
Edrukk Thorvirgun |

"Ah think Ah c'n get 'ere, but 'ere be a dragon wanderin' 'bout 'n 'tis 'is 'ome we 'r 'n. 'ow do we get 'is attention 'way from th' island s' Ah c'n go there?"

Erine Wintyle |

Erine blinks. "Well..." She puts a hand on Edrukk's shoulder, and he feels her warding magic taking effect.
Ward Hex. +2 AC and saves until you're hit or fail a saving throw.
The gnome considers the problem. "I-I have a...a spell, that can send most creatures into a state of terror. As long as they aren't too powerful. It only lasts...a matter of s-seconds, though. Otherwise....I, um, haven't much magic left. I--I'm not sure what would be distracting. We could throw Canvy in the lake, maybe."

Edrukk Thorvirgun |

"Aye, lad, mebbe simpler be better. Le's see if'n we c'n get closer t' th' island from th' fur side o' th' lake."

Minniwick Zookwinkle |

As we look around fill my open infusion with true strike and keep it in hand. No idea how to get out there..except swim...or go back to the room with all the boxes, rip them apart and use the wood to make some rafts. Ah bit of rope to lash it all together, and a long pole or paddle to get us moving. *more muttered then spoken* Not been much for water since that gator tried to eat Bubbles. Dragon is worse I guess but Bubbles is not here so it is OK.

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Canvy looks daggers at Erine when she suggests he be fishing bait for a dragon. "Maybe one of your pets would do better that me as a dragon's dinner." He rattles his armour, then speaking to Minniewick and the others, "Getting those crates is a good idea, but perhaps they could make a smaller craft. Just to hold our armor whilst we swim double quick time across to the island, pulling our protection on the rafts."

Edrukk Thorvirgun |

Edrukk chuckles at the half-orc's irritation. "She jus' be 'avin' a wee bit o' fun, lad. Calm yerself."

KenderKin |
As Edrukk turns to put himself between his fueding companions he makes a mis-step directly into the deep water with his rear leg, however his foot rests gently on the surface of the water, and he even has his weight on that leg........
The wave pattern on the armor glows and looks like it is moving like waves.

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Canvy shrugs at Edrukk's comments, "Well, s'pose, but I thi....." his jaw drops as he looks in astonishment as Edrukk, starts to walk across the water. He follows in Edrukk's steps but immediately his feet fall into the water, and he retreats quickly back to dry land. "You know what you're doing Edrukk?" he mouths and croaks in bewilderment.

Edrukk Thorvirgun |

"Ah, no, Ah dinnae know fer sure. 'pears 's 'ow Ah c'n walk t' th' island, though. Mebbe Ah should - 'ave ye a bow if'n 't comes outta th' deeps?" Looking at Erine, "C'n ye bring somethin' t' follow th' dragon s' we know where 't be? Somethin' 'at glows, mebbe?"

Edrukk Thorvirgun |

"I'll switch arm'r wi' ye for th' moment an' go out t' the islan', if ye wish, Mast'r Edrukk. I can bait it while the rest'o ye shoot."
"Yer a good lad, but Ah 'ave n' bus'ness wit' a bow. Get ready, th' lot o' ye. We'll see how 'is goes." 'n yer no' 'n yer right mind - if'n ye think Ah'll let ye off 'n yer own t' die 't th' dragon's claws, yer more daft 'n Ah thought.
Edrukk will move to the shortest distance between the shore and the island. He will start looking at his gear trying to decide what's necessary and what's extra.
Will have to get back to you, but he's going to lighten his load and prepare for a run across the lake.

Minniwick Zookwinkle |

Will have to get back to you, but he's going to lighten his load and prepare for a run across the lake.
Why would he lighten his load? He is a Dwarf and is never encumbered by armor or equipment.

Broccan Dunchad |

"A bit 'over 11 stone in' m' skin (160 lbs.), bu'time clos'r t' 20 stone (280 lbs.) wi'thall this gear. I cou' drop m' pack'n be at abou' 16 stone'n (220 lbs.) still arm'rd.'"

