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"You are correct, I am in a bit of a legal bind. You seem reputable though, so tell you what, how about you help me retrieve my evidence, some thugs stole it from a coworker, I had given it to for safekeeping.
I don’t want to risk making a bad name for myself while trying to clear my name already though otherwise I'd go after it myself.
If you want that sandstone thing so bad, I’d be happy to give it to you if you could go and get the evidence back. The evidence is on a datapad with a red sticker that some verthani thug took to the slums." Lerecti proposes.

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"We can handle thish," Chk'tarlsh says audibly, antennae waving. "What can you tell ush of thesse thugsh? And about the asssault on your coworker?"

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"Sounds reasonable to me. To the slums!"
Sorkalazril will try to find out what he can about the situation in the slums, see if anyone knows who took the datapad in question.
Diplomacy: 1d20 + 6 + 1d6 ⇒ (14) + 6 + (4) = 24

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Lerecti looks at Maxamas, "He planted my DNA, but he was sloppy and I have video evidence of his thugs doing it, but its on my datapad,
If there are no further questions, you head out, you can make [b]Bluff, Culture, Stealth, or Survival checks to get a jump on your target (please let me know how you are using the skill you choose.

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Bluff: 1d20 + 6 ⇒ (18) + 6 = 24
Sorkalazril uses his fast-talking skills to try to develop leads among the criminal underworld to find the people they're looking for without tipping them off.

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Chk'tarlsh regards Lerecti skeptically as the android basically repeats Maxamas' words.
Sense motive: 1d20 + 1 ⇒ (13) + 1 = 14
He shares any suspicions (or otherwise) with his team.
Once his companions have finished making inquiries about their quarry, Chk'tarlsh searches the destination for signs of the suspects' passage.
Survival: 1d20 + 1 ⇒ (10) + 1 = 11

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You perform various actions to get to the slums as best you can without alerting the thugs to your presence. Maxamas stealths in effectively, why Sorkalaazril develops some leads among the criminal underworld. Both of you may place yourself anywhere on the map at the start of combat.
Flint, Chk'tarish and Wyvern aren't as lucky. Please place yourselves in the red box on the map I have revealed.
Sorkalazril Initiative: 1d20 + 3 ⇒ (12) + 3 = 15
Flint Initiative: 1d20 + 4 ⇒ (8) + 4 = 12
Maxamas Initiative: 1d20 + 4 ⇒ (2) + 4 = 6
Chk'tarlsh Initiative: 1d20 + 3 ⇒ (13) + 3 = 16
Wyvern Initiative: 1d20 + 3 ⇒ (8) + 3 = 11
Verthani Initiative: 1d20 + 1 ⇒ (18) + 1 = 19
Ikeshti Initiative: 1d20 + 2 ⇒ (17) + 2 = 19
We'll start combat once everyone is placed or tomorrow afternoon US time whichever comes first

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Wyvern will climb and lie flat atop a walkway surveying the scene and report down to comrades any "funny business" observed from that vantage point.
Need to make a Bluff, Culture, Stealth, or Survival check to start outside of the box.
The Ikeshti, who you presume is Merthinett will shoot Chk'tarlsh with her rifle
Combat Rifle on Chk'tarlsh: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 1 ⇒ (7) + 1 = 8
The red Verthani will move into melee and attack Chk'tarlsh with its battle glove.
Cestus Battleglvoe: 1d20 + 4 ⇒ (9) + 4 = 13 and miss
while the other Verthani will shoot at Flint.
Tactical Semi-Auto Pistol: 1d20 + 2 ⇒ (4) + 2 = 6 and also miss.
Verthani
Ikeshti
Chk'tarlsh
Sorkalazril
Flint
Wyvern
Maxamas
Bold Can act, so all of you.

