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After the second stumble, Iantha starts to mumble, once again worrying out loud. Not that there's much she can do to help Kalkamedes in this situation, but that won't stop her from trying to figure out a solution - if maybe he could be carried, if they have any healing that could be spared, if they had a potion, could he even drink it in this state? It would be terrible (and terribly ironic) for him to drown in an attempt to administer a healing potion.

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Sammi, riding ahead on Moonchaser, tries to find the hazards in Kalkamedes' path so that the others can guide him around them.
Survival: 1d20 + 4 ⇒ (16) + 4 = 20

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Seeing no other options, Eoran puts an arm around the sleepwalking man and does his best to support him. "I do have some healing magics, but I am unsure if it is wise to spent them so soon. You never know what we'll find out there in the night."

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Gaylin stays close after the second fall in hopes of trying to catch Kalkamedes if he were to fall again. Gaylin scans the area lokking for something anything that might be out there.
Perc.: 1d20 + 3 ⇒ (2) + 3 = 5
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Before Elfire leaves the cabin in pursuit of Kalamedes he dons the cloak of resistance and collects the remaining gear.
As he leaves the cabin, an adolescent Roc is waiting outside. Its feathers glistening in the moon light.
Elfire strokes her feathers for a moment before beconing her to the sky.
Elfire then runs after the others.
"Maybe we should put some o' his gear on him to help, his boots look sturdy enough and these bracers of armor can help him stay out o' trouble"
Elfire then looks around to find some sticks to use as a splint.
survival: 1d20 + 6 ⇒ (20) + 6 = 26
Finding a few suitable sticks he continues "maybe we can brace his leg with these. That ankle is only going to get worse if we do nothing"
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"Great idea master halfling." Eoran replies with a smile. He tries to sit Kalkamedes down and starts splinting his leg.
Heal: 1d20 + 3 ⇒ (7) + 3 = 10
After finishing a hopefully serviceable splint, he helps Elfire dress the sleeping man in his gear.

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since this is a brand new character....no...I have neither the prestige nor the gold
Elfire attempts to restrain Kalamedes so the others can dress him
Strength: 1d20 + 2 ⇒ (10) + 2 = 12
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Elfire attempts to grapple the sleeping man.Grapple: 1d20 ⇒ 3.
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"If only someone had thought to do this while he was tied in bed," Sammi laments. "Oh, wait, we did, but an impatient Venture-Captain set him free barefoot and unprepared."
The halfling dismounts and shares a silent exchange with the ghost wolf.

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Gaylin hurries over to the man and helps put the equipment on as fast as possible
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Not sure if I get another roll
Heal: 1d20 + 3 ⇒ (18) + 3 = 21
Now that the paladin is firmly held down, Eoran once more tries to splint his leg.

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As Eoran is splinting the thrashing man's ankle. Elfire proceeds to strap hos other gear on.
"that should just about do it".
ok so just to be clear, we have put his clothes, boots and bracers of armour on him as well as splinting his ankle.
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Sammi ignites his sunrod while he waits for the others to finish girding the sleep-walking Kalkamedes.

Helikon |

Finally you manage to splinter Kalkamedes ankle.
After you release him, he continues to wander toward his unknown goal.
An hour later, Kalkamedes's path takes him straight into a thick copse of thorns.

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"Those thorns don't look very friendly. " Points out Elfire as he looks at the patch amd scratches his head.
"I'd say lets go around but we havn't had much luck with muscling our way through problems."
Elfire then runs ahead to try and find a safe path through the thorns. Survival: 1d20 + 6 ⇒ (4) + 6 = 10 wow what is with these dice
GM....out if curiosity. Why didnt we get a heads up on this hazard when Sammi scouted ahead with his 20 survival check?
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"So does anyone know how strong these thorns are?" Gaylin asks?
He moves ahead and shoots them with acid splash
Att.: 1d20 ⇒ 16
Dam.: 1d3 ⇒ 1
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"It may just be in our best interest to pin him again, allow him movement when we are safely past these thorns."
She looks to Sammi, and motions to his wolf, in particular.
"It's possible that I could carry Sir Kalkamedes, but not easily. If we were to put him on your wolf's back, would that be a more feasible approach?"

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"He's too big to ride Moonchaser," Sammi says, "And I don't think Kalkamedes would stay mounted anyhow, but--"
Sammi exchanges a silent command with Moonchaser.
"Maybe when we're past the briar patch, we should leave a leash on him."

Moonchaser the Ghost Wolf |

The ghost wolf slinks around the somnambulist and grabs at his legs.
Trip: 1d20 + 4 ⇒ (17) + 4 = 21
Grapple: 1d20 + 4 ⇒ (17) + 4 = 21
Grapple: 1d20 + 4 ⇒ (19) + 4 = 23
Moonchaser knocks down the man, grabs his arm in his teeth, and somehow manages to flip him over and pin him so that he can be bound and carried past the wicked looking briars (in a surprising series of rolls).

