PFS PbP - Thornkeep - The Dark Menagerie (lvl 5-7) (Inactive)

Game Master Revvy Bitterleaf

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Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc looks up to see rocks falling on him.

Using all the cat-like speed his emense girth will allow, he tries to dodge the toppling rocks.

Reflex+shakex2 : 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21 is that half or no damage from rocks?.

"Blasted tricksters! That weren't none too nice. "

He swings his Lucern hammer at the reddish looking one.

+1 Reach Lucern, PA: 1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 26
for dmg,PA: 1d12 + 7 + 6 ⇒ (9) + 7 + 6 = 22
Confirm: 1d20 + 8 - 2 ⇒ (17) + 8 - 2 = 23
for dmge: 1d12 + 7 + 6 ⇒ (12) + 7 + 6 = 25

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

Although Marcel had already known that they were not alone, having the creatures pointed out to him surely made deciding on a target that much simpler.

Noting the closest creature he could reach, Marcel moves towards one of the creatures and attacks.

+1 Aldori: 1d20 + 13 ⇒ (9) + 13 = 221d20 + 13 ⇒ (9) + 13 = 221d8 + 6 + 6 ⇒ (4) + 6 + 6 = 16 Vs blue

IF the creature is still alive and I hit:
Demoralize: 1d20 + 12 ⇒ (9) + 12 = 211d20 + 12 ⇒ (1) + 12 = 13 as a swift thanks to Menacing Swordplay, against the target I hit, which'll likely be a failure due to the nat 1

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan watches the fighting happening and feels sad. He relishes the feel of the sun and the hot wind on his face.

Scarab Sages

@Grimdoc Just checking to see if you read my comment about having to roll every D20 twice unless you have a luck bonus? And it completly negates the damage if you make your save

(Grimdoc most likely has killed his target..but in case he doesn't have a luck bonus and has to reroll..waiting with results for now)

@Snowadder; you remember that other then that the dogeared gremlins have the aura, they both have a little bit of damage reduction resistance 2 and 5 unless you use cold iron and generally cause mayhem..they also have a few minor spell abilities.And SR 7 and 12

Snowadders arrow completely obliterates the creature that previously only he could see.

@Marcel, the 2 that pushed over the pillar..but with Snowadder pointing out the others you can make them out

Marcel moves up next to one of the creature snowadder pointed out and slices it in half

init
Logain, Samuel
Enemies

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Doh! Sorry, I saw Grim was first in order and posted quickly from my phone without seeing that comment. .

reflex : 1d20 + 6 ⇒ (12) + 6 = 18
Attack reroll : 1d20 + 8 - 2 ⇒ (9) + 8 - 2 = 15

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

perception: 1d20 + 8 + 4 ⇒ (17) + 8 + 4 = 29
Logain closes his eyes for a moment and he starts to fly above the ground. Drawing his lucerne hammer he advances to fly above the gremlin in the south west that his colleague pointed out to him.

"I got this one."

Activating flight hex, end up above the gremlin, out of it's reach holding a reach weapon myself.

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

Reflex: 1d20 + 3 ⇒ (12) + 3 = 15

Samuel moves round behind Grimdoc after taking a beating from the stones. With his sword in hand he swings at the creature before him.

+1 Longsword: 1d20 + 9 ⇒ (4) + 9 = 13

+1 Longsword: 1d20 + 9 ⇒ (18) + 9 = 27

Scarab Sages

@Grimdoc, no problem..your rerolls are still enough

Grimdoc agily dodges out of the way of the falling rocks and in return takes of the head from one of the creatures pushing the pillar over.

Logain flies over to end up above one more of the creatures

Samuel swings his longsword and he feels a bit unlucky while he does so unable to hit as he stumbles around a bit.

Calistan watches the fighting happening and feels sad. He relishes the feel of the sun and the hot wind on his face.

One of the gremlin's tries to concentrate on something (casting on the defense)
Concentration: 1d20 + 1 ⇒ (20) + 1 = 21 and he cackles with glee as he extends his hand at Samuel's armor
To hit touch AC Samuel: 1d20 + 1 ⇒ (11) + 1 = 12
but Samuel is just able to step to the side avoiding the hand.

