Adeah Silversong |
Adeah finds the voice utterly compelling. She calmly walks up to the tree, touches its bark, and speaks the sacred word: "Greetak."
The tree's branches fold upward, like a blooming flower in reverse. The entire tree shrinks down and is soon no more than a staff of fire-blackened wood planted in the ground. Cracks in the staff expose glowing embers within, and here and there blood-red sap drips down.
Bunk Envoy of Balance |
I fear that something GOOD is going to happen, so please, do not come near me, I have no intention in casting protection from evil communal.
Please, stay as far away from me as possible.
GM Karma |
All that remains of the great tree is the charred staff, which is now firmly in Adeah's grasp. Both stand still inside the circle of runes.
Bunk feels that Adeah has other priorities than joining his spellcasting. But if the flock doesn't come to the priest, the priest can always go to the flock.
So if the group gathers near Adeah for the Protection from Evil spell, Bunk can go touch Adeah to grant her the protection as well. And then Adeah can roll a will save with +2 modifier to end the charm. But in that case please move your tokens in the map near Adeah
"Good," says the voice in everyone's head again. "Now bring the staff out of the circle."
The staff always appears as fire-blackened wood with cracks exposing glowing embers and dripping blood red sap. If a non-evil creature carries the staff, she takes 2 permanent negative levels. These negative levels persist for as long as she holds the staff and cannot be removed by any means (including restoration spells), but they are immediately removed as soon as she sets the staff down. A charwood staff grows into a tree if its user plants it in the ground and speaking the proper command word. This process functions as permanent a tree shape spell that can only target the staff. By speaking the same command word, the tree turns back into a staff.
This staff allows use of the following spells: produce flame (1 charge), warp wood (1 charge), diminish plants (2 charges), spike growth (2 charges), and wall of thorns (5 charges).
Isabella still detects an evil presence somewhere in the room. Somewhere... upwards...
Bunk Envoy of Balance |
Bunk moves towards Adeah and touches her with a wand.
"Free her mind, evil creature!"
Protection from evil!
Isabella Aldori |
"Adeah, don't listen to it!"
Disarm: 1d20 + 6 ⇒ (15) + 6 = 21
Shonne |
I fear that something GOOD is going to happen, so please, do not come near me, I have no intention in casting protection from evil communal.
Please, stay as far away from me as possible.
Got you. ;)
Shonne moves closer to the point in the air she indicated without getting close to the others. She's trying to get into Point Blank Shot Range. She stops moving north when she's there.
50% chance of being broken: 1d100 ⇒ 45
If it was she uses that arrow first. So +2 to Atk, and 2d6 ⇒ (5, 1) = 6 more damage if the floating guy is an evil outsider. But it's broken, so who cares. ;)
Shonne readies her can-opener of whoop-ass and lets fly.
+1 comp longbow v the (mostly) unseen thing: 1d20 + 7 ⇒ (18) + 7 = 25 damage: 2d6 + 5 ⇒ (3, 2) + 5 = 10
GM Karma |
Bunk, you can cast the Protection From Evil on five targets (since the duration must be split on 1 min increments). Who are protected? (you have 5 PC's, 1 eidolon, and one NPC)
Blissful look on her face, Adeah is about to step out of the circle, carrying the charred staff. But just before she steps out, Isabella draws her blade, and with the same fluid move strikes the staff from the aasimar's hands. A muffled clatter sounds as the staff hits the dirt floor inside the circle. Somewhere far above, someone growns frustratedly.
And Shonne seems to know more than the others, as she draws her bow and shoots an arrow up into the air. And there, near the ceiling, the arrow hits something invisible, but bounces harmlessly off. Didn't make through DR
Shonne and Iskar can see the thing is not too happy about the development of the situation.
Adeah initiative: 1d20 + 8 ⇒ (8) + 8 = 16
Bunk initiative: 1d20 - 2 ⇒ (17) - 2 = 15
Isabella Isabella: 1d20 + 7 ⇒ (8) + 7 = 15
Shonne initiative: 1d20 + 8 ⇒ (7) + 8 = 15
Iskar & Zaas initiative: 1d20 + 2 ⇒ (20) + 2 = 22
Valais: 1d20 + 6 ⇒ (14) + 6 = 20
Invisible evil guy: 1d20 + 1 ⇒ (17) + 1 = 18
Round 1
=> Iskar
=> Zaas
Valais
BBEG
Adeah
Bunk
Isabella
Shonne
Next up: Iskar & Zaas (and Bunk, let me know who are protected from evil)
Iskar |
"Now that's no way for a rabbit to behave! I've given you multiple opportunities and you're just being rude. Why don't we even the playing field!"
As he states that final sentence, he flicks his arms towards the creature and a cloud of sparkling gold particles shoot from his fingertips up towards the ceiling. The gold particles form up and settle around the strange looking creature, outlining it for all to see.
Cast Glitterdust on the Creature. Will DC 15 vs Blind
Zaas |
Are the walls here climbable? If so, Zaas would try to run up the walls and attack. If not he'll ready to attack the creature if it gets in range.
