldwin
PFS #: 85794-6
Faction: Scarab Sages
Day Job: Profession (Clerk): Take 10: 10 + 5 = 15
I typically play Guilford as an absent-minded professor type. My personal preference is to keep Buffs and Utility spells handy, although he has been known to cast Fireball when called for. I believe he has some Summoning scrolls if we really get in a bind, but having haste, daylight and dimension door are often handy.
I need to go over his chronicles, ITS, and character sheet this weekedn to make sure he's up to snuff.
CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |
Name: Gerald
Character Name: Reesa
PFS #: 12445-8
Faction: The Silver Crusade
Day Job: None.
Reesa summons. She also tries to control the battlefield with Grease, Create Pit, Glitterdust, etc. She tosses Snowballs on occasion, and has a well used wand of magic missiles to harry enemies.
I do need to go shopping for her this weekend, though.
Male Human Wizard (Transmuter) 7 | HP 57/57 | AC 15 T 15 FF 11 | Saves: F: +5 R: +7 W: +7 | CMD: 18 | Init: +7 Percep: +12 SM: +1
Ok, so after I went over Guilford's records, it looks as though I have an extra spell on my character sheet. Assuming the most costly error I need to buy a scroll and pay scribing costs for 1 3rd-level spell (as I only just gained 4th).
I would also like to buy & scribe scrolls of Dispel Magic and Elemental Body I.
375 + 90 = 465
375 + 60 = 465
700 + 160 = 860
Total cost = 1,790.
Regarding my lesser reach metamagic rod - I read the entry on the prd an I'm not clear, but does it allow me one use per day regardless of spell level?
Male Human Wizard (Transmuter) 7 | HP 57/57 | AC 15 T 15 FF 11 | Saves: F: +5 R: +7 W: +7 | CMD: 18 | Init: +7 Percep: +12 SM: +1
Ok, I will probably load up on utility spells then as per usual. We have more than enough arcane firepower, but I suppose if anything is a tad short it could be blast spells?
Halfling Vigilante (Stalker) 8 | HP 67/67 | AC 24 | T 18 | FF 18 | CMD 21 | F +7 | R +15 | W +9 | Init +9 | Perc +12 | Sense Motive +0 | Reroll 1/1 | Active Spells: None
I think this party's biggest worries around going to be swarms, oozes, and elementals. At least that's what the supposed "front liners" are going to have the most trouble with. ;)
I know my damage takes a nose dive if something is immune to precision damage, but is otherwise pretty consistent. I have a ghost touch weapon so can damage incorporeals just fine.
Blast spells sound good. We may be a little lower on damage that more martially inclined parties.
Halfling Vigilante (Stalker) 8 | HP 67/67 | AC 24 | T 18 | FF 18 | CMD 21 | F +7 | R +15 | W +9 | Init +9 | Perc +12 | Sense Motive +0 | Reroll 1/1 | Active Spells: None
Just a warning, starting January 14 I will be on a long business trip in a very different time zone, so likely my post rate will be shifting for the remainder of this game. I still expect to be able to post 1/day (hopefully), but if I go silent for a little (especially on weekends) I just want people to know what's up. :)
Summoner - 7 HP 48/48 | AC 21 T 14 FF 18 | Fort +4 Ref +6 Will +6 | Init +5 | Per +8 Darkvision
Hello all, and sorry for the lack of posting. I am having health issues as well as issues with living conditions, which is why I had dropped off the face of the boards.
Male Human Wizard (Transmuter) 7 | HP 57/57 | AC 15 T 15 FF 11 | Saves: F: +5 R: +7 W: +7 | CMD: 18 | Init: +7 Percep: +12 SM: +1
My apologies. Work is getting quite busy, and I'm just not as focused when I get home as I'd like to be.
I have been checking Wayfinder every day and I'll be sure to keep up - but if there's a decision to make to move the game along, I'm ok if you skip over me.