PFS PbP - Thornkeep - The Dark Menagerie (lvl 5-7) (Inactive)

Game Master Revvy Bitterleaf

Map


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Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc will climb back to the top of the bridge to join the others.

Seems like these mud grunts were just hanging out in this cave makin' a mess. Hah! But now they are sent back to the ether, so we should probably continue before more appear. Everyone ready?"

Scarab Sages

Snowadder doesn't see anything in the area, well other then the owl anyways. A quick glance at the door shows that it's not locked..nor trapped, at least as far as Snowadder can tell

Assuming everyone is ready to continue, the only way further is through the door at the top of the bridge..so that's single file up there (unless Logain is flying next to it). So please place yourselves how you want to be on the bridge - or at least let me know who will open the door and will be first in line

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

Samuel will take point.

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Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Snow Adder can fall back behind the melee types.

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

Logain will fly along for now. He does cast detect magic snd focusses on the owl, just in case. ..

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Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

I updated the map for folks based on descriptions since I was on the laptop and could. Feel free to change positions as needed

Grimdoc falls into line behind Samuel.

"Need me to open it, Sammy?"

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Will use a charge from wand of aspect of the falcon before we open the door.

Scarab Sages

As Logain casts detect magic he notices an overall presence of illusion magic around the area and as he focuses on the owl he notices that there is a distinct magical emanation inside the owl.

Holding of on opening the door for now, just in case anyone wants to follow up on the information about the owl

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

Samuel holds off for a moment, giving Logain a chance to complete his business with the owl.

"Not to worry Grimdoc, I think I can manage. Just giving our associate a moment to conduct his investigation."

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Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Sounds good. We dont need no surprises behind us on the way out...especially if we be in a rush...if ye get my meaning."

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

"Hang on boys, something odd here." Logain says and flies closer, studying the owl and the illusion properly.

spellcraft: 1d20 + 11 ⇒ (19) + 11 = 30
know arcana: 1d20 + 10 ⇒ (9) + 10 = 19

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

"What could be odd about an owl? Marcèl asks half seriously.

Scarab Sages

Logain can't pinpoint the sense of illusion..but he is able to tell it's covering the entire room and is some pretty impressive work.

About the owl he is only able to tell that there is something that's emminating magic somewhere inside the owl.

As Logain flies closer to the owl the creature eyes him warily and looks like it might try to escape being near Logain is he get's closer

To not spend too much time on this..you can either leave the owl alone and move on or try to kill/catch it and study it further

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

Logain is curious to the source of magic. He will try to catch the owl. He can use another touch charge of frostbite. Doing nl dmg as well as fatigue, entangle and possibld shaken?
touch: 1d20 + 7 ⇒ (4) + 7 = 11
nl dmg: 1d6 + 5 ⇒ (6) + 5 = 11
intim: 1d20 + 11 ⇒ (2) + 11 = 13

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The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan tends to his wounds with a charge from his wand as more damage transfers from Grimdoc.

CLW: 1d8 + 1 + 2 ⇒ (3) + 1 + 2 = 6

He taps the wand again but it seems to fizzle out. Calistan scowls and throws the stick into the tree with the owl.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc heals a bit more and nods in thanks to Calistan as he awaits the inspection of the owl.

"This thing is startin to give me the heebie-jeebies."

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

"It isn't natural." observes a Snow Adder dryly. He waits to see if Logain is successful.

Scarab Sages

An 11 isn't enough to hit it's touch AC ..but it's not worth it to play it out ..so I'm fine with assuming that with some attempts you will bring it down at some point

With some effort Logain is able to catch up to the tiny owl and with one touch slams it out of the air..it drops to the floor and lands on it's head..it's severely damaged and barely breathing.

A cursory inspection reveals a hard, foreign object buried in its gullet.

A successful DC 19 Heal check is sufficient to dislodge the object without harming the owl, or you can just kill it and cut it out.:
Revealing an amulet set with a large, beetle- shaped ruby (which when examined detects as magical) Once the amulet is removed from the owl, the room's illusions fade, revealing the plain stone ceiling above and rough stalagmites in place of the dead trees below

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

"I will put it out of its misery, unless someone can get it out without harming the bird?" Ligain says, his scimitar at the ready.

