(PFS) The Veteran's Vault #4–18: (Inactive)

Game Master Nightfiend

Korvosan Sewers Map 1

Korvosan Sewers Map 2


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Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Yakima takes a glance down the side corridor she is across from, concerned that might be more threats from that quadrant.

Perception dark vision 60': 1d20 + 5 ⇒ (10) + 5 = 15

She then holds her attack to see if the parties efforts have disposed of the hungry monster.

Ah so he only wanted to eat one of us, that wouldn't have been too bad. She smirks.

Grand Lodge

male human Magus 1 PFS#4141-3, HP:10/13,CMB:+3 CMD:15AC:15,T:12,Ff:13, F:+4, R:+2, W:+2, Init:+2, Perception:+0Speed:30'

" Coulda bribed 'em with food, then we'da hadda ally instead of a fight..."


Using the special vision granted to her by her heritage, Yakima observes the rough stone cave. Concerned about more creatures, she waits patiently watching for any sign of life. No movement, no sound, not even a breath comes from the cave. Only shadows of heaping rubbage.

Harlynne takes a firm grip on her crossbow. The heavy device is uncomfortable for the young wizard, yet she seems committed to the fight. With a might tug, the Harlynne releases the crossbow’s catch sending a powerful bolt into the darkness.

Expressing words of sympathy Telos stays the course. Dedicated to the fight he brings his Bardiche into a deadly arc that glances off the beast.

Kenri calls forth another globe of acid, and once again sends it into the fray. The creature cries out in pain, as the sour smelling acid eats away at its flesh.

Creature takes 2 acid damage. Total 30

Zuriel moves forward to engage the creature with his Naginata, provoking an attack from the creature once he moves closer than fifteen feet.

Tentacle attack (Zuriel): 1d20 + 3 ⇒ (8) + 3 = 11 Tentacle damage (Zuriel): 1d6 + 2 ⇒ (1) + 2 = 3 Miss!

After carfuly dodging the creatures attack Zuriel brings the full force of his nagi-blade spinning into the creatures flank. Blood spatters across the room, spraying Telos.

Creature takes 8 physical damage. Total 38 / The creature looks week.


The large creature moves up another five feet, getting a little closer to its soon to be food. Gnashing her teeth, Togg tries to get a mouth full of Zuriel. YUMMM!

Bit attack (Zuriel): 1d20 + 7 ⇒ (19) + 7 = 26 Bit Damage (Zuriel): 1d8 + 4 ⇒ (4) + 4 = 8 Hit! Zuriel takes 8 damage and needs to make a Fort save (DC 14) or contract filth fever.

Not wanting a repeat of Talos’s powerful Bardiche, Togg tries to envelop him with a large Tentacle.

Tentacle attack (Talos): 1d20 + 3 ⇒ (20) + 3 = 23 Tentacle Damage (Talos): 1d6 + 2 ⇒ (1) + 2 = 3 Hit! Talos takes 3 damage.
Confirm Critical: 1d20 + 3 ⇒ (5) + 3 = 8 Critical damage: 1d6 + 2 ⇒ (1) + 2 = 3 Miss!

Grab attempt: 1d20 + 13 ⇒ (2) + 13 = 15 Miss!

The creatures eye embedded tentacle is still focused on Yakima. It becomes apparent the creature hasn't forgotten the fire. I’m going to eat meat sacks, and you will be first!

Tentacle attack (Yakima): 1d20 + 3 ⇒ (3) + 3 = 6 Tentacle Damage (Yakima): 1d6 + 2 ⇒ (3) + 2 = 5 Miss!

Initiative (Round 3)
Yakima
Herlynne
Telos / 3 Damage
Kenri
Zuriel / 8 Damage
Creature

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Ok, I am done playing. You have hurt my friend and companion, no more mercy

Aiming for top right hex of the creature Yakima throws a bomb to try to avoid splash damage to her party. If she thinks she can't target that hex she will target the hex behind the creature and just go for splash.

thrown bomb point blank(not taking into account any penalties for cover or into battle): 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Damage: 1d6 + 5 ⇒ (3) + 5 = 8(fire) or 5 splash (fire DC15 to avoid)


Yakima strikes the ground, sending flames billowing out and engulfing the creature. With a final roar the great best drops. Its lifeless limbs lay loosely across the cavern floor, and the creature’s breath can be lightly made out, indicating the thing is barely alive.

