[PFS] Severing Ties (Inactive)

Game Master Zahir ibn Mahmoud ibn Jothan

Pathfinder Society Scenario 4-07: Severing Ties

Spider's Note * Riddleport


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Roll20 Maps Loot

As you walk up the hallway, you feel a little uneasy as you cross over a tessalated area on the floor. Almost immediately the wall to your left begins to fade out of existence.

The separate spellcraft checks, in order:

Spellcraft DC 18:
Glyph of Warding which activated:

Spellcraft DC 18:
Dispel Magic which partially dispelled:

Spellcraft DC 19:
Illusory Wall

Through the half de-materialized wall, you see a large room with many metal cages. Most of the cage doors are open. The "wall" actually has a locked bar door in it. Behind the wall, you see a small squat, reptilian monster with eight legs, bony spurs jutting from its back, and eyes that glow with pale green fire.

Knowledge (arcana check)

DC 14:
This is a young Basilisk

DC 19:
It has a particularly nasty gaze attack that turns people to stone. Victims of its gaze attack can be bathed in the blood of a recently dead and changed back to flesh.

And here is the Initiative:

Dylara - 25
Aldrea - 23
Lizzy - 14
Olaf - 9

Misunderstood - 4

Again, the situation is thus: The creature is in the next room over, behind the metal bars. The wall is sort of half dematerialized. It is illusionary, so you can freely interact with the real bars, etc. The hallway continues further north and turns right, but is blocked by a metal gate just like the one between you and the creature.

GM:

Aldrea: 1d20 + 6 ⇒ (17) + 6 = 23
Dylara: 1d20 + 5 ⇒ (20) + 5 = 25
Lizzy: 1d20 + 5 ⇒ (9) + 5 = 14
Olaf: 1d20 + 3 ⇒ (6) + 3 = 9
Misunderstood: 1d20 - 1 + 2 ⇒ (3) - 1 + 2 = 4

Grand Lodge

F Gnome lvl 2

Spellcraft: 1d20 + 1 ⇒ (2) + 1 = 3
Spellcraft: 1d20 + 1 ⇒ (14) + 1 = 15
Spellcraft: 1d20 + 1 ⇒ (5) + 1 = 6
What's this? o.o

Kn. Arcana: 1d20 + 1 ⇒ (20) + 1 = 21
Kn. Arcana: 1d20 + 1 ⇒ (20) + 1 = 21
Lizzy hasn't figured out whatthe whole wall thing is.
But looking past it she sees a creature.

"Ah...wait i've hear of those.
That's a young basilisk. But...i'd stay away from it, if it looks you in the eyes you turn to stone. Only the blood of a recently dead creature can help you then.
I suggest avoiding this thing at all costs."

The Exchange

Female Human
VITALS:
AC: 20, T: 15, FF: 15; HP: 20/20; F:5, R:7, W:2 (*+2 vs Audio Effects); CMD 16; CMB +2; Init: +6 ; Perc: +7(+2)
Musket Master 2
Skills:
Acrobatics +9, Craft Alchemy +5, Intimidate +3, Knowledge Local +6, Profession +6, Stealth +10, Survival +7, Perception +7 (*+2 if audio)

"So? Kill it with range? If so, let me take second to get in a good shot..." she begins to take her musket off her shoulder

Grand Lodge

F Gnome lvl 2

"Cover your ears!"

Lizzy steps back already covering her ears in anticipation.

The Exchange

Female Human
VITALS:
AC: 20, T: 15, FF: 15; HP: 20/20; F:5, R:7, W:2 (*+2 vs Audio Effects); CMD 16; CMB +2; Init: +6 ; Perc: +7(+2)
Musket Master 2
Skills:
Acrobatics +9, Craft Alchemy +5, Intimidate +3, Knowledge Local +6, Profession +6, Stealth +10, Survival +7, Perception +7 (*+2 if audio)

Since there are no rounds, im just adding my bonusses to shot

She grins, breathes in and out, closing one eye she takes aim, then fires
KRAK-Koooom!
Hitting the creature, but not exactly in a sweet spot, the creature shifted slightly at last second
RTA: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
Damage: 1d12 + 3 ⇒ (3) + 3 = 6


Roll20 Maps Loot

Slowdown there cowpoke. My apologies if you guys thought we're not in rounds. From when I posted the initiative, we are in rounds. If someone wants to retcon an action, feel free. The Basilisk will take it's action at 4 Init once everyone else has had their go.

