[PFS] The Long Campaign (Season 4 Scenarios) Reborn

Game Master Gary Pepper

4-15: The Cypermage Dilemma Map
Travel Map


701 to 750 of 1,029 << first < prev | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | next > last >>
The Exchange

Human Slayer (bounty hunter) 3 | AC 17 (T 15/FF 13) | CMB +6 CMD 20 (FF 16) | HP 26/26 | Init +6 | Fort +4 Ref +7 Will +3 | Perception +9 | 30' Speed (buffed to 40', 9 rounds) |

With his bow drawn, and a sharp eye peeled, Duncan stands overwatch for his diminutive ally, ready to shoot anything that looks like a threat.

Dark Archive

Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3

Fascinating. Just fascinating the kitsune says as he watches the halfling work.

Dark Archive

Female Half-Elf Unchained Summoner 5 | HP 33/33 | AC 15, T 11, FF 14 CMD 16 | Fort +4, Ref +3, Will +4 | Init +3 | Perc -1 | Sense Motive -1 | Summon Monsters 4/7 | Spells: Level 1 5/5, Level 2 1/3

Nylthe gives Aconite a quick tap of her mage armor wand while the halfling does his work.

Dark Archive

Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3

Hey, Nythle, why is that the only one you will tap? he asks with a laugh.


PFS Signup | SFS Signup | Requests | Need a Pregen? | Need a Map? | Konocti-Con2018 | Tables:

With Duncan's direction Wilen goes about checking for any thing amiss with the doors yet finds nothing much more than the ordinary lock on the East loading Door. Going about his finely tuned craft he easily manuvers the tumblers on lock on the door and a subtle click and clank can be heard when the bolt releases free from its place where it had been previously unmoveable.

Juis stares in admonishment as the new additon to the team has deflty worked his tools in the small confines of the key hole opening the lock with in meer seconds it seems. As the lock is removed the Kitsune utters out his amazment realizing that his teams weakenesses have been shored up with the halflings presence.

Duncan's Bow is drawn and Nylthe prepares Aconyte as Okuru utters out a bit forward proposal.

GM Screen:

Perception: 1d20 + 4 ⇒ (8) + 4 = 12

The Workers seem not to notice as Wilen removes the lock. Now that the lock has been handled the East loading door can be opened.

If you plan to sneak into the building now I will need Stealth Checks. If you are going in bombs and fire balls blasting go for it, two votes leads the way.Map is Updated.

The Exchange

Human Slayer (bounty hunter) 3 | AC 17 (T 15/FF 13) | CMB +6 CMD 20 (FF 16) | HP 26/26 | Init +6 | Fort +4 Ref +7 Will +3 | Perception +9 | 30' Speed (buffed to 40', 9 rounds) |

"Well that seemed easy," says Duncan, impressed with the skill of the little fellow. "Now that the door is open, i would think the stealthy approach is best. I can scout ahead if you like and see what's what. If I give a shout the heavies can come up and support? Anyone else care to go with?"

Duncan is a +9 on Stealth and is happy to look ahead, so one vote for slinking and sneaking.

Dark Archive

Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3

Pointing to his necklace he whispers [b] Can 8 make things go boom? [/ooc]

Dark Archive

Male LN Human Oracle of Lore 6.1 | AC 21 (T 13/FF 18) | CMB +5 CMD 16 (FF 15) | HP 33/33 | Init +1 | Fort +3 Ref +6 Will +6 | Perception +0 | Languages: Common, Celestial, Draconic, Undercommon | Clouded Vision (Cannot see beyond 60') | Darkvision 60' | 20' Speed |Think on It: 1/1 | Spells 1: 6/7 2: 5/6 3: 0/4 | Active Conditions:

Not the most stealthy, in fact he would definitely give away their presence, he nods to Duncan. "Scout ahead. Maybe we can take them by surprise."

He smiles at Okuru pointing at his necklace, knowing he has one too that can make things go boom.

