[PFS] The Long Campaign (Season 4 Scenarios) Reborn

Game Master Gary Pepper

4-15: The Cypermage Dilemma Map
Travel Map


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The Docks - Round 1 - concluded

Wilen stays still, tossing another incendiary at Blue Thug while he readies a much less explosive crossbow for future use. Aiming just perfectly, the alchemist is able to make a direct hit on his target and keep the back-splash from hitting Aconite. Pretty nifty! The Blue Orc is hurt, but does not go down.

End of Round 1


The Docks - Round 2


Okuru
Aconite
Nylthe
Juis
Marianna
Had readied an action last round, so moves in the count
Red (12hp dmg)
Blue (12hp dmg)
Wilen

After the first few seconds of the fight, the Pathfinders are finding out these half-orc toughs are a little harder to wipe out than the typically street thug fare. They continue to press their numerical and firepower advantage.

Bold may act!

Dark Archive

Male Shadow Eidolon | HP 26/26 | AC 19(23)(27), T 12, FF 14(16) CMD 19 | Fort +5, Ref +7, Will +1 | Init +3 | Perc +7 | Sense Motive +7

Twisting away from the explosion, Aconite continues to unleash a tempest of claws and fangs on his hapless prey.

Bite: 1d20 + 4 - 1 ⇒ (17) + 4 - 1 = 20
Damage: 1d6 + 2 + 2 ⇒ (5) + 2 + 2 = 9
Claw: 1d20 + 4 - 1 ⇒ (1) + 4 - 1 = 4
Damage: 1d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Claw: 1d20 + 4 - 1 ⇒ (11) + 4 - 1 = 14
Damage: 1d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5

Dark Archive

Female Half-Elf Unchained Summoner 5 | HP 33/33 | AC 15, T 11, FF 14 CMD 16 | Fort +4, Ref +3, Will +4 | Init +3 | Perc -1 | Sense Motive -1 | Summon Monsters 4/7 | Spells: Level 1 5/5, Level 2 1/3

Nylthe meanwhile, tried to keep Marianna from taking any more unlucky shots to her skull.

Aid (AC): 1d20 + 3 ⇒ (18) + 3 = 21

Dark Archive

Male LN Human Oracle of Lore 6.1 | AC 21 (T 13/FF 18) | CMB +5 CMD 16 (FF 15) | HP 33/33 | Init +1 | Fort +3 Ref +6 Will +6 | Perception +0 | Languages: Common, Celestial, Draconic, Undercommon | Clouded Vision (Cannot see beyond 60') | Darkvision 60' | 20' Speed |Think on It: 1/1 | Spells 1: 6/7 2: 5/6 3: 0/4 | Active Conditions:

Juis takes a step toward the half-orc and swings his mace to try to retaliate for hitting his ally.

Light Mace vs Red: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Free: 5' step
Standard: Attack

Dark Archive

Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3

The kitsune moves up and tries to touch the baddy
1d20 - 1 ⇒ (18) - 1 = 17 touch

As the half orc moves in combat the kitsue is able to get a firm grasp of a powerful buttock.

As a standard action, touch shakes foe and they radiate evil for
1 round.

Now that is more like it. he says as he gropes the half orc Oh, and I am the only one that can be mean to the lady

Dark Archive

Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3

LOL, that is the first time I have been able to use that ability. Is it worth anything in the long run?

Silver Crusade

Female NG Human (Chelaxian) Cavalier 6 | HP: 53/53| AC: 25( 11Tch, 24 Fl) | CMB: +11, CMD: 22 | F: +9, R: +5, W: +6; +2 vs. emotion/ pain spells | Init: +1 | Perc: +10, SM: +10 | Speed 20ft | Tactician(Precise Strike): 2/2 |Active conditions: none

Marianna shakes her head to try to clear the blow out of it, before bringing her focus back onto the half-orc that smacks her. With a bit of efficiency, she brings her blade down at the shoulder of her target, swinging a little wildly.

5-foot (Yes, I know I'm of the map a little, but that's where she'd move to.)
Attack vs. Red.

Attack(flank): 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14For: 1d8 + 3 ⇒ (3) + 3 = 6


The Docks - Round 2 - concluded

Reaching out and touching the nearest thugh, Okuru manages to send corrupting influence through the target, causing it to be shaken, feeling quite uncomfortable.

