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On hearing Broccan speak, the hairs on the back of Canvy's neck stand on end, as though a cold ghost had crossed his grave. Canvy suddenly becomes tense, his knuckles white as he grasps his pole arm tightly.
OK, so I took the first roll...makes a better read too...

KenderKin |
As you get a closer look and enter the hall you see that there is a flight of stairs going up 20 feet away to your left.
There is a side passage 30 feet forward on the right side of the hall.
30 feet up on the left side of the hall is a door, with another 30 more feet up....
The columns are set every 20 feet up and on each side.
The nearest columns are 20 feet ahead, with the last set being 80 feet away........
No surprise round!
Two skulks come out from around the last set of columns, light crossbows at the ready they fire a shot each, and retreat behind the columns......
who did they shoot at
1d6 ⇒ 3
1-Broccan
2-Canvy
3-Edrukk
4-Erine
5-Minniwick
6-goat
1d6 ⇒ 5
Skulk #1
attack roll
1d20 + 3 ⇒ (3) + 3 = 6
Skulk #2
attack roll
1d20 + 3 ⇒ (15) + 3 = 18
Minniwick takes a bolt
damage
1d6 ⇒ 5

Edrukk Thorvirgun |

Initiative 1d20 + 1 ⇒ (9) + 1 = 10
If I read this correctly, it's 80' to the columns they are hidign behind, yes?

Broccan Dunchad |

Broccan opens up into a full run towards the last row of columns (run x4), ending at a square as close to one of the pillars as possible. A square diagonally from the pillar, on the skulk's side (i.e. right next to where it should be hiding) is the ideal.
"Yer gonna die, ye slimy lil gits!"

Erine Wintyle |

My turn?
I make a Knowledge (arcana, planes, history or dungeoneering)check, depending on what fits. They all have a +9. 1d20 + 9 ⇒ (13) + 9 = 22 What are these things? Would Cause Fear, Command or Sleep work on them?
Assuming Sleep works (it has a range of over 100 feet)....
Erine's eyes glow. "Nacoshus!" she calls. From her pouch she grabs some little red rose petals. She casts them into the air. They fly unerringly towards the enemies.
Save DC is 16. If they're within 10 feet of each other, they are both affected. Otherwise, I target the one who hit the first time. Also, I do my best to avoid hitting Broccan (it's a ten radius burst).

KenderKin |
Broccans charge forward seems to unnerve the skulks. They no longer have crossbows in their hands, instead they each have a hand drawn back as it to throw something when they can re-appear from behind the columns.
The skulks both throw as Broccan makes his approach.
thunderstones
Both stones pass over Broccan as he rushes forward.......
..........
Erine
1 round casting time on sleep, will go in after Canvy, Edrukk and Minniwick....
Still to go!
Edrukk
Canvy
Minniwick
I think those are in the correct order!

Edrukk Thorvirgun |

Edrukk takes cover behind a column near Erine and Minniwick, looking around to make sure that other attackers are not moving into position.
Perception 1d20 + 2 ⇒ (7) + 2 = 9

KenderKin |
The thunderstones hit the ground behind Broccan making a loud noise but not disrupting him in any way.
Sleep spell saves
Skulk #1
1d20 + 2 ⇒ (11) + 2 = 13
Skulk #2
1d20 + 2 ⇒ (3) + 2 = 5
Neither skulk makes the save and falls into slumber as Broccan arrives.

Broccan Dunchad |

Broccan skids to a halt as he looks at the two figures lying on the floor. Still emotionally charged for battle, he takes breath, resisting the urge to hack the slumbering creatures to bloody pieces.
Turning to the rest of the group, he announces,
"They're'sleep. Shou'die tie'em up'r gut'em?

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Canvy looks around as all manner of spells and sounds erupt. The one thing he thinks is constant is Broccan, Canvy follows him and answers, upon seeing the sleeping foe. "If these are like the one we caught earlier, I see no reason to let them breathe valuable air."

Erine Wintyle |

Erine follows. She's a bit breathless by the time she reaches the group. "I am definitely preparing that spell tomorrow," Erine says. "As for killing them....well, it's probably the only thing to do right now, unless we're going to go back to have them arrested. Careful, even a slap could wake them up right now. We're lucky we got both of them."