Climb?: 1d20 + 15 ⇒ (16) + 15 = 31
Bite Attack: 1d20 + 8 ⇒ (11) + 8 = 19
Magical Bite damage: 1d6 + 4 ⇒ (4) + 4 = 8
Adeah Silversong |
Will + protection from evil: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
I'll wait before posting more, since my reaction depends heavily on whether I made that save (though I suspect not...)
GM Karma |
Thanks, Bunk. Let's consider all PC's protected.
Iskar utters a few words of magic, and a could of glittering dust explodes near the room's ceiling. As the sparkles fade away, everyone can now see the outline of a demonic creature being revealed. The creature is grotesque, but what makes it even stranger are it's arms. It's right arm is a giant pincer, and the left arm looks like it is taken from some bronze-skinned man.
Lakhtaris will save: 1d20 + 10 ⇒ (18) + 10 = 28
The demon doesn't seem bothered at all by Iskar's spell. Zaas runs up the wall, and tries to bite the enemy, but the demon dodges the attempt easily. He is about to punish Zaas for such insolence, but then notices Valais lurking among the other Pathfinders.
"I sense something familiar. You! You are one of the abominations. Has the one-eyed surgeon tracked me here? Are you his slaves? I will destroy him and all of his pawns, for I have advanced beyond the simple machinations of his lab! I am as far beyond demons as they are beyond you."
Valais is now clearly shaking, and it looks like she is losing the control of her body. The demon smiles, and commands: "Kill them, pawn!"
Valais will save: 1d20 + 9 ⇒ (8) + 9 = 17
The human part of Valais' face reveals her horror as she unwillingly turns against her allies. She tries to plead for help, but her mouth refuses to move. Twitching, the human-demon amalgam prepares to attack the Pathfinders.
Consider Valais an enemy, and threatening for your spellcasting, movement etc. You can try to help her regain control of herself, by making a diplomacy check as a standard action (DC 22). Succeeding in the check gives Valais a new save. You can also assist her to give +2 to the save.
Round 1 & 2
=> Iskar
=> Zaas
Valais
BBEG
=> Adeah
=> Bunk
=> Isabella
=> Shonne
Next up: Everyone
Edit: The demon is flying at 20 feet
Zaas |
Moved Zaas to the creature based on his climbing up the wall.
Shonne |
And Shonne seems to know more than the others, as she draws her bow and shoots an arrow up into the air. And there, near the ceiling, the arrow hits something invisible, but bounces harmlessly off. Didn't make through DR
Shonne may have given him the ever-insulting cut across his cheek, I neglected to add in Point Blank Shot to the final calculation. +1 to hit, +1 to damage (hits AC 26, for 11 damage). Assuming she was able to get within 30 feet. How tall is the place again?
GM Knowledge (planes) DC?
Adeah Silversong |
Did I make the save? How much bodily control do I have?
GM Karma |
Oops, sorry. The Kn. Planes DC is 18
The room is 25 feet high, so the enemy is within 30. Thus, Shonne's shot makes a small cut indeed. First blood is drawn
@Adeah: you failed the save, but since your life is being threatened , you are free to act as you want. The charm doesn't compel you any more
Adeah Silversong |
Sweet.
Adeah shakes the fog from her mind. Why did I do all that?
Never mind, part of her answers. There are more important things to take care of. Partly because her allies are doing the same, and partly to vent her own frustrations at having been taken over, Adeah swings her musket into her arms, aims at the creature above, and fires.
Musket shot (touch): 1d20 + 11 ⇒ (19) + 11 = 30
Damage: 1d12 + 2 ⇒ (4) + 2 = 6
If relevant, her weapon is magical and bullets count as B/P.
BOOM!
GM Karma |
Bunk remembers kalavakus demons are highly resistant to steel, but weapons made of cold iron or blessed with powers of good are able to damage it. DR 10 /Good or Cold iron
This is well demonstrated by Adeah, whose shot hits the demon right between the eyes but causes only mild annoyance.
Shonne |
Shonne waits for Bunk to whisper this intel to her via the message she cast earlier so she can pass it on stealthily to every one else, at which point hand will fidget toward her longsword hilt.
Isabella Aldori |
GM, I intended to disarm Adeah with my hands, so I could get the staff.
Seeing that Adeah is fighting the demon Isabella carefully lays down the staff within the circle before she steps out.
"Your time has come!" Smite Evil
Isabella quickly draws her bow and fires two arrows
Attack, Smite: 1d20 + 12 + 3 ⇒ (16) + 12 + 3 = 31
Smiting Damage, no DR: 1d8 + 2 ⇒ (3) + 2 = 5
Attack, Smite: 1d20 + 7 + 3 ⇒ (19) + 7 + 3 = 29
Damage, no DR: 1d8 + 1 ⇒ (3) + 1 = 4
AC now 26 vs the demon
GM Karma |
Only Adeah has acted this round. Waiting for an action from Bunk, Isabella, Shonne (Round 1) and Iskar and Zaas (Round 2). Communicating a few words doesn't take any actions :)
GM Karma |
Yep, ninja'd by Isabella :)
Isabella sends two arrows flying towards the demon. And as if guided by Iomedae herself, the arrows strike true, piercing into the creature's flesh. Now the enemy isn't just annoyed anymore; it screams in anger and pain.