The Exchange

Female Human
VITALS:
AC: 20, T: 15, FF: 15; HP: 20/20; F:5, R:7, W:2 (*+2 vs Audio Effects); CMD 16; CMB +2; Init: +6 ; Perc: +7(+2)
Musket Master 2
Skills:
Acrobatics +9, Craft Alchemy +5, Intimidate +3, Knowledge Local +6, Profession +6, Stealth +10, Survival +7, Perception +7 (*+2 if audio)

Sorry, okay, will aim then :P and fire in round 2 if nothing goes awry

Grand Lodge

F Gnome lvl 2

Retcon here on mutual part.

"To get cured from a stone gaze from this, you need basilisk blood from a no-longer than 1 hour dead basilisk.
But stay waayyy clear, saying goes it's effects can reach up to 30 ft."

Basing this range on d20, if that is false in the module all the better.

Lizzy wil grab her crossbow and ready a shot.
At least if she can stay away a good distance.

The Exchange

F Half-elf Druid (Nature Fang)/8 (HP 59/59 | AC:23 [+3 Shield] | T:14 | FF:20 [+3 Shield] | CMB:10 | CMD:24 [+1 vs. Grapple] | Fort:+8 | Ref:+7 | Will:+10 [+2 vs. Enchant] | Init:+6 | Perc:+12 | Speed:20) PFS#: 115025-4

Dylara draws her bow. She moves as far away from the basilisk as she can while keeping it within the range of her composite longbow.

"Melon, stay with me."

Grand Lodge

Male Gnome Barbarian Titan Mauler 2 HP 30/30; AC 20; TCH 13; FF 18; F +6; R +2; W +0; CMB +4; CMD 16; Speed 15 ft; Init +3

Olaf takes out his bow from his bag, and lets loose an arrow. He was at the back after all, should be far enough to stay out of danger.

Attack: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

He gets a solid shot in, which makes him smile.

The Exchange

F Half-elf Druid (Nature Fang)/8 (HP 59/59 | AC:23 [+3 Shield] | T:14 | FF:20 [+3 Shield] | CMB:10 | CMD:24 [+1 vs. Grapple] | Fort:+8 | Ref:+7 | Will:+10 [+2 vs. Enchant] | Init:+6 | Perc:+12 | Speed:20) PFS#: 115025-4

Olaf finally gets his bloodshed :P


Roll20 Maps Loot

Olaf connects solidly against the basilisk.

The hallway isn't long enough to get far enough away, except back towards the entrance. It comes forward towards the wall and gazes at Dylara. Dylara, DC 15 Fort Save please. Due to the translucence of the wall, take a +4 on your check.

GM:

Basilisk - 5 DMG
Choice: 1d4 ⇒ 2 Dylara!

The Exchange

F Half-elf Druid (Nature Fang)/8 (HP 59/59 | AC:23 [+3 Shield] | T:14 | FF:20 [+3 Shield] | CMB:10 | CMD:24 [+1 vs. Grapple] | Fort:+8 | Ref:+7 | Will:+10 [+2 vs. Enchant] | Init:+6 | Perc:+12 | Speed:20) PFS#: 115025-4

@Beads: Don't forget Dylara gave Beads 8 bolts at the start of the scenario, which you can use instead of your own bolts ;)

Fort: 1d20 + 2 + 4 ⇒ (12) + 2 + 4 = 18 Is it an enchantment? That would add another +2.

"Uhh... Guys, it's giving me a weird look. I think it tried to turn me into stone?"

Dylara aims her bow at the creature and shoots an arrow at it.

Arrow: 1d20 + 4 ⇒ (5) + 4 = 9 Damage: 1d8 + 2 ⇒ (4) + 2 = 6

The arrow hits the ceiling instead of the basilisk. Dylara sighs and shakes her head.

