PFS PbP - Thornkeep - The Dark Menagerie (lvl 5-7) (Inactive)

Game Master Revvy Bitterleaf

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Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

Hey folks, sorry I haven't posted recently. My girlfriend and I broke up so my head has been elsewhere of late. I'm hoping to getting back into the habit in short order, sorry for the absence.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Word. It's cool. We all have a real life! Sometimes it sucks.

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Sorry to hear that. Don't worry about us. We're just getting our asses kicked by a handful of skulls.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

I mean, not really us, but just Marcel. ;)

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

Alas I've out lived my usefulness and become the punchline of a joke.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Don't worry, Calistan has Lesser Restoration!

Scarab Sages

Seems for some reason I wasn't seeing posts made here..which is odd, but that's not the reason for this post

I will be traveling for work till late on Thursday; during which I may or may not have access to the internet. So it might be a while before I post again.

Just to inform you ahead of time.

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

Still here, bit busy with work and stuff :/

Scarab Sages

Since this is pretty much over, if everyone who has a dayjob could roll it - or let me know you don't have one.

I'll try to get chronicles out somewhere this weekend

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

No day job for Marcel, also rolling to see if the negative levels are permanent (unless we can reach the town before 24 hours pass and have it removed there).

Fort: 1d20 + 1 ⇒ (10) + 1 = 11
Fort: 1d20 + 1 ⇒ (20) + 1 = 21

So 1 Permanent, will pay 4 PP (or 2 if we can reach the town and have it removed before it becomes permanent) to have it removed.

Will also need to repair Marcel's sword, it's HP is at 7/15.

Mending rolls:
Mending CL 7: 1d4 ⇒ 4>11 hp
Mending CL 7: 1d4 ⇒ 1>12 hp
Mending CL 7: 1d4 ⇒ 3>15 hp

That's 3 castings of CL 7 mending, which will cost: (1/2 * 7 * 10 * 3) or 105 gp.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

day job

miner: 1d20 + 9 ⇒ (3) + 9 = 12

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

intim: 1d20 + 14 ⇒ (11) + 14 = 25

-Posted with Wayfinder

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

No day job! :D

@Marcel: I can Mend your weapon for free.

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

Profession (soldier): 1d20 + 9 ⇒ (5) + 9 = 14

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

@Calistan

I suppose you could, after you level up.

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

So is this the end of the line for us?

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

I guess it is :(

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

Unless of course it's not, I mean sure we finished Thornkeep, that doesn't mean that we cannot do something else together now if we wanted to.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

I think that was my least favorite Thornkeep level. I just felt confused the whole time. (Not a critique of the GMing). I think this, like Revvy said, is a casualty of a module being trimmed down to just the dungeon, but I think it still could have been handled better by PFS leadership. Maybe some handouts or something.

Also, Calistan is always up for more shenanigans with you folks.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc was built specifically for Thornkeep, so he had never planned beyond this point. I am up for anything if we can find a willing GM and common adventure. Bonus if part of GD4.

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

No day job for Snow Adder.

Scarab Sages

I'm gonna wait a week or 2 before I decide if I run something more to get the first hectics of the pbp gameday is out of the way.

Working on getting the chronicles out now.

Scarab Sages

K, if I've managed to do every thing correctly you should all have received a link to your chronicle.

Please let me know if you notice any mistake(s) and I'll try to correct it.

I'll leave the tread open for a bit so you can coordinate getting a game going for you as a group and I'll close it down in a week or so to get it off your active lists.

Thanks for playing and I hope you all enjoyed yourselves.

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Really enjoyed the Thornkeep run! Thanks for GMing it for us Revvy!

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

Thanks for the run Revvy, greatly enjoyed it all.
Think I'm gonna take a longer break. Been having too many active games and work is taking too much of my time. So many cool new pc games coming soon which will make it even harder to keep games active ;(.
I used to have like 10 at the time no problem. Now I'm struggling with 5...

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Agree with the others on having a great time with the goup staying together. Thanks for running for us, Revvy.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Fourth'd! Was awesome to be able to do something of this scale through PFS. Thanks for running Revvy!

