[PbP] Wrath of the Righteous (Inactive)

Game Master Rorrix

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You may chat freely with each other and ask questions about the game here.

Shadow Lodge

Putting the finishing touches on the Oracle who's going to be making all of you immortal in a few levels. Obviously I've got Touched by Divinity and will be going Hierophant when we go mythic. What traits does everyone else have?


Female Elf Magus (Bladebound Kensai) 1 | HP 10/10 [4 nonlethal] | AC 13 T 13 FF 10 | CMD 14 | F +3 R +3 W +2; +2 v Enchant | Init +3 | Perc +7

I'm pretty excited about this!

I picked up Chance Encounter to go the Trickster route.

I'm wondering if I should maybe jump to a ranged character, though, since we have two paladins already up front. Thoughts? I'll still be able to deal with traps, if that's a concern.


PS, the game will begin as soon as Morphling's character is polished off and everyone has posted in this thread.

Silver Crusade

M Tiefling Paladin/Bard (Archivist) 2
stats:
l HP: 22/22 l AC: 21 T: 11 FF: 20 l CMD: 17 l F:+8 R:+7 W:+7 l Init:+1 l Perc +8 l Performance: 9/9 l Spells: 3/3 l LoH: 4/4

Xantrius reporting for duty! He is a Child of the Crusade and will be a Marshall.

Did anyone want to start developing a background for the characters to know each other, or do we want all of us to be strangers?

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

Lack of sleep is starting to make me delirious so I will finish the rest of her equipment and encumbrance nonsense tomorrow.

But without further ado, I give you... the Life Oracle.


You will be strangers to start, unless you want to establish relationships with one-another ahead of time. Conveniently, you'll all be in the same place for the same reason at the beginning of the adventure, so it won't be hard for you to start working together. Now that Morphling has finalized, we're just waiting on Baradesh and Verene to confirm in this thread.

I'm really excited about this adventure! We have a very lovely and diverse party, and this AP has some incredible elements to it. I can't wait to see how this unfolds!


| HP 34/34 | AC 22, T 13, FF 20 | Fort +7, Ref +3, Will +5 | CMB +8, CMD 20 | Perc +7 | Init +2

I'm here. I just had an early night last night...first night off after a seven day straight shift, so I was a wee bit tired.

Edit: Also, I've got Exposed to Awfulness and will be going Guardian.


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 22 T 14 FF 19 (all +2 v. evil) | Foretell 8/8 | Prescience 3/10 | Mythic Power 5/7 | CMD 16 | Fort +8 Ref +9 Will +11 (+2 vs. insanity/confusion) | Init +15 (and Forewarned) | Perc +17 (+18 Thamyris) | Conditions: shield 10r, expeditious retreat 7m, mirror image (5/5) 7m, protection from evil 7m, see invisibility 7m, fox's cunning 9m, alter self 18m, tears to wine 59m, heroism69m, heightened awareness 79m, message 79m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: tears to wine 60m, merge with familiar 8h

Hi everyone, Verene checking in! I've got her stats all changed, I think, except gear selection. If you see any errors left from the transition, please let me know. She'll have about 150 gp left over, with her current assortment of gear. Is it okay to represent some or all of this money as additional first-level spells written in her spellbook? If so, how would you like to price them, Rorrix? (The cost just to write a first-level spell is 10 gp, but the core rules say, "In most cases, wizards charge a fee for the privilege of copying spells from their spellbooks. This fee is usually equal to half the cost to write the spell into a spellbook. Rare and unique spells might cost significantly more.") Or, if you don't want to allow that, I can use it in buying alchemical equipment, potions and such. Up to you!

Also, I decided not to take a second trait. Cynic fits pretty well, but the only drawback that seemed appropriate is Doubt, and that penalty is just too stiff. Identifying magic items could get quite time-consuming, since you only get one attempt per item per day. Anyway, I'm pretty happy with her as she is.

I'm looking forward to getting to know everyone and starting the campaign! :)

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

Ok, got the character entirely done. I may buy one or two scrolls before we get underway, and also I will put up the rest of her backstory when I am able.

I'm excited! :)


Use this for calculating adding extra spells to your spellbook.

0 - 5 gp
1 - 10 gp
2 - 40 gp
3 - 90 gp
4 - 160 gp
5 - 250 gp
6 - 360 gp
7 - 490 gp
8 - 640 gp
9 - 810 gp

Also keep in mind that a spell takes up 1 page per spell level (1 page for level 0), and that a standard spellbook has 100 pages in it.

