[PFS] The Green Market (Inactive)

Game Master StephNyan


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Ghukar turns into a shadowy form and moves away from the thugs.

Rolling for Matsu:
Will; Matsu: 1d20 + 3 ⇒ (19) + 3 = 22

Matsu fights the paralyzing spell that's affecting him with all his might and breaks free of it.

The two thugs west of you turn around and withdraw to safety.

Round 2:
Ghukar 46/51HP
Matsu
Red thug (Withdrawing)
Zeeva
Green thug (Withdrawing)
Bertha
Blue thug (8 Str damage)
Impolite man -23HP 17NL (Unconscious)
Yellow thug -31HP (Unarmed & surrendered)
Maximillian
Ryker
Branson 33/33HP

Scarab Sages

[ HP 44/44 | AC 18/12T/17FF | Fort +4, Ref +5, Will +11 | Init +1 | Perception +6 | CMD 16 | DR 5/Lethal | Resist 5 Cold/Acid/Elect ] Aasimar Sorc 4 / Bloatmage 4

Cast Defensively: 1d20 + 11 ⇒ (9) + 11 = 20

I said put that sword down, your just going to hurt your self with it.

ray of enfeeblement: 1d20 + 3 ⇒ (17) + 3 = 20 Against touch AC

Strength Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Silver Crusade

Male Aasimar (Angelborn)
Spoiler:
AC 24/26)/T13/FF23 HP 48/67 F+8(10) R+4(6) W+4(6) Init +1 Perception +0
Samurai Sword saint (Order of the Warrior) 8

Will: 1d20 + 3 ⇒ (6) + 3 = 9


@Matsu: You're a bit late, I already made that roll for you in my previous post.

Bertha shoots another ray of enfeeblement at the already weakened thug, who now drops his greatsword. Panting heavily, he withdraws from the battle as fast as he can.

Combat's over!

3 thugs fled, 1 surrendered, and the impolite man lies unconscious.

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

Branson will convert his read weather and heal Ghukar.

CLW: 1d8 + 5 ⇒ (1) + 5 = 6 No AOO

Scarab Sages

[ HP 44/44 | AC 18/12T/17FF | Fort +4, Ref +5, Will +11 | Init +1 | Perception +6 | CMD 16 | DR 5/Lethal | Resist 5 Cold/Acid/Elect ] Aasimar Sorc 4 / Bloatmage 4

Would one of you strapping young men mind tieing up that impolite man? and we should probably check on the other one, we better not let him expire, it can make for tricky negotiations later.

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

I interpreted that none of them were at negative hit points and in danger of dying.

The Exchange

Male CN Human unRogue 8 | HP: 36/55| AC: 25 (18 Tch, 19* Fl) | CMB: +7, CMD: 25 | F: +5, R: +14, W: +4 | Init: +6 | Perc: +11 (scent 30ft vs. coins, gems), SM: +5 | Speed 30ft | Active conditions: None.

"Zeeva should put this guy on manager's special. I think he's reached his expiration date." Ryker says as he retrieves his thrown dagger and replaces it in his wrist sheath.

Silver Crusade

M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0

"Yes, restraining them would be a good idea." Maximillian agrees with Bertha's idea as he pulls out his rope and binds the man. "Could someone tie up the man who surrendered until we have a better grasp of their motives?"

Once both men are tied up and thoroughly disarmed, he looks to the group, "Any objections to healing the impolite man to question him?"

If not, using 1 charge of CLW wand to heal him.

CLW wand on Impolite guy: 1d8 + 1 ⇒ (8) + 1 = 9

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

We stripped them of gear, yes?

Anything magical?