Dark Archive

Female Half-Elf Unchained Summoner 5 | HP 33/33 | AC 15, T 11, FF 14 CMD 16 | Fort +4, Ref +3, Will +4 | Init +3 | Perc -1 | Sense Motive -1 | Summon Monsters 4/7 | Spells: Level 1 5/5, Level 2 1/3

Nylthe simply acts as though Okuru hadn't spoken. "Aconite, go ahead and keep Duncan company."

Aconite will darken the shadows around himself with darkness and follow after Duncan with his own +7 to Stealth.

Dark Archive

Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3

I could do ghost sound to maybe scare them or to distract them

The Exchange

Human Slayer (bounty hunter) 3 | AC 17 (T 15/FF 13) | CMB +6 CMD 20 (FF 16) | HP 26/26 | Init +6 | Fort +4 Ref +7 Will +3 | Perception +9 | 30' Speed (buffed to 40', 9 rounds) |

Whether others follow behind or not, Duncan moves ahead to the unlocked door and tries to slip stealthily to the door, opening it a crack, and peeking inside as quietly as possible. If there is no on visible inside or no sounds heard, he will open the door a crack, and try to slip through, leaving it open for Aconite or anyone else to join

If there is trouble within view, he will pause outside and motion for the others to join him, switching to fireballs and steel instead of stealth mode.

Duncan Stealth: 1d20 + 9 ⇒ (17) + 9 = 26
Duncan Perception: 1d20 + 8 ⇒ (15) + 8 = 23

The Exchange

Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
DEX mutagen:
Init+5 | Perc+10 | AC 23, t 14, ff 20 | R+11, W+2 | CMD 17

Yup, it was easy. Now lets see what we can find out in here...

Wilen slinks through the door and follows behind Duncan and Nylthe.

Perception: 1d20 + 7 ⇒ (1) + 7 = 8 Apparently he doesn't find out much in here...
Stealth: 1d20 + 7 ⇒ (16) + 7 = 23

Silver Crusade

Female NG Human (Chelaxian) Cavalier 6 | HP: 53/53| AC: 25( 11Tch, 24 Fl) | CMB: +11, CMD: 22 | F: +9, R: +5, W: +6; +2 vs. emotion/ pain spells | Init: +1 | Perc: +10, SM: +10 | Speed 20ft | Tactician(Precise Strike): 2/2 |Active conditions: none

Marianna knows that she's not stealthy, by any stretch of the word. So she sets herself outside the door, Shield up and sword ready. Then, she waits, until the sounds of combat are heard.

Dark Archive

Male Shadow Eidolon | HP 26/26 | AC 19(23)(27), T 12, FF 14(16) CMD 19 | Fort +5, Ref +7, Will +1 | Init +3 | Perc +7 | Sense Motive +7

Stealth: 1d20 + 7 ⇒ (13) + 7 = 20

Aconite pads after Duncan, jaws already lolling open in anticipation of the real hunt.

Nylthe waits outside with the other unstealthy people :p

Dark Archive

Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3

He brings out his wand of grease and moves up behind the Grey Maiden.


PFS Signup | SFS Signup | Requests | Need a Pregen? | Need a Map? | Konocti-Con2018 | Tables:

As the strike team enters into the warehouse to take a small loook around you are able to denote the five workers in the building are more than just workers each carrys a blade at their hip and look to have seen their fare share of the open sea. Most out of the ordinary is the bound, gaged and unconsious form Green Marker of an Andoran Woman lying on a heap of boxes towards the center of the warehouse floor.

GM Screen:

Perception Red: 1d20 + 4 ⇒ (9) + 4 = 13
Perception Blue: 1d20 + 4 ⇒ (19) + 4 = 23
Perception Yellow: 1d20 + 4 ⇒ (8) + 4 = 12
Perception Purple: 1d20 + 4 ⇒ (19) + 4 = 23
Perception Orange: 1d20 + 4 ⇒ (19) + 4 = 23

Although Duncan remains to be seen, Aconite and Wilen are spotted by the "Dock Workers" in the building. The largest of the brutes in Blue garb yells out "Oi!! What do you think you're doing in here." then the Blue, Purple and Orange clade men draw their blades while the others are startled from the shouting.