The other 2 gremlin's draw bows and fire them
(I think one provokes from Logain, even if he 5ft steps away..so feel free to take an AAO, just remember to roll twice)
Arrow vs Logain: 1d20 + 3 ⇒ (1) + 3 = 4 but the arrow falls of the creatures bow instead of getting fired.

To hit AC Samuel: 1d20 + 3 - 4 ⇒ (10) + 3 - 4 = 9
but the tiny arrow just shatters against Samuel 's armor.

init
Party
Gremlins

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Snow Adder grinds his teeth as the arrow connects and obliterates the gremlin. He tastes the familiar tang of blood in his mouth that he experiences with every extinguished life. With the battle raging and no time for further thought, he advances smartly into the room, circling the remaining gremlin facing Samuel, but then firing a single cold iron arrow toward the yellow tinged gremlin.
Point-Blank does apply. Forgoing Rapid Shot. Deadly Aim and aspect of the falcon do. Recovered a point of panache with the kill so he spends a point of panache to activate Dead Aim to make this a ranged touch attack again.
Ranged Touch Attack (Yellow One): 1d20 + 11 ⇒ (19) + 11 = 30
Ranged Touch Attack (Yellow One) reroll: 1d20 + 11 ⇒ (17) + 11 = 28
Damage: 1d8 + 5 ⇒ (5) + 5 = 10

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

No one is injured so Calistan wanders around the room, looking at the wonderful statues as the battle rages on.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc will join Samuel in swinging at the yellow (I mean green)-bellied gremlin facing them. He steps to the south and swings.

"Eat steel you crazy sneaks!"

+1 Lucern Hammer, PA: 1d20 + 8 - 2 ⇒ (16) + 8 - 2 = 22
+1 Lucern Hammer, PA: 1d20 + 8 - 2 ⇒ (10) + 8 - 2 = 16
for dmg, PA: 1d12 + 7 + 6 ⇒ (12) + 7 + 6 = 25

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

aoo + higher ground: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 261d12 + 6 ⇒ (6) + 6 = 12
aoo + higher ground: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 171d12 + 6 ⇒ (8) + 6 = 14

Logain flies a little closer continues to slam the pitiful creature with his hammer.

fly: 1d20 + 13 ⇒ (16) + 13 = 29
fly: 1d20 + 13 ⇒ (20) + 13 = 33

With a simple cantrip Logain swings twice at the pitiful creature.
Using brand cantrip to spell fight
attack1: 1d20 + 8 + 1 - 2 ⇒ (3) + 8 + 1 - 2 = 101d12 + 6 ⇒ (6) + 6 = 12
attack1: 1d20 + 8 + 1 - 2 ⇒ (4) + 8 + 1 - 2 = 111d12 + 6 ⇒ (3) + 6 = 9

attack2: 1d20 + 8 + 1 - 2 ⇒ (16) + 8 + 1 - 2 = 231d12 + 6 ⇒ (10) + 6 = 16
attack2: 1d20 + 8 + 1 - 2 ⇒ (5) + 8 + 1 - 2 = 121d12 + 6 ⇒ (4) + 6 = 10

I hate them already :P

Scarab Sages

Snowadder and Grimdoc are easily able to quickly take out their targets

Logain manages to slam down the creature as it tries to fire an arrow
(The Aoo took it down, which is a good thing..because your other attacks missed ;) )

Out of combat

Two of the creatures carried tiny hammers, the other 4 had tiny bows.

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Snow Adder will help thoroughly search the room for any more hidden items.
Take 20 for 34.
Unless we find a secret door, I'm thinking we keep looping around to the northwest.

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

With the last enemy fallen Samuel stops to examine the bruising from the rocks.

"I don't suppose anyone could offer some minor healing for these injuries... It's not often I get hit."

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

Rather not take 20s for large areas like these since that lasts hours. Also I have some buffs I rather not have end ;)

Logain flies over casually and takes a wand from his belt to use on Samuel. "Here this will heal you right up." Logain says dryly. "Try not to get hurt next time."

Infernal healing so you heal 10 dmg over 1 minute

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Once the group is ready, Grimdoc will gather up any gear others do not want to carry and climbs the steps and head to the northeast tunnel.