Silver Crusade

Male Aasimar (Angelborn)
Spoiler:
AC 24/26)/T13/FF23 HP 48/67 F+8(10) R+4(6) W+4(6) Init +1 Perception +0
Samurai Sword saint (Order of the Warrior) 8

Missed that. I really have internet problems atm. Can´t do quality posts atm. I apologize


You've barely tied the two Aspis agents down and healed Ghukar when, despite being indoors, a terrible wind begins blowing through the Green Market. The wind shakes the tree in the central plaza and the many decorations placed in the various stalls. Fruit and vegetables in carts, bins, and baskets shift about as the ground shakes as if an earthquake were hitting.

DC 16 Perception:
You hear the sound of Shoanti chanting and notice inanimate objects stirring to life.

Before you can heal the impolite man or strip either Aspis agent from his gear, seemingly at once, several of the previously inanimate objects affected by the strange weather spring to life and attack!

Initiative:
Bertha: 1d20 + 1 ⇒ (5) + 1 = 6
Branson: 1d20 + 1 ⇒ (18) + 1 = 19
Ghukar: 1d20 + 6 ⇒ (12) + 6 = 18
Matsu: 1d20 + 1 ⇒ (9) + 1 = 10
Maximillian: 1d20 + 0 ⇒ (8) + 0 = 8
Ryker: 1d20 + 6 ⇒ (19) + 6 = 25

Blue scarecrow: 1d20 + 0 ⇒ (3) + 0 = 3
Red scarecrow: 1d20 + 0 ⇒ (16) + 0 = 16
Large plant: 1d20 + 0 ⇒ (13) + 0 = 13

Zeeva: 1d20 + 2 ⇒ (16) + 2 = 18

Surprise round:
Everyone who makes the DC 16 Perception check from the spoiler may act in this round!

You may only take a single move/standard action in a surprise round.

Round 1:
Ryker
Branson
Ghukar

Zeeva
Red scarecrow
Large plant
Matsu
Maximillian
Bertha
Blue scarecrow

Silver Crusade

M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0

Perception: 1d20 + 3 ⇒ (6) + 3 = 9

Maximillian is too focused on securing the Aspis agents to notice the sudden change in the surroundings.

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

Perception: 1d20 + 14 ⇒ (8) + 14 = 22

Any knowledge checks on the plant or the scarecrows?

Dark Archive

Stealth +21/22(Swamps),+6 Init, +18 Perception, Bombs left-16 of 16 Wayang Alchemist(Grenadier) 9 HP 75/75 AC:21(29)/FF17/T15 F+11/R+13/W+6,

Ghukar looked round the area trying to figure out what had happened, not locating the source of the unusual activity.

Perception: 1d20 + 10 ⇒ (1) + 10 = 11

The Exchange

Male CN Human unRogue 8 | HP: 36/55| AC: 25 (18 Tch, 19* Fl) | CMB: +7, CMD: 25 | F: +5, R: +14, W: +4 | Init: +6 | Perc: +11 (scent 30ft vs. coins, gems), SM: +5 | Speed 30ft | Active conditions: None.

Perception: 1d20 + 9 ⇒ (4) + 9 = 13

Ryker is too focused on his knives to notice the disturbance.

Silver Crusade

Male Aasimar (Angelborn)
Spoiler:
AC 24/26)/T13/FF23 HP 48/67 F+8(10) R+4(6) W+4(6) Init +1 Perception +0
Samurai Sword saint (Order of the Warrior) 8

perc: 1d20 ⇒ 1 the samurai is still affected by the spell.

Scarab Sages

[ HP 44/44 | AC 18/12T/17FF | Fort +4, Ref +5, Will +11 | Init +1 | Perception +6 | CMD 16 | DR 5/Lethal | Resist 5 Cold/Acid/Elect ] Aasimar Sorc 4 / Bloatmage 4

perception: 1d20 + 6 ⇒ (1) + 6 = 7

Bertha is surprised by the sudden gale and doesn't notice any objects moving.


@Ryker, Branson & Ghukar: Even if you're not up in the surprise round, you are up at the start of round 1. Go ahead and make your posts! :)

@Matsu: You're no longer paralyzed. I made that roll for you in the first post on this page, and you broke free of the spell's effect.