Edrukk Thorvirgun |

Edrukk motions Minniwick forward and follows the group, eyes out for other threats.
Perception 1d20 + 2 ⇒ (5) + 2 = 7

Broccan Dunchad |

Broccan steps to the closest skulk and poises his sword point straight above its chest. With one firm thrust, his drives the point of his sword into the creature. coup de grace, 1d8 + 2 ⇒ (5) + 2 = 7 x2 for crit, Fort DC 24 (10 + damage dealt)
"Sleep well in'ee'abyss, childstealer!"

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Canvy puts his pole arm down, takes his falcion and brings it down to in a sweep to sever the body and head.
Coup de Grace: 2d4 + 4 ⇒ (4, 4) + 4 = 12 x2 for crit = 24, Fort DC 34 (10 + damage dealt)
"To the abyss and meet your mother, she's calling you." As Canvy does this his eyes turn black and his holy symbol seems to take on a sparkle in gratitude.

KenderKin |
Broccan the satisfying crack of sternum and spine lets you know this one will bother no one again.
Canvy, the creatures head seperates from the shoulders
As you notice a puch on the creatures belt bulging with coins!
At this end of the hall you clearly see that not only does the hall get wider, but it has another door to the right and a flight of stairs coming down from the left.
The pool seems to have fresh pure water. In the wall to the right of the pool you find another one of those added cramped 5 ft tunnels, it goes in 10 feet and turns left.
Is the players map easier to use than the orginal?

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Canvy picks the head of the creature up by its hair and looks at its face, "Let that be a lesson to your kind", he says smiling, his eyes black as the night. Dropping the head to the floor, he searches the torso and the others bloody body for anything interesting or useful or weapon-like. Perception 1d20 + 2 ⇒ (15) + 2 = 17
Canvy washes off the creatures blood in the pool of water, before wandering around the temple looking for more entrances and exits. Taking great interest in the religious hangings and such, 1d20 + 0 ⇒ (2) + 0 = 2 Knowledge Religion, but limited to 10 as he is untrained.

Minniwick Zookwinkle |

Minniwick makes his way to the end of the hall making and drinking a mixture as he goes.
1d1d8 + 2 ⇒ (5) + 2 = 7
The wound from the crossbow bold closing up as he drinks.
Seeing Canvy dumping filth into the clear water his wrinkled face contorts "BOY, What in the &%$$ do you think your doing!!? That is the only source of clean water here and you are fouling it. I do not care what may live here now, but this is where Zoowinkles were born and raised for hundreds of years. Have some respect!" In a lower voice, "if the Vanishing is no longer I plan to see this city returned to the Gnomes."

KenderKin |
I am assuming a search of the room!
Perception
DC 20
In the southern pile of rubble you find a small, engraved wooden box adorned with prancing sylvan creatures and set with shards of lapis lazuli. The inside of the box is filled with gears and other mechanical components. A tiny silver crank also rests inside the box.

Edrukk Thorvirgun |

Perception 1d20 + 2 ⇒ (17) + 2 = 19
Finally, a decent roll! And it's still not good enough!
Edrukk continues his watch for threats.
EDIT: Per KK, adding stonecunning bonus for a Perception of 21!
"'ere, 'at's 'is? Min-wick, d'ye know 'at 'is box might be?" Please see perception spoiler above.

KenderKin |
I think yes.... ;)
Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors....
I am calling the skulks hiding the box in a pile of rubble as "unusual" since they had to tamper with it to build a place for the box to fit.....
I also took "such as" to mean these are the main examples but not the only thing stonecunning could apply to...
The bonus was not for finding the box (per se) but finding the cubby in which the box was placed.....

Erine Wintyle |

Perception 1d20 + 2
Finally, a decent roll! And it's still not good enough!
Edrukk continues his watch for threats.
EDIT: Per KK, adding stonecunning bonus for a Perception of 21!
"'ere, 'at's 'is? Min-wick, d'ye know 'at 'is box might be?" Please see perception spoiler above.
Erine frowns. "Hang on, let me see that."
Knowledge (nature/arcana/planes, whichever works): 1d20 + 9 ⇒ (16) + 9 = 25
KenderKin |
Erine
Appears to be a very valuable music box, although having no magical properties you suspect that cleaned up and sold might auction for 200-500 gold. A fine example of gnomish craftsmanship and durability, you can not find so much as a spot of blemish on the box beneath the dirt...also seems likely fully functioning!