Combat is over!

Grand Lodge

Half-Elf Bloodrager 4
stats:
HP: (40/40) AC 21 (FF 21, Touch 14) CMD 20 FS +8, RS +5, WS +5 (+2 vs enchantment, +2 additional when raging), +2 vs friendly spells, Initiative: +2 Perception: +9 (Low-Light Vision)

1d20 + 4 ⇒ (2) + 4 = 6

Zuriel recoils from the vicious, disgusting bite.

Anyone mind if I use the vial of antiplague?

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Yakima digs through her bandolier and passes the vial of Antiplague to Zuriel.

Do you need healing? I can use my wand if you don't have one.

Grand Lodge

Half-Elf Bloodrager 4
stats:
HP: (40/40) AC 21 (FF 21, Touch 14) CMD 20 FS +8, RS +5, WS +5 (+2 vs enchantment, +2 additional when raging), +2 vs friendly spells, Initiative: +2 Perception: +9 (Low-Light Vision)

Thanks, I'll hold onto it for when the disease sets in. I'm hoping someone in the PFS can treat my disease after we successfully clear out the vault.

Zuriel pulls his chakram free and nods.

Yes, friend, that would be welcome. And you were right to attack that beast--it was beyond redemption. Can you make it to me?

Zuriel looks dubiously at the flow of sewage, unwilling to wade into it with fresh wounds.

He holds his weapon up near the blade, extending the haft out to Yakima to help her cross the gap.

Dark Archive

Human Fighter 2 / Slayer 2 | HP 38/38 | AC 19; Tch 12; FF 16 | F +8; R +5; W +1 | CMB+8; CMD 20 | Speed 20 ft | Init +2 | +1 Fauchard: +10 (1d10+7/18-20) | Perc +7

Telos looks at his own wounds, though they are not very bad.

"I think we can safely assume that most things we encounter here will be hostile. Yakima was right to attack that foul creature."

Telos examines both paths forward. "Which way should we go?"

perception: 1d20 + 1 ⇒ (14) + 1 = 15

Sascha said she wrote down directions...can we look at those and see which way she said to go in the sewers?


After examining Sasha’s instructions, you are able to clarify that she intended for you to turn right at the junction. Her instructions don’t say anything about the unworked cave.

Carfuly watch the area, Talos doesn’t see anything that would indicate any other threat of secret.

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Hmm, since we are right at the entrance here, maybe we could go out briefly and scrounge up something we could use to bridge across this sewer? That is bound to be more pleasant than swimming through.

Grand Lodge

Half-Elf Bloodrager 4
stats:
HP: (40/40) AC 21 (FF 21, Touch 14) CMD 20 FS +8, RS +5, WS +5 (+2 vs enchantment, +2 additional when raging), +2 vs friendly spells, Initiative: +2 Perception: +9 (Low-Light Vision)

GM Nightfiend--When you say right at the junction, do you mean straight south of where Harlynne is now?

Yakima--you could always use Togg as a bridge ;-)


The sewers go silent as the large creature lies in repose at your feet. Slowly its breath fades away indicating it has finally departed. As your adrenalin begins to settle, the stench of the sewers renews itself, reminding you where you are. The dim light trickling in from the local drains shed enough luminescence for Zuriel’s elven eyes to clearly view into the unworked cave.

The bricks that once sealed off this natural cave appear to have been removed long ago. Garbage litters the cave’s floor, and the knee-deep pile writhes with beetles. Fresher pieces of refuse lie on the top, largely untouched by the resident decomposers.

Unsure which direction to head you once again pull out Sascha’s instructions and consult them. With the light ushering in from one of the water runoffs you can clearly read her instructions.

Once you enter the hidden sewer entrance, proceed north until you reach a junction heading west and east. The west side will lead to a dead end, were as the east side will lead to a small pipe. Navigate the small pip south until it opens up into another sewer tunnel. That tunnel will lead you south until you reach another juncture. Proceed east. Eventually the tunnel will bend heading north. Follow it north until you hit another junction that leads east and west. Proceed east until you find a walkway heading north, that leads out of the sewer channels and into a set of stairs. At the end of the stairs there will be a door. That door is essentially the entrance to the vault. Be cautious at the door, there is a trap that guards it. Although I can’t remember the exact nature of the trap, I do remember it was well made, and most likely is still intact.