@Branson: Arcana for the scarecrows, and nature for the plant.

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

Knowledge (arcana): 1d20 + 5 ⇒ (2) + 5 = 7

I made the perception check, so I was just wanting info before I did anything. Of course with that roll, I'll go ahead and act!

Anyways...

Branson will fire a seering light at the big plant!

Searing Light: 1d20 + 4 ⇒ (1) + 4 = 5 vs touch AC
Normal DMG: 2d8 ⇒ (1, 1) = 2

"I had higher hopes for that!"

The Exchange

Male CN Human unRogue 8 | HP: 36/55| AC: 25 (18 Tch, 19* Fl) | CMB: +7, CMD: 25 | F: +5, R: +14, W: +4 | Init: +6 | Perc: +11 (scent 30ft vs. coins, gems), SM: +5 | Speed 30ft | Active conditions: None.

im on mobile. Someone move me 20ft south, please

Ryker throws a knife at the plant creature, then retreats.

atk: 1d20 + 11 - 2 ⇒ (5) + 11 - 2 = 14
dmg: 1d4 + 2 + 3d8 ⇒ (2) + 2 + (3, 5, 5) = 17

"What are these things?!"

Dark Archive

Stealth +21/22(Swamps),+6 Init, +18 Perception, Bombs left-16 of 16 Wayang Alchemist(Grenadier) 9 HP 75/75 AC:21(29)/FF17/T15 F+11/R+13/W+6,

Seeing that new bunch of creatures appeared, Ghukar figured that it would be safer to be a smaller target.

[OOC]drink down reduce person extract.[OOC]

Silver Crusade

Male Aasimar (Angelborn)
Spoiler:
AC 24/26)/T13/FF23 HP 48/67 F+8(10) R+4(6) W+4(6) Init +1 Perception +0
Samurai Sword saint (Order of the Warrior) 8

I know. That was the perception to roll a one for perc.


@Matsu: Pardon, I was very sleepy that day... -_-

Branson shoots a ray of searing light that destroys a basket of tomatoes at one of the stands. He knows nothing about scarecrows safe the fact most scarecrows aren't supposed to move.

Ryker throws a knife at the plant, but the knife doesn't cross even half the distance.

Ghukar downs one of his extracts and shrinks in size.

Zeeva touches Maximillian's shoulder and places a fortune hex on him.

Fortune:
The witch can grant a creature within 30 feet a bit of good luck for 1 round. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made. At 8th level and 16th level, the duration of this hex is extended by 1 round. Once a creature has benefited from the fortune hex, it cannot benefit from it again for 24 hours.

One of the scarecrows double moves toward you.

The large plant does the same and ends up next to Ryker.

Round 1:
Ryker
Branson
Ghukar (Tiny)
Zeeva
Red scarecrow
Large plant
Matsu
Maximillian
Bertha

Blue scarecrow

Scarab Sages

[ HP 44/44 | AC 18/12T/17FF | Fort +4, Ref +5, Will +11 | Init +1 | Perception +6 | CMD 16 | DR 5/Lethal | Resist 5 Cold/Acid/Elect ] Aasimar Sorc 4 / Bloatmage 4

Bertha's Eyes roll back in her head and in a deep necrotic voice she begins chanting.

casting summon monster, full round action

Silver Crusade

M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0

"Thank you, milady." Maxmillian says with gratitude to Zeeva as he moves forward to confront the large ambulatory plant.

Not sure if all squares are still difficult terrain. If they are, moving would provoke if the plant has reach.