The Exchange

Female Human
VITALS:
AC: 20, T: 15, FF: 15; HP: 20/20; F:5, R:7, W:2 (*+2 vs Audio Effects); CMD 16; CMB +2; Init: +6 ; Perc: +7(+2)
Musket Master 2
Skills:
Acrobatics +9, Craft Alchemy +5, Intimidate +3, Knowledge Local +6, Profession +6, Stealth +10, Survival +7, Perception +7 (*+2 if audio)
Dylara Yssal wrote:


[dice=Fort]1d20 + 2 + 4

Looking at the roll, that +4 saved your hide

Grand Lodge

Male Gnome Barbarian Titan Mauler 2 HP 30/30; AC 20; TCH 13; FF 18; F +6; R +2; W +0; CMB +4; CMD 16; Speed 15 ft; Init +3

Posting my next round already so the game can keep moving if I'm unavailable tomorrow. Have a lot of work to do.

Ha, Let Olaf show you how to shoot. and takes aim at the monster again, taking care not to look it in the eyes.

Attack: 1d20 + 3 ⇒ (6) + 3 = 9

Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Grand Lodge

F Gnome lvl 2

Lizzy will shoot and take more distance.

Crossbow: 1d20 + 3 ⇒ (13) + 3 = 16
Dmg: 1d8 ⇒ 6


Roll20 Maps Loot

Round 1 Was:

Dylara - 25 (backed off and drew)
Aldrea - 23 (aimed)
Lizzy - 14 (Drew and aimed)
Olaf - 9 (shot and hit for 5)
Basilisk - 4 (gazed at Dylara, who survived)

Round 2

Dylara - 25 (shoots and misses)
Aldrea - 23 (shoots and hits for 6)
Lizzy - 14 (shoots and barely misses (17 is the magic number))
Olaf - 9 (shoots and misses)
Basilisk - 4 Gazes at Melon

Melon - Fort Save please, with a +4 bonus in addition to your normal bonuses.

Brings us to:

Round 3

Dylara - 25
Aldrea - 23
Lizzy - 14
Olaf - 9

Basilisk - 4

Did I miss anything? Or miss anything up?

GM:

Basilisk - 11 DMG
Choice: 1d5 ⇒ 5 Melon

The Exchange

Female Human
VITALS:
AC: 20, T: 15, FF: 15; HP: 20/20; F:5, R:7, W:2 (*+2 vs Audio Effects); CMD 16; CMB +2; Init: +6 ; Perc: +7(+2)
Musket Master 2
Skills:
Acrobatics +9, Craft Alchemy +5, Intimidate +3, Knowledge Local +6, Profession +6, Stealth +10, Survival +7, Perception +7 (*+2 if audio)

Aldrea will reload and shoot. She only has time to aim first round. Cant reload swiftly yet...
She pulls the trigger, the bullets grazes its targer

KRAK-OOOM! !

RTA: 1d20 + 8 ⇒ (14) + 8 = 22

Damage: 1d12 + 1 ⇒ (1) + 1 = 2

-Posted with Wayfinder

Grand Lodge

F Gnome lvl 2

Lizzy reloads the crossbow and shoots again.

Fire crossbow: 1d20 + 3 ⇒ (15) + 3 = 18
Dmg: 1d8 ⇒ 4

"Don't forget about the way to cure statue-state.
KIll it and have it's blood used on petrified people or animals."


Roll20 Maps Loot

Both Aldrea and Lizzy strike the basilisk.

GM:

Basilisk -17 DMG

Grand Lodge

F Gnome lvl 2

Lizzy smiles as the shot connected.

"We're doing great aren't we Aldrea?"

The Exchange

Female Human
VITALS:
AC: 20, T: 15, FF: 15; HP: 20/20; F:5, R:7, W:2 (*+2 vs Audio Effects); CMD 16; CMB +2; Init: +6 ; Perc: +7(+2)
Musket Master 2
Skills:
Acrobatics +9, Craft Alchemy +5, Intimidate +3, Knowledge Local +6, Profession +6, Stealth +10, Survival +7, Perception +7 (*+2 if audio)

"Last shot was very poor... will try next shot..." she said still focused on the basilisk

-Posted with Wayfinder

Grand Lodge

Male Gnome Barbarian Titan Mauler 2 HP 30/30; AC 20; TCH 13; FF 18; F +6; R +2; W +0; CMB +4; CMD 16; Speed 15 ft; Init +3

Olaf tries again after his prvious dismal attempt.