At the other end of the fight, Aconite leaps against the other bad guy in a whirlwind of fangs and claws. The sap-carrying orc is hit at least twice, and falls, his guts spilling out on the dock.

Nylthe successfully distracts the remaining foe enough to divert his concentration if he tries to give Marianna another crack on the head.

Juis delivers his own bludgeoning blow to the thug, bruising his shoulder.

Clearing her head, Marianna continues to be tactically sound, moving to flank the dock-thug. When she strikes from behind, it is enough to drop the last fellow, who falls in a heap at her feet.

End of Combat


The ruckus, though brief, still gathered a crowd of the usuals seen in the docks: stevedores, laborers, sailors and the like. It's a rough crowd, as they all seem to be in Riddleport, and they murmur at your brutal treatment of the half-orcs, but no one tries to challenge the Pathfinders further.

Each of the half-orc enforcers carries a finely crafted sap (MW) and well-made studded leather armor (also MW). They each have a potion of cure light wounds and most interestingly, each has a set of ornate brass knuckles on their off-hand. The brass knuckles have the word "CROAT" engraved on the business end.

Know Local DC 15:
Boss Croat, a half-orc himself, is one of the city's 7 crime-lords who runs several gangs in Riddleport. Typically his thugs, which are exclusively half-orcs, offer "protection" to local businesses for a small "fee". He is also known to run drugs and other illicit substances into the town. His crew might challenge Elias Tammerhawk for domination of the city should something happen to the current Overlord.

Ahead, you can see a dingy vessel which appears in dire need of a new paint job, bobbling in the water just ahead. The once-maroon paint has faded to a grimy puce and is peeling away where the water laps at the hull. The planks of the ship appear sturdy though, the boat's sails are carefully mended. The word "Lionfish" is painted across the side of the bow in clumsy blue letters, and a light on the ship's deck illuminates the work of several figures hustling to and fro.

The ship is moored 100 yards from the shore, which is not unusual for ships at port,but does leave you with a problem of how to bridge the distance. Casting about for options, you see a handful of small rowboats along the wharf. You also see a handful of sailors lounging about and a dwarven fisherman who seems to be having no luck catching anything from the crowded docks so far.

The Exchange

Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
DEX mutagen:
Init+5 | Perc+10 | AC 23, t 14, ff 20 | R+11, W+2 | CMD 17

Hmm. Maybe we borrow a boat to go "fishing", and we happen to end up near that boat for no particular reason at all...I wonder how much to rent some fishing equipment and really sell it. Wilen suggests.

Dark Archive

Male LN Human Oracle of Lore 6.1 | AC 21 (T 13/FF 18) | CMB +5 CMD 16 (FF 15) | HP 33/33 | Init +1 | Fort +3 Ref +6 Will +6 | Perception +0 | Languages: Common, Celestial, Draconic, Undercommon | Clouded Vision (Cannot see beyond 60') | Darkvision 60' | 20' Speed |Think on It: 1/1 | Spells 1: 6/7 2: 5/6 3: 0/4 | Active Conditions:

Juis takes the two potions of cure light wounds and then hands one to Marianna and one to Okuru. "Good to have these in case I can't reach you in time."

He then follows behind Wilen, "That is possibly a plan. But we also need to be concerned about them having at least fair security for their ship."

The Exchange

Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
DEX mutagen:
Init+5 | Perc+10 | AC 23, t 14, ff 20 | R+11, W+2 | CMD 17

Yes, I counted on that, but the less obvious we are, the less prepared for us they’ll be. I expect a skirmish once on deck, and if they make boarding hard I’ll clear the way with some of these. Any other ideas?

He hefts one of his now familiar bomb kits.


It looks to be a climb from the water level to the deck of the ship. It could be climbed without aid, or you can see the anchor chain mooring the ship in place hanging down into the water. From your location, you can see shapes moving about on the deck of the Lionfish but how many or who they are is impossible to say from here.

I'll give you a bit to discuss and formulate a plan. Let me know when you've settled on an approach.

Dark Archive

Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3

That was pretty fun. We should do it again he says.

