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Cody watches the bride's reaction trying to understand what her emotions are beyond just irritated. The hunter mumbles to he companions "So what happens now since there has been an objection? Do they have a duel to settle the matter? Really it is should be the bride's decision since it affects her life the most."
sense motive: 1d20 + 9 ⇒ (5) + 9 = 14

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Dusklord looks bemused by the objection but turns to the priest.
"Now is the time that you say 'The voting has been noted,' and continue with the 'man and wife' part..."
diplomacy: 1d20 + 3 ⇒ (3) + 3 = 6

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Lucien's timely intervention softens the mood a bit, especially when the message is given by a bird. A few members of the audience giggle a bit, but fall silent when they realize that nobody else is laughing. Alexander himself opens his mouth to speak again, then breathes in heavily, shakes his head and remains silent.
The crowd falls silent, waiting for a cue to understand how they should behave now. Vroclaw looks around, and after getting a sign from Hamaria, continues with the ceremony. "The objection has been duly noted. Is there anyone else who would like to object to this marriage? A few crowd members laugh, but nobody speaks again. Alexander's face reddens, but he does nothing.
Vroclaw eventually continues and marries the bride and groom. The celebrations begin as guards escort the guests back to the pavilion for another reception.
Another round of influence checks for you all, but Hamaria is not around this time.

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The smell of something burning begins to waft across the boat...

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Dusklord speaks up.
"Perhaps someday everyone will laugh about this. Certainly we can move past it and continue with the nuptials if both the bride and groom agree. The only time this keeps a wedding from going on is if the bride is in love with the objector, which hardly seems the case here," the wizard adds with an attempt at jest.
diplo: 1d20 + 3 ⇒ (15) + 3 = 18

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Dusklord suddenly notices a tiny pair of hands on the railing beside him as a very familiar face with a much-too-large-toothy-maw-with-an-unsettling-grin clambers over the side, landing in a small heap beside him. Almost as soon as he lands, the gnome stands, looks back over the side, and a small ball of fire appears in his hand. Serak mutters darkly
I'll show you "tiny little freak" you jacked up, no teeth, poor ass fisherman with a busted boat...
He takes aim, one oversized eye squinted and his tongue poking out in concentration while chatting in a happy voice to the way-too-serious necromancer.
Hey Duskie! Valsin kept me back for some kind of "mental assessment" but I think he just gave up after a while. What'd I miss?
He rears his tiny hand back, ready to lob his ball of fire at the poor fisherman's boat that he arrived on.
Aww come on! Stop paddling away! You're making it harder to aim!

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Dusklord's head whips around to the side as he sees Serak.
In a harsh whisper, he says to the gnome,"We are at a wedding, you tiny little pyromaniac freak! Put that fire away at once! The higher-ups had assured me we would not have both you and Aeleth on the same mission! First, they take away the competence of the dwarf, then they send you back! Put your fire away, and then I will see if we can salvage this wedding!"

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Casting guidance on himself, Cody looks for Alexander Bedard, pretending to be friendly "Objecting to the marriage took true guts, I have to give you that. Unfortunately it didn't seem to have worked. What were you hopping for?"
bluff w/+1 guide: 1d20 + 0 + 1 ⇒ (4) + 0 + 1 = 5
sense motive: 1d20 + 9 ⇒ (5) + 9 = 14

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Waiting on the others, I might post less often over the weekend.
A few mercenaries grunt at Serak's magic tricks and place their hands on their swords. Their leader clears his throat, and once Dusklord - who had apparently visited the waterfront - explains the entire situation they shake their head but allow Serak to join the others, who are just in the middle of the reception.

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"Let's get back to the reception," Dusklord says.
"I guess it is good to see you again, Serak. Just put that fire away until I tell you to get it out, okay?" the wizard says as the return to joint the others.
Okay, I had thought Serak had joined us that the reception, but I guess he was still at the waterfront. So it sounds like I wandered back and found him. We'll rejoin the others! :)

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Huh, I missed where everyone got off the boats. We can just assume Dusklord heard the commotion and went to investigate, considering where there's smoke and yelling, there's usually Serak.

