Taklinn Baldurk 
                
                
                
                
                  
                
                
              
              
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Making an assumption here
After taking down the instigator, Taklinn steps five feet south of Hyglak and bashes a brawler with his shield, knocking out the drunk!
That works for me!
              
                
                
                   
                
                
                   Auric Voralius 
                
                
                
                
                  
                
                
              
              
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Despite his missed punch, Auric ducks and tries to land an uppercut on the instigator!
Luck stops, 2 more rounds with Lingering Performance.
Unarmed strike: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 131d3 + 2 + 1 ⇒ (3) + 2 + 1 = 6
              
                
                
                   
                
                
                   Dustin Stydweller 
                
                
                
                
                  
                
                
              
              
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Grunting from a cheap shot to the spot where he was stabbed earlier, Dustin furiously tries to punch his attacker into submission!
unarmed strike: 1d20 + 3 ⇒ (14) + 3 = 171d3 + 3 ⇒ (1) + 3 = 4
              
                
                
                   
                
                
                   Garret 
                
                
                
                
                  
                
                
              
              
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I thought Garret did enough nonlethal damage to brawler 5 to put him out of combat?
Flurry, Sermonic Performance: 1d20 + 6 - 1 + 1 ⇒ (10) + 6 - 1 + 1 = 16
Nonlethal Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Flurry, Sermonic Performance: 1d20 + 6 - 1 + 1 ⇒ (10) + 6 - 1 + 1 = 16
Nonlethal Damage: 1d4 + 1 ⇒ (2) + 1 = 3
With a rapid succession of blows Garret shows the brawler to his right how one should go about a bar fight.
Aimed at brawler 7
              
                
                
                   
                
                
                   Taklinn Baldurk 
                
                
                
                
                  
                
                
              
              
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With the problem dealt with, Taklinn walks over to Hjort and rolls him onto his back, at which point Taklinn sits on his chest and rests the blade of his waraxe on the man's face.
"Start talkin' ye dolt," growls Taklinn as he glares at the man.  "Start Talkin' or I'll add a little pressure to me axe here, an' I can promise ye that ye'll not be lookin' too pretty when I be done."
Indimidate: 1d20 - 2 ⇒ (8) - 2 = 6
My intimidate sucks! Someone tell him I'm crazy and the only way to save himself is to spill his guts or I'll spill them for him!
              
                
                
                   
                
                
                   Auric Voralius 
                
                
                
                
                  
                
                
              
              
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I sense the 'Good Pathfinder, Bad Pathfinder' trope coming up!
Auric grasps Hjort's shirt and allows him to stand, only to push him back against the counter of the tavern.
"There, no need to go agressive on that man, my friend. He and I both know it's in his best interest to start talking. Lest he should be handed back in your care." he nods to Taklinn playfully.
Addressing Hjort directly. "I'm sorry, dwarves have such bad manners. Though you realize I will have to let you alone with him in a private room should you choose not to tell us everything. This could get very messy, you know."
Bluff: 1d20 + 6 ⇒ (16) + 6 = 22
| GM Tektite | 
The man begins to spill all he knows, telling you Hjort plans to dress a team of thugs (including Runa White) as Pathfinders and assault Trollheim’s armory. Hjort hopes the assault (in combination with what he thinks are village raids by Society agents) will trigger a mass purge of the Pathfinder’s Society from the Land of the Linnorm Kings, with every Society agent in the country hunted down and slain.
He then tells the party that Hjort and Runa are at the armory as he speaks, gives them directions to it, and then begs again not to be killed.
              