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Chk'tarlsh chitters in pain as he is hit by the rifle fire. Rounding on the red Verthani, he draws his assault hammer and takes a hard, one-handed swing at the foe.
Assault hammer: 1d20 + 3 ⇒ (19) + 3 = 22
Bludgeoning Damage: 1d6 + 3 ⇒ (6) + 3 = 9

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stealth trick shot: 15 + 1d20 ⇒ 15 + (12) = 27
fire at blue: 1d20 + 4 ⇒ (12) + 4 = 16 vs KAC with semi-automatic pistol
trick shot dmg: 1d4 ⇒ 2
dmg: 1d6 ⇒ 3 piercing

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Flint falls back while bringing his rifle to bare. Taking a bead on the Ikeshti, he fires.
Rifle Attack, Get 'em: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
Rifle Damage: 1d8 ⇒ 8 P

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Botting Wyvern Wyvern moves back away from the fight.
The red verthani moves up and attacks Chk'tarlsh Attack on
Chk'tarlsh: 1d20 + 4 ⇒ (13) + 4 = 17 for Damage: 1d4 + 3 ⇒ (2) + 3 = 5
The green verthani moves up and attacks Maxamas Attack on
Maxamas: 1d20 + 4 ⇒ (16) + 4 = 20 for Damage: 1d4 + 3 ⇒ (2) + 3 = 5
The Ikeshti will squirt blood at Maxmas Squirt Blood: 1d20 + 5 ⇒ (17) + 5 = 22 which it successfully does You are subject to harrying fire
Everyone is up again

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Wyvern ducks for cover behind Sorkalazril and produces a Medkit. Wyvern awaits observant tensed to sprint out to aid fallen comrades.
A few taps and the holo-baged displays The universal "Red Cross" equivalent insignia.
note Wyvern has the Jet Dash feat (i.e. run x6 and leap x2 and is not considered flat footed while running)

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Drop Pistol, pull out baton and swing at the guy in melee with me. Too bad I don't get trick attack since I spent part of a move withdrawing a weapon
hit: 3 + 1d20 ⇒ 3 + (3) = 6 vs KAC
dmg: 1d4 + 1 ⇒ (3) + 1 = 4 blunt

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Chk'tarlsh grunts as he is struck once more. Hefting his assault hammer, he clacks his mandibles and unleashes a rapid, double attack combo on the red verthani.
Full attack, Assault hammer: 1d20 + 3 - 4 ⇒ (4) + 3 - 4 = 3
Bludgeoning Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Full attack, Assault hammer: 1d20 + 3 - 4 ⇒ (17) + 3 - 4 = 16
Bludgeoning Damage: 1d6 + 3 ⇒ (3) + 3 = 6

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Flint nods to Sorkalazril and chambers another round. He fires twice at the Ikeshti
Rifle Attack, Get 'em, Full: 1d20 + 5 + 1 - 4 ⇒ (8) + 5 + 1 - 4 = 10
Rilfe Damage: 1d8 ⇒ 3 P
Rifle Attack, Get 'em, Full: 1d20 + 5 + 1 - 4 ⇒ (18) + 5 + 1 - 4 = 20
Rilfe Damage: 1d8 ⇒ 1 P

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Chks damage kills the red verthani.
Flint hits the ikeshki but doesnt do as much damage as he would have liked.
Green will attack Maxamas attack on max: 1d20 + 4 ⇒ (10) + 4 = 14 for damage: 1d4 + 3 ⇒ (3) + 3 = 6
The ikeshki will move up and attack chks with his tactical pike attack on Chks: 1d20 + 8 ⇒ (7) + 8 = 15 and miss.
everyone is up again

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Chk'tarlsh fells the verthani with a heavy blow to the chest. He is able to avoid the ikeshti's pike as it seeks to take advantage of his preoccupation with dispatching the verthani.
With the new foe within the reach of his hammer, he launches another series of rapid strikes at the ikeshti, sending telepathically, You do not have to die. Give us the data pad.
Full attack, Assault hammer: 1d20 + 3 - 4 ⇒ (11) + 3 - 4 = 10
Bludgeoning Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Full attack, Assault hammer: 1d20 + 3 - 4 ⇒ (17) + 3 - 4 = 16
Bludgeoning Damage: 1d6 + 3 ⇒ (2) + 3 = 5