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Welcome back, Serak!
Stephani steps up quietly to calm things down. "A happy occasion is what we have here, and a woman who has the right to marry as she sees fit. It is simply inappropriate to try to derail these proceedings. Let's let our friends continue, shall we?"
Diplomacy: 1d20 + 10 ⇒ (12) + 10 = 22

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A gong cuts the conversations, a loud female voice is heard. "Good guests. We are so grateful to have you here with us on this most happy day. Our programme is still full of surprises and the first of these is the lunch we've prepared for you! Please be seated." A group of mercenaries and serving girls nudge people towards the tables, where places are marked by name. Your table includes lady Gloriana Morilla, Trade Prince Aaqir al’Hakam, and a group of their aides who seem very happy to be able to feast as much as possible.
Shortly after you sit down, the head table arrives - with Hamaria, Michellia and Damian. A plethora of speeches and congratulations soon begin from the head table. Hamaria starts off by extolling her daughter’s excellent pedigree and the respect shown to her family by Damian Kastner. Others at the head table give similar speeches, expanding on their love for Michellia and their acceptance of Damian into the extended Blakros family. Eventually, Michellia stands to make her own proclamation. Although quiet in tone, she speaks with a force that all can hear.
"I wish to thank you all for coming. While the Hellknights of the Order of the Scourge have lost a loyal and noble soldier, the Blakroses have gained a new member of our esteemed clan—my husband, Damian Kastner. As a symbol of this union, I offer you, Damian, the Blakros name, so that you will ever be known as a member of our elite, illustrious family. Let it be known forever more that your name shall be Damian Blakros, should you accept the honor."
Damian then stands and speaks, raising his glass first towards his new family, then towards the audience. "I, of course, accept this honor, and am proud to know my children shall bear the name as well. I am not good with words, however, so I shall keep this brief. There are few gifts I could give in response that would parallel the honor I have just received. Even so, I shall offer something that my new family will hopefully find valuable. To my wife, Michellia Blakros, I offer my family’s long-held manor of Ostergarde."
Damian’s announcement causes an immediate commotion from the crowd. Audible whispers and speech drown the pavilion, as assembled guests show mixes of horror and satisfaction at the proclamation made by the former Hellknight.
The crowd eventually quiets down, but Gloriana Morilla still seems surprised, muttering to herself, "Ostergarde Manor. I wouldn't believe this would be the price of this wedding..."
Another round of influence checks, if you are interested in trying to.

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Serak yawns through the speeches, very loudly stuffing his oversized maw with meat, in between bouts of muttering how it's undercooked, and then finally attempting to use his own fire to "heat it up".
After, presumedly being stopped by Dusklord, he turns to the trade prince and casually strikes up a conversation, a strip of charred ham hanging from his teeth.
So... You look smart. What's so important about this damn house?
Diplomacy to Influence: 1d20 + 3 ⇒ (20) + 3 = 23
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA HAHAHAHAHAHAHAHAHAHA!! I can't believe I just rolled a 20 on a diplomatic check with this little a$$hole!

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Dusklord also hasn't heard of the manor. I need to get some ranks in those two checks. :/
Still, seeing that Gloriana Morilla seems surprised, he quietly walks over to her.
"You seem surprised by this turn of events. Why wouldn't you believe this would be the price of this wedding? What do you mean?"
diplo: 1d20 + 3 ⇒ (14) + 3 = 17

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Cody also shrugs at the mention of Ostergard Manor, [b]"What ever it is, I hope all parties find the deal to their satisfaction. As his companion pathfinders make small talk with the other table guest, Cody nods and listens to the conversation as he tries to remember which of the five forks and three knives are used for buttering the fancy dinner rolls.
sense motive: 1d20 + 9 ⇒ (11) + 9 = 20
Brother Max hidden within his robe eats the fruit that Cody passes him.