Dark Archive

Female Half-Elf Unchained Summoner 5 | HP 33/33 | AC 15, T 11, FF 14 CMD 16 | Fort +4, Ref +3, Will +4 | Init +3 | Perc -1 | Sense Motive -1 | Summon Monsters 4/7 | Spells: Level 1 5/5, Level 2 1/3

Nylthe doesn't look entirely certain, but all she ventures forth is, "I suppose better to climb the chains than the hull. So long as we can get the boat close to their's we should be able to mount an effective enough assault."

Dark Archive

Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3

If I can get in range for a pretty lights spell or even the ability to make a new friend that might be a possibility he says as he claps his fingers together and give a grin and a chuckle.

Silver Crusade

Female NG Human (Chelaxian) Cavalier 6 | HP: 53/53| AC: 25( 11Tch, 24 Fl) | CMB: +11, CMD: 22 | F: +9, R: +5, W: +6; +2 vs. emotion/ pain spells | Init: +1 | Perc: +10, SM: +10 | Speed 20ft | Tactician(Precise Strike): 2/2 |Active conditions: none

Marianna looks at the water with slight hesitation. "Should we get someone with skill with boats to assist us in this plan? I don't know about the rest of you, but I know little about the workings of boats."

Dark Archive

1 person marked this as a favorite.
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3

The only time I am in a boat is when I am on a yacht and being taken places, Or if we use a little boat to go skinny dipping he says with a laugh.

The Exchange

Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
DEX mutagen:
Init+5 | Perc+10 | AC 23, t 14, ff 20 | R+11, W+2 | CMD 17

Sure, let's pay a local a few gold to take us out for fishing lessons and we'll keep favoring location nearer to the ship.

Dark Archive

1 person marked this as a favorite.
Male LN Human Oracle of Lore 6.1 | AC 21 (T 13/FF 18) | CMB +5 CMD 16 (FF 15) | HP 33/33 | Init +1 | Fort +3 Ref +6 Will +6 | Perception +0 | Languages: Common, Celestial, Draconic, Undercommon | Clouded Vision (Cannot see beyond 60') | Darkvision 60' | 20' Speed |Think on It: 1/1 | Spells 1: 6/7 2: 5/6 3: 0/4 | Active Conditions:

"Sounds like a plan to me." Juis then goes looking for a fisherman to take them.

Diplomacy (Gather Info on a fisherman willing to take us out): 1d20 + 3 ⇒ (17) + 3 = 20

Dark Archive

Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3

He helps the oracle inquire.
1d20 + 8 ⇒ (11) + 8 = 19 diplomacy aid


The dwarven fisherman on the pier responds positively to Juis' request to row the boat out to the Lionfish. Turns out it is a female dwarf (hard to tell from a distance) and her name is Smulwarts Gultrock. "I'll get you out there, no questions asked." she says smartly. "For 5 gold crowns, and not a copper less. You want these?" she says opening her pack. Inside is a coil of hemp rope, and a steel grappling hook. "It'll be 5 crowns more, if you "borrow" them."

Either way, she takes you to a small craft moored nearby and gets you all safely loaded into it. She sets the oars in the locks and bends her back into it, quickly get you across the distance in relative silence.

Do you want to still aim for the anchor chain or "rent" the rope and grapple trying for the midships or stern? DC 20 Climb check to scale the hull with no rope, drops to DC 5 with the rope. Climbing the chain, which is wet and slippery is DC 10 Climb. Can go multiple places if you like. Might need a Stealth check also if you want to get on the deck silently. Climbing the chain imposes a -4 on Stealth due to rattling etc.

Dark Archive

Female Half-Elf Unchained Summoner 5 | HP 33/33 | AC 15, T 11, FF 14 CMD 16 | Fort +4, Ref +3, Will +4 | Init +3 | Perc -1 | Sense Motive -1 | Summon Monsters 4/7 | Spells: Level 1 5/5, Level 2 1/3

"The rope and grappling hook sound perfect. Your highway robbery prices are entirely excused."


Gultrock skillfully brings the boat alongside the bigger ship, staying the lee and out of sight from those on the deck. Once the rowboat is neslted up close, she hands over the rope and hook, nodding at you to get the boarding started if you're going to it at all.

