PbP PFS - The Forgotten Laboratory (the others) lvl 2-4 (Inactive)

Game Master Revvy Bitterleaf

Thornkeep - The Forgotten Laboraratory - level 2


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Scarab Sages

Open for stuff

Scarab Sages

Let me know if your initiative modifiers changed so I can update my cut&paste thingy and any other updates that would require me knowing about (like trap spotting for example)

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

No change in init here.

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

Marcel's init changed, and if I ever run out of Panache it will change back, due to this deed.

Swashbuckler Initiative (Ex): At 3rd level, while the swashbuckler has at least 1 panache point, she gains a +2 bonus on initiative checks. In addition, if she has the Quick Draw feat, her hands are free and unrestrained, and her weapon isn’t hidden, she can draw a single light or one-handed piercing weapon as part of the initiative check.

Perception also changed, so taking 20 would result in a 26 now (not that that will make a difference in finding a trap)

Scarab Sages

K, just need to the other 2 to check in here then..and get the additional players in.

Since it's your party, going to let you guys decide whom you want to join you.

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

I'm here I'm here :).

Updated the character. Not much has changed but I wanted to upgrade armor and make my whip masterwork so that I can hit easily with it.

Got two great feats, whip mastery and enforcer. Now she can intimidate people she did nonlethal dmg to >=]

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Updated like a champion.

I like drbuzzard and Hiro Yanyeeku for what its worth.

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

I picked up Bravery and Missile Shield.

Going to pick up some magical armour and push that AC up alittle higher too.

At the moment my vote is going to drbuzzard and Hiro Yanyeeku too, but see who else shows interest over the weekend then make the decision?

Scarab Sages

Sure, it's up to you guys. I can get started when ever..but I can wait till after the weekend.

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

Those are the two I was leaning towards too, though it looks like buzzard has withdrawn his interest.

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

I would go Torche and Hiro then.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

I like Bo'alo, Torche and Hiro. Any two of those three would be fine with me.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Also, I just scanned through the chronicles of Thornkeep and noticed that we can keep playing through the whole thing. Are you willing to run that long Revvy?

Scarab Sages

I think I mentioned it before, but just in case;

I was planning to run part 1; check, part 2; in progress and since I got to play part 3 myself last month, that one is in the planning as well. After that I don't know. I don't like running something I haven't played myself.

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

Run what you're comfortable with, I'm in as long as needed.

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

Torche and Hiro here as well

Scarab Sages

If you've decided whom you'd want to join, please let them know so we can get this party started ;)

Scarab Sages

Vital:
HP 27/27, AC 17 T 13 FF 14, Per +5 Init +5, F +2 R +4 W +4, CMB +0, CMD 13, Speed 30

Torche of Hermea reporting for duty.

Scarab Sages

If you guys could let me know:

Standard 1 file marching order
Standard 2 file marching order
Any chance to standard operating procedure in you are not in a rush and enter a door/seemingly empty room/seemingly empty corridor

For the new people, up til now Samuel would walk in front with Aviendha, then Marcel and lastly Calistan (with 2 casters somewhere in between aswell).
Marcel would take 20 to study stuff (for perception of 26)

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

I vote we stick to the plan!

Scarab Sages

Vital:
HP 27/27, AC 17 T 13 FF 14, Per +5 Init +5, F +2 R +4 W +4, CMB +0, CMD 13, Speed 30

I'm in agreement with that. Behind or next to Marcel depending on 1 wide or 2 is fine.

The Exchange

Male Kitsune Rogue 3/Sorcerer 2 HP: 29/29 | AC 22 | T 18 | FF 18 | Fort +2 | Ref +8 | Will +7 | CMD 17 | Init. +4 | Percpetion +10 | Sense Motive +2 | Reroll: Used to correct Nat 1
GM PFS Info:
PFS # 8548-7 | XP: 13 (normal advancement) | Faction: The Exchange | Starting Fame: 21 / Prestige: 19 | Next Chronicle Number: 12 | Starting Wealth: 2,795 gp

Checking in. I'm ok for sticking to the middle. I would be willing to check all doors and entrances for traps with a take 20 of 30 for Perception.

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

Sounds good. Both of you welcome.

-Posted with Wayfinder

The Exchange

Male Kitsune Rogue 3/Sorcerer 2 HP: 29/29 | AC 22 | T 18 | FF 18 | Fort +2 | Ref +8 | Will +7 | CMD 17 | Init. +4 | Percpetion +10 | Sense Motive +2 | Reroll: Used to correct Nat 1
GM PFS Info:
PFS # 8548-7 | XP: 13 (normal advancement) | Faction: The Exchange | Starting Fame: 21 / Prestige: 19 | Next Chronicle Number: 12 | Starting Wealth: 2,795 gp

Revvy, I don't know if Torche has the same trap detecting that I have, but I noticed you put him in the campaign info for checking for traps.