First attack roll 1 vs. Plant: Cold Iron Greatsword +1 with Power Attack (Furious Focus negates PA negative modifier): 1d20 + 12 ⇒ (3) + 12 = 15
First attack roll with Fortune 2: Cold Iron Greatsword +1 with Power Attack (Furious Focus negates PA negative modifier): 1d20 + 12 ⇒ (12) + 12 = 24
Damage: 2d6 + 6 + 6 ⇒ (1, 5) + 6 + 6 = 18

Second attack vs Plant if didn't move through difficult terrain: 1d20 + 7 - 2 ⇒ (16) + 7 - 2 = 21
Damage: 2d6 + 6 + 6 ⇒ (5, 2) + 6 + 6 = 19


Does anyone want to post for Matsu? If not, I'll delay him tomorrow.

The crowd fled from the area where you were fighting the Aspis, but the people are currently running back south due to the plant and scarecrows. Difficult terrain will no longer be an issue after this round.

Silver Crusade

Male Aasimar (Angelborn)
Spoiler:
AC 24/26)/T13/FF23 HP 48/67 F+8(10) R+4(6) W+4(6) Init +1 Perception +0
Samurai Sword saint (Order of the Warrior) 8

Moving forward the samurai draws again.
IaijuPA: 1d20 + 10 ⇒ (13) + 10 = 231d8 + 3d6 + 14 ⇒ (8) + (2, 2, 5) + 14 = 31


Bertha begins chanting the incantation of a summon spell.

AoO Plant; Slam: 1d20 + 11 ⇒ (8) + 11 = 19

The plant tries to slam one of its large vines into Maximillian as the paladin moves up to it, but it misses. Maximillian then retaliates and, using the bit of fortune Zeeva gave him, hacks into the plant.

Matsu moves forward and draws his sword again, cutting off several of the plants vines in a single clean cut.

The blue scarecrow slowly makes its way toward you.

The last of the bystanders have now fled the market, making moving around much easier. (No difficult terrain anymore!)

Round 2:
Ryker
Branson
Ghukar (Tiny)

Zeeva
Red scarecrow
Large plant -49HP
Matsu
Maximillian
Bertha
Blue scarecrow

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

Branson moves 5' West (I actually moved myself this time) and attack the plant with his fist!

Fist Hit: 1d20 + 3 ⇒ (9) + 3 = 12
Fist Damage: 1d3 ⇒ 3
Fist Bleed: 1d4 ⇒ 1

I doubt it will bleed, but you never know!

Dark Archive

Stealth +21/22(Swamps),+6 Init, +18 Perception, Bombs left-16 of 16 Wayang Alchemist(Grenadier) 9 HP 75/75 AC:21(29)/FF17/T15 F+11/R+13/W+6,

With the straw filled creature next to the very large and hungry plant, Ghukar figured that they would be a prime target for one of his bombs now that the crowd has thinned out.

Throw normal bomb on the square to the south of the red scarecrow, targeting the large plant creature. Selecting out allies. Splash for 9 fire, DC 17 reflex for half for the red Scarecrow.
bomb: 1d20 + 13 ⇒ (10) + 13 = 233d6 + 6 ⇒ (5, 5, 5) + 6 = 21

The Exchange

Male CN Human unRogue 8 | HP: 36/55| AC: 25 (18 Tch, 19* Fl) | CMB: +7, CMD: 25 | F: +5, R: +14, W: +4 | Init: +6 | Perc: +11 (scent 30ft vs. coins, gems), SM: +5 | Speed 30ft | Active conditions: None.

Ryker takes advantage of his allies' presence to gang up on the plant and trim a few leaves.

Atk(Gang Up): 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20
dmg: 1d4 + 7 + 3d8 ⇒ (2) + 7 + (3, 4, 4) = 20

Atk(Gang Up): 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27
dmg: 1d4 + 4 + 3d8 ⇒ (4) + 4 + (7, 5, 3) = 23

On Sneak: Slow Reactions (plant can't make AoOs 1 rd) and Debilitating Injury: plant has -2 AC (-4 vs Ryker)


Branson moves up to the plant and tries to punch it, but a vine slaps his arm aside.

