Price of Immortality

Game Master Birch33

Now on part three of a three part campaign for 1st-Level characters (who are now at 6th-Level)


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Male Half Orc Druid 4 (HP: 24/31; AC 19, (t11, ff17); F+5,R+2,W+7; init +1/Per +12)

INit: 1d20 + 1 ⇒ (12) + 1 = 13


Male Human Cleric / 1 (guidance detect magic light / 1CLW / 3of7 ChEn) Init +4. AC 20 - 12T - 18FF, Atk +2M +2R, CMB2, CMD14, Ref2 Fort2 Will6, Perception4

well you see a doc can be a dic but not all dic's are doc's


Monk lvl 1 [ HP 12/12 | AC 16 T 15 FF 10 | CMD 16 | F +5 R +4 W +5 | Init +2 Per +7 (+9) ]

Init: 1d20 + 8 ⇒ (12) + 8 = 20


Half Orc Ranger 4
Stats:
[HP: 48 | AC: 18 T: 12 FF: 16 | F:6 R:6 W:3 | Init:2/4 Per:9 Surv:9 | CLngbow +7(1d8+4) HFlail +9(1d10+6)]

@Xavier - lol! Well said.


Attack order...Xavier, Grob, Grum, Doc, Shadow

As he prepares to defend himself, Xavier racks his briansnas to the nature of the creature. In his distant memory, he thinks this may be some sort of undead being, perhaps his death is in some way linked to the fire.


Half Orc Ranger 4
Stats:
[HP: 48 | AC: 18 T: 12 FF: 16 | F:6 R:6 W:3 | Init:2/4 Per:9 Surv:9 | CLngbow +7(1d8+4) HFlail +9(1d10+6)]

On his turn

Not realizing they've begun combat yet, Grum keeps himself ready for any aggressive moves by the shadowy figure, arrow nocked, bow at the ready.

Bow Attack&Damage (blunt arrow): 1d20 + 3 ⇒ (9) + 3 = 121d8 + 1 ⇒ (6) + 1 = 7


Monk lvl 1 [ HP 12/12 | AC 16 T 15 FF 10 | CMD 16 | F +5 R +4 W +5 | Init +2 Per +7 (+9) ]

What about me?
:P


Male Human Cleric / 1 (guidance detect magic light / 1CLW / 3of7 ChEn) Init +4. AC 20 - 12T - 18FF, Atk +2M +2R, CMB2, CMD14, Ref2 Fort2 Will6, Perception4

Reminder I have Sun's Blessing Undead do not get any channel resistance against my channels

Xavier will take a five foot step back.

keep back it is an undead shadow Doc throw your bombs at it

Xavier will hold up his holy symbol of Iomedae

foul shadow of death may the bright sun of Iomedae send you to your final rest

The bright light burst from his holy symbol flowing quickly in all directions.

Channel: 1d6 + 1 ⇒ (4) + 1 = 5


Half Orc Ranger 4
Stats:
[HP: 48 | AC: 18 T: 12 FF: 16 | F:6 R:6 W:3 | Init:2/4 Per:9 Surv:9 | CLngbow +7(1d8+4) HFlail +9(1d10+6)]

Sorry Romund, you are the shadow! ;)


Male Half Orc Druid 4 (HP: 24/31; AC 19, (t11, ff17); F+5,R+2,W+7; init +1/Per +12)

Grob was getting ready to charge forward, but the good cleric's warning has him change tactics, "Undead shadow... got it."
I don't got it. I have no idea if I can even hurt this thing Despite his doubts, he puts his sling to work, hurling a bullet at the foe.

On his turn, of course.
To hit: 1d20 + 2 ⇒ (4) + 2 = 6
dmg: 1d4 + 4 ⇒ (2) + 4 = 6

Alas, his shot goes far too wide.


Monk lvl 1 [ HP 12/12 | AC 16 T 15 FF 10 | CMD 16 | F +5 R +4 W +5 | Init +2 Per +7 (+9) ]

After Xavier's warning Romund is more than happy to mimic Grobradon. He puts away his axe and draws a sling.


Romund wrote:

What about me?

:P

Oops...you go first


My bad, but I'll wait on Romund before commencing combat


Monk lvl 1 [ HP 12/12 | AC 16 T 15 FF 10 | CMD 16 | F +5 R +4 W +5 | Init +2 Per +7 (+9) ]

Stepping back Romund swings and fire his sling at the undead thing.
Atk: 1d20 + 2 ⇒ (13) + 2 = 15
Dmg: 1d4 + 3 ⇒ (1) + 3 = 4


Romund's aim is true and the projectile hits the shadow in the middle of its chest. Except the stone passes straight through the creature, appearing to cause no damage.

