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Grimdoc looks up to see rocks falling on him.
Using all the cat-like speed his emense girth will allow, he tries to dodge the toppling rocks.
Reflex+shakex2 : 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21 is that half or no damage from rocks?.
"Blasted tricksters! That weren't none too nice. "
He swings his Lucern hammer at the reddish looking one.
+1 Reach Lucern, PA: 1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 26
for dmg,PA: 1d12 + 7 + 6 ⇒ (9) + 7 + 6 = 22
Confirm: 1d20 + 8 - 2 ⇒ (17) + 8 - 2 = 23
for dmge: 1d12 + 7 + 6 ⇒ (12) + 7 + 6 = 25

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Although Marcel had already known that they were not alone, having the creatures pointed out to him surely made deciding on a target that much simpler.
Noting the closest creature he could reach, Marcel moves towards one of the creatures and attacks.
+1 Aldori: 1d20 + 13 ⇒ (9) + 13 = 221d20 + 13 ⇒ (9) + 13 = 221d8 + 6 + 6 ⇒ (4) + 6 + 6 = 16 Vs blue

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Calistan watches the fighting happening and feels sad. He relishes the feel of the sun and the hot wind on his face.

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@Grimdoc Just checking to see if you read my comment about having to roll every D20 twice unless you have a luck bonus? And it completly negates the damage if you make your save
(Grimdoc most likely has killed his target..but in case he doesn't have a luck bonus and has to reroll..waiting with results for now)
@Snowadder; you remember that other then that the dogeared gremlins have the aura, they both have a little bit of damage reduction resistance 2 and 5 unless you use cold iron and generally cause mayhem..they also have a few minor spell abilities.And SR 7 and 12
Snowadders arrow completely obliterates the creature that previously only he could see.
@Marcel, the 2 that pushed over the pillar..but with Snowadder pointing out the others you can make them out
Marcel moves up next to one of the creature snowadder pointed out and slices it in half
init
Logain, Samuel
Enemies

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perception: 1d20 + 8 + 4 ⇒ (17) + 8 + 4 = 29
Logain closes his eyes for a moment and he starts to fly above the ground. Drawing his lucerne hammer he advances to fly above the gremlin in the south west that his colleague pointed out to him.
"I got this one."
Activating flight hex, end up above the gremlin, out of it's reach holding a reach weapon myself.

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Reflex: 1d20 + 3 ⇒ (12) + 3 = 15
Samuel moves round behind Grimdoc after taking a beating from the stones. With his sword in hand he swings at the creature before him.
+1 Longsword: 1d20 + 9 ⇒ (4) + 9 = 13
+1 Longsword: 1d20 + 9 ⇒ (18) + 9 = 27

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@Grimdoc, no problem..your rerolls are still enough
Grimdoc agily dodges out of the way of the falling rocks and in return takes of the head from one of the creatures pushing the pillar over.
Logain flies over to end up above one more of the creatures
Samuel swings his longsword and he feels a bit unlucky while he does so unable to hit as he stumbles around a bit.
Calistan watches the fighting happening and feels sad. He relishes the feel of the sun and the hot wind on his face.
One of the gremlin's tries to concentrate on something (casting on the defense)
Concentration: 1d20 + 1 ⇒ (20) + 1 = 21 and he cackles with glee as he extends his hand at Samuel's armor
To hit touch AC Samuel: 1d20 + 1 ⇒ (11) + 1 = 12
but Samuel is just able to step to the side avoiding the hand.
The other 2 gremlin's draw bows and fire them
(I think one provokes from Logain, even if he 5ft steps away..so feel free to take an AAO, just remember to roll twice)
Arrow vs Logain: 1d20 + 3 ⇒ (1) + 3 = 4 but the arrow falls of the creatures bow instead of getting fired.
To hit AC Samuel: 1d20 + 3 - 4 ⇒ (10) + 3 - 4 = 9
but the tiny arrow just shatters against Samuel 's armor.
init
Party
Gremlins

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Snow Adder grinds his teeth as the arrow connects and obliterates the gremlin. He tastes the familiar tang of blood in his mouth that he experiences with every extinguished life. With the battle raging and no time for further thought, he advances smartly into the room, circling the remaining gremlin facing Samuel, but then firing a single cold iron arrow toward the yellow tinged gremlin.
Point-Blank does apply. Forgoing Rapid Shot. Deadly Aim and aspect of the falcon do. Recovered a point of panache with the kill so he spends a point of panache to activate Dead Aim to make this a ranged touch attack again.
Ranged Touch Attack (Yellow One): 1d20 + 11 ⇒ (19) + 11 = 30
Ranged Touch Attack (Yellow One) reroll: 1d20 + 11 ⇒ (17) + 11 = 28
Damage: 1d8 + 5 ⇒ (5) + 5 = 10

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No one is injured so Calistan wanders around the room, looking at the wonderful statues as the battle rages on.