Edrukk Thorvirgun |

Ah mus' be outta me mind 'ere.
"Right, then. Leave yer pack wit' mine, 'ere. Wit' Gorum's 'elp, we'll bot' be over 'ere 'n back shortly."
Edrukk begins casting a spell on himself, but it takes a few moments to take effect. Enlarge Person, increasing his STR to 16 and his carrying capacity to as much as 460#.
"'n me back, lad, we need t' 'ustle." Once the fighter is on board, the dwarf will run across to the island.
Yeah, this is crazy...

Minniwick Zookwinkle |

If you run into any trouble cast light so we can see you. As long as I can see it, I should be able to hit anything you run into from here. Bottoms up! he drinks his bombers eye as they hit the water Keep a true strike infusion in hand

KenderKin |
As Broccan and Edrukk hit the distant shore over the hilltop of the island 45 feet away and uphill appears a serpentine head!
Broccan has time to set and get ready......
same initiative!
Initiative order
Broccan 19
Erine 17
Edrukk 12
Canvy 9
Dragon 6
Minniwick 2 DM assigned...
Minniwick feel free to roll for better!

Broccan Dunchad |

Even charging, I couldn't cover the distance uphill. Ranged attack it is, then.
Broccan hurls a javelin at the creature.
Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Erine Wintyle |

Erine reaches into her component pouch and throws a finger bone into the air. The bone seems to fall in slow motion. As it falls, it 'regrows', taking the form of a spectral wraith.
Erine begins to scream, but from the dragon's perspective, the wraith is what's screaming.
Casting scare. Will save DC 17 if it has six hit dice or less. If the save fails, the dragon is Frightened for 3 rounds. If the save succeeds, the dragon is Shaken for 1 round. If the dragon has six hit dice, it is unaffected.
Edrukk, don't forget your +2 to AC and saves from the Ward Erine cast.

Edrukk Thorvirgun |

Assuming that Broccan's been off-loaded since he's flinging things around,
Edrukk will move to his right, picking up a fist-sized stone as he moves and drawing his sword with the other hand.

Edrukk Thorvirgun |

Nope, this one is...
Seeing the dragon charge downslope, the dwarf drops the stone, steps to a slightly more advantageous position, and swings!
Attack 1d20 + 5 ⇒ (14) + 5 = 19 if he could get a flanking position or create one for Broccan next round, he'll do it. Flanking bonus not included in the attack roll.
Damage 3d6 + 4 ⇒ (4, 3, 3) + 4 = 14
"Ah'm no' 'ere t' kill ye, dragon, but Ah'll no' stand by while yer killin' me friend, either."

Minniwick Zookwinkle |

Aim for the back. Incoming! ranged touch 1d20 + 4 ⇒ (20) + 4 = 24 Damage 2d6 + 4 ⇒ (6, 4) + 4 = 14 Main target on fire (1d6) until extinguished (FRA+Ref save). Splash 10' radius 6 pts Ref DC 15 for 1/2
WOOT Back up the crit 1d20 + 4 ⇒ (8) + 4 = 12 Damage 1d6 + 4 ⇒ (6) + 4 = 10

Broccan Dunchad |

Reflex Save (in case I'm caught in the splash): 1d20 + 2 ⇒ (4) + 2 = 6
Attack (longsword): 1d20 + 7 ⇒ (19) + 7 = 26
Confirm critical hit: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 2d8 + 6 ⇒ (1, 8) + 6 = 15

Edrukk Thorvirgun |

Edrukk continues swinging.
Attack 1d20 + 5 ⇒ (17) + 5 = 22
Damage 3d6 + 4 ⇒ (3, 1, 4) + 4 = 12
Note: Edrukk's AC is 18 thanks to Erine's ward.

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Canvy unable to attack the beast with one of his favored weapons, loads his crossbow, and starts to take careful aim, letting loose a bolt.
Light Cross Bow attack 1d20 + 2 - 4 ⇒ (14) + 2 - 4 = 12 for shooting into melee
Light Cross Bow damage 1d8 ⇒ 3