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I'm going to say we need a ruling from the DM, because I was viewing it as a alley way that wasn't 20ft wide. That if you followed you'd have to squeeze and be left where I've put a black box
-edit- a building that's internal size is 10ft wide at most is pretty silly, 20ft wide makes more sense... I doubt the alley way is wide... in particular given the nature of urban settings to be... narrow.

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I'm not sure you just can divine where I went out of your line of sight. you were prone, stood up drank a potion, then pursued, you have lost los with me for at least one full round regardless of how you look at it I'm not saying it's impossible to know where I am, but you do not know exactly where I am.

"Doomsday" |

I was at the mouth of the alley, just like you wanted. You moved and attacked me. I can full attack you all I want. I hit you twice. You're dead. Here, let me roll damage.
Claw 1 Damage: 1d8 + 18 ⇒ (3) + 18 = 21
Claw 2 Damage: 1d8 + 18 ⇒ (7) + 18 = 25
At this point you're just trying to argue against an uphill battle. Even if you lived through one attack and was somehow right, I can take another attack of yours and then be guaranteed another hit (save for rolling a 1). But that's irrelevant.

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I think you're mistaking what the readied action was then... my action specifically stated So your single attack missed as well. I am however cornered and I'm sure your next round will do it, but it's not over.readied action to 5ft step and pommel swipe if he comes into range and notices Liberta
you moved and triggered that, not me moving into you... if the extract you drank was true strike, it's effects have expired as it's been more than a round since you drank it.Your next single attack roll (if it is made before the end of the next round) gains a +20 insight bonus.

Narlock man of stone |

look it does not matter, you readied an action and did it. fine then doom gets 1 attack and apparently hits for lots o damage. then your turn backed up (which would provoke as far as I can tell unless acrobatics or some other ability. then my turn which would be moving only. then Doom goes and step and full attack and does another world of hurt. battle over

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I don't see how that's possible, but mine is a +7 in that case...
your initiative bonus, even with the trait and feat is +6... you have -2dex from enlarge person... I'm doubting your dex is much more than +1 if it's even a dex... Anticpate peril goes away the second you make an iniative check...

Narlock man of stone |

if this arena thing is to work changes are needed.
1 every character needs to be fully stated and public ...
or no round can progress unless the GM verifies every single action and movement.
If I was running this I would expect a spoiler with detailed mechanics every single round that must be verified by the GM at the end of every round. no combat may progress unless the GM has authorized next round.
If you fail to provide what ability or power or spell you are using then you do nothing period.
a lack of GM presence makes this whole battle an exercise in total frustration.
I for one did really nothing in this and as such have no right to claim any victory.
had I faced any of the others 1 on 1 I would have lost. therefore I count this a loss for me.

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where on earth has your familiar been, you never once described it as present! And how did you get a familiar!?
-edit- and my opologies, but I wasn't expecting to be facing a vivisectionist/barbarian abusing natural attacks... you think it's fun fighting something that's a near auto attack/gib and able to invis its self?

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if I had known you could just automatically know I'm in a corner I'd of just kept running for a few minutes.
-edit-fighting someone who's designed to only fight one fight a day is far from fun too.
confusion: 1d4 ⇒ 3 interestingly enough, you'd hit yourself on that confusion result lol. dmg: 1d8 + 12 ⇒ (4) + 12 = 16

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Liberta. You used your turn backing up. Then it's my turn. I'd 5 foot step, true strike, and smack you. I'm not bothering any more.
you'd cast a spell as a standard after 5ft steping... you'd have to wait a turn to act. which I guess likewise has me wondering how you used invisibility as a move action before.

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I was looking over what I submitted to the GM and I realised I made two errors on my character sheet I gave him that did impact things (and another good argument for not hiding your sheets as you all would of picked up on it immediatly)
my hp should of been 66, and my CMB was +12/+16 when tripping

Your Benevolent Dictator |

Wow, I'm offline for a couple days and things go nuts! Yeah, this definitely didn't work out the way I'd hoped. Let me start by addressing a few things.
To start off, I do have complete character sheets of each of you. I'm not as up to speed as I should be on the Swashbuckler class, but everyone else checks out to the best of my knowledge. Yes, that includes Doomsday. One of my PFS characters is a similar build (minus the natural attacks), and it has a comparable level of power without minmaxing. Very highly optimized for combat, but that's kind of the point of a gladiatorial arena (in my opinion, anyway).
Regarding combat rules stuff, it's possible that there was an error or two made. After the initial slowness due to the initiative order mixup, things went by extremely quickly, and I wasn't able to keep up. Blame a combination of work, finals week, and wedding preparations. I'd assumed that y'all would be able to keep things running pretty smoothly (my past Arena experiences didn't require much GM adjudication), but this format clearly didn't work. I definitely think the 2v2 thing was a bad idea. :-(
So, how do we want to proceed from here? I've got a few options but want your suggestions as well. After all, while I'm an experienced GM, the intricacies of arena combat is still pretty new to me. Anyway, my ideas...
1) Reset the clock and start over from scratch. 2) Run 1v1 matches. 3) Pit the four of you against me (either through Bestiary/NPC Codex baddies or some of my PCs). Regardless, I'm implementing the End of Round check rule that Narlock suggested. After each round, wait for me to check everything before continuing. The lack of this rule is the main reason things got out of hand so quickly.
TL:DR version - This didn't work well. Partly my fault, partly due to a mismatch in PC power levels. How should we proceed?

Narlock man of stone |

well I for one am not to sure on continuing at all.
I am in the same situation I am always in, continual ineffectiveness.
against Doom , yeah its really a matter if I win initiative because there won't be a round 2.
against Liberta? yeah my best attack needs a nat 19 or 20 to hit that will be a long drawn out loss. as I die a death of a thousand cuts.
I can only guess against any one else. so yeah, the concepts seemed cool for a regular game but in this it sucks big time.
so yeah I'll not be continuing at all.

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it's easier to duel when you know each others characters sheets. it makes it require less adjucation.
It's also easier if it's assumed that we're in an actual arena, we have a rough idea of what each other are capable of. And lastly that terrain is clearly defined. I had assumed when we charged him that he was not large. Likewise I didn't know he had an apparent four natural attacks.
Knowing this I would of simply waited him out while shooting him with arrows etc, despite this being against what a guy like me would like to do.
Arenas generally imply crowds that we're entertaining. That should mean something, if there are no crowds and it's simply an empty area with only the combatants to fight in, there needs to be a rational or something for it and that impacts placements.
Simply putting us across from each other and mandating order will lead to initiative optimization and one shotting goals without regards to defenses, because you assume the other guy is doing it as well.
Also if you're recruiting for it, a design philosophy of you are fighting several times during the day or you're fighting once makes a difference in what folks will build.
IE set up a playbill of fights and who's involved in what. so take your ideas from earlier.
fight 1) 7am 2v2 random area
fight 2) 11am switch partners
fight 3) 1v1 three fights simultaneously in the arena
fight 4) finale fight vs big monster.
the contestants will be healed at the end of each fight and damage restored and food prepared!
This means you won't have lvl 7 casters blowing their load immediatly, barbarians spending every ounce of rage etc all up front. things that only happen 1/day etc like quick runner shirts etc will be saved and utilized.
Without these kind of restrictions it's a rocket tag arena and that's uninteresting for me as a player.