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Stephani sees Serak jumping in and backs him up. "There are certainly some very fine things here."
Diplomacy Aid: 1d20 + 10 ⇒ (6) + 10 = 16

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Gloriana nods at Dusklord, "Ostergarde Manor, in the Chelish mountains, has been abandoned for some time now. Rumors - true rumors - mark the place as where some ancient cults used to conduct secret rituals. This is an important place for the Blakros family, who'll be able to plunder some the artifacts that must have remained there. Together with friends, I'd wondered what would make the Blakroses so eager about this marriage. This is the answer." She then looks around as Serak and Stephani are speaking to the Trade Prince, who seems to be enjoying the conversation very much. Coughing up, she interrupts Serak's question and points to the other guests. "Leave Aaqir alone, gnome. There isn't much time left for the festivities and the Society's time is better spent on guests who are not its allies yet. The gods know there are still many of those here."
Both Gloriana and Aaqir have long been allied with the Society, there are some NPCs who should be the focus of your efforts instead - these would be Nigel Aldain, Alexander Bedard, Tancred Desimire and Jeong Raeng-Woo. The influence checks should be directed towards them.

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I'm just a little confused because people have been rolling alot of diplomacy checks, but it's not clear who they have been directed to.
Shall we say Dusklord was speaking to Jeong Raeng Woo while Stefani, Serak & Co have been talking to Tacred Desimire since Stephani already made an impression on him the day before?
Lucien will steer Aeleth to work on Alexander, since they already have a sort-of connection.
"Hey there big guy, how're ya hanging in there? Whoa, go easy on the booze man. I know you want to put a dent in the groom's wallet, but I think in this case the bride's family is picking up the tab."
"So what's your story?"
Diplopmacy roll: 1d20 + 13 ⇒ (15) + 13 = 28

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Yeah, I wasn't sure who to direct that to, either. I could have my last one go toward Woo.
Dusklord continues a conversation with Woo.
"What do you make of this development?" he asks. "The manor, I mean."
diplomacy assist: 1d20 + 3 ⇒ (8) + 3 = 11

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Cody attempts to aid Dusklord, "Yes, Woo could the manor have artifacts that would be useful in your trade endeavors?"
aid diplomacy: 1d20 + 0 ⇒ (4) + 0 = 4 (oh well)
sense motive: 1d20 + 9 ⇒ (17) + 9 = 26

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Woo yawns and explains that he can make more money in the slave trade. Getting those artifacts would be a high risk endeavor, and he prefers the comfortable life of luxury knowing that his business is steady. Alexander Bedard tears up a bit and begins to tell Lucien much of his life story, eyeing Aeleth every once in a while as if not understanding why the man carrying the bird isn't saying anything.
A few moments later, Damian Blakros approaches you as a group. He asks you all to step aside with him for a moment, looks around for a second then confides, "I don't really know how to say this, but I'm worried about Michellia. She seems to have disappeared. I'm sure this is nothing to worry about, but I would like someone to go check after her. I think she left towards her old summer home. It's that direction, just follow the path," he gestures towards the path leading to the southwest. "I've informed the mercenaries to let you pass. Please make sure everything is okay with her and report back to me."

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Serak gives Aeleth a little sideways look and a slight grin, and then exclaims
Oh thank Pete! I thought there wouldn't be anything interesting going on here, but this will at least get me out of this ridiculous pissing match...
He starts to follow Stephanie, and then turns to the rest of the group.
Who wants to bet on whether or not I find someone to set on fire?
Let us not forget Aeleth, that Serak is the most holy cleric of Pete, the fiery diety of righteous fiery butt kicking!

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Cody is more than ready to take a walk around and look see, "I'm sure there's nothing to worry about. Come Brother Max." the hunter sets off after Stephani and Serak.
Quietly to the others "5 gold on the Gnome catching something on fire."
Max hidden within the robes jumps up and waddles after Cody and the others.
DM, do we have time to swing by the tent to pickup Cody's armor?

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"Well, this is going to be an unusual honeymoon," Dusklord smirks. "Of course we will go. Mainly because that would be the good thing to do. For heroes like us," he says sardonically.
"We will go find her."

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Stephani laughs as she slaps Cody on the back.
"Not that I am a betting girl anyway, but Serak catching something on fire is pretty much a given. I doubt anyone would take that bet."

