PbP Gameday #2 GM Tektite's Shades of Ice (Inactive)

Game Master Hawkwen Agricola

MAP


151 to 200 of 679 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Grand Lodge

Male Dwarf Fighter/3 [HP:28/28] [AC:22/T:13/FF:19] [Perc.:+8] [F:+5/R:+4/W:+2] [CMB:+6, CMD:19] [Speed: 20, Init.:+3]
GM Tektite wrote:

Making an assumption here

After taking down the instigator, Taklinn steps five feet south of Hyglak and bashes a brawler with his shield, knocking out the drunk!

That works for me!

Dark Archive

Human (Chelaxian) Bard (Archaeologist) 8 | HP 54/54 | AC:21 T:16 FF:21 CMD: 22 | F+7 R+16 W+9 | Init +6 | Perc +16 Trap spotter

Despite his missed punch, Auric ducks and tries to land an uppercut on the instigator!
Luck stops, 2 more rounds with Lingering Performance.

Unarmed strike: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 131d3 + 2 + 1 ⇒ (3) + 2 + 1 = 6


The instigator is down.

Auric swings hard and knocks a brawler off of his feet!

Grand Lodge

Male Human Druid 2nd| HP 9/17 | AC 16, FF 14, T 12 | F +5 R +2 W +6 | Init. +4 | Per. +3 | CMB +4 | CMD 16 | Speed 30ft | Quarterstaff: +4 (1d6+4) | Sling: +3 (1d4+3)

Grunting from a cheap shot to the spot where he was stabbed earlier, Dustin furiously tries to punch his attacker into submission!

unarmed strike: 1d20 + 3 ⇒ (14) + 3 = 171d3 + 3 ⇒ (1) + 3 = 4


Dustin throws a right jab at the nearest drunk, putting him to sleep!

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

I thought Garret did enough nonlethal damage to brawler 5 to put him out of combat?

Flurry, Sermonic Performance: 1d20 + 6 - 1 + 1 ⇒ (10) + 6 - 1 + 1 = 16
Nonlethal Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Flurry, Sermonic Performance: 1d20 + 6 - 1 + 1 ⇒ (10) + 6 - 1 + 1 = 16
Nonlethal Damage: 1d4 + 1 ⇒ (2) + 1 = 3

With a rapid succession of blows Garret shows the brawler to his right how one should go about a bar fight.

Aimed at brawler 7


Entirely correct Garret. I must have forgotten to take him of the map.

Garret gives the last man a one-two punch, knocking him out!

Out of Combat!

Grand Lodge

Male Dwarf Fighter/3 [HP:28/28] [AC:22/T:13/FF:19] [Perc.:+8] [F:+5/R:+4/W:+2] [CMB:+6, CMD:19] [Speed: 20, Init.:+3]

With the problem dealt with, Taklinn walks over to Hjort and rolls him onto his back, at which point Taklinn sits on his chest and rests the blade of his waraxe on the man's face.
"Start talkin' ye dolt," growls Taklinn as he glares at the man. "Start Talkin' or I'll add a little pressure to me axe here, an' I can promise ye that ye'll not be lookin' too pretty when I be done."
Indimidate: 1d20 - 2 ⇒ (8) - 2 = 6

My intimidate sucks! Someone tell him I'm crazy and the only way to save himself is to spill his guts or I'll spill them for him!

Dark Archive

Human (Chelaxian) Bard (Archaeologist) 8 | HP 54/54 | AC:21 T:16 FF:21 CMD: 22 | F+7 R+16 W+9 | Init +6 | Perc +16 Trap spotter

I sense the 'Good Pathfinder, Bad Pathfinder' trope coming up!

Auric grasps Hjort's shirt and allows him to stand, only to push him back against the counter of the tavern.

"There, no need to go agressive on that man, my friend. He and I both know it's in his best interest to start talking. Lest he should be handed back in your care." he nods to Taklinn playfully.

Addressing Hjort directly. "I'm sorry, dwarves have such bad manners. Though you realize I will have to let you alone with him in a private room should you choose not to tell us everything. This could get very messy, you know."

Bluff: 1d20 + 6 ⇒ (16) + 6 = 22

The Exchange

Male Human Sorcerer(marid blooded) HP 10/16 AC 12, FF 10, T 12 | F +0 R +2 W +4 | Init. +2 | Per. +1 | SM +1 | CMB +0 | CMD 12 | Speed 30ft |
Spells:
7/7 frost ray 3/3 lvl 1 spells

Al-asahari nurses his eye, then sips from his potion of cure light wounds.
Potion: 1d8 + 1 ⇒ (2) + 1 = 3


The man on the floor cowers. "P..p..please! Don't hurt me!" He whimpers as Auric drags him up. "I..I..I'm not Hjort. I told you. Hjort hired me to sit here. He'd said you'd be coming along."