Scarab Sages

Vital:
HP 27/27, AC 17 T 13 FF 14, Per +5 Init +5, F +2 R +4 W +4, CMB +0, CMD 13, Speed 30

No trapfinding for me, but I can use detect magic and good old Perception.

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

I think he meant to put Hiro.

Also, my escape artist is lower then my cmb due to not having ranks in escape artist and having an armor check penalty.

Sczarni

Male

@Marcèl: I kind of figured on both accounts, but wanted to draw Revvy's attention to it and hoped it might help if you had overlooked it. I know I do that sometimes.

@Torche: I too have the good ol' detect magic to complement my trapfinding ability and excellent Perception.

Just because I am excite and need to tell someone, I just made a purchase for my first set of Artisan Dice, beautiful koa, to be picked up at GenCon!

Scarab Sages

You are right, I messed up the name. Sorry about that. I've changed the name (all though for game play it wouldn't have mattered as long as all players are still here, just going to use the highest available perception when there's time to study things)

Scarab Sages

Vital:
HP 27/27, AC 17 T 13 FF 14, Per +5 Init +5, F +2 R +4 W +4, CMB +0, CMD 13, Speed 30

Heads up that I'm likely to have few if any updates until Tue Aug 19 or Wed Aug 20 due to
1. Important pitch this week
2. Losing several days to Gen Con (every slot is full)
3. Taking my oldest off to college
I should still get at least one post in today, tomorrow, and Wednesday. I most likely will not have time to get any in on Thursday-Sunday. Most likely one post on Monday and Tuesday. Then I should be back to 1+.

If you need to GMPC Torche to keep things moving, please do so. Basically, he'll prefer burning hands against groups of enemies if he can do so without frying allies. He'll use snowball against single powerful enemies and will try to get into a spot where he can do so without cover (but may still have to deal with firing into melee), and he'll use acid splash to help pick off weaker foes in groups like he's trying and failing to do now.

Out of combat, please go ahead and take advantage of his Knowledge (arcana) and Spellcraft to help ID things.

Scarab Sages

Thanks for letting us know

Enjoy gen con ;)-

The Exchange

Male Kitsune Rogue 3/Sorcerer 2 HP: 29/29 | AC 22 | T 18 | FF 18 | Fort +2 | Ref +8 | Will +7 | CMD 17 | Init. +4 | Percpetion +10 | Sense Motive +2 | Reroll: Used to correct Nat 1
GM PFS Info:
PFS # 8548-7 | XP: 13 (normal advancement) | Faction: The Exchange | Starting Fame: 21 / Prestige: 19 | Next Chronicle Number: 12 | Starting Wealth: 2,795 gp

@Torche: Hope to meet you at GenCon. I'll be there with my family as well. Look for the VC in a yellow plumed pirate hat!

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

Revvy, in a few days the Additional Resources will require me to use the official version of my class instead of the playtest version. I am unaware of changes with my class, but I do know that the feat I took Slashing Grace has changed in such a way that I will not qualify for it any longer until 5th level.

Now since this is a play by post, I imagine there is a bit of leeway here, so I'm going to ask would you want me to update the character to using the rules in the Advanced Class Guide on the 14th as instructed by the additional resources or should the character wait until after this module is over (that is the forgotten laboratory, not Thornkeep as a whole)?

Scarab Sages

I don't know the official answer..but I think you can continue to play until the current session is over. It mentions it for changing factions, so I guess it could apply to other changes as well.

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

Well, I asked over in the PFS forums and that does seem to be the general consensus.

The Exchange

Male Kitsune Rogue 3/Sorcerer 2 HP: 29/29 | AC 22 | T 18 | FF 18 | Fort +2 | Ref +8 | Will +7 | CMD 17 | Init. +4 | Percpetion +10 | Sense Motive +2 | Reroll: Used to correct Nat 1
GM PFS Info:
PFS # 8548-7 | XP: 13 (normal advancement) | Faction: The Exchange | Starting Fame: 21 / Prestige: 19 | Next Chronicle Number: 12 | Starting Wealth: 2,795 gp

This VC won't report you. :)

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

Does that mean that by bab doesn't go down to 3/4 with favored weapons untill we finished with this adventure either? ^^

-Posted with Wayfinder

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

I would imagine so.

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0
Hiro Yanyeeku wrote:
This VC won't report you. :)

Aye, it's fine by me too ;)

Scarab Sages

Unless they post a rule saying you need to stop mid game in pbp and alter your character I suggest we just keep characters as they were when we started this level.
Just remember that includes both good and bad changes..so if you get a new awesome ubercool totally insane new ability..you don't get to use that one either until this level of Thornkeep is finished.