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Serak ignores the conversations behind him as he hurries along, trying to keep up with Dusklord's human sized legs. He chats up the necromancer in between huffing breaths.
Hey Duskie, I've been thinking of something that would be awesome! How about I murder something with fire, and then you reaninate while it's still burning! Wouldn't a flaming zombie be the [redacted for small children]?!

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The guards point you towards the old summer home, puzzled as to why you would pass on the celebrations and food for a windy rock. "You know, it's all ruined," one of them comments as you pass nearby.
The short hike to the summer home is uneventful. You do see tracks, but can't really say who made them. The home - clearly an understatement since it's large enough to be a mansion - has burned down some time ago. Its charred and crumbled outer walls still stand, framing the bare, scorched earth and collapsed tiled roof within. The ruin overlooks the sea from atop a steep granite cliff. As you finish the climb, you discover that the ruins themselves are empty.
Survival rolls, please.
@Cody: There's no time to go to the tents which are on another part of the island, unless you want to be seen going there and pass through the reception tent with the armor. If you look at the map, the reception is in the island's center, the tents are the small place to the north and the ruined summer home is to the southwest.

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oh well on Armor: status: Cody AC 11; Max AC 18
Finishing the refreshing Climb to the mansion ruins, Cody not finding Michellia begins examines the tracks, after calling on Erastil for guidance. Joking as he works, "Serak, looks like someone already beat you to burning the mansion down."
survival w/+1 tracking +1 guadance: 1d20 + 8 + 1 + 1 ⇒ (10) + 8 + 1 + 1 = 20

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Dusklord gets a far-away look in his eye at Serak's suggestion of raising a flaming corpse. "There is necromancy to do just such a thing," the wizard says. "Perhaps at some point necessity will force my hand, and I will be required by circumstances beyond my control to cast just such a spell," he says wistfully to Serak.
"But it would never be for power, might, or dominion over others...but to advance a--a 'righteous' cause," he adds awkwardly."[/b] "When that moment occurs, I assure you that you may participate."
Once they arrive at the burned-out manor, he looks around, at a loss.
"What in the world would the bride want here?" he wonders.
survival: 1d20 - 2 ⇒ (7) - 2 = 5

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Sorry guys, been meaning to post, but I'm a little busy at the moment with work.
At Dusklord's question, Aeleth begins raising his hand and waving it in the air. Lucien sighs.
"I suppose I've kept you shut up long enough, and I doubt anyone other than us are within earshot... what do you have to say, Aeleth?"
"I just wanted to say that I counted to forty-twelve, but I forgot what I was counting for," Aeleth replies cheerfully.
Lucien face-wings himself.
"I also wanted to say that maybe the bride came out here for a swim! Or do some rock-climbing!" Aeleth adds.
"And thank you to the peanut-gallery," Lucien sighs. "Aeleth, good job on counting to... forty-twelve, was it? Your next milestone is sixty-eleven. As for the rest of you, do me a favour and keep this guy out of trouble, will you? I'm going to do a fly-by overhead and see if I spot anything amiss."
Lucien will do a quick fly-over. Anything amiss spotted?

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Cody quickly spots what seems like the tracks left by a humanoid woman dragging another body. The tracks lead down a hidden path to a private beach. You follow the tracks as quickly as possible, until you reach the beach. An unexpected scene appears. Michellia, still wearing her wedding dress, is arranging her hair next to a beached longboat - which doesn't seem like it belongs to any of the wedding guests. Four men stand next to Michellia, apparently in the middle of talking to her. One of them picks up a body from the ground and carries it on board. You are all about 75 feet away, loud enough for shouting, although neither the men nor Michellia seem to have noticed you coming out of the bushes near the shore.
You're up!