"I wonder if there be more of them up this way? "

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

I'm ok passing on 20s while buffs are up...quick search then
Perception: 1d20 + 14 ⇒ (11) + 14 = 25

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan gives a thumbs up to the dwarf when he smashes the enemy. He finishes looking over the statues and follows his friends through the next door.

Scarab Sages

Just a quick update and a reminder that I most likely won't be able to post till Monday

As you look around the area more carefully you notice that the unusually large hoodoo in the southwestern quadrant of this chamber
is notable not only for its size, but also for its clearly unusual mineral composition.

DC 20 Knowledge (nature) or Profession (mining) check:
With a brief inspection you can tell that some of the layers of the large hoodoo contain mithral ore. Extraction of the mithral ore will takes hours of strenuous labor

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

As the others check the hoodoos, Samuel clambers up just ahead of Grimdoc, responding to his allies question as he does.

"I don't know, this entire complex seems to lack much in the way of rhyme or reason."

Pausing to take a breath, the soldier actives his wayfinder to ensure he has his own light in the tunnel.

"Nevertheless, according to my sources, our successes here are finally earning me some attention with the Eagle Knights. Hopefully I'll soon receive my formal invitation."

The Andoran seems uncharacteristically excited for a moment as he speaks about the position.

Just thought I'd do abit of character RP while the GM is otherwise engaged, especially since Samuel will become a Golden Legionnaire and pick up the Eagle Knight prestige reward at the end of this.

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Snow Adder whistles as he spots the mithral ore, "Nice. There is mithral ore in this hoodoo. It will take us hours to retrieve it so we may want to come back, but a worthwhile find."
Knowledge (nature): 1d20 + 8 ⇒ (16) + 8 = 24

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Miner : 1d20 + 8 ⇒ (20) + 8 = 28

"Yep, that is a fine piece of stone. But almost as much work as....well something that takes a long time! Hah!"

Grim chuckles and smiles over to Calistan, feeling sorry that the man misses out on all his best jokes.

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

" Sounds good enough. We could always come back with a couple of dwarves and mine it later."

Scarab Sages

K, back..but no time for a lengthy update. So basically just checking; you guys are leaving the mineral for now and moving to the next room, right?

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

You got it...we'll be back!

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Yes, move on for now and come back for rock later.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan boldly leads the group from the rear to the next room!

Scarab Sages

Moving to explore further and leaving the rich deposits of mineral behind for now you move to the next room to find;

A dark night sky full of twinkling stars appears above. Running southwest to northeast is a jagged bridge of land leading over a
huge ravine. Obsidian cliffs descend from the land bridge on both the left: and right sides, plummeting downward to the hard dirt forty feet below, which is intermittently dotted with dead trees whose roots appear to claw at the soil. A set of natural stairs rises from the chasm's floor in the southwestern portion of this room. To the south is a small tunnel dug out of the chasm wall at the base of the valley, and to the north a wooden door is set into the black rock where the bridge meets the chasm's edges.

In the room a lightning elemental soars low through the night sky, and two mud elementals drag themselves across the dirt and clamber on the dead trees.

Perception DC 10:
One other creature makes its home here: a lone owl with white plumage and red eyes . It perches on one of the dead trees on the ground below.

Init Samuel: 1d20 + 2 ⇒ (7) + 2 = 9
Init Grimdoc: 1d20 + 7 ⇒ (13) + 7 = 20
Init Marcel: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Init Snowadder: 1d20 + 11 ⇒ (20) + 11 = 31
Init Calistan: 1d20 - 5 ⇒ (9) - 5 = 4
Init Logain: 1d20 + 2 ⇒ (3) + 2 = 5
Init Lightning: 1d20 + 8 ⇒ (16) + 8 = 24
Init Mud: 1d20 + 0 ⇒ (11) + 0 = 11

The lightning elemental seems to wait for something

init
Snowadder
Lightning
Grimdoc, Marcel
Mud
Samuel, Calistan, Logain

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

perception: 1d20 + 8 ⇒ (17) + 8 = 25
know planes lightning: 1d20 + 10 ⇒ (1) + 10 = 11
know planes mud: 1d20 + 10 ⇒ (19) + 10 = 29

-Posted with Wayfinder

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim perc: 1d20 + 12 ⇒ (16) + 12 = 28