Attack: 1d20 + 3 ⇒ (16) + 3 = 19

Damage: 1d6 + 3 ⇒ (4) + 3 = 7

And the arrow gets thoroughly stuck in the creatures shoulder
Ha! That is how you shoot!


Roll20 Maps Loot

Basilisk 24 DMG

Dylara?

The Exchange

F Roc Animal Companion/8 (HP 60/60 | AC:35 | T:16 | FF:29 | CMB:12 | CMD:26 | Fort:+7 | Ref:+10 | Will:+3 [+4 vs. Enchant] | Init:+4 | Perc: +5 | Speed: 20 ft., fly 80 ft.)

Fort: 1d20 + 2 + 4 ⇒ (15) + 2 + 4 = 21

Melon blinks and stares back at the basilisk.

The Exchange

F Half-elf Druid (Nature Fang)/8 (HP 59/59 | AC:23 [+3 Shield] | T:14 | FF:20 [+3 Shield] | CMB:10 | CMD:24 [+1 vs. Grapple] | Fort:+8 | Ref:+7 | Will:+10 [+2 vs. Enchant] | Init:+6 | Perc:+12 | Speed:20) PFS#: 115025-4

"Don't you give my best friend that creepy look!"

Arrow: 1d20 + 4 ⇒ (2) + 4 = 6 Damage: 1d8 + 2 ⇒ (2) + 2 = 4

Dylara shoots another arrow at the basilisk, but misses again.


Roll20 Maps Loot

Growing agitated, the basilisk turns its gaze on Lizzy.

Don't forget the +4 on your fort save!

Back to the top of Initiative again! So all PCs take an action. Lizzy too if she isn't turned to stone.

GM:

Basilisk 24 DMG
Choice: 1d5 ⇒ 3 Lizzy

The Exchange

Female Human
VITALS:
AC: 20, T: 15, FF: 15; HP: 20/20; F:5, R:7, W:2 (*+2 vs Audio Effects); CMD 16; CMB +2; Init: +6 ; Perc: +7(+2)
Musket Master 2
Skills:
Acrobatics +9, Craft Alchemy +5, Intimidate +3, Knowledge Local +6, Profession +6, Stealth +10, Survival +7, Perception +7 (*+2 if audio)

She takes another shot at the creature
But this time there was more smoke around her than the muzzle. Bad catridge. She curses loudly as she clears the barrel.
RTA: 1d20 + 8 ⇒ (1) + 8 = 9
move action to clear and spendind a grit point to do so

-Posted with Wayfinder

Grand Lodge

F Gnome lvl 2

And you'll see, the happy cute little bard goes to stone.
Fort: 1d20 + 5 ⇒ (6) + 5 = 11
sigh.....3's a charm huh...poor Lizzy.

Lizzy seemingly draws the attention of the basilisk.
"Hey, don't give me that look, you oversized l....." and still pointing a rebellious finger at the thing she stands petrified.


Roll20 Maps Loot
Lizzy "Beads" Tamar wrote:

And you'll see, the happy cute little bard goes to stone.

[dice=Fort]1d20+5
sigh.....3's a charm huh...poor Lizzy.

Lizzy seemingly draws the attention of the basilisk.
"Hey, don't give me that look, you oversized l....." and still pointing a rebellious finger at the thing she stands petrified.

Shirt reroll? In either event, it'll make a great story in the retelling."

Grand Lodge

F Gnome lvl 2

Reroll? Dunno but we'll see

Fort: 1d20 + 5 ⇒ (18) + 5 = 23


Roll20 Maps Loot

gtg! I figure no reason people can't get 1 reroll per scenario even when playing online!