Since everyone seems fairly ready, I'll go ahead and begin the game!


Female Elf Magus (Bladebound Kensai) 1 | HP 10/10 [4 nonlethal] | AC 13 T 13 FF 10 | CMD 14 | F +3 R +3 W +2; +2 v Enchant | Init +3 | Perc +7

Switched Sylvia to Ranger (trapper) and picking up the Stolen Fury trait for Champion, if that's okay. Thanks!

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
Sylvia de'Karne wrote:
Switched Sylvia to Ranger (trapper) and picking up the Stolen Fury trait for Champion, if that's okay. Thanks!

I kinda liked the rogue version! I liked what you'd posted with the Chance Encounter backstory. :) I support whatever you want to play though.


I would much rather you use your original design. I kind of chose the party the way that I did for a reason.


Hot tomales, you're all even better than I could have hoped! I'll get the results of your searches in in the morning, so please bear with me until then. I would do it tonight, but I've got to be up early, and it's something I'll likely need to make iterative responses for. I'd rather leave you waiting here than hanging on the start of something else for too long. Seriously though, thank you all so much, I can really tell this is going to be a mythic adventure in more ways than just the mechanics. :D


Female Elf Magus (Bladebound Kensai) 1 | HP 10/10 [4 nonlethal] | AC 13 T 13 FF 10 | CMD 14 | F +3 R +3 W +2; +2 v Enchant | Init +3 | Perc +7

Fair enough!

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

I am seriously excited to be a part of such an awesome group. This is going to be amazing.

Silver Crusade

M Tiefling Paladin/Bard (Archivist) 2
stats:
l HP: 22/22 l AC: 21 T: 11 FF: 20 l CMD: 17 l F:+8 R:+7 W:+7 l Init:+1 l Perc +8 l Performance: 9/9 l Spells: 3/3 l LoH: 4/4

Some great role-play so far, I am really having to try and step my game up!

Just as an aside, Verene would probably recognize the symbol of the black rose as being one of the symbols of Pharasma, Shelyn is represented by a red rose.


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 22 T 14 FF 19 (all +2 v. evil) | Foretell 8/8 | Prescience 3/10 | Mythic Power 5/7 | CMD 16 | Fort +8 Ref +9 Will +11 (+2 vs. insanity/confusion) | Init +15 (and Forewarned) | Perc +17 (+18 Thamyris) | Conditions: shield 10r, expeditious retreat 7m, mirror image (5/5) 7m, protection from evil 7m, see invisibility 7m, fox's cunning 9m, alter self 18m, tears to wine 59m, heroism69m, heightened awareness 79m, message 79m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: tears to wine 60m, merge with familiar 8h

Nth-ing the excitement to have such awesome roleplayers to bounce off of! And thanks for the correction - that's definitely my error. I wasn't aware any god but Shelyn was associated with roses. I'd better get a copy of Inner Sea Gods!


I'm at work and don't happen to have the PDF on my phone. Could someone who doesn't mind digging into the back of the book please PM me the info for the NPCs so I can get this rolling before the evening?


Morphling got it for me, thanks!

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
Verene Tanaquil wrote:
The wardstone is gone. Terendelev is dead. The city will be overrun in a matter of hours. With or without us, Kenabres has fallen.

"The ministry has fallen. Scrimgeour is dead. They are coming."

All I could think about. :)


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NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 22 T 14 FF 19 (all +2 v. evil) | Foretell 8/8 | Prescience 3/10 | Mythic Power 5/7 | CMD 16 | Fort +8 Ref +9 Will +11 (+2 vs. insanity/confusion) | Init +15 (and Forewarned) | Perc +17 (+18 Thamyris) | Conditions: shield 10r, expeditious retreat 7m, mirror image (5/5) 7m, protection from evil 7m, see invisibility 7m, fox's cunning 9m, alter self 18m, tears to wine 59m, heroism69m, heightened awareness 79m, message 79m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: tears to wine 60m, merge with familiar 8h

With apologies to Ms. Rowling... a good terse proclamation of doom never goes amiss, right? :)

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
The Doctor wrote:
Good ol' J.K.!

;)

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

Rorrix will be posting the next update soon. ;) I have to take full responsibility for "distracting" him... He'll get it updated as soon as he's able.