Peering at the man, you notice that the scar on his face is not real and has been drawn on there.

Dark Archive

Human (Chelaxian) Bard (Archaeologist) 8 | HP 54/54 | AC:21 T:16 FF:21 CMD: 22 | F+7 R+16 W+9 | Init +6 | Perc +16 Trap spotter

"Where can Hjort be found, then? Speak!"


The man begins to spill all he knows, telling you Hjort plans to dress a team of thugs (including Runa White) as Pathfinders and assault Trollheim’s armory. Hjort hopes the assault (in combination with what he thinks are village raids by Society agents) will trigger a mass purge of the Pathfinder’s Society from the Land of the Linnorm Kings, with every Society agent in the country hunted down and slain.

He then tells the party that Hjort and Runa are at the armory as he speaks, gives them directions to it, and then begs again not to be killed.

Grand Lodge

Male Dwarf Fighter/3 [HP:28/28] [AC:22/T:13/FF:19] [Perc.:+8] [F:+5/R:+4/W:+2] [CMB:+6, CMD:19] [Speed: 20, Init.:+3]

Heating the man's plea, Taklinn asks the group "So what ye be wantin' to do? We can let him live or I can take him out back an' tie up loose ends if ye're wantin'."

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

"No reason to kill someone who is just trying to make a living. He might have chosen another job though. I suggest we knock him out, that will show him this is not the way forward. "

Silver Crusade

Male Human (Ulfen) Evangelist (Holy Bard) of Cayden Cailean 5 | HP 38/38 | AC 17, FF 16, T 12 | F +7 R +3 W +8 | Init. +5 | Perception +3 | CMB +4 | CMD 16 | Speed 20ft
Special Abilities / Skills:
Touch of Good (6/6) .. Perf. rnds/day (12/12) .. Chan. 2d6 (DC14 5/5) .. Pearl (1/1) .. Dip. +9, Heal +7*, Intim. +10, Know. Relig. +9, Know.(Plan., Nobil., Hist.) +5, Perf. (oratory) +9, SM +10

Hyglak turns to the bartender. "Can you fill this up quickly please we have things to do." Giving the man a smile and waving his flask.

After he gets his flask back Hyglak will jump down from the bar and walks over to the fake Hjort "Sounds like we know where to go next! Thanks good man sorry about this." Hyglak nods at Taklinn. "Don't hurt him to bad." Turning he heads for the door with a slight limp then suddenly stops. "Where is the armory?"


The imposter is takne out back and given a little nap time....

Heading to the Armory, the not-Hjort’s directions lead straight south across the market to a blank, wooden structure straddling the line between the market and a secured residential district. All seems quiet, though a small group of guards are speaking to one another quietly out front in Skald......

Grand Lodge

Male Dwarf Fighter/3 [HP:28/28] [AC:22/T:13/FF:19] [Perc.:+8] [F:+5/R:+4/W:+2] [CMB:+6, CMD:19] [Speed: 20, Init.:+3]

"I'm not fer knownin' about you all, but I'm through with playin' nice..."

The Exchange

Male Human Sorcerer(marid blooded) HP 10/16 AC 12, FF 10, T 12 | F +0 R +2 W +4 | Init. +2 | Per. +1 | SM +1 | CMB +0 | CMD 12 | Speed 30ft |
Spells:
7/7 frost ray 3/3 lvl 1 spells

Al-asahari shuffles with the mule and heavy chest.
"why not listen in friends? Though it is a good idea to keep your axe out in case we need it."
perception: 1d20 + 2 ⇒ (6) + 2 = 8
al is trying to listen in on the conversation

Dark Archive

Human (Chelaxian) Bard (Archaeologist) 8 | HP 54/54 | AC:21 T:16 FF:21 CMD: 22 | F+7 R+16 W+9 | Init +6 | Perc +16 Trap spotter

"Yes, we should make sure to remain diplomatic-we shouldn't tarnish the Society's reputation with reckless actions. Let's go and talk to them."

What if not-Hjort had tricked us into coming here to set us up?