The Exchange

Female Human
VITALS:
AC: 20, T: 15, FF: 15; HP: 20/20; F:5, R:7, W:2 (*+2 vs Audio Effects); CMD 16; CMB +2; Init: +6 ; Perc: +7(+2)
Musket Master 2
Skills:
Acrobatics +9, Craft Alchemy +5, Intimidate +3, Knowledge Local +6, Profession +6, Stealth +10, Survival +7, Perception +7 (*+2 if audio)

my gm reroll has saved my hide twice already

-Posted with Wayfinder

The Exchange

F Half-elf Druid (Nature Fang)/8 (HP 59/59 | AC:23 [+3 Shield] | T:14 | FF:20 [+3 Shield] | CMB:10 | CMD:24 [+1 vs. Grapple] | Fort:+8 | Ref:+7 | Will:+10 [+2 vs. Enchant] | Init:+6 | Perc:+12 | Speed:20) PFS#: 115025-4

@Lizzy: It's in the guide, under Free Rerolls. Copied it so you can read it here. (Made some parts bold 'cause those are what the others talked about.)

Free Rerolls:
As a way of rewarding players who show their support
for the Pathfinder Society Organized Play campaign
by purchasing and wearing special shirts featuring
campaign insignia, faction logos, or Pathfinder
branding, a player wearing any of the shirts listed below
during a Pathfinder Society event may reroll one d20
roll during the course of that scenario. This reroll must
happen before the original result is determined and
the player must use the reroll result, even if it is lower.

Game Masters are also invited to wear Pathfinder Society
Organized Play shirts, but gain no additional benefits
other than supporting Pathfinder.

The following Pathfinder Society Organized
Play shirts are currently available.
• Andoran faction shirt
• Cheliax faction shirt
• Osirion faction shirt
• Qadira faction shirt
• Taldor faction shirt
• Venture-Captain polo
• Venture-Lieutenant polo
• Year of the Ruby Phoenix
• Year of the Risen Rune shirt
• Year of the Demon shirt
• Year of the Sky Key shirt
• Iconic character shirts
(Seoni, Harsk, Valeros, &
Kyra)
• Paizo golem shirt
• Pathfinder goblin with d20
shirt
• Pathfinder goblin song shirts
(both color and black and white)
• Pathfinder goblin with red gem shirt
• Burnt Offerings Goblin shirt.
• Gray Maiden shirt
• Pathfinder Society-exclusive volunteer shirt
• Goblinworks Kickstarter shirt
• Pathfinder RPG Core Rulebook shirt
• Dogslicer Ale shirt

If a player is using a physical copy (not a PDF, printout,
or photocopy) of the Pathfinder RPG Player Character Folio,
he receives a free reroll. No player may receive more than
one free reroll per session.

Additionally, when a player uses a free reroll, she may
present her Pathfinder Society membership card and
receive an additional +1 for every GM star she has earned,
for a maximum of a +5.

Finally, if a player receives a Campaign Service
Award coin for going above and beyond when
giving back to Pathfinder Society, she receives
a free reroll once per scenario upon displaying
the coin. She may also change her Pathfinder
Society number to the three-digit number
found on the coin.

"Beads!" Dylara's eyes widen in shock when she sees the talkative gnome being targeted, and she fires another shot at the basilisk.

Arrow: 1d20 + 4 ⇒ (14) + 4 = 18 Damage: 1d8 + 2 ⇒ (8) + 2 = 10

"Leave my hyperactive friend be, you creepy reptile!"


Roll20 Maps Loot

Another hit from Dylara.

GM:

Baslisk - 34 DMG

Grand Lodge

Male Gnome Barbarian Titan Mauler 2 HP 30/30; AC 20; TCH 13; FF 18; F +6; R +2; W +0; CMB +4; CMD 16; Speed 15 ft; Init +3

Hey! You leave Olaf's friends alone! as he yells at the beast to get its attention away from the others, and fires another shot at it.

Attack: 1d20 + 3 ⇒ (11) + 3 = 14

Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Dunno if that hits so will leave out discription this time.


Roll20 Maps Loot

Olaf misses the basilisk.

Lizzy want to take an attack this round?

Grand Lodge

F Gnome lvl 2

Eh..no, i'll take more distance.

Lizzy will take some distance and start singing about a huntsman.
Activate inspire courage. +1 to hit and dmg. 4/7 left if i'm right.


Roll20 Maps Loot

Ok, I'll say Lizzy gets back around the corner, and the rest have stayed where they can at least shoot, etc.

So, the basilisk has 4 choices this round.

Aldrea give us a Fort save, with a +4 bonus!

And then the PCs are up again!