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Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc takes a look at the owl...

heal: 1d20 + 6 ⇒ (1) + 6 = 7

"Um, nope. I think I flunked that bird anatomy class back in Erastil's temple.
I spent more time in the weapons training class...well that and drinking alot of ale.
Actually I don't remember much they taught me. Hahhaharrrr!"

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

"It's unlikely it will survive something lodged inside it for long, killing it is a mercy."

-Posted with Wayfinder

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

"I do not know much about repairing living tissue, but I agree with putting the creature out of its misery, its unfortunate that we cannot simply tear off the creature's jaw and repair it afterwards." Marcèl comments, knowing it was easier to work on automatons then flesh and blood.

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

Unless someone is able to get the amulet out of the owl with keeping it alive, Logain will quickly cut the owls throat, killing it nearly instantly.

As the amulet comes out Logain studies it to determine it's abilities.
Taking 10 for 22 spellcraft

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Snow Adder non-chalantly holds down the bird, extends a finger into its gullet and extracts the object.
Heal: 1d20 + 8 ⇒ (13) + 8 = 21

Scarab Sages

Snowadder is able to get the amulet set with a large, beetle- shaped ruby (which when examined detects as magical) out of the owl without having to cut the poor creature open and killing it.

Once the amulet is removed from the owl, the room's illusions fade, revealing the plain stone ceiling above and rough stalagmites in place of the dead trees below.

The owl itself is still in pretty bad shape having been dropped from the sky and landing on it's head (let's assume it's stable though)

Logain is able to identify the amulet as an golembane scarab when worn around the neck.

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Snow Adder does his best to patch up and release the owl.
Heal: 1d20 + 8 ⇒ (8) + 8 = 16

Scarab Sages

The owl looks to be sleeping soundly now after Snowadder's tender care

(It's still unconscious, but you think it will manage to survive - if something doesn't kill it before it wakes up)

What are your plans now? Go back to the door?

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Good work on that owl Snowadder. I guess back to the door is next...ready Sammy?"

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

"What shall we do with the amulet? It let's the wearer detect golems, and bypass their damage reduction. I guess one of the front liners without an adamantite backup weapon should carry it. Just in case we do come across any golems."

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

"I suppose I could make some use of that, since I only carry my one sword." Marcèl comments as Logain describes what the amulet's function is.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Marcel would be a good choice for it. I rely on heavy weapons to bypass golem thick coverings." he pats the haft of his hammer.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan nods and remains ready to heal his compatriots. He grins a toothy smile as Marcel puts on the amulet. He gives the man a thumbs up.

-Posted with Wayfinder

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

After finishing with the owl and pronouncing that it should live, Snow Adder uses his wand to ready for the next room once more.
I'm ok with Marcel using the scarab. If we run into a golem, I'll try casting gravity bow and try to punch through.

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

Logain nods and taps himself with his wand of shield before going into the next room.

Scarab Sages

After finishing with the owl you prepare to open the door at the top of the bridge.

Samuel opens (the untrapped and unlocked door) to reveal;

A tunnel of salty air is the only dry space in this room. Surrounding
the tunnel on both sides and above is a massive body of clear blue water, magically suspended and prevented from collapsing upon the passage by some invisible force. Hills of coral cover the sea floor, bristling with all manner of plants, tiny darting fish, and anemones. The tunnel leading through this watery chamber bends and forks throughout the room, leading to wooden doorways positioned on the
east, west, and south.

(East is the one you just opened, And just to be clear..anything other then the walkway in this room is water - swim checks/penalties to hit etc apply)

Other then the present sealife of particular interest are the three hybrids of human and shark holding spears menacingly, thick, glistening saliva dripping from its razor-sharp teeth.

