| Broccan Dunchad |
Broccan keeps his shield high, trying to keep it between the creature's eyes and his own.
He slashes at its body, trying to cut it down.
Attack: 1d20 + 11 ⇒ (18) + 11 = 29
Confirm critical: 1d20 + 11 ⇒ (6) + 11 = 17
Damage: 1d8 + 6 ⇒ (1) + 6 = 7
Extra Damage: 1d8 + 6 ⇒ (3) + 6 = 9 (if applicable)
Second Attack: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d8 + 6 ⇒ (8) + 6 = 14
| Edrukk Thorvirgun |
Edrukk steps away from Broccan, hoping to get her between then, as his greatsword almost leaps into his waiting hands of its own volition and he sends a vicious cut at the creature, trying to work with the fighter.
+1 Greatsword: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 2d6 + 4 ⇒ (2, 6) + 4 = 12
| KenderKin |
DM notes
Medusa LE Medium monstrous humanoid
Init +6; Senses all-around vision, darkvision 60 ft.; Perception +16
DEFENSE
AC 15, touch 12, flat-footed 13 ( +2 Dex, +3 natural)
hp 76 (8d10+32)
Fort +6, Ref +8, Will +7
OFFENSE
Speed 30 ft.
Melee dagger #1 [dice]1d20+10[ dice] dice]1d4 [dice]
Melee dagger #2 [dice]1d20+5[ dice] [ dice]1d4 [dice]
Snake bite [dice]1d20+5[ dice] [ dice]1d4 [dice] Fort DC 18
Ranged mwk longbow
[dice]1d20+11[ dice] [ dice]1d8 [dice]
[dice]1d20+6[ dice] [ dice]1d8 [dice]
STATISTICS
Str 10, Dex 15, Con 18, Int 12, Wis 13, Cha 15
Base Atk +8; CMB +8; CMD 20
Feats Improved Initiative, Point-Blank Shot, Precise Shot, Weapon Finesse
Skills Bluff +10, Disguise +10, Intimidate +13, Perception +16, Stealth +13; Racial Modifiers +4 Perception
Languages Common
SPECIAL ABILITIES
All-Around Vision (Ex)
A medusa's snake-hair allows her to see in all directions. Medusas gain a +4 racial bonus to Perception checks and cannot be flanked.
Petrifying Gaze (Su)
Turn to stone permanently, 30 feet, Fortitude DC 16 negates. The save DC is Charisma-based.
Poison (Ex)
Bite—injury; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d3 Str; cure 2 consecutive saves. The save DC is Constitution-based.
Treasure double (dagger, masterwork longbow with 20 arrows, mask of disguise
Broccan and Edrukk cut into the medusa as it tries to sustain the hits of the fighters.
| Dungeon Kobold |
Averting her eyes, Erine fires a quickened magic missile. Her voice reverberates with power. "Get down."
DC 16 Will save or medusa must drop prone, and she takes 3d4 + 3 ⇒ (2, 1, 1) + 3 = 7
| KenderKin |
Will save 1d20 + 7 ⇒ (18) + 7 = 25
The medusa remains upright and attacks Broccan and Edrukk
Melee dagger #1 1d20 + 10 ⇒ (14) + 10 = 24 1d4 ⇒ 1
Melee dagger #2 1d20 + 5 ⇒ (16) + 5 = 21 1d4 ⇒ 1
@Broccan
Snake bite 1d20 + 5 ⇒ (8) + 5 = 13 1d4 ⇒ 4 Fort DC 18
You are up!
| Broccan Dunchad |
Broccan swings at the creature again:
Attack: 1d20 + 11 ⇒ (20) + 11 = 31
Damge: 1d8 + 6 ⇒ (2) + 6 = 8
Confirm Critical: 1d20 + 11 ⇒ (15) + 11 = 26
Extra Damage: 1d8 + 6 ⇒ (1) + 6 = 7
Attack: 1d20 + 6 ⇒ (18) + 6 = 24
Confirm Critical: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d8 + 6 ⇒ (7) + 6 = 13
Extra Damage: 1d8 + 6 ⇒ (4) + 6 = 10
Total Damage: 38 points
"Try'n bite me, 'n I'll bite ye back!"
| Edrukk Thorvirgun |
Edrukk barely acknowledges the scratches she inflicts with her dagger as he winds up to hit her again, sending stone chips flying as she dodges and he catches the building behind her.
