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No time to free slaves? Really? We should get them out while we have the chance! Quiven would start picking locks unless he is outvoted concerning the slaves and their release.

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When the others aren't looking Fizzbeard silently urges Quiven along, giving him little nods and raised eyebrows when he suggests setting the slaves free.

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Hawk pauses, indecision on his face. Turing to Han, he says. "You and Fizzbeard follow along, Quiven and I will be right behind you." He reaches into his pack and withdraws a set of picks, moving up to the cells.
How many cells are there?
Disable: 1d20 + 18 ⇒ (2) + 18 = 20
Disable: 1d20 + 18 ⇒ (17) + 18 = 35
Disable: 1d20 + 18 ⇒ (1) + 18 = 19
Disable: 1d20 + 18 ⇒ (11) + 18 = 29
Disable: 1d20 + 18 ⇒ (1) + 18 = 19
Disable: 1d20 + 18 ⇒ (11) + 18 = 29
Disable: 1d20 + 18 ⇒ (5) + 18 = 23

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Han shakes his head as he makes his way along.
"Idiot do gooders. Wasting our precious time with their self righteous quest."

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Quiven will help in releasing the slaves from their chains. If I can take 10 on all the checks I will for a 26.

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Anywhere, just don't stay here! Once all he can free are free Quiven will follow the others.

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Fizz looks back at Quiven and Hawkwren and gives them a wide smile as he ushers them to catch up.

DM Feral |

???: 1d100 ⇒ 11
The thug leads the party through the tunnels, occasionally warning people to avoid a particular stone. "Traps", he says.
Eventually the tunnel turns back south and opens into a small chamber. This passage bears signs of visitors from the world above in the form of scribbled lines of graffiti that gradually evolve into full blown murals portraying twisted, nightmarish caricatures and jumbled rants against the city’s Pactmasters. Farther along, the corridor becomes littered with broken bottles, scraps of paper stained with brownish resin, and the stink and stains of urine.
"Pesh-heads", the party's guide explains dismissively.
A dirty blanket stretches across the corridor ahead, creating a ragged partition. A flickering, fire-like glow emanates from the other side. Voices can be heard on the others side.

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Quiven hurries so that he can fall back in line with the others. When the group arrives at the point with the dirty blanket partition he looks at the others, then the guide, then shrugs as if to say, Now what?
Sense Motive on the guide to see if he is trying to deceive us and lead us to our deaths: 1d20 + 5 ⇒ (9) + 5 = 14

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Hawk follows along, keeping his eyes and ears open.
Perception: 1d20 + 16 ⇒ (1) + 16 = 17
Once the party gets to the partition, Hawk looks to the gnoll. "Well? What's behind it?" He says quietly.

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Quiven tries to take a peek from under the ranger's arm. What are they doing? And why are we here again? They don't look like they could help themselves, let alone us.

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Sense Motive: 1d20 + 5 ⇒ (6) + 5 = 11
Not catching on to Hawk's signalling, Fizz calls out, "What's up there, m'boy?"

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Quiven winces a little as Fizzbeard calls out.
Stealth: 1d20 + 16 ⇒ (4) + 16 = 20

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The troll? I see no troll. Quiven looks back at the paladin and shrugs. Do you see a troll? He then look to Hawkwren and asks, Why did he call us intruders?

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Han sighs while shaking his head. "As you wish. There once was a mad king who did not heed the words of his councir or his light hand." Han draws his cutlass while telling his story. "You are about to find out what happened to him."
Inspire Courage +2 for everyone!

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Now look what you did, you made them mad! Quiven circles around to the south of P3 and strikes with advantage!
Sneak Attack vs Flat-Footed Dude: 1d20 + 12 + 2 ⇒ (18) + 12 + 2 = 32 for Damage: 1d4 + 2 + 2 + 3d6 ⇒ (3) + 2 + 2 + (6, 6, 1) = 20

DM Feral |

Quiven buries his dagger deep in the junkie's side causing his to scream in pain but he manages to stay on his feet. All three addicts draw filthy blades and move into position to attack.
Dagger vs Han: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
???: 1d3 ⇒ 3
Confirming: 1d20 + 5 ⇒ (8) + 5 = 13
Extra Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Dagger vs Quiven: 1d20 + 5 ⇒ (17) + 5 = 22
Damage plus Sneak: 1d4 + 1 + 2d6 ⇒ (3) + 1 + (4, 4) = 12
???: 1d3 ⇒ 3
Both need to make DC 11 fort saves or take 1d3 ⇒ 1 wisdom damage and 1 int damage.
The party is up.