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Keeping distance Flint unloads another two rounds at the Ikeshti
Rifle Attack, Get 'em, Full: 1d20 + 5 + 1 - 4 ⇒ (6) + 5 + 1 - 4 = 8
Rilfe Damage: 1d8 ⇒ 1
Rifle Attack, Get 'em, Full: 1d20 + 5 + 1 - 4 ⇒ (13) + 5 + 1 - 4 = 15
Rilfe Damage: 1d8 ⇒ 2

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Maintaining Get 'em on the Ikeshti. Harrying fire again:
Oops! I forgot about Get 'em being active on the ikeshti. If it's not too late (and if it makes any difference), that would be 11 and 17 to hit.

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stealth trick attack: 15 + 1d20 ⇒ 15 + (1) = 16
baton attack the guy in front of me: 3 + 1d20 ⇒ 3 + (11) = 14
dmg: 1d4 + 1 ⇒ (2) + 1 = 3
trick attack dmg: 1d4 ⇒ 4

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Chk'tarlsh crouches and wipes his hammer clean on the ikeshti before securing it in the specially designed loops of the backpack straps fastened across his chest. Drawing his pistol, he begins searching the body of the ikeshti as he addresses the vercite, mandibles waving as he speaks,"Where'sh the dahtapad? What were you lot goinghk to do with it?"
Standing after his search of the body is completed, he adds, "You sseemed to expeckht ush. How?"

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Should more... persuasive measures be called for, Chk'tarlsh will attempt to aid.
Aid: 1d20 ⇒ 19

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Wyvern approaches swifty and dangles the medkit.
"Does anyone requires medical attention?" Then "I cannot condone the use of torture to extract the information?"
Wyvern looks around at the crew wide-eyed. Attempts a pleading look to the party and the captive urging it to speak quickly. To the observant the emotional expression is superficial and probably not convincing.
intimidate: 1d20 - 2 ⇒ (12) - 2 = 10

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Chk'tarlsh finds the datapad with the dot on the back on the body of the Ikeshti, the remaining Verthani speaks up, "I was just doing what they told me to do, I don't know much, all I know is that we were supposed to steal that datapad from that android's friend and take it here and await further instructions. Figured someone'd come to get it, so we laid in wait. Didn't think it'd be someone as powerful as you."

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"We could attempt to preserve the life of the assailants and turn them over to the authorities," Sorka suggests. His sagittal crest extends a bit in pride as the verthani says they are powerful.

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"How will the insstruhctionsh be delivered?" Chk'tarlsh asks the captive.
Turning to his companions, he holds up the datapad. "Ish ssomeone able to check thish for hidden ssecurity meassuresh?"

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At the risk of this stalling, I'm going to go ahead and advance us.
The datapad retrieved you return to Lerecti, he thanks you profusely and gives you coordinates to obtain the sandstone tablet as well as the piece of map fragment.
You make contact with Venture-Captain Arvin, "Ah, excellent work Starfinders, Please enjoy a trip to Servo's, the best restaurant on Aballon as my thanks."
After you have a chance to recover. Fully healed and everything reset. You receive a communication from Arvin. "Please return to Absalom Station for your next assignment.
You travel to Absalom Station and to the Lorespire Complex where you meet with Venture-Captain Arvin, he begins:
"Bandits stalk the fields Two sisters long since passed Allies feast upon stone"
We believe the "two sisters" represent the shattered worlds of Damiar and Lovo that now make up the Diaspora asteroid field. After
following that lead, I found a local group of dwarven miners from the Silverbrew clan. It appears they happened upon the three fragments of the tablet, but lately they’ve been having problems with smugglers. They say the smugglers have uncovered and sold off the other two pieces, but the Silverbrew leader has promised us the fragment they were able to hold on to in exchange for dealing with these criminals."
"For this mission you have been authorized use of the Loreseeker, one of the fastest ships in the fleet. Any questions?