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 22 T 14 FF 19 (all +2 v. evil) | Foretell 8/8 | Prescience 3/10 | Mythic Power 5/7 | CMD 16 | Fort +8 Ref +9 Will +11 (+2 vs. insanity/confusion) | Init +15 (and Forewarned) | Perc +17 (+18 Thamyris) | Conditions: shield 10r, expeditious retreat 7m, mirror image (5/5) 7m, protection from evil 7m, see invisibility 7m, fox's cunning 9m, alter self 18m, tears to wine 59m, heroism69m, heightened awareness 79m, message 79m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: tears to wine 60m, merge with familiar 8h
Anarya wrote:
The Doctor wrote:
Good ol' J.K.!
;)

Oh man, a pop culture reference I actually get. You're singing the song of my people!

And, no worries on the update, Rorrix. I'll check back later tonight. Hope everyone's having a good evening. I do have a very non-urgent question about cantrips, when you get a chance. (Namely, wizards supposedly start with all cantrips from the wizard spell list, so I just copied the ones from the pfsrd because I am ruled by convenience. Some of them are from the APG, and a few are from the Paizo blog, e.g. Jolt, Drench. Are these still allowable? And do I have to have all of them? Some of them I doubt will ever see use, and I'd rather have more pages of spellbook. But, nonurgent, as I said, since all of those Verene has prepared for 'today' are standard.)


All non-3pp spells are availabe, and you don't have to write any spells you don't want. :3

Silver Crusade

M Tiefling Paladin/Bard (Archivist) 2
stats:
l HP: 22/22 l AC: 21 T: 11 FF: 20 l CMD: 17 l F:+8 R:+7 W:+7 l Init:+1 l Perc +8 l Performance: 9/9 l Spells: 3/3 l LoH: 4/4

Actually, don't specialist wizards get all cantrips except the ones from their opposition schools?


Yeah. I think she was asking moreso because there are a LOT of spells, and it would be silly to fill up half a spellbook with cantrips she likely will never use.


Female Elf Magus (Bladebound Kensai) 1 | HP 10/10 [4 nonlethal] | AC 13 T 13 FF 10 | CMD 14 | F +3 R +3 W +2; +2 v Enchant | Init +3 | Perc +7

Got the map now, thanks.

WotR Map

Could you put the url at the top of the page, or under your avatars name? It'd just make it easier to look it up. Also, we can't edit it as is. Were you going to move everyone's tokens as needed?


That's a good idea, thanks! For whatever reason, when I try to paste the link itself, it adds a space. I put it at the top of the page (you can see it just above the Campaign Info link) under a url tag and it seems to work.

I plan on moving your characters for you on the map. If you need to do something specific, such as move around an enemy a certain way, just describe it and make a note in ooc.

Edit: Do you all want me to keep NPCs you meet updated with their official attitude toward you listed and updated as it changes, or would you rather me express it as best I can through just the roleplaying?

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

Roleplaying would be better I think. :)


Female Elf Magus (Bladebound Kensai) 1 | HP 10/10 [4 nonlethal] | AC 13 T 13 FF 10 | CMD 14 | F +3 R +3 W +2; +2 v Enchant | Init +3 | Perc +7

I don't have a strong opinion either way. Whichever works best for you.


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 22 T 14 FF 19 (all +2 v. evil) | Foretell 8/8 | Prescience 3/10 | Mythic Power 5/7 | CMD 16 | Fort +8 Ref +9 Will +11 (+2 vs. insanity/confusion) | Init +15 (and Forewarned) | Perc +17 (+18 Thamyris) | Conditions: shield 10r, expeditious retreat 7m, mirror image (5/5) 7m, protection from evil 7m, see invisibility 7m, fox's cunning 9m, alter self 18m, tears to wine 59m, heroism69m, heightened awareness 79m, message 79m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: tears to wine 60m, merge with familiar 8h

Yes, that's what I meant. I'll edit her statistics soon, then. Thanks!

Oops, my post was ninja'd a bit by Anarya there. Nothing too inconsistent, though, so I'll leave it. I don't really know if this use of prestidigitation would work or not. If not, feel free to tell me and I'll think of something else. It does have a range of only ten feet, but it lasts an hour without further casting, and I'd like to be able to get Anarya's attention when necessary to relay a message, without having to move adjacent to her or into her line of vision. We could even work out a system for letting her know who was trying to talk to her, or other nonverbal messages. I'm thinking like a bracelet or bangle that gets cold for "Danger/quiet" and warm for "Attention," something like that. It could even change colors.

...No, I never had a mood ring as a child, why do you ask? :D

Edit: I'm also fine with either option as far as tracking NPC attitudes goes. Roleplaying is more immersive, but can be less clear. Maybe you could put a note in OOC in the post if someone's attitude changes a step, but otherwise leave it up to inference?