Ref: 1d20 + 1 ⇒ (8) + 1 = 9

Ghukar throws a bomb that turns the plant in a heap of smoldering leaves and vines, and deals quite a deal of damage to the red scarecrow. (It has fire vulnerability!)

@Ryker: The plant was gone before you got to it. You may retcon!

Round 2:
Ryker

Branson
Ghukar (Tiny)
Zeeva
Red scarecrow -13HP
Matsu
Maximillian
Bertha
Blue scarecrow

The Exchange

Male CN Human unRogue 8 | HP: 36/55| AC: 25 (18 Tch, 19* Fl) | CMB: +7, CMD: 25 | F: +5, R: +14, W: +4 | Init: +6 | Perc: +11 (scent 30ft vs. coins, gems), SM: +5 | Speed 30ft | Active conditions: None.

Ha! Instead...

Ryker picks his way through the remains of the plant creature, dodging a blow as he moves beside the scarecrow.

Acrobatics: 1d20 + 15 ⇒ (1) + 15 = 16

He readies an attack for when his allies are in position.

"Gang up on this one!"

Readied Attack:

Attack: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16
Damage: 1d4 + 7 + 3d8 ⇒ (4) + 7 + (6, 4, 6) = 27

Silver Crusade

Male Aasimar (Angelborn)
Spoiler:
AC 24/26)/T13/FF23 HP 48/67 F+8(10) R+4(6) W+4(6) Init +1 Perception +0
Samurai Sword saint (Order of the Warrior) 8

Nodding to Rykers words the Samurai prepares mentally for ... a scarecrow!


AoO, Red scarecrow: Slam: 1d20 + 8 ⇒ (14) + 8 = 22 Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Will, Ryker: 1d20 + 2 ⇒ (1) + 2 = 3

Ryker moves a bit clumsily while picking his way through the plant's remains and ends up being hit by the scarecrow. He feels a chill run down his spine and cowers, unable to take any further actions.

Zeeva moves up to Matsu and this time uses her fortune hex on him.

Fortune:
The witch can grant a creature within 30 feet a bit of good luck for 1 round. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made. At 8th level and 16th level, the duration of this hex is extended by 1 round. Once a creature has benefited from the fortune hex, it cannot benefit from it again for 24 hours.

Red scarecrow: Slam: 1d20 + 8 ⇒ (13) + 8 = 21 Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Will, Maximillian: 1d20 + 10 ⇒ (5) + 10 = 15
Red scarecrow: Slam: 1d20 + 8 ⇒ (9) + 8 = 17 Damage: 1d8 + 3 ⇒ (1) + 3 = 4

The scarecrow hits Maximillian, who also feels a chill running down his spine. Maximillian's able to shake the worst of the fear effect off though, and he dodges the scarecrow's second attack.

Round 2:
Ryker 33/42HP (Cowering from fear effect)
Branson
Ghukar (Tiny)
Zeeva
Red scarecrow -13HP
Matsu
Maximillian 43/52HP (Shaken, this round only)
Bertha

Blue scarecrow

Silver Crusade

M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0

Maximillian is immune to fear as per the Paladin ability Aura of Courage. He also gives a +4 morale bonus against fear to any ally 10' around him.

"Nice try, you fiend." Maximillian says with icy determination as he swings his greatsword at the scarecrow that attacked him.

+1 Cold Iron Greatsword + Power attack: 1d20 + 12 ⇒ (2) + 12 = 14
Damage: 2d6 + 6 + 6 ⇒ (1, 3) + 6 + 6 = 16
+1 Cold Iron Greatsword + Power attack without Furious Focus: 1d20 + 7 - 2 ⇒ (4) + 7 - 2 = 9

Did anyone make a roll to identify the scarecrows? If not, what is the roll?