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Perception: 1d20 + 5 ⇒ (5) + 5 = 10
Sense Motive: 1d20 + 2 ⇒ (14) + 2 = 16
"Excuse me, ma'am. Your presence is requested back at the party. If you would like us to help you here, perhaps you can fill us in on what is going on?"
Diplomacy: 1d20 + 10 ⇒ (20) + 10 = 30

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Dusklord uses a wand to cast mage armor before striding forward behind the others. He says to the others "We should get as close as we can before we make them aware of our presence."
Rather than shouting from far away, he walks with the party until they are as close as they can be without being noticed. Once Stephani starts talking, he chimes in.
"Did you not think you would be missed?" he asks.
diplo aid: 1d20 + 3 ⇒ (14) + 3 = 17

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Seeing the tracks of a body being dragged, Code would have removed the peace bond on his weapon as the group followed the tracks.
Suspecting something is seriously wrong here, both Cody and Max advanced with with the group as he whispers to his companions "Wonder is the body husband, boyfriend or other?" Cody watches Michellia carefully trying to guess her intent and if she is not herself via being under some influence.
sense motive: 1d20 + 9 ⇒ (10) + 9 = 19

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Serak growls, little tendrils of flame licking out from his overly opened mouth.
Finally! Something fun!
He stands beside Dusklord, and shouts.
Hey! This looks like fun! Do any of you want to be on fire?!
Intimidate: 1d20 + 3 ⇒ (13) + 3 = 16

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The men frown at Serak's words and look at Michellia, but remain silent. Michellia sighs and explains, "'The body' is my misguided sister Eleanir - I guess nobody told you about her - attacked me once I reached the summer home up there. I thought to have some time for myself amid all these celebrations, and spending time with my sister, which I haven't seen for years, seemed like a good idea. Only the intervention of these fine men here - especially Olaf," she gestures toward the large man with a great axe who must be their leader, "saved me. I've made the arrangements - they'll take Eleanir with them, and I'll return with you to the wedding. My apologies for you having to come all the way down here. Fortunately, everything is under control now."

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Serak scoffs.
Well sending her away isn't going to help! She'll just bother you again later! Hey you, with the giant axe! Just lop off the woman's head and be done with it!

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perception: 1d20 + 8 ⇒ (19) + 8 = 27
Cody comments to his companions in a low voice "She is not being truthful."
The Hunter smiles as replies a loud "What luck that you found Olaf and his friends just hanging out on this beach ready to help you with your willful sister. Was she one of the bride's maids?"

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Michellia raises her voice, speaking assertively, "Of course not! Eleanir was away for months. She never got along with the family and while I'd hoped things would change - events today proved they hadn't." She ignores Serak's suggestion and glares at Dusklord instead, "Do you really think I killed my own sister? I am just avoiding the major debacle that would happen if she would ruin the wedding - which she planned on doing. You can look for yourself - she's asleep, but unharmed. Now if you would be so kind as to escort me back to the tents, we could let Olaf and his men leave." The men next to Michellia look unrestful and exchange looks between themselves in response to Serak's comment that suggested that Michellia would, actually, be responsible for her sister's murder by allowing Olaf to behead her.

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GM Badslacker, did Cody notice anything from his perception check as requested in his earlier sense motive where Cody caught a Eleanir lying about something?
"As you insist, I'll check her" Cody followed by Max approaches the boat to verify that the body looks like her sister and that she is unharmed and merely asleep.
percption: 1d20 + 8 ⇒ (17) + 8 = 25
heal check: 1d20 + 6 ⇒ (14) + 6 = 20
The Hunter also keeps an eye on Olaf and the guards to see if they are hiding something.
Also, are Olaf and the guards wearing any house insignia?
sense motive: 1d20 + 9 ⇒ (12) + 9 = 21

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GM Badslacker, did Cody notice anything from his perception check as requested in his earlier sense motive where Cody caught a Eleanir lying about something?
Missed this - sorry!
Olaf and the guards wear no insignia.

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Serak shrugs and starts heading toward the bundled body.
Well, if you're trying to cart your sister off, then you're doing it all wrong! You need to disguise her with magic so she looks like a sack of potatoes or something! Wait, maybe you already did...
The gnome stops short and casts detect magic, aiming for the boat and all the people.
Hold on, don't tell me if you did or not, I wanna figure it out for myself...

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Still approaching the boat as above, but keeping his guard up,

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