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Grimdoc will join Samuel in swinging at the yellow (I mean green)-bellied gremlin facing them. He steps to the south and swings.
"Eat steel you crazy sneaks!"
+1 Lucern Hammer, PA: 1d20 + 8 - 2 ⇒ (16) + 8 - 2 = 22
+1 Lucern Hammer, PA: 1d20 + 8 - 2 ⇒ (10) + 8 - 2 = 16
for dmg, PA: 1d12 + 7 + 6 ⇒ (12) + 7 + 6 = 25

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aoo + higher ground: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 261d12 + 6 ⇒ (6) + 6 = 12
aoo + higher ground: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 171d12 + 6 ⇒ (8) + 6 = 14
Logain flies a little closer continues to slam the pitiful creature with his hammer.
fly: 1d20 + 13 ⇒ (16) + 13 = 29
fly: 1d20 + 13 ⇒ (20) + 13 = 33
With a simple cantrip Logain swings twice at the pitiful creature.
Using brand cantrip to spell fight
attack1: 1d20 + 8 + 1 - 2 ⇒ (3) + 8 + 1 - 2 = 101d12 + 6 ⇒ (6) + 6 = 12
attack1: 1d20 + 8 + 1 - 2 ⇒ (4) + 8 + 1 - 2 = 111d12 + 6 ⇒ (3) + 6 = 9
attack2: 1d20 + 8 + 1 - 2 ⇒ (16) + 8 + 1 - 2 = 231d12 + 6 ⇒ (10) + 6 = 16
attack2: 1d20 + 8 + 1 - 2 ⇒ (5) + 8 + 1 - 2 = 121d12 + 6 ⇒ (4) + 6 = 10
I hate them already :P

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Snowadder and Grimdoc are easily able to quickly take out their targets
Logain manages to slam down the creature as it tries to fire an arrow
(The Aoo took it down, which is a good thing..because your other attacks missed ;) )
Out of combat
Two of the creatures carried tiny hammers, the other 4 had tiny bows.

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Snow Adder will help thoroughly search the room for any more hidden items.
Take 20 for 34.
Unless we find a secret door, I'm thinking we keep looping around to the northwest.

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With the last enemy fallen Samuel stops to examine the bruising from the rocks.
"I don't suppose anyone could offer some minor healing for these injuries... It's not often I get hit."

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Rather not take 20s for large areas like these since that lasts hours. Also I have some buffs I rather not have end ;)
Logain flies over casually and takes a wand from his belt to use on Samuel. "Here this will heal you right up." Logain says dryly. "Try not to get hurt next time."
Infernal healing so you heal 10 dmg over 1 minute

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Calistan gives a thumbs up to the dwarf when he smashes the enemy. He finishes looking over the statues and follows his friends through the next door.

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Just a quick update and a reminder that I most likely won't be able to post till Monday
As you look around the area more carefully you notice that the unusually large hoodoo in the southwestern quadrant of this chamber
is notable not only for its size, but also for its clearly unusual mineral composition.

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As the others check the hoodoos, Samuel clambers up just ahead of Grimdoc, responding to his allies question as he does.
"I don't know, this entire complex seems to lack much in the way of rhyme or reason."
Pausing to take a breath, the soldier actives his wayfinder to ensure he has his own light in the tunnel.
"Nevertheless, according to my sources, our successes here are finally earning me some attention with the Eagle Knights. Hopefully I'll soon receive my formal invitation."
The Andoran seems uncharacteristically excited for a moment as he speaks about the position.
Just thought I'd do abit of character RP while the GM is otherwise engaged, especially since Samuel will become a Golden Legionnaire and pick up the Eagle Knight prestige reward at the end of this.

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Snow Adder whistles as he spots the mithral ore, "Nice. There is mithral ore in this hoodoo. It will take us hours to retrieve it so we may want to come back, but a worthwhile find."
Knowledge (nature): 1d20 + 8 ⇒ (16) + 8 = 24

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" Sounds good enough. We could always come back with a couple of dwarves and mine it later."

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Calistan boldly leads the group from the rear to the next room!