Then Xavier's blessing fills the small room with light. The creature cries out in a high pitch whistle and when the light fades back to normal, the creature looks less solid than before.

Grob follows up with a slingshot of his own, but the stone travels wide of the target before Grum lets loose an arrow, which also misses.

Finally Doc waves his stick wildly but just misses the shadow. Then the creature strikes, it's shadowy blade almost connecting with Doc's head, but his coughing fit means it misses by a matter of an inch.

Next round


Half Orc Ranger 4
Stats:
[HP: 48 | AC: 18 T: 12 FF: 16 | F:6 R:6 W:3 | Init:2/4 Per:9 Surv:9 | CLngbow +7(1d8+4) HFlail +9(1d10+6)]
GM Birch wrote:
As he prepares to defend himself, Xavier racks his briansnas to the nature of the creature. In his distant memory, he thinks this may be some sort of undead being, perhaps his death is in some way linked to the fire.

Xavier your knowledge roll told you the shadows presence may be linked to the fire somehow, would you share that with the group? :)


Male Human Cleric / 1 (guidance detect magic light / 1CLW / 3of7 ChEn) Init +4. AC 20 - 12T - 18FF, Atk +2M +2R, CMB2, CMD14, Ref2 Fort2 Will6, Perception4

The shadow is somehow linked to the fire it may have died by fire. Doc force damage should affect it so throw your bombs regular attacks will not work


Male Human Cleric / 1 (guidance detect magic light / 1CLW / 3of7 ChEn) Init +4. AC 20 - 12T - 18FF, Atk +2M +2R, CMB2, CMD14, Ref2 Fort2 Will6, Perception4

Xavier once again calls on the power of his god

send this foul creature back to hades and give its soul.rest.

1d6 + 1 ⇒ (2) + 1 = 3


Half Orc Ranger 4
Stats:
[HP: 48 | AC: 18 T: 12 FF: 16 | F:6 R:6 W:3 | Init:2/4 Per:9 Surv:9 | CLngbow +7(1d8+4) HFlail +9(1d10+6)]

Mostly so I can remember. Init: Romund, Xavier, Grob, Grum, Doc, Shadow

Grum looks over at Xavier, quickly stowing his bow and throwing his hands up in the air, "Then what the devil can I do?" he cries. Clearly mostly upset at his inability to help. Hoping to distract the thing from Xavier, he'll draw his heavy flail as he moves around the shadow and approaches from another position, trying to flank and distract it.

Total Defense - AC 19/15


Male Dwarf Alchemist (Chirurgeon) 1

Doc immediately puts Xavier's advice into action, pulling a vial from his belt and popping the cork. He spits into the vial, closes it up again, and begins to shake it, before tossing it at the shadowy figure. Once done, he covers his mouth again.

Savren throws a bomb at the shadow (standard action).

Bomb vs. Shadow (PBS): 1d20 + 1 + 1 ⇒ (9) + 1 + 1 = 11
Bomb damage (Fire) vs. Shadow (PBS): 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10


Male Half Orc Druid 4 (HP: 24/31; AC 19, (t11, ff17); F+5,R+2,W+7; init +1/Per +12)

"Torches maybe? Treat em like clubs?" Grobradon shares his brother's frustration, but tries to think on it


Monk lvl 1 [ HP 12/12 | AC 16 T 15 FF 10 | CMD 16 | F +5 R +4 W +5 | Init +2 Per +7 (+9) ]

Damn Romund puts down his sling and retrieves his axe. Yea, what do we do then?! he says echoing Grum's frustration.

Can we get to the fire without giving the shadow AoOs?


Romund wrote:
Can we get to the fire without giving the shadow AoOs?

All except Doc


Male Half Orc Druid 4 (HP: 24/31; AC 19, (t11, ff17); F+5,R+2,W+7; init +1/Per +12)

Grobradon tries to encourage the others, "Don't dally, the villagers gave us torches.. light em up and use them if you don't have anything else that can hurt this." He scrambles for one himself, and tries to light it so he might use it soon as a burning club on this shadow thing.

Forgive me for presuming, but I hope one can light a torch in a round? Particularly if we can just use the bomb's flames like a campfire :)


Once more Xavier's blessing fills the small room with light. Again, tcreature cries out in a high pitch whistle and when the light fades back to normal, the creature looks even less solid than before.

