Race |
Kellid |
Classes/Levels |
Sorcerer 6 |
About Zolrak Stormchild
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Zolrak Stormchild
Male human (Kellid) sorcerer 1
CN Medium humanoid (human)
Init +3; Senses Perception +0
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 7 (1d6+1)
Fort +1, Ref +1, Will +2
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Offense
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Speed 30 ft.
Melee dagger +1 (1d4+1/19-20) or
greatsword +1 (2d6+1/19-20) or
unarmed strike +1 (1d3+1 nonlethal)
Sorcerer Spells Known (CL 1st; concentration +5)
1st (4/day)—ear-piercing scream[UM] (DC 16), shield
0 (at will)—detect magic, jolt[UM], light, prestidigitation
Bloodline Stormborn
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Statistics
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Str 13, Dex 12, Con 12, Int 13, Wis 10, Cha 18
Base Atk +0; CMB +1; CMD 12
Feats Combat Casting, Eschew Materials, Martial Weapon Proficiency (greatsword)
Traits insider knowledge, reactionary
Skills Bluff +8, Diplomacy +9, Knowledge (arcana) +5, Profession (soothsayer) +4, Spellcraft +5
Languages Common, Giant, Hallit
SQ thunderstaff
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Special Abilities
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Cold weather outfit +5 Fort save vs. cold weather.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Hot weather outfit +2 Fort vs. Hot Weather (does not stack with Survival skill's bonuses)
Stormborn +1 DC for [electricity] and [sonic] spells.
Thunderstaff (Shock 1 rds, 7/day) (Sp) Touch a weapon to grant the Shock power for 1 rds.