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Moving to explore further and leaving the rich deposits of mineral behind for now you move to the next room to find;
A dark night sky full of twinkling stars appears above. Running southwest to northeast is a jagged bridge of land leading over a
huge ravine. Obsidian cliffs descend from the land bridge on both the left: and right sides, plummeting downward to the hard dirt forty feet below, which is intermittently dotted with dead trees whose roots appear to claw at the soil. A set of natural stairs rises from the chasm's floor in the southwestern portion of this room. To the south is a small tunnel dug out of the chasm wall at the base of the valley, and to the north a wooden door is set into the black rock where the bridge meets the chasm's edges.
In the room a lightning elemental soars low through the night sky, and two mud elementals drag themselves across the dirt and clamber on the dead trees.
Init Samuel: 1d20 + 2 ⇒ (7) + 2 = 9
Init Grimdoc: 1d20 + 7 ⇒ (13) + 7 = 20
Init Marcel: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Init Snowadder: 1d20 + 11 ⇒ (20) + 11 = 31
Init Calistan: 1d20 - 5 ⇒ (9) - 5 = 4
Init Logain: 1d20 + 2 ⇒ (3) + 2 = 5
Init Lightning: 1d20 + 8 ⇒ (16) + 8 = 24
Init Mud: 1d20 + 0 ⇒ (11) + 0 = 11
The lightning elemental seems to wait for something
init
Snowadder
Lightning
Grimdoc, Marcel
Mud
Samuel, Calistan, Logain

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perception: 1d20 + 8 ⇒ (17) + 8 = 25
know planes lightning: 1d20 + 10 ⇒ (1) + 10 = 11
know planes mud: 1d20 + 10 ⇒ (19) + 10 = 29
-Posted with Wayfinder

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"Owl on that dead tree. Lightning waiting. I'm not." As soon as Snow Adder speaks the words, he sends two cold iron arrows arching toward the lightning elemental.
Point blank does not apply. Deadly aim and Rapid shot do.
Perception: 1d20 + 14 ⇒ (20) + 14 = 34
Attack 1: 1d20 + 8 ⇒ (8) + 8 = 16
Damage 1: 1d8 + 4 ⇒ (8) + 4 = 12 Magical cold iron
Attack 2: 1d20 + 8 ⇒ (16) + 8 = 24
Damage 2: 1d8 + 4 ⇒ (8) + 4 = 12 Magical cold iron

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What Logain knows about the lightning elemental is that it's made from ...lightning, maybe?
The mud elemental can move through earth without problems and cover someone with his body and then dry up and become hard, trapping someone inside.
Snowadder manages to put 2 arrows into the lightning elemental, his arrows hurting it a lot
It hovers in place and seems to be getting ready for something
init
Grimdoc, Marcel (+lightning)
Mud
Samuel, Calistan, Logain, Snowadder
Damage lightning: 24

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I would have to say Grim would probably advance towards the bridge, not expecting a bull rush, which easily hits him in his metal armor
Grim takes a few strides forward with his lucern hammer ready. He calls out to the electric ball.
"I call the judgement of Erastil against you as I did your big cousin you static spark!"
Expecting to get zapped, he calls judgement of Healing(3/r) as he approaches.
The portly dwarf is hit by the ball and falls over the edge of the bridge with a thud. With the wind knocked out of him, he quickly stands up.
That is it, but he will take Aoo if any enemies approach within 5'. And updated the map based on my understanding of Grim's new position.

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Not able to move anything on the map currently, tablet, please move accordingly.
Seeing the creature of electricity push his dwarven companion down to the lower level, Marcèl brings himself before the creature to hold it back, swinging at it with his sword.
+1 Aldori: 1d20 + 13 ⇒ (16) + 13 = 291d8 + 6 + 6 ⇒ (6) + 6 + 6 = 18

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As Grimdoc moves forward he's suprised as the ball of lightning hits him and pushes him down the cliff.
Marcel then moves forward and cuts the lightning in return, dissipating it and the sparks disappear down the metal of his blade..gone.
The mud elementals lumber forward (AAO for Grimdoc vs Blue) and attack
Blue vs Grimdoc AC (if it survives the AAO): 1d20 + 7 ⇒ (20) + 7 = 27
To confirm: 1d20 + 7 ⇒ (14) + 7 = 21 (doesn't confirm I think)
Damage Grimdoc: 1d6 + 4 ⇒ (2) + 4 = 6
As the elemental slams Grimdoc it starts to ooze all over Grimdoc's body (DC 14 fort save or become entrapped within the elemental
The other one moves towards Samuel
to hit Samuel flatfooted AC: 1d20 + 7 ⇒ (13) + 7 = 20
but the slam is too soft to damage Samuel
init
Samuel, Calistan, Logain, Snowadder
Lightning
Grimdoc, Marcel
Mud

