PRIVATE: S01-30 The Devil We Know, Part II - Cassomir's Locker
Game Master
Odzmye
PRIVATE THREAD FOR ONGOING CAMPAIGN
S01-30 The Devil We Know, Part II - Cassomir's Locker
You hear the sounds of a long disused underground, with nothing of concern noticed.
Male Vudrani Human Cleric (level 1)
Since Grim is injured I will channel a healing burst, excluding the enemy.
Channel: 1d6 ⇒ 6
That takes him up to full health.
Shizzle P is up, then Grim, then Zolrak!
Male Human Shaonti Barbarian 1
Had a question about the board, what we can see, and if we're still in Init order. I posted on Roll20.
Next fight. Zolrak is up, Shizzle is on deck.
Kellid Sorcerer 6
Male Human Shaonti Barbarian 1
Grim went. Not sure who is up. The Init order only shows Mites
Damnit - I don't know why the party order keeps dropping off. The GM view shows everyone, and the only way I can get you all to show up is add everyone all over again. I'll have to read up on the help, and see if it's a setting, or another thing to make you want to buy the full package. Sorry about that, and please tell me as soon as you see this happen again.
Male Vudrani Human Cleric (level 1)
I move up to join Zolrak (but keeping Grim between myself and the mites) and I will cast magic stone.
Maldrek is up, Miles is on deck.
Kellid Sorcerer 6
As per Mike, pause for GMing between Maldrek and Miles...
Male Human Shaonti Barbarian 1
Male Human Shaonti Barbarian 1
Miles went to work without playing his turn dammit
Male Human Shaonti Barbarian 1
Calvin is interfering with me distracting myself while I'm supposed to be writing dammit. I'm trapped at the keyboard much of this weekend and keep looking for things to squirrel me away from the article that isn't getting done.
Kellid Sorcerer 6
Kellid Sorcerer 6
Zolak is done. Need saves from Grim and the derro.
Shizzle P is up, Grimruhn on deck.
Male Human Shaonti Barbarian 1
Male Human Shaonti Barbarian 1
Male Human Shaonti Barbarian 1
But is awaiting the results of my hit.
Male Vudrani Human Cleric (level 1)
Miles is up, then mighty mites.
Male Human Shaonti Barbarian 1
AFter polishing off the last Mite, you investigate the building they were standing guard for. The first room is filled with supply boxes.
In the next room with straw pallets are stacks and stacks of cages full of normal rats. On a small table next to those cages is a small, shiny black rat statue—the jet rat. This artifact gives off a moderate transmutation aura. There is also evidence here—a ledger written in Undercommon—that the derro have slowly increased their slave sales over the last couple of months, with a huge surge in the last couple of weeks. Anyone who can read Undercommon finds a note in the ledger about a human woman who escaped not long ago and the mite slave that was beaten to death for allowing it to happen.
By defeating the derros here and taking the jet rat, the PCs have slowed the derros’ plans for the future but not stopped them entirely. Kidnappings slow in the city, but continue to expand in the countryside around Cassomir. Rumors begin to circulate throughout the city that the
derro menace has been stopped, but some whisper darker tidings, such as the recent spotting of a derro inside the walls of Swift Prison, a rumor the Taldan authorities heatedly deny.
Thus concludes The Devil We Know Part II : Cassomir’s Locker. I'll register the game shortly. Thanks guys.
Kellid Sorcerer 6
Thanks for running!
I've thrown out a group email for the next game - let me know what you think.
Male Human Shaonti Barbarian 1
Woohoo! We are victorious!
Thanks for running Mike. Looking forward to part III
Map & Handouts
https://docs.google.com/presentation/d/1d_mQUcgXiy7Rg0O06ewk9bozQNmICKYN5VX PjFBJHHU/edit#slide=id.g34c6386776_0_0
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