The group has a couple options. You could follow the instructions and head east at the junction, or brake off and explore the cave. You also have the option of exiting the sewers as Yakima has indicated. I have added a token to the map indicating which way is north.

Grand Lodge

Half-Elf Bloodrager 4
stats:
HP: (40/40) AC 21 (FF 21, Touch 14) CMD 20 FS +8, RS +5, WS +5 (+2 vs enchantment, +2 additional when raging), +2 vs friendly spells, Initiative: +2 Perception: +9 (Low-Light Vision)

Here, this might serve.

Zuriel takes his rope out of his pack and stands on one end, throwing the slack across the gap to Telos.

Throw, if needed: 1d20 + 3 ⇒ (18) + 3 = 21

If Telos can stand on the other end and we make it taut, you can walk across.

Again Zuriel extends the haft towards the other side, offering it to Yakima to hold onto for balance.

I'm assuming Telos would step down one square to make the rope perpendicular to the sewage.

Dark Archive

Human Fighter 2 / Slayer 2 | HP 38/38 | AC 19; Tch 12; FF 16 | F +8; R +5; W +1 | CMB+8; CMD 20 | Speed 20 ft | Init +2 | +1 Fauchard: +10 (1d10+7/18-20) | Perc +7

Telos grabs the rope and tries to find something to tie it off to on the other side.

He moves across the rope once done.

Honestly don't care too much about this. If it doesn't work, I'll run across Togg, and if that doesn't work, will wade through sewage.

Once across, Telos examines the cave.

perception: 1d20 + 1 ⇒ (9) + 1 = 10

"What do you think? It seems wisest to follow the instructions she has given us rather than risk getting lost."


The rope lands on the other ledge with little trouble. Telos is able to secure the rope to one of the drain grates; this creates a hand hold for anyone wanting to cross the flow of sewage. Using this method no skill check will be required.

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Yakima crosses over and then uses her wand on Zuriel;

Healing: 1d8 + 1 ⇒ (2) + 1 = 3

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

and once more

Healing: 1d8 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Half-Elf Bloodrager 4
stats:
HP: (40/40) AC 21 (FF 21, Touch 14) CMD 20 FS +8, RS +5, WS +5 (+2 vs enchantment, +2 additional when raging), +2 vs friendly spells, Initiative: +2 Perception: +9 (Low-Light Vision)

I am in your debt, Zuriel says, bowing deeply as his wounds all but vanish.

Then, to Telos: I agree, we shouldn't stray from the path. But perhaps we should search this alcove to see if Togg had anything of use.

I'll take 20 for a 26 perception to search the room to the East of me, unless anyone objects.

Grand Lodge

male human Magus 1 PFS#4141-3, HP:10/13,CMB:+3 CMD:15AC:15,T:12,Ff:13, F:+4, R:+2, W:+2, Init:+2, Perception:+0Speed:30'

" I got no hurries. Lets explore."
Kenri says as he wades across using the rope guide, following Zuriel into the side cave.
Not sure how many it effects, but the light source is now in the side cave.

Dark Archive

Human Fighter 2 / Slayer 2 | HP 38/38 | AC 19; Tch 12; FF 16 | F +8; R +5; W +1 | CMB+8; CMD 20 | Speed 20 ft | Init +2 | +1 Fauchard: +10 (1d10+7/18-20) | Perc +7

I think we're all making our way to that side...should be good.


Upon entering the stone cave, it quickly becomes apparent; you have found all the debris that seemed to be missing when you first entered the sewer. As you invade the dark alcove, the illumination from your light spell sends thousands of vermin scattering across the floor. The rubbish in the cave stands one foot deep at its lowest point, and as high as three foot deep at its peak. Carefully sifting through the piles of trash, you take your time making sure nothing is left behind.

After a combined effort, the only notable things found, are a decomposed, severed human leg, and a satchel full of fliers. The fliers contain a lot of redirect about the nation of Taldor.

After spending a lot of time making sure the cave is clear, you feel confident nothing has been left behind.