Greatsword attack: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 2d6 + 4 ⇒ (4, 3) + 4 = 11
Nice round of attacks, Broccan, me boy!
Canvy Mandrain
|
Canvy calls to his mother, "Send your anger to aid our allies." as he casts a spell, his mind approaches Broccan's with the gift, offering him the benefit that it gives. He then seems to split into two, as an exact image of himself.
Std: Canvy would cast before Broccan in initaitive order as this is still his 1st round action, casting Rage. Broccan has the choice to accept the spell or not... will add +1 to hit and damage, +1 to fort saves, +6 HPs...-2 to AC. No fatigue at the end...
Move: CopyCat, image for 5 rounds.
School enchantment (compulsion) [mind-affecting]; Level bard 2, sorcerer/wizard 3
Casting Time 1 standard action
Components V, S
Range medium (100 ft. + 10 ft./level)
Targets one willing living creature per three levels, no two of which may be more than 30 ft. apart
Duration concentration + 1 round/level (D)
Saving Throw none; Spell Resistance yes
Each affected creature gains a +2 morale bonus to Strength and Constitution, a +1 morale bonus on Will saves, and a –2 penalty to AC. The effect is otherwise identical with a barbarian's rage except that the subjects aren't fatigued at the end of the rage.
| Dungeon Kobold |
Averting her eyes from the creature, Erine places a ward on Broccan.
+2 AC, +2 saves, you know the drill.
| Broccan Dunchad |
Fueled by magical rage, Broccan slashes at the snake woman.
Attack: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14
2nd Attack: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
Swing hard! Forget to aim!
| Sanstree |
"Erine Canvy she's lookin fer a victim in tha ranks!"
Storm burst as a ranged touch attack.
1d20 + 3 ⇒ (13) + 3 = 16
subdual damage 1d6 + 2 ⇒ (4) + 2 = 6the target is buffeted by winds and rain, causing it to take a –2 penalty on attack rolls for 1 round.
Canvy Mandrain
|
Fort Save 1d20 + 7 ⇒ (15) + 7 = 22
Canvy feels his legs stiffen, almost plating themselves in the ground. His blood seems to freeze in his legs, as he quickly realizes that his body is being made into stone. Without taking his mind off the spell, he channels his mind to resist the cold feeling, pushing it back. "No you don't." he says, before calling on his mother to guide him.
move action: concentrate on Broccan's spell.
std action: casts guidance on self.
| Erine Wintyle |
Erine swallows and glares. She points at the medusa. "If anybody's going to make him a l-lawn ornament, it's going to be me. You just made a big mistake."
Pain Strike. Target must make a Fortitude save, DC 17, or take 1d6 ⇒ 4 points of nonlethal damage and be sickened.
| KenderKin |
DM math (feel free to check)
Medusa hit points 112
-7-12-38
-2 (rage spell effect)
-6 subdual
53 hit points remaining or 47 to subdual
-14 actual
-10 subdual
39 or 23 to subdual
[spoiler]
Erine [spoiler] The medusa looks sick
Edrukk hits the nasty creature and Erine and Sanstree are creating turbulence and making her journey miserable into the next life!
The medusa remains upright and attacks Broccan and Edrukk
Melee dagger #1 1d20 + 6 ⇒ (15) + 6 = 21 1d4 ⇒ 3
Melee dagger #2 1d20 + 1 ⇒ (17) + 1 = 18 1d4 ⇒ 1
@Edrukk
Snake bite 1d20 + 1 ⇒ (11) + 1 = 12 1d4 ⇒ 2
Fort DC 18
You are up!
| Broccan Dunchad |
Broccan swings again at the medusa.