Silver Crusade

M Tiefling Paladin/Bard (Archivist) 2
stats:
l HP: 22/22 l AC: 21 T: 11 FF: 20 l CMD: 17 l F:+8 R:+7 W:+7 l Init:+1 l Perc +8 l Performance: 9/9 l Spells: 3/3 l LoH: 4/4

I would also vote for role-playing for the npcs, but I'm fine with whatever you find easiest.


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 22 T 14 FF 19 (all +2 v. evil) | Foretell 8/8 | Prescience 3/10 | Mythic Power 5/7 | CMD 16 | Fort +8 Ref +9 Will +11 (+2 vs. insanity/confusion) | Init +15 (and Forewarned) | Perc +17 (+18 Thamyris) | Conditions: shield 10r, expeditious retreat 7m, mirror image (5/5) 7m, protection from evil 7m, see invisibility 7m, fox's cunning 9m, alter self 18m, tears to wine 59m, heroism69m, heightened awareness 79m, message 79m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: tears to wine 60m, merge with familiar 8h

Ugh, Horgus is lucky that Baradesh is a better person than I am. What a toad. Quick question though: If he's a noble, is it most correct to refer to him as "Lord" Gwerm, Lord Horgus, Master Gwerm, or something else? Also, once Avenia (Anevia?) gives her name, does Verene recognize it, or know anything about her?


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Female Elf Magus (Bladebound Kensai) 1 | HP 10/10 [4 nonlethal] | AC 13 T 13 FF 10 | CMD 14 | F +3 R +3 W +2; +2 v Enchant | Init +3 | Perc +7

I think it'd be Lord Worm.

...Gwerm. I meant Lord Gwerm.


| HP 34/34 | AC 22, T 13, FF 20 | Fort +7, Ref +3, Will +5 | CMB +8, CMD 20 | Perc +7 | Init +2

Yeah, Baradesh is understanding. Baradesh's player wants to throw him down another hole and see if he survives...


Haha, sorry, yeah, Gwerm is literally the worst. I don't like playing him much. And her name is Anevia, I think I might have typoed it. These names get a bit silly and muddled sometimes... Took me a few tries to type Aravashnial correctly, and I still have to double check it. Lord Gwerm would probably be most appropriate, not that he's really deserving of such a title haha. It's hard enough to make NPCs likeable; it's even harder when they're brats like Horgus.

I can add some info on Anevia too, I just only put those two since that was all you had asked about.


Also, Anarya might not be able to post much this weekend, since she's GMing at a convention. Not totally certain if she plans on finding time or not.


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 22 T 14 FF 19 (all +2 v. evil) | Foretell 8/8 | Prescience 3/10 | Mythic Power 5/7 | CMD 16 | Fort +8 Ref +9 Will +11 (+2 vs. insanity/confusion) | Init +15 (and Forewarned) | Perc +17 (+18 Thamyris) | Conditions: shield 10r, expeditious retreat 7m, mirror image (5/5) 7m, protection from evil 7m, see invisibility 7m, fox's cunning 9m, alter self 18m, tears to wine 59m, heroism69m, heightened awareness 79m, message 79m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: tears to wine 60m, merge with familiar 8h

As long as he's a convincing jerk (which I think he certainly is so far), all's well. I definitely sympathize with the difficulty of playing jerkass NPCs, though. Thanks for the Anevia info and Anarya heads-up.

I do want to give Xantrius a chance to respond to some or all of what's been going on, before Verene goes to give Horgus and/or Aravashnial a piece of her mind. (Diplomatically and understandingly, of course. Because Verene is also a better person than I am.)


I just realized I flubbed on Aravashnial actually. I'm still doing tons of research on the lore and didn't realize that the Riftwardens are a secret society. Oops. Just assume he did not say he was a Riftwarden. I'm terribly sorry.

I also blame it somewhat on the hectic load of this opening scene. Roleplaying three totally different NPCs simultaneously interacting with 5 PCs in the same room as a possible encounter all while keeping their odds and ends straight is quite a task.


Female Elf Magus (Bladebound Kensai) 1 | HP 10/10 [4 nonlethal] | AC 13 T 13 FF 10 | CMD 14 | F +3 R +3 W +2; +2 v Enchant | Init +3 | Perc +7

I think Xantrius (is it just me, or does he smell like sulfur and brimstone?) and I are more concerned with the wriggling spider right now than some well-to-do folks who got a bit banged up during their fall. At least, that's the way Sylvia sees it. She might feel some sympathy for Aravashnial and Anevia due to their injuries, but she's more concerned with how the defenseless citizens are holding up right now.