Dark Archive

Human Fighter 2 / Slayer 2 | HP 38/38 | AC 19; Tch 12; FF 16 | F +8; R +5; W +1 | CMB+8; CMD 20 | Speed 20 ft | Init +2 | +1 Fauchard: +10 (1d10+7/18-20) | Perc +7

"It seems we found Togg's last 'meatbag,' but little else," Telos says.

Kicking a pile of garbage, he points to the north. "Let's keep going and follow the directions," he adds.

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Yes, lets move on, that was a thoroughly unpleasant search

Grand Lodge

male human Magus 1 PFS#4141-3, HP:10/13,CMB:+3 CMD:15AC:15,T:12,Ff:13, F:+4, R:+2, W:+2, Init:+2, Perception:+0Speed:30'

" I think ah am goin' be sick."
Kenri looks pale as he stares at the leg...
" Yeah. Movin' on souns good."

Dark Archive

Female Chelish/Varisian Human (HP 14/14; AC 13; T11; FF 12; F 1; R 5; W 4; Perc +3; Init +2)

Hmm, how unpleasant. Remind me to speak to the Paracountess about these working conditions.

Grand Lodge

Half-Elf Bloodrager 4
stats:
HP: (40/40) AC 21 (FF 21, Touch 14) CMD 20 FS +8, RS +5, WS +5 (+2 vs enchantment, +2 additional when raging), +2 vs friendly spells, Initiative: +2 Perception: +9 (Low-Light Vision)

Assuming everyone crosses over...

Zuriel walks back across the rope, unties the western portion, then wades through the filth to get back to the others before nodding his agreement with Telos and Yakima.

Take 10 on the swim check after retrieving the rope.

Dark Archive

Human Fighter 2 / Slayer 2 | HP 38/38 | AC 19; Tch 12; FF 16 | F +8; R +5; W +1 | CMB+8; CMD 20 | Speed 20 ft | Init +2 | +1 Fauchard: +10 (1d10+7/18-20) | Perc +7

"North it is," Telos says as they begin moving down the tunnel again.

Dark Archive

Female Chelish/Varisian Human (HP 14/14; AC 13; T11; FF 12; F 1; R 5; W 4; Perc +3; Init +2)

Harlynne looks at Zuriel after him wading the through the filth, and utters a single syllable, Ew


I’m making the assumption that everyone is on the same side as the cave at this point, and the marching order hasn't changed. I’m going to move things forward. If anyone wants to change their position in the order go ahead and make the change.

Following Sascha’s instructions you proceed east along the filth covered ledge. The sound of water trickling through the drains, creates a steady rhythm, as it cascades into the waterway below. After a short distance, the tunnel terminates in a small shrine centered around a large statue of a rat, around which handfuls of baubles and trinkets lie as if left as offerings. Nearly every brick, in this area, bears some type of scratch marks, many having the appearance of writing without actually forming coherent letters. About one foot above the walkway, a large pipe emerges from the southern wall.

Knowledge Local DC 18:
You identify the scratches as common territorial marks left by wererats to signal a family’s strength or to leave warnings about nearby threats.

Knowledge Local DC 23:
You recognize some fresh marks that represent “pipe” and “plant growth.”

Grand Lodge

Half-Elf Bloodrager 4
stats:
HP: (40/40) AC 21 (FF 21, Touch 14) CMD 20 FS +8, RS +5, WS +5 (+2 vs enchantment, +2 additional when raging), +2 vs friendly spells, Initiative: +2 Perception: +9 (Low-Light Vision)

1d20 + 5 ⇒ (11) + 5 = 16

Zuriel puzzles over the odd shrine but can't quite place it.

Dark Archive

Female Chelish/Varisian Human (HP 14/14; AC 13; T11; FF 12; F 1; R 5; W 4; Perc +3; Init +2)

Knowledge local
1d20 + 10 ⇒ (14) + 10 = 24

Hmmm, wererats territory. Pipes and plant growth you think they mean that thing we encountered a ways back.

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Wererat territory, eh.? Yakima readies her crossbow with a silver bolt.

Grand Lodge

male human Magus 1 PFS#4141-3, HP:10/13,CMB:+3 CMD:15AC:15,T:12,Ff:13, F:+4, R:+2, W:+2, Init:+2, Perception:+0Speed:30'

" Wererats? Hmm. Heard of 'em, never seen one."
Kenri says as he hangs up his warhammer and draws his silver shortsword.
The hammer dims as he casts light on his sword instead.