Someone will have to throw and set the hook, then the climbing can begin. Like I said, if you want to approach undetected an opposed Stealth check will be needed.

The Exchange

Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
DEX mutagen:
Init+5 | Perc+10 | AC 23, t 14, ff 20 | R+11, W+2 | CMD 17

It can't be much different than throwing one of my bombs, right?

He casually takes the hook and lobs it at the ship.

Throw rope and set hook, ranged touch (?): 1d20 + 4 ⇒ (4) + 4 = 8

He greatly underestimates it's weight and it plops into the water far short of even touching the ship.

Dark Archive

Male LN Human Oracle of Lore 6.1 | AC 21 (T 13/FF 18) | CMB +5 CMD 16 (FF 15) | HP 33/33 | Init +1 | Fort +3 Ref +6 Will +6 | Perception +0 | Languages: Common, Celestial, Draconic, Undercommon | Clouded Vision (Cannot see beyond 60') | Darkvision 60' | 20' Speed |Think on It: 1/1 | Spells 1: 6/7 2: 5/6 3: 0/4 | Active Conditions:

Juis gives the dwarf the money she asked for and then waits patiently as they get close to the ship. When Wilen tries to get the rope secured and fails, Juis takes a turn at it.

Assuming 18 was a success
With the rope secure, Juis tries to climb the rope at first but isn't able to get a good grip on it. He then grabs some powdery substance from his pouch and puts it on his palms. With better gripping power now, he begins to climb the rope as quietly as he possibly can.

Throw Rope w/ Hook: 1d20 + 2 ⇒ (16) + 2 = 18
Climb DC5: 1d20 - 2 ⇒ (1) - 2 = -1
Climb DC5 (Retry): 1d20 - 2 ⇒ (18) - 2 = 16
Stealth: 1d20 - 2 ⇒ (10) - 2 = 8


Since I can't edit the gamepage, I will link the map at the top of each initiative reset. It is included here to start.

Wilen's first throw with the grappling hook ends with a splash that sounds exceedingly loud to your ears. Taking over, Juis hooks the grapnel onto the gunwale of the deck and proceeds to climb hand over hand, with one misstep at the beginning, until he is on the deck. Unfortunately, the oracle's boots make quite a clatter on the deck, and it alerts the patrolling crewmen. "'ey? Wot's that?" you hear one cry and they both set off to see the commotion, leading to a fight atop the ship.

GM Screen:

Crew Perception DC 8: 1d20 + 4 ⇒ (11) + 4 = 15
Juis: 1d20 + 1 ⇒ (20) + 1 = 21
Wilen: 1d20 + 3 ⇒ (6) + 3 = 9
Nylthe/Aconite: 1d20 + 7 ⇒ (3) + 7 = 10
Okuru: 1d20 + 3 ⇒ (6) + 3 = 9
Marianna: 1d20 + 1 ⇒ (15) + 1 = 16
Blue Pirate: 1d20 + 6 ⇒ (5) + 6 = 11
Green Pirate: 1d20 + 6 ⇒ (12) + 6 = 18
Red Pirate: 1d20 + 6 ⇒ (17) + 6 = 23
Yellow Pirate: 1d20 + 6 ⇒ (2) + 6 = 8
Mumbuckle: 1d20 + 5 ⇒ (18) + 5 = 23


The Lionfish - Round 1
Battle Map

21 Juis
18 Green Pirate
16 Marianna
11 Blue Pirate
10 Nylthe/Aconite
9 Wilen
9 Okuru

Juis, who is already on the deck, gets the first action. Climbing in rounds from the boat to the deck will take a full-round action and a DC 5 Climb if you use the rope. Only one PC per round can use the rope in this manner. The rowboat is in lee of the deck and characters in the smaller craft cannot see targets on the deck, unless the targets are on an edge square.

Dark Archive

Female Half-Elf Unchained Summoner 5 | HP 33/33 | AC 15, T 11, FF 14 CMD 16 | Fort +4, Ref +3, Will +4 | Init +3 | Perc -1 | Sense Motive -1 | Summon Monsters 4/7 | Spells: Level 1 5/5, Level 2 1/3

Agh, sorry. Neglected to say this earlier, but Aconite shouldn't be summoned. Paws aren't great at climbing ropes

Dark Archive

Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3

Who is going first :)

The Exchange

Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
DEX mutagen:
Init+5 | Perc+10 | AC 23, t 14, ff 20 | R+11, W+2 | CMD 17

I assumed by initiative order, quickest to get on should. Wilen can throw bombs from the row-boat :)

Dark Archive

Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3

I should be able to chuck javelins until he gets up then correct?