Init Samuel: 1d20 + 2 ⇒ (9) + 2 = 11
Init Grimdoc: 1d20 + 7 ⇒ (12) + 7 = 19
Init Marcel: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Init Snowadder: 1d20 + 11 ⇒ (4) + 11 = 15
Init Calistan: 1d20 - 5 ⇒ (18) - 5 = 13
Init Logain: 1d20 + 2 ⇒ (18) + 2 = 20
Init Enemy: 1d20 + 3 ⇒ (19) + 3 = 22

The 3 of them swim up close to the door and seem to wait for something (readied actions)

First person to enter the room:
Grab attempt vs CMD: 1d20 + 7 ⇒ (4) + 7 = 11 One of the creatures tries to grab you, but most likely fails while the other 2 try to stab you with their spears from flank. to hit AC 1: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29damage if hit: 1d8 + 4 ⇒ (2) + 4 = 6 and a fort save DC 15 vs poison or be paralyzedto hit AC 2: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27damage if hit: 1d8 + 4 ⇒ (8) + 4 = 12 and a fort save DC 15 vs poison or be paralyzed

init
Party
Enemies

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Knowledge (nature): 1d20 + 8 ⇒ (16) + 8 = 24

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

Logain smiles wickedly and casts a spell. A burst of glitter explodes in front of the enemies.

glitterdust dc 16 ^^. No access to the map now, but move closer if possible without entering the room.

-Posted with Wayfinder

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Dwalindor pauses before entering, letting his team do their ranged actions first.

"might as well soften them up first. That last room I got knocked boots over tea-kettle and off the bridge. I ain't the quickest dwarf on the block, but I do try to learn from my mistakes at least. Hahhah!."

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

First person in will be me, so I'll take the 12 damage, putting me to 37 and the Fortitude save.

Fort: 1d20 + 6 ⇒ (19) + 6 = 25

Caught off guard by his odd surrounding and equally odd assailants, Samuel fails to parry the second blow in time and flinches as it bites his side.

Aware that his presence up front should delay the shark men, Samuel adopts a defensive stance.

"Lucky blow, I doubt you'll succeed when I'm paying attention."

Full defensive

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Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

As Samuel moves forward, Grimdoc will follow close behind and swing over the Andoran, targeting one of the creatures.

+1 Lucern Hammer, PA, cover: 1d20 + 8 - 2 - 4 ⇒ (1) + 8 - 2 - 4 = 3
for dmg, PA: 1d12 + 7 + 6 ⇒ (5) + 7 + 6 = 18

"Right behind ya, Sam. We got these...oops, watch your head on that last swing. Sorry about that."

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

Acrobatics: 1d20 + 13 ⇒ (18) + 13 = 31 Verses highest cmd of the enemies +4

Darting into the room after the others, Marcèl quickly finds himself on the other side of the creatures, and with his sword in hand swings at the creature he ended up next to.

+1 Aldori: 1d20 + 13 ⇒ (3) + 13 = 161d8 + 6 + 6 ⇒ (1) + 6 + 6 = 13

But, by focusing solely on avoiding being attacked while making his way into the room, Marcèl lacks the focus and precision to connect with his foe, the blade sliding off the creature's skin.

Please move Marcèl to the left of the red one, so that he is only threatening that creature.

Against the first declared attack:
Parry: 1d20 + 13 ⇒ (17) + 13 = 30 Reposte: 1d20 + 13 ⇒ (10) + 13 = 231d8 + 6 + 6 ⇒ (3) + 6 + 6 = 15

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan stays near the group, ready to heal.
Life Link doesn't activate, I think, because you took damage during your turn.

Hold Action

-Posted with Wayfinder

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Snow Adder takes a quick step up behind Grim and fires a pair of arrows at the water creature to the west.
Note: I am not factoring cover into this. Deadly Aim, Point-Blank and Rapid Shot apply. Aiming at creature with blue outline.
Attack 1: 1d20 + 9 ⇒ (13) + 9 = 22
Damage 1: 1d8 + 5 ⇒ (6) + 5 = 11
Attack 2: 1d20 + 9 ⇒ (1) + 9 = 10
Damage 2: 1d8 + 5 ⇒ (1) + 5 = 6

Scarab Sages

What Snowadder knows is that these creatures are called Adaro's ..they revere storms, and their lust for blood is amplified exponentially while it is raining. While fighting in the rain or during other stormy weather, adaros act as though affected by the rage spell. An adaro gains this benefit even if it is underwater, but only as long as it remains within a move action away from the water's surface (50 feet for most adaros). They can also communicate with sharks.