GM:
Perception Harlynne: 1d20 + 3 ⇒ (5) + 3 = 8
Perception Kenri: 1d20 ⇒ 4
Perception Telos: 1d20 + 1 ⇒ (9) + 1 = 10
Perception Yakima: 1d20 + 5 ⇒ (4) + 5 = 9
Perception Zuriel: 1d20 + 6 ⇒ (13) + 6 = 19
Random Roll: 1d20 + 16 ⇒ (12) + 16 = 28

As you approach the statue, two filth covered men climb out of the large pipe. Both men are carrying nicely carved staves, and are wearing filth covered studded leather. One of the men appears to be middle aged, with a strong jawline. His mustache and hair are covered with refuge and slime. The other man is much younger, clean shaven, and looks sickly. Both men seem as surprised to see you, as you are them.

Aha, well met? The younger of the two men seems a little shaken. The older man stands quietly, obviously being observant. Both men are holding their staves firmly in front of them, in a defensive position. Wading through the cesspool, the younger man moves a little closer. Did you guys kill the Otyugh? The young man says in a shaky voice.

Grand Lodge

Half-Elf Bloodrager 4
stats:
HP: (40/40) AC 21 (FF 21, Touch 14) CMD 20 FS +8, RS +5, WS +5 (+2 vs enchantment, +2 additional when raging), +2 vs friendly spells, Initiative: +2 Perception: +9 (Low-Light Vision)

The creature known as Togg is no more, he says, watching the man wade toward him.

We are Pathfinders, searching for one of our own. She's a young Varisian girl, dark-haired. She was in some trouble and fled down here and we think she's gone this way. Her name is Tatiana. Have you seen her? We mean you no harm and only want safe passage so we can find her. May we part as friends?

Bluff to conceal the real reason of our exploration of the sewers: 1d20 + 1 ⇒ (20) + 1 = 21

Diplomacy to improve their mood towards us: 1d20 + 6 ⇒ (18) + 6 = 24

Dark Archive

Female Chelish/Varisian Human (HP 14/14; AC 13; T11; FF 12; F 1; R 5; W 4; Perc +3; Init +2)

Aid in diplomacy
1d20 + 6 ⇒ (19) + 6 = 25

Well it was mainly them, I am merely to provide insight on their investigation. Perhaps we part our way as friends through your warren.

Dark Archive

Human Fighter 2 / Slayer 2 | HP 38/38 | AC 19; Tch 12; FF 16 | F +8; R +5; W +1 | CMB+8; CMD 20 | Speed 20 ft | Init +2 | +1 Fauchard: +10 (1d10+7/18-20) | Perc +7

"And what are you two doing down here?" Telos asks.

aid diplomacy: 1d20 + 0 ⇒ (4) + 0 = 4

Grand Lodge

male human Magus 1 PFS#4141-3, HP:10/13,CMB:+3 CMD:15AC:15,T:12,Ff:13, F:+4, R:+2, W:+2, Init:+2, Perception:+0Speed:30'

Kenri remains silent, looking around to see if it's just the two of them.
Perception: 1d20 ⇒ 19


Kenri watches carefully, but doesn't see anything that catches his attention.

Agreeing with Zuriels terms, the two men move to the other side of the sewer and begin heading west. The younger of the two men responds to Telos as they pass. We came down here to pick something up. Then the Otyugh attacked us, and we were forced to retreat down that pipe. The younger man points at the four foot wide pip extending out of the southern wall.

Almost immediately after the young man points at the pip, the large statue of a rat seems to come alive. Its eyes begin to glow with deep crimson, the dark reddish color slowly increases to a fiery red. As the eyes begin to increase in brightness, the statue cries out in an unusual language. நாங்கள் உன்னை பார்க்க. விரைவில் நாங்கள் உங்கள் சதை சாப்பிடவேண்டும்.

Undercommon Translation:
Carefully we watch you. Soon we dine on your flesh.

The already shaken younger man adds to the verbal onslaught by yelling. You said we could pass in peace! You watch the faces of both men contort with fear, as the statue continues its rant. Soon the older man says, act quickly before they kill us. Both men bring their staves to bear.