Silver Crusade

Male Aasimar (Angelborn)
Spoiler:
AC 24/26)/T13/FF23 HP 48/67 F+8(10) R+4(6) W+4(6) Init +1 Perception +0
Samurai Sword saint (Order of the Warrior) 8

Moving a 5-foot step Matsu slashes twice with his weapon.
Attack: 1d20 + 10 ⇒ (7) + 10 = 171d8 + 14 ⇒ (8) + 14 = 22

Scarab Sages

[ HP 44/44 | AC 18/12T/17FF | Fort +4, Ref +5, Will +11 | Init +1 | Perception +6 | CMD 16 | DR 5/Lethal | Resist 5 Cold/Acid/Elect ] Aasimar Sorc 4 / Bloatmage 4

Summon Monster 3: 1d4 + 1 ⇒ (4) + 1 = 5

As Bertha Finishes Chanting 5 glowing portal appear on the ground between the 2 scarecrows. Boney arms dripping with blood reach up through the pentagrams and 5 Bloody Skeletons pull them selves up and out of the ground.

2 turn on the red Scarecrow and 3 turn on the blue 1

Skelly1 claw1: 1d20 + 2 ⇒ (10) + 2 = 12 dmg1: 1d4 + 2 ⇒ (2) + 2 = 4 on red
Skelly1 claw2: 1d20 + 2 ⇒ (6) + 2 = 8 dmg2: 1d4 + 2 ⇒ (1) + 2 = 3 ''

Skelly2 claw1: 1d20 + 2 ⇒ (15) + 2 = 17 dmg3: 1d4 + 2 ⇒ (1) + 2 = 3 on red
Skelly2 claw2: 1d20 + 2 ⇒ (12) + 2 = 14 dmg4: 1d4 + 2 ⇒ (2) + 2 = 4 ''

Skelly3 claw1: 1d20 + 2 ⇒ (6) + 2 = 8 dmg5: 1d4 + 2 ⇒ (1) + 2 = 3 on blue
Skelly3 claw2: 1d20 + 2 ⇒ (9) + 2 = 11 dmg6: 1d4 + 2 ⇒ (3) + 2 = 5 ''

Skelly4 claw1: 1d20 + 2 ⇒ (8) + 2 = 10 dmg7: 1d4 + 2 ⇒ (2) + 2 = 4 on blue
Skelly4 claw2: 1d20 + 2 ⇒ (20) + 2 = 22 dmg8: 1d4 + 2 ⇒ (4) + 2 = 6 ''
Skelly4 claw2 crit confirm: 1d20 + 2 ⇒ (5) + 2 = 7 dmg8-2: 1d4 + 2 ⇒ (3) + 2 = 5

Skelly5 claw1: 1d20 + 2 ⇒ (12) + 2 = 14 dmg9: 1d4 + 2 ⇒ (3) + 2 = 5 on blue
Skelly5 claw2: 1d20 + 2 ⇒ (2) + 2 = 4 dmg10: 1d4 + 2 ⇒ (2) + 2 = 4 ''

She then hurls a glob of acid at the red scarecrow(if its still up)
Acid Splash: 1d20 + 3 ⇒ (16) + 3 = 19 dmg11: 1d3 ⇒ 1


@Maximillian: Noted! And it's Arcana you're looking for.

Maximillian attacks the red scarecrow, but he misses it.

Matsu moves in and hits it, sending chips of wood in all directions.

Bertha summons a bunch of skeletons that attack the scarecrows. A few more chips of wood fly of the scarecrow. Bertha then hits the red scarecrow with a glob of acid.

Blue scarecrow: Slam: 1d20 + 8 ⇒ (12) + 8 = 20 Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Blue scarecrow: Slam: 1d20 + 8 ⇒ (16) + 8 = 24 Damage: 1d8 + 3 ⇒ (6) + 3 = 9

The blue scarecrow destroys one of Bertha's skeletons with two successive slams.

Round 3:
Ryker 33/42HP (Cowering from fear effect)
Branson
Ghukar (Tiny)

Zeeva
Red scarecrow -38HP
Matsu
Maximillian 43/52HP
Bertha
Blue scarecrow -6HP

@Ryker: You can take no actions, safe for a new DC 14 Will save at the end of your turn.