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"What you found, anything interesting? is it worth anything?" He looks down at Edrukk and Minniewick fingering the box and looks away in disdain. "Blah...what a waste of time..a wee box of cogs...", Canvy turns on his heels and watches for signs of other intruders into this vast abbey like cave. "Probably left behind by some foolish child."
How much did Canvy find in the pouches of the dead creatures?

KenderKin |
Canvy
10 gold
24 silver
2 rapiers, 2 light crossbows, 24 bolts
The area soon quietens back down to only the noises of the water flowing out of the smiling gnome.
There are several doors, and two different flights of stairs as well as the 5 foot tunnels leading out of this room.....
random DM roll...
1d100 ⇒ 9
That fits the roll needs for random encounters.....
A large rat pokes its head out of the 5 foot tunnels, it is followed immediately by 2 more. The red eyed rats with hair standing up on their backs rush forward to attack.
Initiative
1d20 + 3 ⇒ (5) + 3 = 8
go ahead and use your initiative rolls that you have

Edrukk Thorvirgun |

Initiative order
19 Broccan
13 Erine
10 Edrukk <<<
08 The Rats
09 Canvy
08 The Rats
06 Minniwick
If the rats are close enough for a 20' and attack, Edrukk will do so. Otherwise, he will take a 5' toward them and ready an action to attack the first rat that comes within reach of his greatsword.
Attack 1d20 + 3 ⇒ (9) + 3 = 12
Damage 2d6 + 3 ⇒ (2, 2) + 3 = 7

Erine Wintyle |

Erine
** spoiler omitted **need a 14 to hit a rat...
Erine has nothing to do, and neither does Goat. I'll just stand around. :P
"Dire rats! They're like normal rats, but a lot tougher, and they tend to spread disease! They're a lot like the rats that bit Canvy earlier!"
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Canvy sees the rats and drops his pole arm in panic as he sees them coming. "RATS! No, get them away from me!" he shouts as he follows a compulsion and runs away in the opposite direction from the rats.
Sorry, but Canvy really has a thing about rats.

Erine Wintyle |

A little moth-like specter flies from behind and into Erine. The gnome's eyes widen. "Oh, no. Sanstree!"
As Canvy flees, Erine rolls her eyes. "Oh, this just couldn't come at a better time!" She runs after Canvy, though her little legs have trouble keeping up.

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Canvy looks over his shoulder and sees the rats chasing him, in his demented state he cannot tell if this i reality or a nightmare. He screams and continues to run, but the rat just gets closer. His whole face breaks out into a sweat, that drip down from his nose and chin, he keeps running until eventually with rat almost upon him, Canvy tries to scramble and climb up a pillar.

KenderKin |
Broccans rat dies quickly under a hefty blow.
Canvy realizes that Erine is in danger of the rat that he is certain is coming after him!
After a brief moment of indecision Canvy attacks the rat with his falchion!
Falchion attack
1d20 + 4 ⇒ (12) + 4 = 16
Falchion damage
2d4 + 4 ⇒ (4, 4) + 4 = 12
The rat dies in mid-leap towards Erine, droplets of blood and gore shower her with some getting on her clothes and even in her hair.

Erine Wintyle |

Broccans rat dies quickly under a hefty blow.
Canvy realizes that Erine is in danger of the rat that he is certain is coming after him!
After a brief moment of indecision Canvy attacks the rat with his falchion!
Falchion attack
1d20+4Falchion damage
2d4+4The rat dies in mid-leap towards Erine, droplets of blood and gore shower her with some getting on her clothes and even in her hair.
Cuchulainn, you don't multiply the damage, you multiply the dice. Example: 2d8 + 2 ⇒ (7, 7) + 2 = 16.
Erine's eyes widen as blood splatters her. "Augh! Oh, forces....EW! That is really, really, really disgusting!"

Edrukk Thorvirgun |

Cuchulainn, you don't multiply the damage, you multiply the dice. Example: 2d8+2.
Partial agreement - you multiply the dice rolls and you rolls some of the modifiers, including strength bonus and magic. I don't have a book in front of me for an inclusive list. But his critical roll should have been 1d8+2 two times, or 2d8+4.