GM:

Choice: 1d4 ⇒ 1 Aldrea
Basilisk 34 DMG

The Exchange

F Half-elf Druid (Nature Fang)/8 (HP 59/59 | AC:23 [+3 Shield] | T:14 | FF:20 [+3 Shield] | CMB:10 | CMD:24 [+1 vs. Grapple] | Fort:+8 | Ref:+7 | Will:+10 [+2 vs. Enchant] | Init:+6 | Perc:+12 | Speed:20) PFS#: 115025-4

Arrow, Inspire Courage: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21 Damage: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Dylara fires an accurately aimed arrow, and notices her best friend looks rather bored.

"Melon, don't look so sad. You'll be able to help me again soon!"


Roll20 Maps Loot

Basilisk - 38 Damage

The Exchange

Female Human
VITALS:
AC: 20, T: 15, FF: 15; HP: 20/20; F:5, R:7, W:2 (*+2 vs Audio Effects); CMD 16; CMB +2; Init: +6 ; Perc: +7(+2)
Musket Master 2
Skills:
Acrobatics +9, Craft Alchemy +5, Intimidate +3, Knowledge Local +6, Profession +6, Stealth +10, Survival +7, Perception +7 (*+2 if audio)

FS: 1d20 + 5 + 4 ⇒ (19) + 5 + 4 = 28
Seeing this, she replies with words and a shot
Oh no you don't!

RTA: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d12 + 2 ⇒ (2) + 2 = 4


Roll20 Maps Loot

And with that final shot the basilisk falls to the ground.

Grand Lodge

F Gnome lvl 2

"Woohoo!....Nice shot."

Still, covering her eyes, Lizzy pokes it to see if it's really down.
Poking as in 1 tic and retreat.....


Roll20 Maps Loot

Huzzah! Ok, now what?

Grand Lodge

Male Gnome Barbarian Titan Mauler 2 HP 30/30; AC 20; TCH 13; FF 18; F +6; R +2; W +0; CMB +4; CMD 16; Speed 15 ft; Init +3

Olaf grumbles at himself for not being the one to finish the monster; and goes to see if he can collect any of his arrows.


Roll20 Maps Loot

You'll need to get through the bars, either by picking, or by breaking.

Grand Lodge

Male Gnome Barbarian Titan Mauler 2 HP 30/30; AC 20; TCH 13; FF 18; F +6; R +2; W +0; CMB +4; CMD 16; Speed 15 ft; Init +3

Olaf looks at the others questioningly Should Olaf break to get arrows back? Or we just go on?

The Exchange

Female Human
VITALS:
AC: 20, T: 15, FF: 15; HP: 20/20; F:5, R:7, W:2 (*+2 vs Audio Effects); CMD 16; CMB +2; Init: +6 ; Perc: +7(+2)
Musket Master 2
Skills:
Acrobatics +9, Craft Alchemy +5, Intimidate +3, Knowledge Local +6, Profession +6, Stealth +10, Survival +7, Perception +7 (*+2 if audio)

"They are just arrows, much... much cheaper than my ammunition as far as i know. Leave it be i say" she grumbles as she reloads her weapon with powder and bullet

-Posted with Wayfinder

The Exchange

F Half-elf Druid (Nature Fang)/8 (HP 59/59 | AC:23 [+3 Shield] | T:14 | FF:20 [+3 Shield] | CMB:10 | CMD:24 [+1 vs. Grapple] | Fort:+8 | Ref:+7 | Will:+10 [+2 vs. Enchant] | Init:+6 | Perc:+12 | Speed:20) PFS#: 115025-4

Dylara initially shrugs, but then gets an idea. "Aren't we supposed to sabotage this place? Let's break the bars, and leave one of our Consortium badges on top of the basilisk's corpse."

She tries to force the door of the cage open, first casting guidance on herself and anyone who may decide to aid her.

I'd like to take 20 on it, for a total of 23 with guidance, but here's a roll just in case it's not possible:
Strength, guidance: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16

"I remember someone saying these cultists are paranoid. The badge should do to make them suspect the Consortium killed their guardian, or whatever this thing was to them."

Whether she actually manages to open the cage or doesn't, Dylara takes the Consortium badge from Melon and places it neatly on top of the dead basilisk.

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