Silver Crusade

M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0

Maximillian's eyes narrow at Bertha's choice of summoned servants, but makes no comment on it in the heat of battle.

The Exchange

Male CN Human unRogue 8 | HP: 36/55| AC: 25 (18 Tch, 19* Fl) | CMB: +7, CMD: 25 | F: +5, R: +14, W: +4 | Init: +6 | Perc: +11 (scent 30ft vs. coins, gems), SM: +5 | Speed 30ft | Active conditions: None.

Will: 1d20 + 2 ⇒ (2) + 2 = 4

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

Is Ryker under the "shaken" condition, or something worse?


@Branson: His condition's something worse.

Dark Archive

Stealth +21/22(Swamps),+6 Init, +18 Perception, Bombs left-16 of 16 Wayang Alchemist(Grenadier) 9 HP 75/75 AC:21(29)/FF17/T15 F+11/R+13/W+6,

Moving around so as to have a better view of his target, Ghukar threw his bomb at the farther scarecrow, hoping that it to did not like fire.

Normal bomb, selecting out the skeletons. +1 for point blank, -1 for range (Splash weapon mastery gives far shot)
Bomb: 1d20 + 12 ⇒ (4) + 12 = 163d6 + 6 ⇒ (4, 1, 6) + 6 = 17

Scarab Sages

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Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

Branson will channel to heal folks, excluding the plant and the scarecrows, even though those are likely immune to it.

Channel Energy: 3d6 ⇒ (1, 5, 3) = 9 30' radius, exclude 4, cure shaken


I'm back! :D

While Ryker continues to cower, Ghukar moves around and throws a bomb at the farther scarecrow. It doesn't like the fire and takes a lot of damage from the bomb.

Branson channels, and all of his allies' wounds are healed.

Zeeva moves up to Ryker and uses her fortune hex on him.

Fortune:
The witch can grant a creature within 30 feet a bit of good luck for 1 round. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made. At 8th level and 16th level, the duration of this hex is extended by 1 round. Once a creature has benefited from the fortune hex, it cannot benefit from it again for 24 hours.

Red scarecrow: Slam: 1d20 + 8 ⇒ (6) + 8 = 14 Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Red scarecrow: Slam: 1d20 + 8 ⇒ (16) + 8 = 24 Damage: 1d8 + 3 ⇒ (7) + 3 = 10

The red scarecrow attacks the bloody skeleton north of it twice. The first attacks fails to hit home, but the second attack hits and destroys the skeleton.

Round 3:
Ryker (Cowering from fear effect + Fortune)
Branson
Ghukar (Tiny)
Zeeva
Red scarecrow -38HP
Matsu
Maximillian
Bertha

Blue scarecrow -31HP

Silver Crusade

M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0

Maximillian maintains his focus on the red hued scarecrow, continuing his assault with his greatsword.

+1 Cold Iron Greatsword + Power attack: 1d20 + 12 ⇒ (12) + 12 = 24
Damage: 2d6 + 6 + 6 ⇒ (3, 6) + 6 + 6 = 21
+1 Cold Iron Greatsword + Power attack without Furious Focus: 1d20 + 7 - 2 ⇒ (4) + 7 - 2 = 9

Silver Crusade

Male Aasimar (Angelborn)
Spoiler:
AC 24/26)/T13/FF23 HP 48/67 F+8(10) R+4(6) W+4(6) Init +1 Perception +0
Samurai Sword saint (Order of the Warrior) 8

Matsu also swings again.
Attack: 1d20 + 10 ⇒ (11) + 10 = 211d8 + 14 ⇒ (5) + 14 = 19


Maximillian maintains his focus on the red scarecrow and cuts it in half with his greatsword.

I'll redirect Matsu.

Matsu moves over to the blue scarecrow and cuts that one in half.

Combat's over!

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