                
                
                   
                
                
                   Garret 
                
                
                
                
                  
                
                
              
              
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"No reason to kill someone who is just trying to make a living. He might have chosen another job though. I suggest we knock him out, that will show him this is not the way forward. "
              
                
                
                   
                
                
                   Hyglak the Howler 
                
                
                
                
                  
                
                
              
              
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Hyglak turns to the bartender. "Can you fill this up quickly please we have things to do." Giving the man a smile and waving his flask.
After he gets his flask back Hyglak will jump down from the bar and walks over to the fake Hjort "Sounds like we know where to go next! Thanks good man sorry about this." Hyglak nods at Taklinn. "Don't hurt him to bad." Turning he heads for the door with a slight limp then suddenly stops. "Where is the armory?"
| GM Tektite | 
The imposter is takne out back and given a little nap time....
Heading to the Armory, the not-Hjort’s directions lead straight south across the market to a blank, wooden structure straddling the line between the market and a secured residential district. All seems quiet, though a small group of guards are speaking to one another quietly out front in Skald......
              
                
                
                   
                
                
                   Al-Asahari 
                
                
                
                
                  
                
                
              
              
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Al-asahari shuffles with the mule and heavy chest.
"why not listen in friends? Though it is a good idea to keep your axe out in case we need it."
perception: 1d20 + 2 ⇒ (6) + 2 = 8
al is trying to listen in on the conversation
              
                
                
                   
                
                
                   Auric Voralius 
                
                
                
                
                  
                
                
              
              
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"Yes, we should make sure to remain diplomatic-we shouldn't tarnish the Society's reputation with reckless actions. Let's go and talk to them."
What if not-Hjort had tricked us into coming here to set us up?
Escorted by his companions, Auric walks up to the guards, eyeing their behavior with suspicion. His hands are clear from his weapons.
Perception: 1d20 + 5 ⇒ (4) + 5 = 9
Sense Motive: 1d20 - 1 ⇒ (7) - 1 = 6
| GM Tektite | 
Approaching the armory, the guards turn and eye you suspiciously. You can see behind the group of guards, the front door to the armory is made of a heavy, thick wood and is bound by iron. At several points across the door, visible cracks and splintered wood can be seen. The battered door stands slightly ajar, opening inward to darkness.
As the near, one of the guards steps forward. "Halt! State you business!"
              
                
                
                   
                
                
                   Auric Voralius 
                
                
                
                
                  
                
                
              
              
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Obvious signs of attack... they must have laid some kind of ambush or trap inside.
Auric approaches a fair bit, but not enough to be within weapon range of the guards.
"Hail, proud Ulfen! We have received word that this armory was about to be attacked - or had been recently. You wouldn't happen to be a fake guard, would you?"
Sense Motive: 1d20 - 1 ⇒ (17) - 1 = 16 to attempt to sense if the guard's reaction is earnest or faked.
              
                
                
                   
                
                
                   Hyglak the Howler 
                
                
                
                
                  
                
                
              
              
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As the others talk to the guards Hyglak takes out a vail out of his backpack and downs the thing.
Cure Light Wounds Potion Healing: 1d8 + 1 ⇒ (1) + 1 = 2
| GM Tektite | 
@Auric: As a memeber of the Cheliax faction, (and when there were faction missions) you know that the men wear the colors of Freyr Darkwine and are indeed his men.
The man's hand edges to his weapon. "Few would know the armoroy was attacked unless they were involved. What do you know of it!?"
Diplomacy checks
              
                
                
                   
                
                
                   Auric Voralius 
                
                
                
                
                  
                
                
              
              
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Auric chooses to play te honesty card. "I will gladly explain. We have recently been harrassed by a man named Hjort Fastaxe, who seems to have a beef with our organization, along with her Chelish ally Runa White. Their men attacked us, then lured us into a bar fight. After interrogating the people Hjort had paid to fight us, we learned that he planned on framing us for the attack of the armory. We wanted to prevent that attack, hence we came as soon as we could, but it looks like we were too late. We'll gladly help in bringing the culprits to justice, for our desire is to respect Freyr's authority. We only seek to catch that Hjort and her Chelish consort. How can we help?"
Diplomacy: 1d20 + 6 ⇒ (14) + 6 = 20
              
                
                
                   
                
                
                   Garret 
                
                
                
                
                  
                
                
              
              
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Aid Diplo: 1d20 - 1 ⇒ (6) - 1 = 5
"We shall be frank with you captain, if we had any other intentions it would be a stupid idea to talk to you."
Never let the halfling do the talking!
              