The Exchange

Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
DEX mutagen:
Init+5 | Perc+10 | AC 23, t 14, ff 20 | R+11, W+2 | CMD 17

I would think so.

Dark Archive

Male LN Human Oracle of Lore 6.1 | AC 21 (T 13/FF 18) | CMB +5 CMD 16 (FF 15) | HP 33/33 | Init +1 | Fort +3 Ref +6 Will +6 | Perception +0 | Languages: Common, Celestial, Draconic, Undercommon | Clouded Vision (Cannot see beyond 60') | Darkvision 60' | 20' Speed |Think on It: 1/1 | Spells 1: 6/7 2: 5/6 3: 0/4 | Active Conditions:

Juis draws his mace, since he had to put it away to climb, and then moves up slightly to make room for others to get on the deck and to get in a better position to fight.

Move: Draw weapon
Move: 10'


Understand that you won't be able to see targets on the deck who are not on the edge square if you try to use ranged weapons/attacks from the rowboat. Not saying you can't do it, but you will be at cover penalty at a minimum, might not affect splash weapons. Recall that the smaller boat is about 20 lower than the deck, and when they are adjacent it makes seeing the higher level much harder.

The Lionfish - Round 1 - continued

Juis moves away from where the grappling hook is moored on the gunwale, giving space for the other Pathfinders to make the climb. He draws his mace, ready to receive attacks from the pirate watchmen on deck.

Green Pirate draws his cutlass and moves across the deck taking the roundabout way past the mast. As he runs, he whistles shrilly and calls out: "Avast! All hands! We be under attack. All hands to the main deck! On the double!"

Marianna has the next action. Remember DC 5 Climb check and a full-round action to move across from small caft to the deck. Will come aboard in the square to the left of the big C. Or an adjacent edge square.

Silver Crusade

Female NG Human (Chelaxian) Cavalier 6 | HP: 53/53| AC: 25( 11Tch, 24 Fl) | CMB: +11, CMD: 22 | F: +9, R: +5, W: +6; +2 vs. emotion/ pain spells | Init: +1 | Perc: +10, SM: +10 | Speed 20ft | Tactician(Precise Strike): 2/2 |Active conditions: none

"And now the fight truly begins," Marianna mutters, as the heavily armored figure swiftly pulls herself onto the boat.

Full-round action - climb aboard.

Climb, DC 5: 1d20 - 2 ⇒ (16) - 2 = 14

Dark Archive

Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3

She made it :)


The Lionfish - Round 1 - continued

Straining to pull her heavily armored weight to the ship's deck, Marianna makes it look easy, and lands on the deck ready for battle.

The remaining watch pirate leaps to action, leaping over barrels and dodging coils of rope piled on deck to end up next to Juis, while drawing his weapon as he comes.

Nylthe, Wilen and Okuru are up to end the round. Since Marianna occupies the landing square, you can choose spots adjacent to her if you like, but on the edge still.

The Exchange

Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
DEX mutagen:
Init+5 | Perc+10 | AC 23, t 14, ff 20 | R+11, W+2 | CMD 17

Does that mean more of us can climb up this round?

Dark Archive

Female Half-Elf Unchained Summoner 5 | HP 33/33 | AC 15, T 11, FF 14 CMD 16 | Fort +4, Ref +3, Will +4 | Init +3 | Perc -1 | Sense Motive -1 | Summon Monsters 4/7 | Spells: Level 1 5/5, Level 2 1/3

Nylthe focuses for a moment and calls a gleaming golden eagle into being at the edge of the ship.

She can't give it any specific instructions, but a keening shriek soon suggests it has found appropriate prey nonetheless.