GM Screen Initiative:

Duncan: 1d20 + 6 ⇒ (2) + 6 = 8
Okuru: 1d20 + 3 ⇒ (18) + 3 = 21
Wilen: 1d20 + 3 ⇒ (18) + 3 = 21
Nylthe: 1d20 + 7 ⇒ (10) + 7 = 17
Juis: 1d20 + 1 ⇒ (7) + 1 = 8
Mariana: 1d20 + 1 ⇒ (15) + 1 = 16
Aconite: 1d20 + 2 ⇒ (19) + 2 = 21

Initiative Red: 1d20 + 6 ⇒ (12) + 6 = 18
Initiative Blue: 1d20 + 6 ⇒ (6) + 6 = 12
Initiative Yellow: 1d20 + 6 ⇒ (9) + 6 = 15
Initiative Purple: 1d20 + 6 ⇒ (19) + 6 = 25
Initiative Orange: 1d20 + 6 ⇒ (19) + 6 = 25

Combat Start: Surprise and Round 1

Surprise Round: Bold is up
Duncan
Wilen
Aconite

Round one:
Purple
Orange
Okuru
Wilen
Aconite
Red
Nylthe
Mariana
Yellow
Blue
Duncan
Juis

The Exchange

Human Slayer (bounty hunter) 3 | AC 17 (T 15/FF 13) | CMB +6 CMD 20 (FF 16) | HP 26/26 | Init +6 | Fort +4 Ref +7 Will +3 | Perception +9 | 30' Speed (buffed to 40', 9 rounds) |

How high are the boxes stacked between the door, and say Orange? Do they provide cover and a barrier to movement, or are they easy to maneuver over/around?


PFS Signup | SFS Signup | Requests | Need a Pregen? | Need a Map? | Konocti-Con2018 | Tables:

Of course the slayer will ask that lol

As Duncan looks about the room he can see that most of the boxes are stacked about 10 feet high at the highest.

The Exchange

Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
DEX mutagen:
Init+5 | Perc+10 | AC 23, t 14, ff 20 | R+11, W+2 | CMD 17

So, we had "entered" before, and were spotted. Where could our tokens reasonably be for us to have been spotted (since the boxes are 10' high).

Dark Archive

Male LN Human Oracle of Lore 6.1 | AC 21 (T 13/FF 18) | CMB +5 CMD 16 (FF 15) | HP 33/33 | Init +1 | Fort +3 Ref +6 Will +6 | Perception +0 | Languages: Common, Celestial, Draconic, Undercommon | Clouded Vision (Cannot see beyond 60') | Darkvision 60' | 20' Speed |Think on It: 1/1 | Spells 1: 6/7 2: 5/6 3: 0/4 | Active Conditions:

Could've been spotted through sound or the boxes might not be uniform.

Dark Archive

Male Shadow Eidolon | HP 26/26 | AC 19(23)(27), T 12, FF 14(16) CMD 19 | Fort +5, Ref +7, Will +1 | Init +3 | Perc +7 | Sense Motive +7

Sure thing, but I'd also appreciate guidance on how far Aconite got before being spotted

The Exchange

Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
DEX mutagen:
Init+5 | Perc+10 | AC 23, t 14, ff 20 | R+11, W+2 | CMD 17

Right, I need to know who I can reasonable target, vs. only squares, with the bombs :)


PFS Signup | SFS Signup | Requests | Need a Pregen? | Need a Map? | Konocti-Con2018 | Tables:

Wo sorry folks I should have gave more info. My bad. Those who were sneaking in get the equivalent of a double move. The boxes are un even in most areas and I used the spotted term loosely. The guards were on edge and heard you sneaking through the establishment.

Wilen Proudbrew wrote:
Right, I need to know who I can reasonable target, vs. only squares, with the bombs :)

Enh, the building is all wood just burn the place down heh. That's what my true neutral Alchemist would say ;)

The Exchange

Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
DEX mutagen:
Init+5 | Perc+10 | AC 23, t 14, ff 20 | R+11, W+2 | CMD 17

Placed in a reasonable spot, 15' away into the warehouse, and then...

As Wilen creeps around the corner he meets the gaze of one of the dock "workers", and sighs. Well, so much for skulking around and scoping out the place.