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

"Owl on that dead tree. Lightning waiting. I'm not." As soon as Snow Adder speaks the words, he sends two cold iron arrows arching toward the lightning elemental.
Point blank does not apply. Deadly aim and Rapid shot do.
Perception: 1d20 + 14 ⇒ (20) + 14 = 34
Attack 1: 1d20 + 8 ⇒ (8) + 8 = 16
Damage 1: 1d8 + 4 ⇒ (8) + 4 = 12 Magical cold iron
Attack 2: 1d20 + 8 ⇒ (16) + 8 = 24
Damage 2: 1d8 + 4 ⇒ (8) + 4 = 12 Magical cold iron

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Wow. Them lightning things are multiplying. We fought something similar but bigger in my last mission. Was being used to power some thingumabob. Nasty business."

Scarab Sages

What Logain knows about the lightning elemental is that it's made from ...lightning, maybe?

The mud elemental can move through earth without problems and cover someone with his body and then dry up and become hard, trapping someone inside.

Snowadder manages to put 2 arrows into the lightning elemental, his arrows hurting it a lot

It hovers in place and seems to be getting ready for something

The first person to walk into the room onto the bridge:
The lightning elemental rushes you bull rush vs CMD: 1d20 + 6 ⇒ (12) + 6 = 18 (add another +10 if you are wearing metal armor or wielding a metal weapon) and pushes you off the ridge towards the floor beneath you. Falling damage: 4d6 ⇒ (3, 4, 3, 5) = 15

init
Grimdoc, Marcel (+lightning)
Mud
Samuel, Calistan, Logain, Snowadder

Damage lightning: 24

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

I would have to say Grim would probably advance towards the bridge, not expecting a bull rush, which easily hits him in his metal armor

Grim takes a few strides forward with his lucern hammer ready. He calls out to the electric ball.

"I call the judgement of Erastil against you as I did your big cousin you static spark!"

Expecting to get zapped, he calls judgement of Healing(3/r) as he approaches.

The portly dwarf is hit by the ball and falls over the edge of the bridge with a thud. With the wind knocked out of him, he quickly stands up.

That is it, but he will take Aoo if any enemies approach within 5'. And updated the map based on my understanding of Grim's new position.

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

Not able to move anything on the map currently, tablet, please move accordingly.

Seeing the creature of electricity push his dwarven companion down to the lower level, Marcèl brings himself before the creature to hold it back, swinging at it with his sword.

+1 Aldori: 1d20 + 13 ⇒ (16) + 13 = 291d8 + 6 + 6 ⇒ (6) + 6 + 6 = 18

If the lightning elemental attacks:
parry: 1d20 + 13 ⇒ (12) + 13 = 25 riposte: 1d20 + 13 ⇒ (5) + 13 = 181d8 + 6 + 6 ⇒ (4) + 6 + 6 = 16

Scarab Sages

As Grimdoc moves forward he's suprised as the ball of lightning hits him and pushes him down the cliff.

Marcel then moves forward and cuts the lightning in return, dissipating it and the sparks disappear down the metal of his blade..gone.

The mud elementals lumber forward (AAO for Grimdoc vs Blue) and attack

Blue vs Grimdoc AC (if it survives the AAO): 1d20 + 7 ⇒ (20) + 7 = 27
To confirm: 1d20 + 7 ⇒ (14) + 7 = 21 (doesn't confirm I think)
Damage Grimdoc: 1d6 + 4 ⇒ (2) + 4 = 6

As the elemental slams Grimdoc it starts to ooze all over Grimdoc's body (DC 14 fort save or become entrapped within the elemental

Entrapped First round effects:
Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.

The other one moves towards Samuel

to hit Samuel flatfooted AC: 1d20 + 7 ⇒ (13) + 7 = 20
but the slam is too soft to damage Samuel

init
Samuel, Calistan, Logain, Snowadder
Lightning
Grimdoc, Marcel
Mud

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc will swing at the approaching mud.

"Not so fast there, bucko!. "

+1 Lucern Hammer, PA: 1d20 + 8 - 2 ⇒ (17) + 8 - 2 = 23
for dmg, PA: 1d12 + 7 + 6 ⇒ (10) + 7 + 6 = 23

Fort : 1d20 + 11 ⇒ (14) + 11 = 25

mud's crit does not confirm. I will mark off damage if creature survived aoo .