Logain moves to a better vantage position and casts glitterdust.
Will save: 1d20 + 5 ⇒ (12) + 5 = 17
Will save: 1d20 + 5 ⇒ (17) + 5 = 22
Will save: 1d20 + 5 ⇒ (2) + 5 = 7
Two of them don't seem to be affected at all, but the last one blinks it's eyes a lot (which was the one who failed the grab attempt..so nothing changes with the spoilered attacks).

Samuel steps into the room and one of the creatures tries to drag him into the water but is too much effected by the glitterdust to be able t do so..Samuel is then attacked from both sides by spears..he get's hit in the side and can his body feel to tense up..but is then able to fight of the poison.

As Samuel moves forward, Grimdoc will follow close behind and swing over the Andoran, targeting one of the creatures, but his Lucern hammer is almost torn from his hands as he hits the wall of water separating them from you.

Darting into the room after the others, Marcèl quickly finds himself on the other side of the creatures, and with his sword in hand swings at the creature he ended up next to.
Actually from your starting position, counting the spaces which they threaten as double movement since you use acrobatics..you can't get there and also attack..in order to not slow things down too much I'll move you a little bit further and we'll take it from there. Note that everything that's not on the "walkway" is water terrain
As his sword hits the water between him and his target it get's swept to the side and the creatures can twist out of the way to avoid getting slashed.

Calistan stays near the group, ready to heal.

Snowadder takes a quick step forward and fires 2 arrows in rapid succesion..one of them manages to get through the water with enough speed to hardly be deflected out of the way while his other arrow almost his Grimdoc in the back of his skull.

Still flanking Samuel, the 2 flanking him try to hit him again
Spear vs Samuel AC: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17
Bite vs Samuel AC: 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12
Spear vs Samuel AC: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12
Bite vs Samuel AC: 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19
while the blind one wields his spear and tries to stick it into Samuel as well almost as if he can taste the blood dripping from Samuel's side.
I think Marcel's declared action is only when Marcel is attacked..if not, please correct me
Spear vs Samuel AC: 1d20 + 8 ⇒ (19) + 8 = 27
50% chance miss due to being blind 1-50 is miss: 1d100 ⇒ 59
and manages to almost get a very lucky hit in on Samuel (with total defense your AC is 29 right?)
End of turn save vs Glitterdust: 1d20 + 5 ⇒ (8) + 5 = 13

init
Party
Adaro's

Damage blue:11 - blinded

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc will target blue again (thru cover with reach).

"I will aim a bit better...it will be the bane of them!"

Activate bane monsterous humanoid on his lucern, using the piecing end of the head

+1 Lucern Hammer, PA, cover, bane: 1d20 + 8 - 2 - 4 + 2 ⇒ (12) + 8 - 2 - 4 + 2 = 16
for dmg, PA, piercing: 1d12 + 7 + 6 + 2 + 2d6 ⇒ (9) + 7 + 6 + 2 + (2, 2) = 28

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

"Sorry Grim! Almost clipped you that time."
Note: Still not factoring cover into this. Deadly Aim, Point-Blank and Rapid Shot apply. Aiming at creature with blue outline.
Attack 1: 1d20 + 9 ⇒ (13) + 9 = 22
Damage 1: 1d8 + 5 ⇒ (7) + 5 = 12
Attack 2: 1d20 + 9 ⇒ (7) + 9 = 16
Damage 2: 1d8 + 5 ⇒ (4) + 5 = 9

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

"Move along if you can people, I cannot fit in there right now!"

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc will wait for Samuel to step further into the room before he follows him.
Unless Logain wants to take the spot Sam vacates...since Grim can attack with reach.

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

AC is 30 due to my Total Defence ability (which adds +1 when using combat expertise or total defense) so the attack misses.

-Posted with Wayfinder

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan waves at everyone from the back line. He sees the spears bouncing off of Samuel's armor and is satisfied that the man is uninjured by the flurry of blows.

Samuel's initial attack is halved by my Shield Other, 6 damage to Calistan and 6 damage to Samuel. Samuel heals 5 damage this round and Calistan takes 5 damage.

Total: Calistan @ -11 HP; Samuel @ -1 HP

Calistan will heal himself with his shiny new wand.

CLW: 1d8 + 1 + 2 ⇒ (6) + 1 + 2 = 9

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