He rolls his eyes and reaches into his belt pouch for...

throw bomb vs yellow touch AC, point blank: 1d20 + 7 ⇒ (13) + 7 = 20
bomb fire damage, point blank: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8
bomb fire splash damage: 1 + 3 = 4 DC13 reflex save for half
If it misses, it lands...: 1d8 ⇒ 6 => lower left (South-West) of yellow, yellow would take splash damage, save for half.

Dark Archive

Male Shadow Eidolon | HP 26/26 | AC 19(23)(27), T 12, FF 14(16) CMD 19 | Fort +5, Ref +7, Will +1 | Init +3 | Perc +7 | Sense Motive +7

After Wilen's bombardment, Aconite darts forward, tearing at the guard with hungry fangs.

Bite (charge): 1d20 + 4 - 1 + 2 ⇒ (19) + 4 - 1 + 2 = 24
B/P/S: 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5


Botting Duncan

Duncan having moved into the Warehouse sneaking past the worker in yellow garb. As the call of alert is sounded Duncan with bow in hand takes a shot at man in red.

Longbow/PBS vs Red: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
Pearcing/PBS: 1d8 ⇒ 7


PFS Signup | SFS Signup | Requests | Need a Pregen? | Need a Map? | Konocti-Con2018 | Tables:

As the surprise unfolds about the warehouse and the concusive blast and biting have cause some serious damage to the warehouse worker in yellow.

Duncan sends a single arrow flying hit the swashbuckler in red hard in the shoulder, yet the man still stays standing.

The pruple garbbed man moves forward and beckons for Duncan to come to him.

Orange moves forward and begins fumbling behind the stack of crates above.

Combat Continues: Round 1

Round One: Bold is up
Purple
Orange
Okuru
Wilen
Aconite

Red -7
Nylthe
Mariana
Yellow -13, Bloodied
Blue
Duncan
Juis

Dark Archive

Male Shadow Eidolon | HP 26/26 | AC 19(23)(27), T 12, FF 14(16) CMD 19 | Fort +5, Ref +7, Will +1 | Init +3 | Perc +7 | Sense Motive +7

Aconite lashes out at the thug in a swirl of snarling shadows, before withdrawing further into the warehouse to cover Duncan's back.

Bite: 1d20 + 4 - 1 ⇒ (1) + 4 - 1 = 4
Damage: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Claw: 1d20 + 4 - 1 ⇒ (20) + 4 - 1 = 23
Damage: 1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Claw: 1d20 + 4 - 1 ⇒ (4) + 4 - 1 = 7
Damage: 1d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8

Confirm: 1d20 + 4 - 1 ⇒ (10) + 4 - 1 = 13
Extra Damage: 1d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8


PFS Signup | SFS Signup | Requests | Need a Pregen? | Need a Map? | Konocti-Con2018 | Tables:

In a fast a swirl of Shadow that Aconite shows the thug in Yellow crumples to the floor you can hear a raspy breathing as the wood be combatant begins making their way to Pharisma.

Combat Continues: Round 1

Round One: Bold is up
Purple
Orange
Okuru
Wilen

Aconite
Red -7
Nylthe
Mariana
Yellow Down
Blue
Duncan
Juis

Okuru & Wilen you're up

The Exchange

Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
DEX mutagen:
Init+5 | Perc+10 | AC 23, t 14, ff 20 | R+11, W+2 | CMD 17

Wilen rushes to catch up with Aconite and quickly flips another bomb over his head to the next dock worker around the corner. He yells back to the rest of the party.

The entry passage is clear, everybody in!

throw bomb vs green touch AC, point blank: 1d20 + 7 ⇒ (18) + 7 = 25
bomb fire damage, point blank: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5
bomb fire splash damage: 1 + 3 = 4 DC13 reflex save for half
If it misses, it lands...: 1d8 ⇒ 7 => above (North) of green, green would take splash damage, save for half.... but I suspect that roll hits.

The Exchange

Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
DEX mutagen:
Init+5 | Perc+10 | AC 23, t 14, ff 20 | R+11, W+2 | CMD 17

Retcon, I misinterpreted the green token!

Wilen rushes past Aconite and Duncan to further infiltrate the warehouse while his teammates flood in behind.