Escorted by his companions, Auric walks up to the guards, eyeing their behavior with suspicion. His hands are clear from his weapons.
Perception: 1d20 + 5 ⇒ (4) + 5 = 9
Sense Motive: 1d20 - 1 ⇒ (7) - 1 = 6


Approaching the armory, the guards turn and eye you suspiciously. You can see behind the group of guards, the front door to the armory is made of a heavy, thick wood and is bound by iron. At several points across the door, visible cracks and splintered wood can be seen. The battered door stands slightly ajar, opening inward to darkness.

As the near, one of the guards steps forward. "Halt! State you business!"

Dark Archive

Human (Chelaxian) Bard (Archaeologist) 8 | HP 54/54 | AC:21 T:16 FF:21 CMD: 22 | F+7 R+16 W+9 | Init +6 | Perc +16 Trap spotter

Obvious signs of attack... they must have laid some kind of ambush or trap inside.

Auric approaches a fair bit, but not enough to be within weapon range of the guards.

"Hail, proud Ulfen! We have received word that this armory was about to be attacked - or had been recently. You wouldn't happen to be a fake guard, would you?"
Sense Motive: 1d20 - 1 ⇒ (17) - 1 = 16 to attempt to sense if the guard's reaction is earnest or faked.

Silver Crusade

Male Human (Ulfen) Evangelist (Holy Bard) of Cayden Cailean 5 | HP 38/38 | AC 17, FF 16, T 12 | F +7 R +3 W +8 | Init. +5 | Perception +3 | CMB +4 | CMD 16 | Speed 20ft
Special Abilities / Skills:
Touch of Good (6/6) .. Perf. rnds/day (12/12) .. Chan. 2d6 (DC14 5/5) .. Pearl (1/1) .. Dip. +9, Heal +7*, Intim. +10, Know. Relig. +9, Know.(Plan., Nobil., Hist.) +5, Perf. (oratory) +9, SM +10

As the others talk to the guards Hyglak takes out a vail out of his backpack and downs the thing.

Cure Light Wounds Potion Healing: 1d8 + 1 ⇒ (1) + 1 = 2


@Auric: As a memeber of the Cheliax faction, (and when there were faction missions) you know that the men wear the colors of Freyr Darkwine and are indeed his men.

The man's hand edges to his weapon. "Few would know the armoroy was attacked unless they were involved. What do you know of it!?"

Diplomacy checks

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

I wonder how Auric will talk himself out of this mess.

Grand Lodge

Male Human Druid 2nd| HP 9/17 | AC 16, FF 14, T 12 | F +5 R +2 W +6 | Init. +4 | Per. +3 | CMB +4 | CMD 16 | Speed 30ft | Quarterstaff: +4 (1d6+4) | Sling: +3 (1d4+3)

Dustin clears his throat uncomfortably.

Dark Archive

Human (Chelaxian) Bard (Archaeologist) 8 | HP 54/54 | AC:21 T:16 FF:21 CMD: 22 | F+7 R+16 W+9 | Init +6 | Perc +16 Trap spotter

Auric chooses to play te honesty card. "I will gladly explain. We have recently been harrassed by a man named Hjort Fastaxe, who seems to have a beef with our organization, along with her Chelish ally Runa White. Their men attacked us, then lured us into a bar fight. After interrogating the people Hjort had paid to fight us, we learned that he planned on framing us for the attack of the armory. We wanted to prevent that attack, hence we came as soon as we could, but it looks like we were too late. We'll gladly help in bringing the culprits to justice, for our desire is to respect Freyr's authority. We only seek to catch that Hjort and her Chelish consort. How can we help?"
Diplomacy: 1d20 + 6 ⇒ (14) + 6 = 20


The man listens, but continues to grip the handle of his weapon......

Anyone want to aid?

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

Aid Diplo: 1d20 - 1 ⇒ (6) - 1 = 5

"We shall be frank with you captain, if we had any other intentions it would be a stupid idea to talk to you."

Never let the halfling do the talking!

Silver Crusade

Male Human (Ulfen) Evangelist (Holy Bard) of Cayden Cailean 5 | HP 38/38 | AC 17, FF 16, T 12 | F +7 R +3 W +8 | Init. +5 | Perception +3 | CMB +4 | CMD 16 | Speed 20ft
Special Abilities / Skills:
Touch of Good (6/6) .. Perf. rnds/day (12/12) .. Chan. 2d6 (DC14 5/5) .. Pearl (1/1) .. Dip. +9, Heal +7*, Intim. +10, Know. Relig. +9, Know.(Plan., Nobil., Hist.) +5, Perf. (oratory) +9, SM +10

Hyglak walks up next to Auric with a smile and a nod. "What he said!! We are here to help."

