| Deathedge |
A friend of mine is making a Force Missile Mage from Dragon Compendium in an upcoming campaign, and obviously is looking to maximize the damage potential/unavoidability (did I just make up a word?) of his magic missile strikes. With the various maximizes, empowers, twins, and what have you that he is planning to add to his magic missiles, we have calculated that he will be able to dish out approximately 120-some points of damage per round without having to roll a single die (other than the D4s for damage), and will be the equivalent of an 8th level spell.
Being a Force Missile Mage allows him to frequently punch through the Shield spell, which is the only lower-level defense against magic missile. But what about Minor Globe of Invulnerability? It protects you from all spells of less than 6th level. So would his mega-missile still count as a 1st level spell, and therefore be stopped by the Globe? Or would it count as an 8th level spell and get around it?
| erian_7 |
Unless he uses Heighten Spell, the effective spell level remains unchanged, so yes a minor globe will stop the magic missile.
Effects of Metamagic Feats on a Spell: In all ways, a metamagic spell operates at its original spell level, even though it is prepared and cast as a higher-level spell. Saving throw modifications are not changed unless stated otherwise in the feat description.
From the Feats section, under Metamagic Feats.
Matthew Morris
RPG Superstar 2009 Top 32, 2010 Top 8
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The only feat that kicks up the effective level for spell tossers is Heighten spell.
A quickened, maximized, empowered Magic Missle takes up a 13th level slot for example, but is still counted as a first level spell. A heightened Magic Missile using a 7th level slot, goes right through GoI since it is treated as a 7th level spell (for saves as well, where applicable.
You think that's bad? Psionics doesn't have a Heighten Power feat