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Grimdoc will swing at the approaching mud.
"Not so fast there, bucko!. "
+1 Lucern Hammer, PA: 1d20 + 8 - 2 ⇒ (17) + 8 - 2 = 23
for dmg, PA: 1d12 + 7 + 6 ⇒ (10) + 7 + 6 = 23
Fort : 1d20 + 11 ⇒ (14) + 11 = 25
mud's crit does not confirm. I will mark off damage if creature survived aoo .

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If the elemental survives Grimdoc's AoO, Snow Adder sends a pair of arrows toward the one trying to envelope him. If the elemental has fallen, he redirects his attack against the one coming after Samuel.
Point-Blank. Deadly Aim. Rapid Shot.
Attack 1: 1d20 + 9 ⇒ (15) + 9 = 24
Damage 1: 1d8 + 5 ⇒ (5) + 5 = 10 Magical cold iron
Attack 2: 1d20 + 9 ⇒ (6) + 9 = 15
Damage 2: 1d8 + 5 ⇒ (2) + 5 = 7 Magical cold iron

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The dwarf's wounds heal as Calistan feels wounds open across his body. Aghhh...
Grimdoc heals 5 HP and Calistan takes 5 damage.
He will draw his wand and wait for more damage to affect the party.

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Logain casts a spell and his sword seems to be covered in rime. He flies to the other side of Samuel and strikes at the mud elemental in between him and his colleague.
attack: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
dmg: 1d6 + 5 + 1d6 + 6 ⇒ (1) + 5 + (1) + 6 = 13
intimidate: 1d20 + 13 ⇒ (9) + 13 = 22
"Really I thought this dungeon would have some worse dangers than a pile of mud and a bolt of electricity."
The second 1d6+5 is non lethal cold dmg. The elemental is entangled, fatigued and possibly shaken if the intimidate is good enough. I cast the frostbite spell on my sword, and a feat gives the entangled proc for 1 round.

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As the elemental approaches Grimdoc it get's a lucern hammer smashes into it, but it shambles forward after the impact and still manages to hit Grimdoc but it's too damaged to be able to cling on to the dwarf
Snowadder shoots some arrows..with his first arrow bringing the mud around Grimdoc down and his next arrow just missing the other mound of moving mud.
Grimdocs wounds heal as Calistan feels wounds open across his body, he then takes out a wand to heal if needed
Seems you can do non-lethal damage to elementals and they can be fatigued..didn't expect that..but you can't flank them - still hits without the flank btw
Logain flies across the elemental and touches it..frost forms on it's body and part of solid mud start to crack and fall off
init
Samuel,Grimdoc, Marcel
Mud
Party
Damage mud: 6 and 7 non-lethal, intimidated, fatigued and entangled

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You and me both, I figured there was something that stopped me for doing that, but...guess not ^^. Undead are a bane for this trick though :(.

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Samuel swings his longsword down at the mobile mud.
+1 Longsword: 1d20 + 9 ⇒ (20) + 9 = 291d8 + 5 ⇒ (7) + 5 = 12
Under normal circumstances, the blow could have taken a creatures head off.

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With the creature of mud already next to him, Marcèl swings at the creature twice, hoping to dispose of it before it could retaliate.
+1 Aldori: 1d20 + 13 + 1 ⇒ (20) + 13 + 1 = 341d8 + 6 ⇒ (6) + 6 = 12
+1 Aldori iterative: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 161d8 + 6 ⇒ (3) + 6 = 9
The+1 is for higher ground, if I lack higher ground, please ignore it, but it looked like the elemental was on the stairs. Also, it appears in don't get precision damage verses elementals :(

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With one slice of his blade Marcel is able to bring down the last elemental, it oozes all across the floor in a pile of...mud.
The owl sits at the top of one of the trees and does what ever an owl does..probably oehoeh's and scratches it's feather.
Out of combat
The elementals carried nothing with them.

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Snow Adder grunts in approval at the efficiency of the fight. "That's that. Let's have a look around."
Assuming we want to continue moving at the current clip, Snow Adder will just take a quick pass through the room looking for anything we have missed.
Perception: 1d20 + 14 ⇒ (16) + 14 = 30