40', double move


Botting Okuru to keep things moving

Okuru moves further into the building contemplating looting the flying man at his feet but decides to prepare himself to cast a spell of a rather colorful display.

The Exchange

Human Slayer (bounty hunter) 3 | AC 17 (T 15/FF 13) | CMB +6 CMD 20 (FF 16) | HP 26/26 | Init +6 | Fort +4 Ref +7 Will +3 | Perception +9 | 30' Speed (buffed to 40', 9 rounds) |

Duncan again looks quite impressed with Wilen's combat ability, shrugging as the little fellow tosses explosives right on target, helping clear the path into the warehouse. He had planned on whistling to alert the others to the fight, but expected the concussion from those grenades told the story to the rest of the Pathfinders.

Having already fired once while the bandits were unaware, Duncan expected the fight would come to closer quarters soon enough.

Back from vacation. Thanks for botting me!


PFS Signup | SFS Signup | Requests | Need a Pregen? | Need a Map? | Konocti-Con2018 | Tables:

welcome back Duncan. Forums ate my post apparently

As the team begins to enter the building further the Thug in red moves back to the Andoran woman who appears to be unconscious on the floor and waits with sword in hand.

Combat Continues: Round 1

Round One: Bold is up
Purple
Orange
Okuru
Wilen
Aconite
Red -7
Nylthe
Mariana

Yellow Down
Blue
Duncan
Juis

Nylthe and Mariana you're up

The Exchange

Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
DEX mutagen:
Init+5 | Perc+10 | AC 23, t 14, ff 20 | R+11, W+2 | CMD 17

Is there enough headroom over the 10' high boxes if say... a halfing wants to stand on top of them? What sort of DC climb to get up there. Wilen desires a high spot to throw bombs in multiple directions from :)

Silver Crusade

Female NG Human (Chelaxian) Cavalier 6 | HP: 53/53| AC: 25( 11Tch, 24 Fl) | CMB: +11, CMD: 22 | F: +9, R: +5, W: +6; +2 vs. emotion/ pain spells | Init: +1 | Perc: +10, SM: +10 | Speed 20ft | Tactician(Precise Strike): 2/2 |Active conditions: none

Marianna bursts forward, hustling as fast as she can in order to be useful in this fight.

Double Move

Dark Archive

Female Half-Elf Unchained Summoner 5 | HP 33/33 | AC 15, T 11, FF 14 CMD 16 | Fort +4, Ref +3, Will +4 | Init +3 | Perc -1 | Sense Motive -1 | Summon Monsters 4/7 | Spells: Level 1 5/5, Level 2 1/3

"You must realize how hopeless your position is. Surrender now."

Demoralize @ Red: 1d20 + 9 ⇒ (5) + 9 = 14

Dark Archive

Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3

The kitsune will follow the Grey Maiden.


PFS Signup | SFS Signup | Requests | Need a Pregen? | Need a Map? | Konocti-Con2018 | Tables:

Wilen let's just say the DC is comparable to a hard check in a special, I'd say if you want to try go for it halflings only live once ;)

Wilen looks over the boxes and crates seeing that they are uneven surfaces with narrow handholds and footholds, but they seem to be stacked haphazardly and could fall if pushed.

Marianna moves further in weapon at the ready while Nylthe tries to demoralize the thug in a red tunic with great efficiency.

The blue thug moves into the center of the warehouse.

Combat Continues: Round 1

Round One: Bold is up
Purple
Orange
Okuru
Wilen
Aconite
Red -7, Shaken 1 round
Nylthe
Mariana
Yellow Down
Blue
Duncan
Juis

Duncan and Juis you're up

The Exchange

Human Slayer (bounty hunter) 3 | AC 17 (T 15/FF 13) | CMB +6 CMD 20 (FF 16) | HP 26/26 | Init +6 | Fort +4 Ref +7 Will +3 | Perception +9 | 30' Speed (buffed to 40', 9 rounds) |

Duncan shoulders past the halfling bomb-maker, dropping his bow, and drawing out his longsword as he moves. He leans into the same foe he shot earlier, feinting low and slashing high.