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 22 T 14 FF 19 (all +2 v. evil) | Foretell 8/8 | Prescience 3/10 | Mythic Power 5/7 | CMD 16 | Fort +8 Ref +9 Will +11 (+2 vs. insanity/confusion) | Init +15 (and Forewarned) | Perc +17 (+18 Thamyris) | Conditions: shield 10r, expeditious retreat 7m, mirror image (5/5) 7m, protection from evil 7m, see invisibility 7m, fox's cunning 9m, alter self 18m, tears to wine 59m, heroism69m, heightened awareness 79m, message 79m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: tears to wine 60m, merge with familiar 8h

I mean, 'realistically,' straightening and splinting even a normal broken leg with improvised supplies is going to take 5 minutes to half an hour, and her leg was not just broken but crushed by a boulder. That's what I was trying to convey from Verene when Xantrius immediately walked away from Anevia after moving the boulder off and was like "Time to go! Get everyone moving!" It's... not a 'walk it off' kind of injury, even if Verene hadn't failed so abysmally at helping Anarya. I assume that the 'current' in-game time is after whatever needed to be done to splint the leg, but I doubt it was instantaneous, so probably a tense couple of minutes for Xantrius and Sylvia staring down the spider corpse. On the other hand, Anevia did receive some magical healing, so who even knows. Hopefully that's also what's letting her put any weight at all on a fresh break like that (splinted or not) with no painkillers, while not passing out from pain.


Yeah, for clarification, I just sort of fudged the timeline a bit to keep things flowing. It's safe to assume there was enough time to splint the leg before potential danger became apparent, and the magical healing definitely helped make the leg more bearable. Plus Anevia's a tough lass. :3

Edit: Sylvia will get the same info as Verene on that check.

Silver Crusade

M Tiefling Paladin/Bard (Archivist) 2
stats:
l HP: 22/22 l AC: 21 T: 11 FF: 20 l CMD: 17 l F:+8 R:+7 W:+7 l Init:+1 l Perc +8 l Performance: 9/9 l Spells: 3/3 l LoH: 4/4

I didn't mean for Xantrius to come off like a jerk. He was planning on helping the woman by making a splint, but when he saw the spider it seemed like the most immediate danger. His overprotective nature came into play, and he now thinks the best thing to do is stand guard in case the thing inside the spider attacks. To his mind, they should get away from danger as soon as possible, even if someone has to carry Anevia and they can splint the leg later.


Xantrius didn't seem like a jerk, he just seemed concerned. You're fine. Besides, with Horgus around, you could be a stinking pile of rotting meat and still smell like roses in comparison haha.

Shadow Lodge

FYI, I am so insanely busy this weekend that posting may or may not be a possibility. Rorrix, you may play Anarya for me if it becomes necessary. Monday (possibly Sunday) will resume my ability to pay attention to anything at all besides this insane convention I am GMing six tables for.


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 22 T 14 FF 19 (all +2 v. evil) | Foretell 8/8 | Prescience 3/10 | Mythic Power 5/7 | CMD 16 | Fort +8 Ref +9 Will +11 (+2 vs. insanity/confusion) | Init +15 (and Forewarned) | Perc +17 (+18 Thamyris) | Conditions: shield 10r, expeditious retreat 7m, mirror image (5/5) 7m, protection from evil 7m, see invisibility 7m, fox's cunning 9m, alter self 18m, tears to wine 59m, heroism69m, heightened awareness 79m, message 79m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: tears to wine 60m, merge with familiar 8h

I don't think Xantrius came off as a jerk either. His priorities are different, that's all. :) And I also misinterpreted how far toward the spider he was planning to advance with his steps, because of the line about "When it comes out, let it focus on me."

Argh, I hate when the dice roller doesn't cooperate with my plans! For future reference, is the Divination school power "Prescience" (roll a d20 at the start of your turn and you may use it as the result of any d20 roll you must make before your next turn) ever applicable to skill checks like this? I would assume not, but I thought I should check.

Edit: Have a good time at the convention, Morphling!


There's no reason you couldn't use it. You would definitely need to make sure to roll it beforehand though.

I'm not really comfortable roleplaying Anarya effectively, so I'll just skip her for now. It shouldn't be much trouble since Sunday/Monday isn't far away.

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