Grob darts forward and list one of the torches whilst Grum moves to flank the creature. Doc throws a bomb at the creature, it misses and fortunately it's splash misses everyone else too. The creature swings a shadowy sword at Doc. Although the shadow passes through Doc, the pain is very real.

Doc takes 4 damage


Male Human Cleric / 1 (guidance detect magic light / 1CLW / 3of7 ChEn) Init +4. AC 20 - 12T - 18FF, Atk +2M +2R, CMB2, CMD14, Ref2 Fort2 Will6, Perception4

Xavier will first cast a spell away from the shadow.

By the power of my god I set you free from your bonds of deathly unrest.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

He will move up to the creatue and touch the shadow with his hand that now glows white hot.


Monk lvl 1 [ HP 12/12 | AC 16 T 15 FF 10 | CMD 16 | F +5 R +4 W +5 | Init +2 Per +7 (+9) ]

Running sideways Romund dodges the shadow as he tries to get to the bonfire. Striping his cloak to try to put out the fire by stomping it.
Acrobatics: 1d20 + 6 ⇒ (16) + 6 = 22
Tumble and moves to the fire to put it away.


Male Half Orc Druid 4 (HP: 24/31; AC 19, (t11, ff17); F+5,R+2,W+7; init +1/Per +12)

When he goes again Once the torch is lit, Grobradon wields it like a club and tries to smash it into the shadow, perhaps the fire will hurt it even if the blow doesn't.

I'll leave the fire dmg if any up to our DM, I'm using club stats for the burning torch
To hit: 1d20 + 5 ⇒ (14) + 5 = 19
Dmg: 1d6 + 4 ⇒ (2) + 4 = 6


Half Orc Ranger 4
Stats:
[HP: 48 | AC: 18 T: 12 FF: 16 | F:6 R:6 W:3 | Init:2/4 Per:9 Surv:9 | CLngbow +7(1d8+4) HFlail +9(1d10+6)]

Grum moves in towards the shadow and tries to assist his brother Grob when he starts swinging with the torch, figuring that's a better tactic than he himself has thought of!

Attack (aid another): 1d20 + 5 ⇒ (5) + 5 = 10 Edit: Woohoo! +2 to Grobs attack roll.


In the interests of moving us along...

Xavier steps up to the creature and places his hand upon the shadow itself. The creature emits a high- pitch whistling, louder than before - like steam escaping a boiling kettle - before disappearing from sight, the sound fading as the shadow evaporates.

Romund, do you still want to put the fire out?


Half Orc Ranger 4
Stats:
[HP: 48 | AC: 18 T: 12 FF: 16 | F:6 R:6 W:3 | Init:2/4 Per:9 Surv:9 | CLngbow +7(1d8+4) HFlail +9(1d10+6)]

I vote no :)


Male Half Orc Druid 4 (HP: 24/31; AC 19, (t11, ff17); F+5,R+2,W+7; init +1/Per +12)

"Nice work, Xavier!" Grobradon lets his sharp toothed grin show.


Half Orc Ranger 4
Stats:
[HP: 48 | AC: 18 T: 12 FF: 16 | F:6 R:6 W:3 | Init:2/4 Per:9 Surv:9 | CLngbow +7(1d8+4) HFlail +9(1d10+6)]

Grum considers the place where the Shadow creature was before Xavier destroyed it, "What in the nine hells was that thing? Was anyone hurt by it?" The last part is said looking around at the others with some concern. He'll also search the room now that the coast seems to be clear.

Perception: 1d20 + 6 ⇒ (9) + 6 = 15 Or I'll take 10 if you'll allow it for 16. :)


Male Half Orc Druid 4 (HP: 24/31; AC 19, (t11, ff17); F+5,R+2,W+7; init +1/Per +12)

"Never saw anything like that in my life," Grob admits.


Male Human Cleric / 1 (guidance detect magic light / 1CLW / 3of7 ChEn) Init +4. AC 20 - 12T - 18FF, Atk +2M +2R, CMB2, CMD14, Ref2 Fort2 Will6, Perception4

Xavier stands there in thw room breathing a little heavier than normal.

I am burning through my gods power in me way to fast. I have just a little left. we will have to stop to rest soon I am affraid.

Xavier seems to regain a little color

where to next then.


Doc looks as though he's injured. Through the coughing, he splutters that if you want to press on, he'll catch you up - but will rest in a less smokey room.