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

If the elemental survives Grimdoc's AoO, Snow Adder sends a pair of arrows toward the one trying to envelope him. If the elemental has fallen, he redirects his attack against the one coming after Samuel.
Point-Blank. Deadly Aim. Rapid Shot.
Attack 1: 1d20 + 9 ⇒ (15) + 9 = 24
Damage 1: 1d8 + 5 ⇒ (5) + 5 = 10 Magical cold iron
Attack 2: 1d20 + 9 ⇒ (6) + 9 = 15
Damage 2: 1d8 + 5 ⇒ (2) + 5 = 7 Magical cold iron

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

The dwarf's wounds heal as Calistan feels wounds open across his body. Aghhh...

Grimdoc heals 5 HP and Calistan takes 5 damage.

He will draw his wand and wait for more damage to affect the party.

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

Logain casts a spell and his sword seems to be covered in rime. He flies to the other side of Samuel and strikes at the mud elemental in between him and his colleague.

attack: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
dmg: 1d6 + 5 + 1d6 + 6 ⇒ (1) + 5 + (1) + 6 = 13
intimidate: 1d20 + 13 ⇒ (9) + 13 = 22
"Really I thought this dungeon would have some worse dangers than a pile of mud and a bolt of electricity."
The second 1d6+5 is non lethal cold dmg. The elemental is entangled, fatigued and possibly shaken if the intimidate is good enough. I cast the frostbite spell on my sword, and a feat gives the entangled proc for 1 round.

Scarab Sages

As the elemental approaches Grimdoc it get's a lucern hammer smashes into it, but it shambles forward after the impact and still manages to hit Grimdoc but it's too damaged to be able to cling on to the dwarf

Snowadder shoots some arrows..with his first arrow bringing the mud around Grimdoc down and his next arrow just missing the other mound of moving mud.

Grimdocs wounds heal as Calistan feels wounds open across his body, he then takes out a wand to heal if needed

Seems you can do non-lethal damage to elementals and they can be fatigued..didn't expect that..but you can't flank them - still hits without the flank btw

Logain flies across the elemental and touches it..frost forms on it's body and part of solid mud start to crack and fall off

init
Samuel,Grimdoc, Marcel
Mud
Party

Damage mud: 6 and 7 non-lethal, intimidated, fatigued and entangled

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc will brush himself off and move around to the other side under the bridge. His wounds close a bit more as he moves towards the other mudder.

"Thanks SnowAdder. Hows the other one looking?."

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

You and me both, I figured there was something that stopped me for doing that, but...guess not ^^. Undead are a bane for this trick though :(.

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

"Not good, but still up. Let's finish it."

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

Samuel swings his longsword down at the mobile mud.

+1 Longsword: 1d20 + 9 ⇒ (20) + 9 = 291d8 + 5 ⇒ (7) + 5 = 12

Under normal circumstances, the blow could have taken a creatures head off.

Scarab Sages

Grimdoc moves to the other side under the bridge after dusting himself off.

Samuel swings his longsword down at the mobile mud, slicing off a bit of the mass that composes the creatures bulk.

init
Marcel
Mud
Party

Damage mud: 18 and 7 non-lethal, intimidated, fatigued and entangled

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

With the creature of mud already next to him, Marcèl swings at the creature twice, hoping to dispose of it before it could retaliate.

+1 Aldori: 1d20 + 13 + 1 ⇒ (20) + 13 + 1 = 341d8 + 6 ⇒ (6) + 6 = 12
+1 Aldori iterative: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 161d8 + 6 ⇒ (3) + 6 = 9
The+1 is for higher ground, if I lack higher ground, please ignore it, but it looked like the elemental was on the stairs. Also, it appears in don't get precision damage verses elementals :(

Scarab Sages

With one slice of his blade Marcel is able to bring down the last elemental, it oozes all across the floor in a pile of...mud.

The owl sits at the top of one of the trees and does what ever an owl does..probably oehoeh's and scratches it's feather.

Out of combat

The elementals carried nothing with them.

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Snow Adder grunts in approval at the efficiency of the fight. "That's that. Let's have a look around."
Assuming we want to continue moving at the current clip, Snow Adder will just take a quick pass through the room looking for anything we have missed.
Perception: 1d20 + 14 ⇒ (16) + 14 = 30

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