Init:

Initiative Herlynne: 1d20 + 2 ⇒ (18) + 2 = 20
Initiative Kenri: 1d20 + 2 ⇒ (7) + 2 = 9
Initiative Telos: 1d20 + 3 ⇒ (16) + 3 = 19
Initiative Yakima: 1d20 + 4 ⇒ (14) + 4 = 18
Initiative Zuriel: 1d20 + 2 ⇒ (9) + 2 = 11
Initiative Marixite: 1d20 + 1 ⇒ (5) + 1 = 6
Initiative Pellius: 1d20 + 1 ⇒ (13) + 1 = 14
Initiative Unknown: 1d20 + 4 ⇒ (6) + 4 = 10

Initiative / (Bold) names may state an action!
Herlynne
Telos
Yakima
Pellius
Zuriel
Unknown
Kenri
Marixite

Dark Archive

Human Fighter 2 / Slayer 2 | HP 38/38 | AC 19; Tch 12; FF 16 | F +8; R +5; W +1 | CMB+8; CMD 20 | Speed 20 ft | Init +2 | +1 Fauchard: +10 (1d10+7/18-20) | Perc +7

"Hold strong, you two! We will protect you from whatever evil this is, but you must quickly side with us!"

He readies his bardiche to attack any enemy that comes close enough for him to attack.

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Yakima is not sure yet who to attack so she readies her crossbow and waits to see if anything (or anyone) looks to be attacking.

What is it saying? And who is "they"?

Dark Archive

Female Chelish/Varisian Human (HP 14/14; AC 13; T11; FF 12; F 1; R 5; W 4; Perc +3; Init +2)

Harlynne will begin summoning.


Harlynne starts a ritual reaching beyond the prime realm.

Telos shouts a warning, in hopes of rallying the two men against a common threat, then lowers his massive weapon in anticipation of what’s to come.

Yakima lowers her crossbow, pointing it at the statue. Then redirects it at the two men. Then changes her aim back to the statue. Then back at the two men. Looking confused, she notices one of the men start to move in on Zuriel.

The statue continues its redirect leaving everyone puzzled. The two men look confused and frightened. The younger of the two men attempts to swim across the sewer, trying to put your group between himself and the haunted statue. Even though the two men look confused, their intent is clear. They perceive you as the threat.

Yakima now has no doubt that the two men intend to attack. This will trigger her ready action. She can fire at either of the two men before Pellius leaves the ledge. Because her initiative is already before Pellius, her initiative won’t change.

Swim Check: 1d20 + 6 ⇒ (15) + 6 = 21

The young man climbs out of the filth then takes a heavy swing at Zuriel with his ornately carved staff.

Staff attack (Zuriel): 1d20 + 6 ⇒ (3) + 6 = 9 Staff Damage (Zuriel): 1d6 + 6 ⇒ (1) + 6 = 7 miss!

Initiative
Herlynne
Telos
Yakima
Pellius
Zuriel
Unknown
Kenri
Marixite

Grand Lodge

Half-Elf Bloodrager 4
stats:
HP: (40/40) AC 21 (FF 21, Touch 14) CMD 20 FS +8, RS +5, WS +5 (+2 vs enchantment, +2 additional when raging), +2 vs friendly spells, Initiative: +2 Perception: +9 (Low-Light Vision)

I believe that provokes an AoO from me, since he moved more than 5ft and I threatened him with reach (I have combat reflexes). Let me know if I'm wrong.

Zuriel watches the young man advance toward him threateningly and reluctantly defends himself with force.

AoO /w naginata: 1d20 + 5 ⇒ (10) + 5 = 15

damage: 1d8 + 4 ⇒ (8) + 4 = 12

I meant what I said--you should not have attacked me.

The warrior then lunges forward, trying to smash his spiked armor into the foe as he closes the distance.

Standard action attack with armor spikes: 1d20 + 4 ⇒ (18) + 4 = 22

damage: 1d6 + 3 ⇒ (5) + 3 = 8

Note, if the AoO drops the young man, I will instead use my standard action to try to trip the other human (instead of smashing his unconscious form). I have a feeling the old guy may move more than 5 ft on his turn, so you can take this trip attempt as an AoO too if applicable. In a situation like this with different contingencies, how to you prefer that we post our actions?

Trip attempt on northern foe vs CMD: 1d20 + 5 ⇒ (15) + 5 = 20

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Yakima fires at the one across the ledge:

crossbow: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10

Very likely missing...


