Plunder & Infamy - A Skulls & Shackles PbP Adventure

Game Master DancingShadow


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Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

I read one when it first came out but I got a s&s rl game that I am in that just got to the start of the mutnty yesterday it was my bi-weekly game


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Aw I see. Well next time Fishguts is sober or I feel a good roll coming I am going to try getting some information to clear out that list. We need more numbers on our side. x3


Male Human (Taldan) Rogue / 1 (AC: 18 / HP: 8 / Fort: +0 Ref: +5 Will: +0 / Init: +3 / Perc: +4)

I would love to aid you, but I think short of offering oral sex, no one is gonna listen to this guy.


Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)

Duo Is the silent heart thief!!! All the lady's like the strong, shy, silent types. :P

I'll try to get a bigger list for us as well.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Well there is no harm in gathering information checks, as far as I know. Can we use aid another checks when we are all together like at night?

While with Aoro's mod he can get anyone to friendly (from indifferent) pretty much I would rather him get them to helpful in one shot to save time. His mod is high enough that a good roll can turn some of the hostile crew to his side but not doing that until all the easier targets are taken care of. >:)


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

Herbert I think your job should be acquiring some of the items on the ship that we might be able to use


Male Human (Taldan) Rogue / 1 (AC: 18 / HP: 8 / Fort: +0 Ref: +5 Will: +0 / Init: +3 / Perc: +4)

I have some trade goods still. I gave the cane cap to Aoro. I will make that a priority. Who needs what? I want a dagger and my tools.


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

I need a non reach weapon as well something simple


Male Human (Taldan) Rogue / 1 (AC: 18 / HP: 8 / Fort: +0 Ref: +5 Will: +0 / Init: +3 / Perc: +4)

I should have like 35ish gp worth of goods for my Trait (50-cap) I will find grok and see what I can get. Give me some ideas folks.


Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)

not to put us on a different topic but, if the DM is ok with it id like to explain Dou's / my plan to help sunny here to save time. (I'm having feel good highs and then crash and burn lows. I failed my fort or catch flu save irl)


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

:( *HUGZ* Get well soon Duo!

I be wantin' me sword back an' me chest, plz! (^_^)

Much cheers to all, especially Duo.


Shade Psion 18

Sorry to hear that you're sick, man. Get well soon.

Feel free to share your plan.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Well pretty sure Sunny will have a bonus to her hit next attack. Someone want to add to her AC?

Btw when did Aoro get a cane cap?

Also everyone should have their gear back thanks to Grok's friendship so is this stuff people want but dont have?


Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)

As i'm the only one who could really help sunny and for the most par go unnoticed I could lifelink her taking away some of her damage each turn and heal it off myself. The lifelike is unnoticeable but, me becoming hurt is. So if i could get help hiding what i'm doing we could help her out more then what we are.

The combat is kinda confusing.


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

If I was told what was going on I would be more the. Willing to help and distract from you seriously with my devotion to Sunny


Male Human (Taldan) Rogue / 1 (AC: 18 / HP: 8 / Fort: +0 Ref: +5 Will: +0 / Init: +3 / Perc: +4)

Aoro, I tried to introduce myself and give you that thing in the first few posts. If you don't want it...I intended it to be used on your peg.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Everyone can help by rolling bluff or intimidate, nothing to lose by it. There are 5 of us and we can add a +2 AC, Arcro, atk, and -2 atk to owlbear so only 4 of us need to make a high enough roll to give her an all around advantge and reduce owlbear's. She already has another due to exposing his weakness which if her Arcro is higher then her AC he misses if he fails to meet it even if his atk can hit her AC.

As for the lifelink, Duo can just use the crowd as cover if not the party itself sense their are five of us so we could surround him while in the crowd easy.

If everyone does their part this should be doable dispite the evil dice roller.

P.S. Assuming Owlbears AC is 10 (dont see any mention of armor and they said he was slow so doubt he has a good dex) Sunny should have done 8 dmg so far. If that did not make a dent then he has alot of hp and may be higher lvl. >.<


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

@Herbert
Aoro does not have a peg, I think you confused me with Alestone. He has a pegleg.


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Yarrr.

I missed the Cane Cap, although until lvl 2 I can't really hit anything anyway.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Thank'e all fer rilly helpin' out in'a tiff t'ween me an' Owlbear. (^_^)

*Group HUGZ*

*HUGZ Duo 'cause they's still feeling unwell.* Hope you get better soon, mate. (^_^)


Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)

ok so I got lifelink up on Sunny and the groups roung my to help with my bluff / concentration checks?


