
|  Qualif | 
 
	
 
                
                
              
            
            Grabbing a holy water, Qualif grins as he shoves it in his haversack. "Generally, Verna'th and I scout while airborne, and take the fight to the enemy, with me keeping spells on her, though sometimes we may have to separate. I can Haste everyone as well, and have a few, oh tricks up my sleeves. A good example is using acid flasks as a material component to make Grease acidic for a while, and itching powder makes glitterdust quite hilarious. Verna'th, by herself, is pretty good for some damage, but has better people skills than I. When she's awake of course!" Qualif laughs before asking a server for a glass of chilled water.

|  Reesa | 
 
	
 
                
                
              
            
            "I'm certainly not going to actually fight something hand to hand. I'll summon something to do my fighting for me. I'll try to make it rough on those wanting to close distance with us."

| GM Qwerty | 
 
	
 
                
                
              
            
            The party makes it to the entrance and take the old stairs 30 ft down to the first room.
A maze of sprung traps obstructs this large entrance hall. Blades, spikes, blast marks, and bones litter the ground. Carved holy symbols of Aroden, Sarenrae, and Pharasma cover the walls, but many of them have been vandalized. Quickly looking around the group notices additional hallways going to the North, the South and one to the West.

|  Qualif | 
 
	
 
                
                
              
            
            "Verna'th and I will be within distance as to keep you two covered. Hopefully we can react fast enough to be of help, in case anything happens," Qualif mentions as he casts Mage Armor on the eidolon.

| Verna'th | 
 
	
 
                
                
              
            
            Beaming as the spell surrounds her, Verna'th looks at the others while hefting her longspear, "That's right. I don't want my new friends getting hurt too bad without the baddies going through me!"
How tall are the ceilings? If tall enough, she'll be flying somewhat lazily until a fight comes along, with Qualif in her "backpack".

|  Guilford Baldwin | 
 
	
 
                
                
              
            
            "Take care! If anything is too difficult to injure with your weapons, just give me room to work my spells."
Fire Mage mode: activated. x2 Fireball, Scorching Ray and Burning Hands ready.

| GM Qwerty | 
 
	
 
                
                
              
            
            @ Vern'ath-The ceilings are 10ft high
The group descends into the large room and adjusts to the lack of ambient light as they move away from the little light coming down from the staircase to the surface. They realize there is no light anywhere in their immediate area and will have to mitigate this somehow.
assuming the lack of light issue is resolved...
The tengu and the tumbler move slowly and silently up ahead and do not discover any traps they can see. A single sarcophagus dominates the east end of this room. The walls are adorned with engravings of soldiers in plate armor holding their helms reverently to their sides, eyes downcast.
The halfling points out that the sarcophagus is ajar and empty, and a holy symbol of Shizuru lies on the dusty ground nearby.

|  Reesa | 
 
	
 
                
                
              
            
            Reesa wasn't bothered by the lack of light. If one of the others needed a light, she'd use a cantrip to illuminate the area as best as she could with her Light spell.

|  The Tumbler | 
 
	
 
                
                
              
            
            The Tumbler humbly accepts the light, realizing there's no way to stealth around with a giant glowing orb of light around him.
"Pst. There's an open sarcophagus here and a discarded holy symbol. I think we should collect." The Tumbler heads inside, expecting others to follow suit. He checks again for traps just in case.
If all goes well, he picks up the holy symbol and looks in the sarcophagus.
Perception: 1d20 + 11 ⇒ (18) + 11 = 29

|  Taliesin Staccato | 
 
	
 
                
                
              
            
            Taliesin casts light on her banner and looks curiously at the sarcophagus and holy symbol.
"I hope this doesn't mean there's undead walking around," she frowns.
She looks at the murals on the walls to see if she can tell what they depict.
knowledge history: 1d20 + 6 ⇒ (11) + 6 = 17

|  Qualif | 
 
	
 
                
                
              
            
            "Undead would be bothersome. I haven't gotten a club for Verna'th, and my mace is ill suited for most of you taller folk. I could, if it is warranted, temporarily retire Verna'th for a more proper, tool," the wayang mutters from his saddle. The darkness didn't bother the summoner as much as the empty sarcophagus did. Clutching his shoulder, feeling the stiffness of the scars from his last encounter, kept Qualif on edge.

| Verna'th | 
 
	
 
                
                
              
            
            Tilting her head to the side, the eidolon spreads her wings and flies lazily towards the ceiling. "Undead are bad! Remember that time with the thingie ate into you, and you had to nap? It was sad, but you came back, so I didn't have to be alone for a while," Verna'th replies, eyes watering slightly before looking about the opened sarcophagus.
Perception: 1d20 + 8 ⇒ (3) + 8 = 11

| GM Qwerty | 
 
	
 
                
                
              
            