Duncan longsword: 1d20 + 5 ⇒ (14) + 5 = 19
Dmg, if hit: 1d8 + 2 ⇒ (4) + 2 = 6


PFS Signup | SFS Signup | Requests | Need a Pregen? | Need a Map? | Konocti-Con2018 | Tables:

Duncan posing past lands a feeling blow hitting the thug hard and losing him to the ground.

Combat Continues: Round 1

Round One: Bold is up
Purple
Orange
Okuru
Wilen
Aconite
Red Down
Nylthe
Mariana
Yellow Down
Blue
Duncan
Juis

Juis you're up

Dark Archive

Male LN Human Oracle of Lore 6.1 | AC 21 (T 13/FF 18) | CMB +5 CMD 16 (FF 15) | HP 33/33 | Init +1 | Fort +3 Ref +6 Will +6 | Perception +0 | Languages: Common, Celestial, Draconic, Undercommon | Clouded Vision (Cannot see beyond 60') | Darkvision 60' | 20' Speed |Think on It: 1/1 | Spells 1: 6/7 2: 5/6 3: 0/4 | Active Conditions:

Glancing inside, Juis knows there will be no room for him to get to the enemy or to check on the prisoner. So he decides to do something a little risky and starts running toward the other entrance.

Run: 80'


PFS Signup | SFS Signup | Requests | Need a Pregen? | Need a Map? | Konocti-Con2018 | Tables:

As Juis Runs around the building the Thug in Orange Takes a small Step and pushes on the crates in an attempt to knock the top most boxes down on Wilen! Reflex Save Wilen!

The thug with the Stylish purple fedora moves forward blade in hand and attempts to take a swipe at Duncan, but fails miserably as the cutlass hits the boxes high above Duncan's head.
Cutlass vs. Duncan: 1d20 + 3 ⇒ (1) + 3 = 4

Combat Continues: Round 2
Area with White Triangle is now difficult terrain.

Bold is up
Purple
Orange
Okuru
Wilen
Reflex Save
Aconite
Nylthe
Mariana

Blue
Duncan
Juis

_-Non-Combatants-_
Red Down
Yellow Dead

Okuru, Wilen, Aconite, Nylthe and Mariana you're up. Wilen need a reflex save please.

Dark Archive

Male Shadow Eidolon | HP 26/26 | AC 19(23)(27), T 12, FF 14(16) CMD 19 | Fort +5, Ref +7, Will +1 | Init +3 | Perc +7 | Sense Motive +7

Aconite bounds atop the unstable crates, snapping for the remaining thug.

Climb: 1d20 + 2 ⇒ (20) + 2 = 22
Bite (PA, High Ground): 1d20 + 4 - 1 + 1 ⇒ (4) + 4 - 1 + 1 = 8
Damage: 1d6 + 2 + 2 ⇒ (6) + 2 + 2 = 10

Dark Archive

Female Half-Elf Unchained Summoner 5 | HP 33/33 | AC 15, T 11, FF 14 CMD 16 | Fort +4, Ref +3, Will +4 | Init +3 | Perc -1 | Sense Motive -1 | Summon Monsters 4/7 | Spells: Level 1 5/5, Level 2 1/3

Meanwhile Nylthe sends her whip snaking through the fray to topple the Duncan's assailant.
Trip: 1d20 + 3 ⇒ (19) + 3 = 22

The Exchange

Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
DEX mutagen:
Init+5 | Perc+10 | AC 23, t 14, ff 20 | R+11, W+2 | CMD 17

Just as Wilen is about to start climbing a stack of boxes, another stack begins to tip over towards him...

Reflex: 1d20 + 7 ⇒ (16) + 7 = 23

After, he decided to attempt climbing up a stable stack to get a better look around.

Can I presume reasonable "ledges" as boxes are stacked from largest to smallest?

Climb, DC10 (I hope): 1d20 + 1 ⇒ (14) + 1 = 15

Once up on the boxes he looks around, surveying the situation more comfortably. He quickly identifies another thug around the bend and lobs one of his bombs down from the boxes.

throw bomb vs orange touch AC, point blank: 1d20 + 7 ⇒ (16) + 7 = 23
Per Precise Bombs, excluding the "right column" from splash damage
bomb fire damage, point blank: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8
bomb fire splash damage: 1 + 3 = 4 DC13 reflex save for half
If it misses, it lands...: 1d8 ⇒ 8 => upper-right (North-East) of orange, orange would take splash damage, save for half.... but I suspect that roll hits.