The Exchange

Male Kitsune Rogue 3/Sorcerer 2 HP: 29/29 | AC 22 | T 18 | FF 18 | Fort +2 | Ref +8 | Will +7 | CMD 17 | Init. +4 | Percpetion +10 | Sense Motive +2 | Reroll: Used to correct Nat 1
GM PFS Info:
PFS # 8548-7 | XP: 13 (normal advancement) | Faction: The Exchange | Starting Fame: 21 / Prestige: 19 | Next Chronicle Number: 12 | Starting Wealth: 2,795 gp

Sorry I lost you guys for a couple days, GenCon preps and travel got to me a bit. Such fun using a phone to post. Looks like way finder might be a way to go. Any selling point Aviendha?

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

I used to have Wayfinder before my girlfriend introduced my phone to a glass of orange juice. I would recommend it. It's not the best app in the world, but it's better than navigating to the site every time you want to post.

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

He Revvy,
Just received the advanced class guide (got it as pdf Hiro), and all of the Warpriests abilities (blessings, amount of fervor and spells) now run off of Wisdom and not split between the two.

I found the following rules:

Quote:


Playtests and Errata
The Pathfinder Roleplaying Game is a living game, and whether in the form of a playtest that varies from its final incarnation, conversion from the 3.5 rules set to the Pathfinder RPG, or an errata or FAQ to the Core Rules, sometimes game elements change in the course of a PC’s career. The following guidelines allow players to update or convert existing characters to use the most current rules. Further explanation of conversions or updates may appear in the Additional Resources list to clarify rules available through non-Core Assumption material.
When rebuilding your character in any way, you must describe all changes on your next Chronicle sheet in the Equipment Sold/Conditions Gained section, and your GM must initial that section.
If a feat or trait changes or is removed from the Additional Resources list: You have two options. First, you may either switch the old feat for an updated feat of the same name in another legal source (if available), ignoring any prerequisites of the new feat you do not meet. Alternatively, you may replace the feat entirely with another feat for which you meet all the prerequisites.
If a class, prestige class, or a class feature-dependent ability score is altered: You may rebuild your character to its current XP, maintaining the same equipment.
If a class or prestige class changes in such a way that you no longer have proficiency with a given weapon or armor type: You may sell back the affected equipment and only the affected equipment at full market value.

I guess I will up her wisdom somewhat and shift something else about. Kinda wish I had her as a tiefling though. The +str and wis variant would have been ace on her :(. Or is this allowed because it changed? I'll think of the shifts I would like and let you know. Might take some other blessings now as they are finally viable.

Cheers.

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

Thinking about turning her into a Divine Commander, but have to check how to go from there. She would lose blessings for a mount and I have my eyes on that feat that gives a griffon mount at lvl 5 or the other one that gives other exotic mounts at lvl 7.

Would no longer play around with the whip, which is also kind of fun though. But who can say no to a celestial griffon at level 6 :d.

Ride-by and fly-by galore in open spaces.

Scarab Sages

Vital:
HP 27/27, AC 17 T 13 FF 14, Per +5 Init +5, F +2 R +4 W +4, CMB +0, CMD 13, Speed 30

Hardness is a pain in the a**.

PRD wrote:
Energy Attacks: Energy attacks deal half damage to most objects. Divide the damage by 2 before applying the object's hardness. Some energy types might be particularly effective against certain objects, subject to GM discretion. For example, fire might do full damage against parchment, cloth, and other objects that burn easily. Sonic might do full damage against glass and crystal objects.

Scarab Sages

Ah..it seems that Hiro's ray of cold is never going to do any damage to this construct then...even if he manages to crit.

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

That is brutal.

Scarab Sages

The only thing I wonder about is ...are constructs objects? It get's pretty weird when an animated object isn't an object anymore...but it could be that once it's starts moving around it's considered a creature and no longer an object.

That might mean that hardness still works against energy attacks, but that you don't half the damage first. I understand they don't want to you to bring a stone tower down with a torch (or a ray of frost) ..but it's pretty difficult to bring down some constructs if you don't have a two-handed barbarian with you or something otherwise.

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

This is why adamantine weapons are important, unfortunately none of us thought to get one.

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

We'll get there, it's not like it's dealing out much hurt to us either.

The Exchange

Male Kitsune Rogue 3/Sorcerer 2 HP: 29/29 | AC 22 | T 18 | FF 18 | Fort +2 | Ref +8 | Will +7 | CMD 17 | Init. +4 | Percpetion +10 | Sense Motive +2 | Reroll: Used to correct Nat 1
GM PFS Info:
PFS # 8548-7 | XP: 13 (normal advancement) | Faction: The Exchange | Starting Fame: 21 / Prestige: 19 | Next Chronicle Number: 12 | Starting Wealth: 2,795 gp

Nice to find out in character though. Guess I will have to change tactics now. Couldn't remember if it would work or not.

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