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Fort vs poison: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
Han retaliates by trying to run the pesh addict through with his cutlass.
Inspire: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32
Confirming, Inspire: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
Arcane Strike, Inspire: 2d6 + 20 ⇒ (1, 5) + 20 = 26

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Fizz calls out to his Lord Smiad to send him a worthy mount. Suddenly a white light shimmers beneath the gnome's feet and he begins to rise from the ground as a glowing axebeak materializes beneath him.
Calling my divine bond mount. Medium-sized axebeak.

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Hawk grabs his bow and fires at the thug to the south of Quiven.
Attack, PBS, Deadly Aim, Inspire: 1d20 + 11 + 1 - 2 + 2 ⇒ (13) + 11 + 1 - 2 + 2 = 25
Damage, PBS, Deadly Aim, Inspire: 1d8 + 2 + 1 + 4 + 2 ⇒ (3) + 2 + 1 + 4 + 2 = 12

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Fort: 1d20 + 4 ⇒ (6) + 4 = 10 Bah, just missed.
Quiven grunts from the pain but then strikes at the man he injured with both his blades!
Lefty: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27 for Damage: 1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Righty: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30 for Damage: 1d4 + 1 + 2 ⇒ (4) + 1 + 2 = 7
Confirm Righty?: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23 for Damage: 1d4 + 1 + 2 ⇒ (1) + 1 + 2 = 4
If the man drops I'll stay where I am. If not I'll shift to the SW and make them move to flank me again.

DM Feral |

Han drops his opponent with one brutal blow and Quiven’s keen blades finish off the junkie he wounded a moment ago. Hawkren’s arrow is buried in the survivor’s shoulder and he howls in pain.
Seeing his companions slain, the third pesh addict falls to his knees. ”I yield! Have mercy!”
Fort saves: 2d20 ⇒ (4, 10) = 14
Additional Wisdom Damage: 1d3 ⇒ 3
Quiven takes another 3 wisdom damage and 1 int damage before the poison runs its course.

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Under the assumption we are out of combat,
They poisoned me! Oh no, am I gonna be a pesh addict now? I need an antidote! Thinking it might be helppful the halfling quickly grabs a banana out of his backpack and starts to eat it.
Quiven is down 10 HP and effectively down 1 Intelligence and 2 Wisdom at the moment.

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Right, I believe it takes 2 points of damage to reduce the effective score by one point.

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Correct, the modifier only changes after you've taken 2 damage (and every even amount of damage).
"Ah, here you go my good Halfling Sir!" Fizz pulls out his wand and taps Quiven a couple times.
I'll use your own wand if you've got it. If not, I don't mind using my own. Roll your own and let me know.

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Using mine.
Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9
Good enough! Quiven is down one hit point only.

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Hawk keeps his bow pointed at the last man. "Tell us what you know. What lays ahead in this passage. Who comes down this way? Speak true and you will have mercy."
Sense Motive: 1d20 + 2 ⇒ (2) + 2 = 4

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"The Pesh Lord?" questions Fizz. "Who is this Pesh Lord? There is only one true Lord as far as I'm concerned-my noble Lord Smiad, honor be upon him!"

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Once everyone has finished questioning the addict, Hawk puts a hand on his shoulder. "Leave now and seek out a temple. Slavery comes in many forms. You have allowed yourself to become a slave to this drug. Seek out a temple of Erastil or better yet, Cayden. The clergy will surely be able to help you throw off the shackles of this drug."
Checking the other two men, Hawk will heal them with his wand. "Take these two with you when you go to the temple."
T10 for 16 on Heal to stabilize the other two.
When everyone Hawk will keep his bow out and nock another arrow. Looking around for the guide, he says. "Lead on."