Silver Crusade

Female NG Human (Chelaxian) Cavalier 6 | HP: 53/53| AC: 25( 11Tch, 24 Fl) | CMB: +11, CMD: 22 | F: +9, R: +5, W: +6; +2 vs. emotion/ pain spells | Init: +1 | Perc: +10, SM: +10 | Speed 20ft | Tactician(Precise Strike): 2/2 |Active conditions: none

Marianna scrambles up to,then past Duncan, coming to a stop over one of the downed foes while keeping her shield between her and another one.

old move:

Then, with some precision, she tilts her shield away and lashes out at the purple clad thug.

Move, provoking an AoO from purple, to above red
Standard action - Attack vs. Purple

Attack: 1d20 + 7 ⇒ (16) + 7 = 23For: 1d8 + 3 ⇒ (5) + 3 = 8

EDIT: didn't note the difficult terrain, which kills my plan. So Double move instead, still provoking from purple.


PFS Signup | SFS Signup | Requests | Need a Pregen? | Need a Map? | Konocti-Con2018 | Tables:

The ever good shadow pooch, Aconite jumps across the crates finding some high ground and attempts to takes a bite out of crime the Purple fedora wearing assailant but Nylthe's attempt to trip the man is more accurate than the bite and the thug finds himself laying flat on his back, found wanting.

Wilen dodges most of the boxes and falling debris as they come down but a few hard pieces still bludgeon away at him, hitting him in the shoulder.
Bldg. Dmg: 1d4 + 3 ⇒ (2) + 3 = 5 Half Dmg
Not daunted by the unnecessary shower of hay and trinkets Wilen Scrambles up to some higher ground, but just barely. Standing a top the crates, however wobbly they may be he lobs a bomb at the Thug trying to shower the party in crates hitting him square in the face.

Marianna the Grey Maiden strides through the thick of it willing to accept a blow from the man now laying on his back.
Cutlass AoO vs Marianna/Prone: 1d20 + 3 - 4 ⇒ (8) + 3 - 4 = 7

Combat Continues: Round 2
Area with White Triangle is now difficult terrain.

Bold is up
Purple Prone
Orange -8

  • Okuru Delay
    Wilen -2
    Aconite
    Nylthe
    Mariana
    Blue
    Duncan
    Juis

    _-Non-Combatants-_
    Red Down
    Yellow Dead

    Okuru I placed you in Delay.
    Duncan and Juis You're up.

  • Dark Archive

    Male LN Human Oracle of Lore 6.1 | AC 21 (T 13/FF 18) | CMB +5 CMD 16 (FF 15) | HP 33/33 | Init +1 | Fort +3 Ref +6 Will +6 | Perception +0 | Languages: Common, Celestial, Draconic, Undercommon | Clouded Vision (Cannot see beyond 60') | Darkvision 60' | 20' Speed |Think on It: 1/1 | Spells 1: 6/7 2: 5/6 3: 0/4 | Active Conditions:

    Juis makes his way to the other door, hoping it isn't locked, he tries to open the door.


    PFS Signup | SFS Signup | Requests | Need a Pregen? | Need a Map? | Konocti-Con2018 | Tables:

    Juis Rounds the warehouse fiddles with the door on the West end of the building only to find that it is locked.

    Combat Continues: Round 2
    Area with White Triangle is now difficult terrain.

    Bold is up
    Purple Prone
    Orange -8

  • Okuru Delay
    Wilen -2
    Aconite
    Nylthe
    Mariana
    Blue
    Duncan
    Juis

    _-Non-Combatants-_
    Red Down
    Yellow Dead

    Okuru I placed you in Delay.
    Duncan you're up.

  • 701 to 750 of 1,029 << first < prev | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post / The Long Campaign (Season 4 Scenarios) Reborn All Messageboards

    Want to post a reply? Sign in.