            The group continues searching the current room and neither a detect evil nor a detect magic reveals anything of worth. The group ponders whether the sarcophagus was looted by tomb thieves or whatever inside moved the lid and left.... no clear evidence of either theory is found.
Taliesin points out a Crusader styled statue to her right in an alcove but once again no magic or evil radiates from that area.
there are three hallways to the north and two to the south and one to the west left to explore.

|  Guilford Baldwin | 
 
	
 
                
                
              
            
            "Right, to the west, then. Lead on, brave scouts!"
-Posted with Wayfinder

| GM Qwerty | 
 
	
 
                
                
              
            
            The group decides to head to the west. They come to another hallway and after detecting for magic (none) they venture forth to discover these three rooms are workshops for repairing and maintaining weapons and armor to serve the Shining Crusade, but are now in disarray. Broken tools lie strewn about.

|  Reesa | 
 
	
 
                
                
              
            
            "Well, that's just awful. All of these would have been put to good use helping people. To destroy them is just sad."

|  The Tumbler | 
 
	
 
                
                
              
            
            "Yup, too bad. However, we should look for salvageable treasure, obviously." The Tumbler checks around the room.
Perception: 1d20 + 11 ⇒ (12) + 11 = 23
If nothing is found, he suggests to move on to the NorthWest.

| Verna'th | 
 
	
 
                
                
              
            
            "Oh, tools that can help would be nice! Let me help you Mister Tumbler!" she mentions as Verna'th pokes at the debris with her longspear.
Perception: 1d20 + 8 ⇒ (4) + 8 = 12

|  Qualif | 
 
	
 
                
                
              
            
            Lazily looking about from the back of Verna'th, the wayang sighs, already missing the constant paperwork at home. "Considering that the Shining Crusade was here, probably quite a bit of fighting. I'm just wondering if any newer inhabitants have made home here. Didn't you say this place was supposed to be sealed?"
perception: 1d20 + 8 ⇒ (19) + 8 = 27

| GM Qwerty | 
 
	
 
                
                
              
            
            The group decides to press on and continue moving towards the NW section. They come to a hallway running along the western edge of the Crypt and see a room to their immediate right.
The heavy iron door to this room is ajar, its superior lock melted by acid. Shelves of weapons and armor racks line the walls in this small chamber. The racks are well-stocked with tarnished and broken equipment.
A cursory search in the room reveals nothing of interest.
You detect a magical aura nearby but not in this particular room, more to the west down the hallway.

|  Reesa | 
 
	
 
                
                
              
            
            Reesa, always on the look out for a hint of a magical aura, points out what her enhanced vision showed her. "There's an aura further west. Definitely magical," she warns.

|  The Tumbler | 
 
	
 
                
                
              
            
            While the party searches, The Tumbler stealth-fully strides ahead to the source of the aura see what is there. Elven Curve Blade in hand.
Stealth: 1d20 + 20 ⇒ (4) + 20 = 24
Perception: 1d20 + 11 ⇒ (11) + 11 = 22

| GM Qwerty | 
 
	
 
                
                
              
            
            apologies- was on the road all day yesterday
Reesa alerts everyone of the possibility of magic in the next room and the group enters what used to be a barracks room in the past.
Rusted metal beds, stacked three high, line the walls of this room. The mattresses are little more than dust held together by mold.
The group searches for the auras and find a detailed and old clay jar in the filth.
As the group is searching Tumbler moves out towards the next doorway when he and the others hear a rough and deep voice coming from the adjoining room..."માઇક કે તમે છે?"
a jar of Restorative Ointment

|  Reesa | 
 
	
 
                
                
              
            
            Spellcraft 1d20 + 6 ⇒ (20) + 6 = 26
Reesa takes a closer look at the magical jar.

| GM Qwerty | 
 
	
 
                
                
              
            
            Reesa knows the jar is Restorative Ointment .
"સ્વાઇન મને જવાબ કે હું તમને ગટ અને તમે શુષ્ક લોહી વહેવું"
The group hears an angry voice get closer and the voice does not sound as if it is alone...
"રાક્ષસ ત્યાં અન્ય માટે અહીં છે"
"Dag, there are pink skins here!"
another voice chimes in and the team can hear weapons drawn from scabbards...

|  Reesa | 
 
	
 
                
                
              
            
            Reesa calls out to the others, "Sounds like company is coming. Everyone get ready!". She moves as far away in the room as possible from the direction of the voices.

|  The Tumbler | 
 
	
 
                
                
              
            
            The Tumbler whispers to the party. "Have them come to us."
He continues to hide around the corner to try to surprise them should they walk in.
Stealth: 1d20 + 20 ⇒ (10) + 20 = 30
Elven Curve Blade Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Hidden Strike Damage: 4d8 ⇒ (3, 2, 6, 6) = 17

|  The Tumbler | 
 
	
 
                
                
              
            
            The Tumbler whispers, "Anyone willing to talk, or even able to speak whatever they're speaking? If not, I'll just go in like gangbusters."
 
	
 
     
     
     
 
                
                