Attack: 1d20 + 13 ⇒ (5) + 13 = 18
Damage: 1d8 + 7 ⇒ (8) + 7 = 15
Second Attack: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d8 + 7 ⇒ (2) + 7 = 9
| Edrukk Thorvirgun |
"Hah! It be time t' be givin' ye a haircut, ma'am!" Edrukk feints a shot at her head, but puts the real swing toward her torso again.
Greatsword attack: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 2d6 + 4 ⇒ (5, 6) + 4 = 15
| Edrukk Thorvirgun |
"Th' c'n be fixed, quick-like, if'n ye wish 't."
It will take very little convincing for Edrukk to coup d'grace the monster. In fact, it might take more convincing to stop him. Votes for aye or nay?
Sorry, Sanstree, what mask are you referring to? Is that how she appeared human when we approached?
| Edrukk Thorvirgun |
The dwarf makes a convincing attempt at separating the monster's head from her shoulders.
Coup d'grace: 4d6 + 8 ⇒ (4, 3, 2, 4) + 8 = 21
| KenderKin |
Edrukk seperates the head from the rest of the body. Sanstree throws the head into a bag (snake hair and all) without saying a word.
The doors swing wide and the bright light of the gout of flame greets you.
As you recall Edrukk has to enter the flame and channel more positive energy than the negative that is sustaining the gate.
| Edrukk Thorvirgun |
Edrukk says a prayer to the Lord in Iron, whispers to his friends, "They be sure t' try t' stop me. Keep yer eyes peeled, eh?" and strides forward to channel positive energy against the flame.
Casting Resist Energy (fire) while I'm thinking about it.
Channel Positive Energy: 3d6 ⇒ (2, 1, 6) = 9
| KenderKin |
| KenderKin |
The door to the north open into a 10 foot hallway that ends in another doorway and another hallway running both left and right.
Once at the intersection you see:
A door ahead of you into chamber b.
Two doors to your right one into area d, one an exit
Three doors on the left one into area c, one a stairwell and the last an exit
| Edrukk Thorvirgun |
Shaking off the chill of the fire's negative energy response, Edrukk asks, "Any need 'elp? Need 'ealin'?"
He follows the fighter down the hallway, greatsword ready.
Access will be spotty or non-existent this week. Bot as needed, his character sheet is up-to-date for resources, etc.
| KenderKin |
This small meeting room holds a large circular table and six wooden chairs, the tabletop is now marred with deep gouges of knives and axes.
An infernal cleric sits at the table and yells out as you enter the room
Mugshot
”Imp! Imp!”
DM Notes:
Infernal cleric
HP 36
AC 18
Initiative +0, Speed 20, fort +5, reflex, +1, Will +5
Attack (smite 1/day) Heavy flail 1d20 + 10 ⇒ (16) + 10 = 26 Damage 1d10 + 5 ⇒ (3) + 5 = 8
1d20 + 5 ⇒ (18) + 5 = 23 Damage 1d10 + 5 ⇒ (6) + 5 = 11
Heavy flail 1d20 + 6 ⇒ (12) + 6 = 18 Damage 1d10 + 1 ⇒ (8) + 1 = 9
1d20 + 1 ⇒ (13) + 1 = 14 Damage 1d10 + 1 ⇒ (3) + 1 = 4
Spells/tactics
Initiative 1d20 ⇒ 1 beat that!
| Broccan Dunchad |
Broccan moves in lunging with his sword, trying his best to kill the priest before he can call upon his foul diety.
Attack: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 2d8 + 6 ⇒ (8, 2) + 6 = 16 (vital strike)
Confirm Critical Hit: 1d20 + 11 ⇒ (10) + 11 = 21
Additional Damage: 1d8 + 6 ⇒ (7) + 6 = 13