Half Orc Ranger 4
Stats:
[HP: 48 | AC: 18 T: 12 FF: 16 | F:6 R:6 W:3 | Init:2/4 Per:9 Surv:9 | CLngbow +7(1d8+4) HFlail +9(1d10+6)]

Grum looks worriedly after as Doc retires to recover some, and then continues his search of the room. Did my Perception 16 find anything?


Grumadon "Grum" wrote:
Grum looks worriedly after as Doc retires to recover some, and then continues his search of the room. Did my Perception 16 find anything?

You notice nothing beyond what was noticed earlier - namely two things of interest.  Firstly there is a scorched key close to the fire.  Secondly there is a fancy dagger just on the other side of the fire.


Male Half Orc Druid 4 (HP: 24/31; AC 19, (t11, ff17); F+5,R+2,W+7; init +1/Per +12)

"Anyone have a good idea on a safe place to hole up? If we face another of those things, Xavier seems to be the only one with a chance against it."


Half Orc Ranger 4
Stats:
[HP: 48 | AC: 18 T: 12 FF: 16 | F:6 R:6 W:3 | Init:2/4 Per:9 Surv:9 | CLngbow +7(1d8+4) HFlail +9(1d10+6)]

Grum moves over to retrieve the scorched key and the fancy dagger. "I think we should hold onto these, I wonder if there's anything special about them. Lets head back the way we came." If no one objects Grum heads back to collect Doc and regroup.

Once they're all together again, Grum responds to his brother, "Well, that unfortunate soul seemed pretty well holed up in that cabinet for awhlie... But honestly I don't believe it's safe in here. Plus there's some urgency to find the who was dragged off. I fear what'll become of her if we don't move now to find her."

No other exits from the smokey room if I recall correctly. At least none we found. :)


The only exit is the way you came in...


Half Orc Ranger 4
Stats:
[HP: 48 | AC: 18 T: 12 FF: 16 | F:6 R:6 W:3 | Init:2/4 Per:9 Surv:9 | CLngbow +7(1d8+4) HFlail +9(1d10+6)]
GM Birch wrote:
The only exit is the way you came in...

Yep, that's what I thought.


Male Human Cleric / 1 (guidance detect magic light / 1CLW / 3of7 ChEn) Init +4. AC 20 - 12T - 18FF, Atk +2M +2R, CMB2, CMD14, Ref2 Fort2 Will6, Perception4

Doc how hurt are you. We should find a resting place that can be defended. I can heal Doc and we can rest for the night.


Half Orc Ranger 4
Stats:
[HP: 48 | AC: 18 T: 12 FF: 16 | F:6 R:6 W:3 | Init:2/4 Per:9 Surv:9 | CLngbow +7(1d8+4) HFlail +9(1d10+6)]

Grum's lips tighten in frustration, though not necessarily at Xavier, but their situation. "And if we rest for the night, what of the girl?!"


Male Dwarf Alchemist (Chirurgeon) 1

Doc coughs again into the arm of his shirt, looking thoroughly pained. "'is damned smoke," he complains, "is gonna be th' death o' me if I don' git a'ay from it." Burying his face into his shirt once again, he turns back and tries to head away from the source of the fire.


Monk lvl 1 [ HP 12/12 | AC 16 T 15 FF 10 | CMD 16 | F +5 R +4 W +5 | Init +2 Per +7 (+9) ]

There is not going to be any rescuing If we die ourselfs. I could have been hitting it with a wet noodle for all the good it did.
What was that thing?! Romund asks in shock.
Yea, I say we rest. He speaks while looking afraid.

Do we have a map of the rooms we already went in?


Half Orc Ranger 4
Stats:
[HP: 48 | AC: 18 T: 12 FF: 16 | F:6 R:6 W:3 | Init:2/4 Per:9 Surv:9 | CLngbow +7(1d8+4) HFlail +9(1d10+6)]

Grum bites back the bitter response that came to his mind, not liking the plan one bit but not wanting to endanger his allies in a potentially deadly push deeper into this cursed place. "Rest." he says in resignation, trying unsuccessfully to keep imagined images of a helpless girl from his mind.


Male Half Orc Druid 4 (HP: 24/31; AC 19, (t11, ff17); F+5,R+2,W+7; init +1/Per +12)

"I'll keep watch," Grob says, worrying as well.


Monk lvl 1 [ HP 12/12 | AC 16 T 15 FF 10 | CMD 16 | F +5 R +4 W +5 | Init +2 Per +7 (+9) ]

Should we take turns? I can help out... I suppose.


The night passes uneventfully. You are aware that rations won't last indefinitely, so resting another night may prove a challenge.

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