Vs. Blue
Talons (Flank, Smite): 1d20 + 3 + 2 + 0 ⇒ (15) + 3 + 2 + 0 = 20
Damage: 1d4 ⇒ 1 +1 if the pirate's evil
Talons (Flank, Smite): 1d20 + 3 + 2 + 0 ⇒ (17) + 3 + 2 + 0 = 22
Damage: 1d4 ⇒ 1 +1 if the pirate's evil
Bite (Flank, Smite): 1d20 + 3 + 2 + 0 ⇒ (1) + 3 + 2 + 0 = 6
Damage: 1d4 ⇒ 1 +1 if the pirate's evil

Dark Archive

Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3

Climb up the rope 1d20 - 1 ⇒ (7) - 1 = 6

Weak as he is, he is able to make it up the rope with some problems.

The Exchange

Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
DEX mutagen:
Init+5 | Perc+10 | AC 23, t 14, ff 20 | R+11, W+2 | CMD 17

climb: 1d20 + 1 ⇒ (4) + 1 = 5

Wilen struggles mightily with the rope but finally clambers on deck with a thud.

Dark Archive

Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3

we are both weak and feeble


The Lionfish - Round 1 - concluded

Staying in the rowboat, Nylthe projects her power by summoning an divine eagle that flanks Blue Pirate, smiting the evil seaman with both talons until his face is mangled mess of flesh.

Both Okuru and Wilen struggle to shimmy up the rope to the deck of the pirate ship, but in the end, the climb is so easy even the unskilled can make it, and they both clamber to the deck with some difficulty.

End of Round 1


The Lionfish - Round 2

Battle Map

23 Mumbuckle
23 Red Pirate
21 Juis
18 Green Pirate
16 Marianna
11 Blue Pirate (4hp dmg)
10 Nylthe/Eagle
9 Wilen
9 Okuru
8 Yellow Pirate

Bleary-eyed and stumbling on deck, a frog-like grippli man with a bandolier full of glass vials, a rapier, and a crossbow stumbles out of the captain's quarters at the stern end of the vessel. "What'sss going on up here, you lubberssss!" His eyes go wide as he sees the boarders. He reaches to his bandolier, and drinks some concoction then readies his crossbow.

From below decks near the bow, another pirate grunt steps onto the deck, moving to engage Wilem with his cutlass but the wild slashes of the pirate can't hurt the trained Pathfinder.

Juis is now up.

Red Pirate cutlass: 1d20 + 3 ⇒ (7) + 3 = 10

Dark Archive

Male LN Human Oracle of Lore 6.1 | AC 21 (T 13/FF 18) | CMB +5 CMD 16 (FF 15) | HP 33/33 | Init +1 | Fort +3 Ref +6 Will +6 | Perception +0 | Languages: Common, Celestial, Draconic, Undercommon | Clouded Vision (Cannot see beyond 60') | Darkvision 60' | 20' Speed |Think on It: 1/1 | Spells 1: 6/7 2: 5/6 3: 0/4 | Active Conditions:

Juis swings his mace at the pirate he is flanking with the summoned eagle, but he is having trouble gaining his sea legs and misses horribly.

Light Mace +Flank vs Blue: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Damage: 1d6 + 1 ⇒ (4) + 1 = 5


The Lionfish - Round 2 - continued

The oracle hearing the approach of the others, but his clouded vision preventing his seeing them, creates enough distraction that is melee attack ends up a fiasco.

Green Pirate scrambles across the cluttered deck, and lunges at Okuru with his cutlass. The quick kitsune leans just out of the way dodging what might have been a painful blow.

Action is down to Marianna

Green cutlass: 1d20 + 3 ⇒ (8) + 3 = 11

Silver Crusade

Female NG Human (Chelaxian) Cavalier 6 | HP: 53/53| AC: 25( 11Tch, 24 Fl) | CMB: +11, CMD: 22 | F: +9, R: +5, W: +6; +2 vs. emotion/ pain spells | Init: +1 | Perc: +10, SM: +10 | Speed 20ft | Tactician(Precise Strike): 2/2 |Active conditions: none

I hope that we don't have a ship full of pirates....,Marianna worries as she slides to cover Juis's back, wildly swinging to no avail as she slips past the man in the way.

5-foot
Attack vs. Green

attack: 1d20 + 7 ⇒ (1) + 7 = 8For: 1d8 + 3 ⇒ (4) + 3 = 7

Dark Archive

Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3

he is not unskilled just weak lol

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