                
                
                   
                
                
                   Hyglak the Howler 
                
                
                
                
                  
                
                
              
              
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Hyglak walks up next to Auric with a smile and a nod. "What he said!! We are here to help."
Diplomacy: 1d20 + 6 ⇒ (19) + 6 = 25
| GM Tektite | 
Once Hyglak speaks, the guard, noting his Ulfen descent nods and relaxes a little. "Alright, I don't think ye be the ones who broke in here. We are awaiting reinforcements before we enter. We have the perimeter secured. If you all want to take a look inside, that might help speed things along and maybe we can still catch the ones who did this."
He waves of the other three and the group steps aside, granting you entry. Inside the doors, all is dark.
              
                
                
                   
                
                
                   Dustin Stydweller 
                
                
                
                
                  
                
                
              
              
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Anticipating trouble, Dustin uses his scroll of cure light wounds on himself...
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
He also casts Magic Stone and light on his quarterstaff (and will maintain it) as he prepares to follow the others in.
              
                
                
                   
                
                
                   Garret 
                
                
                
                
                  
                
                
              
              
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Garret follows the others in, he has his kama in his hand.
I assume that Mage Armor is still active
              
                
                
                   
                
                
                   Al-Asahari 
                
                
                
                
                  
                
                
              
              
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al-asahari slips a pebble in his slings and starts spinning it.He clears his throat.
"well gentlemen.who wants to take the first step in?"
ready action to fire sling at any hostiles
              
                
                
                   
                
                
                   Hyglak the Howler 
                
                
                
                
                  
                
                
              
              
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Hyglak cast light on the tip of his longspear and follows Taklinn in.
| GM Tektite | 
4d20 ⇒ (15, 18, 9, 14) = 56
Moving in, Taklinn sees nothing to the left or right, but rooms. Moving into the right room, Auric and Taklinn notice a goblin hiding amongst the furniture!
A: 1d20 + 5 ⇒ (6) + 5 = 11
D: 1d20 + 4 ⇒ (3) + 4 = 7
G: 1d20 + 6 ⇒ (11) + 6 = 17
H: 1d20 + 5 ⇒ (4) + 5 = 9
T: 1d20 + 3 ⇒ (9) + 3 = 12
G: 1d20 + 6 ⇒ (15) + 6 = 21
GD: 1d20 + 2 ⇒ (6) + 2 = 8
As they notice the goblin, two others and a mangy looking dog come out of hiding and move toward the dwarf!
Initiative:
Goblins
Garret
Taklinn
Auric
Al-Asahari
Hyglak
Goblin Dog
Dustin
Taklinn and Auric have a surprise action!
| GM Tektite | 
3d20 ⇒ (15, 15, 10) = 40
Taklinn strikes out and hits the closest goblin, but it still stands!
Auric casts a spell, coating the floor with a greasy substance, causing one of the goblins to fall!
Attack vs Taklinn: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d4 ⇒ 4
Attack vs Taklinn, Cover: 1d20 + 4 - 4 ⇒ (12) + 4 - 4 = 12
Damage: 1d4 ⇒ 2
The near goblin attacks Taklinn, but misses, while the one behind fires a stray arrow, missing as well.
Attack vs Taklinn: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d4 ⇒ 4
The prone goblin stands up, (provoking) and stabs at Taklinn!
Initiative: 
Goblins 
Garret 
Taklinn 
Auric 
Al-Asahari 
Hyglak 
Goblin Dog 
Dustin
Everyone, but Dustin is up. Dustin's action queued! Taklinn has an AoO
              
                
                
                   
                
                
                   Taklinn Baldurk 
                
                
                
                
                  
                
                
              
              
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Attack (AoO): 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
Damage (AoO): 1d10 + 3 ⇒ (9) + 3 = 12
Sensing that he's effectively eliminated the goblin standing before him, Taklinn moves around the grease trap (taking an AoO from the top goblin) and attack his new target.
Attack: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
Damage: 1d10 + 3 ⇒ (6) + 3 = 9