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Um..what's 'Life link' do then? I think half my poundin' gets put on poor Duo. :(


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

Hey duo Is a hell of a man! He is better then I am because I couldn't do that for ya I wish I could But I can not or I would trust me I should make sure that the clerics are ready for everyone


Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)
'Sunny' wrote:

Um..what's 'Life link' do then? I think half my poundin' gets put on poor Duo. :(

Correct. For every 5 hp you are lacking Duo will take that damage.

so for example:
you have 8 hp and just got hit by owlbear for 6
on "my turn" you gain 5 hp and I take 5 damage.
being out cold doesn't stop me from getting more damage though.
so if i get knocked out i will still take your damage. Until I die or you stop being below 5 min missing hp. This will buy you 5 extra turns of taking hits max. but, not taking hits is better. However, if Owlbear hits you again... before my next turn you will be down and who knows if the fight will stop at you just being out cold.

I'm sure there will be punishment if Duo is found out but, considering Duos cast all of his spells as if they were modified by the Silent Spell feat. This does not increase their level or casting time. It should help with not getting caught.

GM: O do I need line of sight? and will it work through "walls/wood"
I ask because it has a medium range (100ft range) and i think a + 25 per level added range.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

As long as the dice roller does not favor Owlbear, Sunny should survive next round. Sense even if he meets her AC he still has to roll higher then her Acro to hit, so its like two chances.

I think we should bluff/intimidate -2 atk owlbear, +2 AC, +2 Acro, +2 atk in that order. Sense he could have alot of hp making sure Sunny/Duo does not get pounded silly should come first.


Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)
Aoro Osris wrote:

As long as the dice roller does not favor Owlbear, Sunny should survive next round. Sense even if he meets her AC he still has to roll higher then her Acro to hit, so its like two chances.

I think we should bluff/intimidate -2 atk owlbear, +2 AC, +2 Acro, +2 atk in that order. Sense he could have alot of hp making sure Sunny/Duo does not get pounded silly should come first.

I like this plan. Duo isn't found of getting hurt lol.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Oh yeah nearly forgot. Sunny may consider using her stunning fist. That will buy her a round if it hits. Not to mention a little mental damage too. ;)


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

I know nothing about monk so I am quiet useless I normally only get to play support roles


Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)

The only classes I have ever gotten to play are Oracle and Gunslinger(musket master).


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Do bonuses we give to sunny stack or not?

I assumed they didn't, if they do we may need to change our plan a bit.


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

I'm happy to have my bonus applied elsewhere to make things work.


Shade Psion 18

The bonuses for aiding Sunny do stack. They effectively follow the rules for 'aid another', except that you are not making an attack roll and you do not need to be in range to make a melee attack.

The penalties to Owlbear do not stack, as they are mirroring the Intimidate's demoralization. Effectively you are giving him the Shaken condition. Any successful attempt to reduce his attack rolls by 2 will also reduce his saving throws by 2 as well.

Duo, until it is noted to me otherwise, you need to maintain line of sight and line of effect to the target.

I'll wait until the morning/late afternoon (depending on when I get time) to let people modify actions.


ok that sad to hear but, understandable.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

In that case I suggest Sunny declares her Stunning Fist and everyone stacks +2 hit. ;)


XD


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Buger that. I jus' wan'a hit him an' end th' fight.

But yah, 'Stunning Fist' might be th' way t'go. *Ponders*


Male Human (Taldan) Rogue / 1 (AC: 18 / HP: 8 / Fort: +0 Ref: +5 Will: +0 / Init: +3 / Perc: +4)

I realized I effed up your names, I know who I was thinking about...severely medicated last evening. No hard feelings I hope. I be dazed n confused sometimes.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

*HUGZ* Herbert (^_^)

Get well soon, wishin' ye all'a best.


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

I can barely remember who I am, let alone anybody else. :)
I'm perfectly fine keeping my action as is.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

No problem it happens ;)

Keeping my action.


Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)

im good lifelinks up.
+ 2 to sunnys ac this turn?
I have taken a knee.
Sunny will get healed next round.


Shade Psion 18

Sunny, are you wanting to add a Stunning Fist attempt to the attack?


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

I was waiting for the next round.

Why, do you think I need to stun the fellow now as opposed to next round?


Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)

If you get hit its fight over.
If you stun him I'll heal you next round. :P


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Ah...um..I were thinkin' o' that....(>_>)

*Cough*

Still, whut's th' chance o' that? I got me freinds barrackin ' fer me! (^_^)

Yeah, maybe use 'Stunning' Fist on the fellow. (>_>)


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

Stun him sweetie


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Um...y'know the 'Fort save' he has to make is only something like DC 10, right?

Ah well...lookin' forwards to the next round, anywho. (^_^)


Shade Psion 18

A chance at a stun is better than nothing.


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

@GM I asked again in gameplay to Sandra who the doc is again ao I can get a name and a description


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

I am pushing everything on Sunny's attack, the way I see it the best course of action is to do as much damage on him quick. Geez how much hp does this guy have?

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