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Eoran stands stunned watching the wolf manhandle Kalkamedes with more finesse than he thought possible. "I can't say I've ever seen a wolf do mauevers quite like those..." He mutters, barely loud enough for anyone else to hear.

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"He's a bit more than a wolf." Sammi swallows hard. "But that is a bit more than I expected when I asked him to take the man down."

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Gaylin watches in disbelief. "its a good thing he's here or else we might be in a whole lot of trouble." Gaylin follows the group watching and taking in the surroundings
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Before setting him free on the other side of the brambles, Sammi ties a rope around his waist with two long trailing ends so that two or more people can hold on at any given time and hopefully steer him.
Looping/knotting the rope will shorten it by 10 ft, leaving two 20 foot leads.

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Eoran grabs one of the lengths of rope and looks at it for a few moments. "I don't know if I'll be much use if our friend here really wants to go somewhere"

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Elfire runs up amd grabs the other line.
"It might be all we can do to stop him killin' himself".
He then gestures towards the creature flying high above.
"if anyone has a way to make her stronger, She may be able to carry him. But right now she isnt even strong enough to fly with me. In the mean time, Sammi, do you wanna ride ahead and check out what's to come?".
Also guys don't forget that I can cast guidance at will so ask before you make any skill checks and Ill give you a +1.....given how we have been rolling I think we need it
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Gaylin picks up a stick a cast light on it. "Here this should help us see better at least" he says to the group as he moves next to kalk.
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I say, nobody in any of my games notices when I use a sunrod.
Sammi rides ahead to try to scout what dangers Kalkamedes might be heading for next.
Survival: 1d20 + 4 ⇒ (9) + 4 = 13

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"Are we sure he's not just trying to kill himself in his sleep?"
Sammi scouts out the bog so that the others can steer the sleep walker around any quicksand using the makeshift reins tied around his waist or prepare for any other hazards.
Survival: 1d20 + 4 ⇒ (18) + 4 = 22

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"not this agen" spouts Elfire as he reef back on the rope attempting to stop Kalamedes from drowning himself until they can figure something out.
Strength: 1d20 + 1 ⇒ (17) + 1 = 18
He looks around for a tree or other secure item to tie Kalamedes to.
Are there any such trees or rocks, etc
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"Honestly how has he managed not to kill himself before now? Its like he's purposely heading for any and all hazards out here!" Gaylin does what he can to help hold the ropes till a safe path can be found
Str: 1d20 - 2 ⇒ (7) - 2 = 5
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Elfire looks up and whistles as loud as he can. Within moments, the Roc circling above lands next to him with a billow of dust.
Elfire the holds out the rope and places it in the roc's mouth. "Ironwing, Stay".
Elfire looks up and whistles as loud as he can. Within moments, the Roc circling above lands next to him with a billow of dust.
Elfire the holds out the rope and places it in the roc's mouth. "Ironwing, Stay"
Ironwing Strength Check: 1d20 + 2 ⇒ (12) + 2 = 14
While Ironwong helps hold Kalamedes, Elfiee ties the rope to the closest tree.
"That should hold 'im for now"
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"How anticlimactic that would be, if his sleepwalking was no attempt to reach a location, but an attempt on his life." Iantha sighs, already weary from the anxiety of watching Kalkamedes apparently try to kill himself on the environment.
She waits to ensure that the others have restrained him securely, then joins Sammi in scouting the swamp ahead.
Perception: 1d20 + 9 ⇒ (16) + 9 = 25
Survival: 1d20 + 5 ⇒ (13) + 5 = 18

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"So any ideas on how to get him through this place without anymore injury? There has to be a spell or something. Can your Roc carry him? Maybe tie him to its back and it flies to the next clearing we let him go for a moment and see which direction he heads and repeat till we either find easier terrain or the destiantion?" Gaylin furrows his brow hard in thought.
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"I think we're just going to have to stop him before he walks into something dangerous every time," Sammi says with resignation.
Because I'm reasonably sure the scenario is designed this way.
If we move him, the next obstacle will just move with him.

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"Na Ironwing is still a baby." Elfire says as he strokes the feathers on Ironwing's head. "She's not even strong enough to carry me yet...unless you have a way of making her stronger or him smaller.".
Elfire walks over to the bog, " So anyone have any idea how deep this bog is?"
if you have enlarge animal, ant haul or reduce person she can carry him. But a 14 strength only lets her fly with less than around 58lb (i.e. light encumbrance only)
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"I wonder if we can use some of these trees to make a bridge."
how far is it to the other side of the bog ?
Elfire looks across the bog and then attempts to find a tree that would be suitably long enough for makeshift bridge.
Take 10 on Survival: 10 + 6 = 16
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Sorry, I got distracted by elections and forgot to post. How large is the bog?
"I think a simple raft would perhaps serve us better my lightfooted friend. Eoran suddenly interjects. After having gotten bored and ended up tying his Kalkamedes rope around his waist, he seems to have been walking and reading for the past fifty minutes, and now finally decided to rejoin the conversation.