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

Thanks again Revvy, really enjoyed it :)

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

Hey folks, do you want to dot if you'd like to go forward with these characters together? We can see how many of us are up for it and then if Revvy isn't up for it we could look for a game and/or GM?

If we wanted to continue with modules, it looks like Cult of the Edon Destroyers would be our best bet, as it's for lvls 7-9.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Dot

-Posted with Wayfinder

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

Circle

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Dot - although I have recently played (and less recently GM'd) Cult of the Ebon Destroyers. So I'd be out on that one. Definitely a good one to play if you can get it.

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

Okay, let me have a look at what our options are and see what we can do :)

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Here's the full list of 7-9s:

Cult of the Ebon Destroyers (7-9)
No Response from Deepmar (7-9)
Carrion Crown: Broken Moon (7-9)
Skull & Shackles: Tempest Rising (7-9)
Mummy's Mask: Shifting Sands (7-9)
Emerald Spire: The Spire Axis (7-9)

If Revvy wants a break (or simply has too many things on the go with GD IV), I'd be willing to run one for you all.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Would prefer Deepmar out of those. No credit for me for Emerald Spire, Mummy's Mask or Skull and Shackles.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Deepmar would be fine with me too. I have missed playing that twice.

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

I could also do Deepmar.

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

Honestly, any of those work for me, but I would rather save the APs.

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Sounds like a consensus around Deepmar. Give me a day or two to give it a read through and I could probably fire it up by the weekend. Will see if Revvy wants to play. Sounded like Logain wanted a break.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

So we have 3 for Deepmar, and 1 reluctant. We probably need at least one more solid to have a table to last the full AP.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan will carry your sorry asses through with a smile!

Scarab Sages

Just to let you know; I can't run those (I have never played them, I don't own them and I have less time right now).

Thanks for the offer to let me play it, but due to the having less time right now I'm going to pass on the offer.

I'll keep this thread open till you've set up the new thread and people have moved over

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

So Grim, Cal, Samuel and Marcel all solid, yes? Do you guys want one more? If so, open recruitment or do you know anyone you'd like to add?

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

With AP's I like to have 5 people - since they are so long, if someone has to drop out or is turned to stone etc, combats with 3 players can be brutal. So I'd vote for 1 more person, but I am ok if we roll with 4. We are fairly balanced. Because we are melee heavy, another arcane/bard/skill/face person might help. Cal and Marcel have some skills/knowledges between them.

Also, are we two 8ths and two 7ths? What levels. That may factor into the equation also.

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

Marcel is 8th, I've already leveled him.

A fifth would indeed be nice, arcane preferred since we have most things covered, but like Grimdoc said, we are a bit melee heavy.

Cal is our healer, with a couple Knowledge skills (Religion/Planes)
Grim is mostly melee with some divine assistance and has a decent set of skills actually with two decent knowledges (dungeoneering/Religion)
Sam is a melee fighter who has a couple knowledges as well, but they are not very high (history/nobility)
Marcel has disable device and the best chance of hitting anything at the moment with a +17 and also has a couple of knowledges (noble/local)

So knowledges we are missing are Arcane, Engineering, Geography, and Nature. The group has no arcane spell casters so a wizard, sorcerer, or arcanist would be a great 5th. Additionally with how melee heavy we are, Bard or Skald would likely work quite well as well, or maybe even a Cavalier.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Another thing worth mentioning. For our group, adamantium weapons should be a purchase consideration. That was a bit rough.

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

I made sure to get an adamantine weapon for Marcèl, though it's not magical at this point since I also upgraded my dex belt to +4.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Nice - good call on both.

We should be good for hitting stuff. The fancy magic stuff is more our weakness.

Lantern Lodge

Ok, I just put a recruiting post up.

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

And we've got a bite, from a bloatmage it appears.

I'm not certain of his spelllist/skillset beyond what he said in the recruitment Because it appears the character isn't formatted for PBP atm but I've met Nefreet before and I know he's a rather active poster on the PFS boards Also, he's a 5 star GM.

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