Diplomacy: 1d20 + 6 ⇒ (19) + 6 = 25

Grand Lodge

Male Dwarf Fighter/3 [HP:28/28] [AC:22/T:13/FF:19] [Perc.:+8] [F:+5/R:+4/W:+2] [CMB:+6, CMD:19] [Speed: 20, Init.:+3]

Aid diplomacy: 1d20 - 2 ⇒ (2) - 2 = 0
"Yep, what he said."
There are rattlesnakes more charming than me, I swear it.


Once Hyglak speaks, the guard, noting his Ulfen descent nods and relaxes a little. "Alright, I don't think ye be the ones who broke in here. We are awaiting reinforcements before we enter. We have the perimeter secured. If you all want to take a look inside, that might help speed things along and maybe we can still catch the ones who did this."

He waves of the other three and the group steps aside, granting you entry. Inside the doors, all is dark.

Grand Lodge

Male Dwarf Fighter/3 [HP:28/28] [AC:22/T:13/FF:19] [Perc.:+8] [F:+5/R:+4/W:+2] [CMB:+6, CMD:19] [Speed: 20, Init.:+3]

Not for Taklinn, it's not! What does darkvision see?


Taklinn peers into the doorway and sees a short hallway. Bits of shattered wood and iron are strewn across the floor and disappear into darkness. There are stairs leading up, just inside to left and right, while at the rear of the hall, rooms branch off to the left and right.

Map at the top updated

Grand Lodge

Male Human Druid 2nd| HP 9/17 | AC 16, FF 14, T 12 | F +5 R +2 W +6 | Init. +4 | Per. +3 | CMB +4 | CMD 16 | Speed 30ft | Quarterstaff: +4 (1d6+4) | Sling: +3 (1d4+3)

Anticipating trouble, Dustin uses his scroll of cure light wounds on himself...

CLW: 1d8 + 1 ⇒ (3) + 1 = 4

He also casts Magic Stone and light on his quarterstaff (and will maintain it) as he prepares to follow the others in.

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

Garret follows the others in, he has his kama in his hand.

I assume that Mage Armor is still active

The Exchange

Male Human Sorcerer(marid blooded) HP 10/16 AC 12, FF 10, T 12 | F +0 R +2 W +4 | Init. +2 | Per. +1 | SM +1 | CMB +0 | CMD 12 | Speed 30ft |
Spells:
7/7 frost ray 3/3 lvl 1 spells

al-asahari slips a pebble in his slings and starts spinning it.He clears his throat.
"well gentlemen.who wants to take the first step in?"
ready action to fire sling at any hostiles

Grand Lodge

Male Dwarf Fighter/3 [HP:28/28] [AC:22/T:13/FF:19] [Perc.:+8] [F:+5/R:+4/W:+2] [CMB:+6, CMD:19] [Speed: 20, Init.:+3]

Taklinn will move in first with his shield and axe at the ready.

Silver Crusade

Male Human (Ulfen) Evangelist (Holy Bard) of Cayden Cailean 5 | HP 38/38 | AC 17, FF 16, T 12 | F +7 R +3 W +8 | Init. +5 | Perception +3 | CMB +4 | CMD 16 | Speed 20ft
Special Abilities / Skills:
Touch of Good (6/6) .. Perf. rnds/day (12/12) .. Chan. 2d6 (DC14 5/5) .. Pearl (1/1) .. Dip. +9, Heal +7*, Intim. +10, Know. Relig. +9, Know.(Plan., Nobil., Hist.) +5, Perf. (oratory) +9, SM +10

Hyglak cast light on the tip of his longspear and follows Taklinn in.

Dark Archive

Human (Chelaxian) Bard (Archaeologist) 8 | HP 54/54 | AC:21 T:16 FF:21 CMD: 22 | F+7 R+16 W+9 | Init +6 | Perc +16 Trap spotter

Casting an illuminating spell on the tip of his drawn arrow, Auric follows, bow in hand and wary of his surroundings.


GM:
6d20 ⇒ (19, 9, 11, 18, 20, 4) = 81
4d20 ⇒ (15, 18, 9, 14) = 56

Moving in, Taklinn sees nothing to the left or right, but rooms. Moving into the right room, Auric and Taklinn notice a goblin hiding amongst the furniture!