My apologies Zuriel, I forgot you have combat reflexes!

Young Pellius begins to move, opening himself up to Zuriel’s lightening reflexes. Quicker than the man could flinch, Zuriel launches his naginata forward, catching Pellius in the shoulder. The blade takes its toll as the young man jumps into the grotesque sewer, then swims to the other side.

Pellius takes 12 physical damage.

After attempting a baseball swing at Zuriel the man lowers his staff into a defensive position. Blood dripping from the massive wound in his shoulder the young man begins to stagger.

With no hesitation Zuriel launches forward, driving one of his large shoulder spikes into the man’s existing wound.

Pellius takes 8 physical damage. Total 20

The young man’s eyes close upon Zuriel’s impact. With a final exhale he drops to the ledge barely breathing.

Yakima pulls back on the crossbow's release, sending a cracking sound down the hall. The crossbow launches its mighty bolt, ricocheting off the fare wall.

Amidst the combat a tiny bolt comes shooting out from the statues location. The bolt is small, and moves with surprising force. With purpose the bolt heads directly at Harlynne.

GM Dice:

Perception Harlynne: 1d20 + 3 ⇒ (7) + 3 = 10
Perception Kenri: 1d20 ⇒ 8
Perception Telos: 1d20 + 1 ⇒ (16) + 1 = 17
Perception Yakima: 1d20 + 5 ⇒ (9) + 5 = 14
Perception Zuriel: 1d20 + 6 ⇒ (3) + 6 = 9
Random roll: 1d20 + 16 + 2 ⇒ (14) + 16 + 2 = 32

Bolt attack (Harlynne FF): 1d20 + 6 - 4 ⇒ (4) + 6 - 4 = 6 Miss!

GM Dice:

Perception Harlynne: 1d20 + 3 ⇒ (15) + 3 = 18
Perception Kenri: 1d20 ⇒ 10
Perception Telos: 1d20 + 1 ⇒ (18) + 1 = 19
Perception Yakima: 1d20 + 5 ⇒ (4) + 5 = 9
Perception Zuriel: 1d20 + 6 ⇒ (14) + 6 = 20
Random roll: 1d20 + 16 + 2 - 20 ⇒ (14) + 16 + 2 - 20 = 12

The small bolt collides into the wall behind Harlynne. In the shadows of the statue Harlynne, Telos, and Zuriel see a tiny creature, with bat like ears and a tiny mouth full of needle-like teeth, trying to hide in the shadows. It looks to have a tiny crossbow in its hand.

Initiative
Herlynne
Telos
Yakima
Pellius
Zuriel
Unknown
Kenri
Marixite

Grand Lodge

male human Magus 1 PFS#4141-3, HP:10/13,CMB:+3 CMD:15AC:15,T:12,Ff:13, F:+4, R:+2, W:+2, Init:+2, Perception:+0Speed:30'

" Hmmp. I am thinkin' no one's vera nice down here."
Kenri holds his sword up to cast the light around, and fires a ball of acid at the man across the sewage.
ranged touch attack: 1d20 + 2 ⇒ (6) + 2 = 8
acid damage: 1d3 ⇒ 1
" Surrender sir. The next one won't just clean a section of the wall."


Marixite opens himself up to an attack from Zuriel’s long reach as jumps into the sewer. Much like his companion, Marixite underestimates Zuriel’s speed and is hoping to close the distance.

This will provoke an attack of opportunity from Zuriel. Assuming the man is still alive, he will complete his action. (Note: Anyone attacking Marixit, with a melee weapon, while he is in the water will receive a +1 to attack, for being on higher ground. Also Merixit will have a cover bonus from the water.)

Marixite swims to the ledge, begins treading water, then takes a two handed swing at Zuriel from the filthy water.

Swim Check: 1d20 + 6 ⇒ (20) + 6 = 26

Staff attack (Zuriel): 1d20 + 6 - 2 ⇒ (2) + 6 - 2 = 6 Miss!
Staff Damage (Zuriel): 1d6 + 6 - 2 ⇒ (4) + 6 - 2 = 8

(Knowledge Nature DC 11) Anyone who has seen the tiny creature can attempt to identify it.

Initiative Round 2
Herlynne
Telos
Yakima
Zuriel
Unknown
Kenri
Marixite

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