Rolls:
Al: 1d20 + 1 ⇒ (9) + 1 = 10
A: 1d20 + 5 ⇒ (6) + 5 = 11
D: 1d20 + 4 ⇒ (3) + 4 = 7
G: 1d20 + 6 ⇒ (11) + 6 = 17
H: 1d20 + 5 ⇒ (4) + 5 = 9
T: 1d20 + 3 ⇒ (9) + 3 = 12
G: 1d20 + 6 ⇒ (15) + 6 = 21
GD: 1d20 + 2 ⇒ (6) + 2 = 8

As they notice the goblin, two others and a mangy looking dog come out of hiding and move toward the dwarf!

Initiative:
Goblins
Garret
Taklinn
Auric
Al-Asahari
Hyglak
Goblin Dog
Dustin

Taklinn and Auric have a surprise action!

Grand Lodge

Male Dwarf Fighter/3 [HP:28/28] [AC:22/T:13/FF:19] [Perc.:+8] [F:+5/R:+4/W:+2] [CMB:+6, CMD:19] [Speed: 20, Init.:+3]

A surprised Taklinn lashes out at the goblin with his waraxe.
Attack: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
Damage: 1d10 + 3 ⇒ (1) + 3 = 4

Grand Lodge

Male Human Druid 2nd| HP 9/17 | AC 16, FF 14, T 12 | F +5 R +2 W +6 | Init. +4 | Per. +3 | CMB +4 | CMD 16 | Speed 30ft | Quarterstaff: +4 (1d6+4) | Sling: +3 (1d4+3)

Looking at the crowded doorway, Dustin puts his hand on Auric's back and offers a quick blessing.

Casting guidance on Auric

Dark Archive

Human (Chelaxian) Bard (Archaeologist) 8 | HP 54/54 | AC:21 T:16 FF:21 CMD: 22 | F+7 R+16 W+9 | Init +6 | Perc +16 Trap spotter

Auric casts a spell that quickly covers the area where the goblins stand in a greasy coating.
Casting grease, Ref DC 13 saves, if they fail they fall prone.


3d20 ⇒ (15, 15, 10) = 40

Taklinn strikes out and hits the closest goblin, but it still stands!

Auric casts a spell, coating the floor with a greasy substance, causing one of the goblins to fall!

Attack vs Taklinn: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d4 ⇒ 4

Attack vs Taklinn, Cover: 1d20 + 4 - 4 ⇒ (12) + 4 - 4 = 12
Damage: 1d4 ⇒ 2

The near goblin attacks Taklinn, but misses, while the one behind fires a stray arrow, missing as well.

Attack vs Taklinn: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d4 ⇒ 4

The prone goblin stands up, (provoking) and stabs at Taklinn!

Initiative:
Goblins
Garret
Taklinn
Auric
Al-Asahari
Hyglak
Goblin Dog
Dustin

Everyone, but Dustin is up. Dustin's action queued! Taklinn has an AoO

The Exchange

Male Human Sorcerer(marid blooded) HP 10/16 AC 12, FF 10, T 12 | F +0 R +2 W +4 | Init. +2 | Per. +1 | SM +1 | CMB +0 | CMD 12 | Speed 30ft |
Spells:
7/7 frost ray 3/3 lvl 1 spells

is al behind a wall and therefore unable to see the attackers?


Correct. The only opening is where Taklinn is standing.

Dark Archive

Human (Chelaxian) Bard (Archaeologist) 8 | HP 54/54 | AC:21 T:16 FF:21 CMD: 22 | F+7 R+16 W+9 | Init +6 | Perc +16 Trap spotter

Auric shoots at the dog, his luck guiding his arm.

Shortbow: 1d20 + 6 + 2 + 1 ⇒ (15) + 6 + 2 + 1 = 241d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6


Auric fires and puts an arrow in the mangy dog!

Grand Lodge

Male Dwarf Fighter/3 [HP:28/28] [AC:22/T:13/FF:19] [Perc.:+8] [F:+5/R:+4/W:+2] [CMB:+6, CMD:19] [Speed: 20, Init.:+3]

Attack (AoO): 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
Damage (AoO): 1d10 + 3 ⇒ (9) + 3 = 12
Sensing that he's effectively eliminated the goblin standing before him, Taklinn moves around the grease trap (taking an AoO from the top goblin) and attack his new target.
Attack: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
Damage: 1d10 + 3 ⇒ (6) + 3 = 9

151 to 200 of 679 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / PbP Gameday #2 GM Tektite's Shades of Ice All Messageboards

Want to post a reply? Sign in.