BTW, why the damage of the first shot is 1d8+2 and the second 1d8+1?
BBEG -10
Isabella Aldori |
I assumed it is an evil outsider. Smite does 2*paladin level additional damage on first hit against them and just paladin level on later hits
Shonne |
Shonne whispers out what Bunk tells her to the rest of the party (sans Zaas). Perception DC 25 to listen in.
If the demon moves, Shonne moves with him keeping him just inside of 30 ft.
+1 comp longbow (point blank shot): 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19 damage: 2d6 + 4 + 1 ⇒ (4, 3) + 4 + 1 = 12
And I stand corrected. I did add Point Blank Shot in during the previous round, so subtract 1 hp of damage done.
Bunk Envoy of Balance |
That thing about PTah was meant to be a bless...
>.<
Updating while commuting is hell! :D
Iskar |
Round 2
Iskar frowns as he looks up to his 4-legged friend. "I'm not sure you're the best suited in this fight. Come down and drink this."
The half-orc reaches into his backpack and draws out a flask.
"This may help as well."
With a few mumbled words, Iskar prepares a spell for Zaas.
Move action pull out Potion of Versatile Weapon (Forgot I had that). Standard Cast Barkskin on Zaas when he gets to me.
GM Karma |
@Iskar: Normally dismissing the eidolon is a standard action from the summoner. Do you have some ability that would let you to dismiss Zaas and use summon monster in the same turn?
Iskar |
Huh, was using my APG book. Which states if eidolon already summoned, this act immediately forces it back to its original plane. PRD doesn't say that. Looks like I need a new APG. I'll adjust my post. Sorry bout that.
On closer look, I misread it. Fixed.
Zaas |
Zaas turns away from the creature and hustles back to Iskar.
Climb back down: 1d20 + 15 ⇒ (12) + 15 = 27
Not attempting to avoid the AoO. If he makes it to Iskar conscious, +3 Nat AC. Unless I'm mistaken, I need to wait until next round for the potion.
GM Karma |
Shonne fires another shot, but this time the arrow doesn't quite fly where she meant, and misses the demon altogether.
Lakhtaris AoO @Zaas, pincer: 1d20 + 18 ⇒ (2) + 18 = 20
Damage: 2d8 + 8 ⇒ (5, 3) + 8 = 16
The demon tries to swat retrating Zaas, but misses. The eidolon climbs down, and receives Barkskin from his master.
Considering all the drawings on the walls of the temple, the flying demon must none other than Lakhtaris. He looks rather angered by now, and commands Valais to engage Isabella.
Helplessly, the human-demon amalgam runs towards the paladin, and gores her savagely with her horns. Bunk and Iskar can take AoO's if they have weapons ready.
Valais, gore @Isabella: 1d20 + 10 ⇒ (20) + 10 = 30
damage: 1d6 + 6 + 1d6 ⇒ (6) + 6 + (6) = 18
conf: 1d20 + 10 ⇒ (19) + 10 = 29
damage: 1d6 + 6 + 1d6 ⇒ (5) + 6 + (4) = 15
"Foolish mortals! You could have been fine worshippers. I almost regret having to kill you. Almost..." Up in the air, Lakhtaris gloats, and his wounds start to close. And soon, there isn't any scratch on him no longer. Then the demon shouts a word of magic, and suddenly both him and Valais appear to be moving much faster.
Round 2 & 3
=> Iskar (Cast barkskin)
=> Zaas (climbed down)
Valais (attacked Isabella, 33 dmg)
BBEG (cast haste, healed 10)
=> Adeah (ranged attack, 0 dmg past DR)
=> Bunk (cast bless)
=> Isabella (smite shot, 9 dmg past DR)
=> Shonne (ranged miss)
Next up: everyone
Isabella Aldori |
Diplomacy: 1d20 + 12 ⇒ (8) + 12 = 20
Moment of Glory: 1d6 ⇒ 6 Total 26 Diplomacy check to make Valais reroll the saving throw
In addition, once before this effect ends, you may use the surge mythic ability to increase any d20 roll you just made by rolling 1d6 and adding it to the result. Using the surge is an immediate action taken after the result of the original roll is revealed. This can change the outcome of the roll.
When you use this boon, cross it off your Chronicle sheet; however, anytime you successfully complete (earning the maximum possible number of Prestige Points) a scenario that using the “hard mode” option, you may have the GM sign this boon. You may use this boon one additional time for each such signature you receive.
"Valais, it is me; Isabella! Fight the demon that is in your head!"
Isabella drops her bow and draws her sword
If attacked
Parry: 1d20 + 14 ⇒ (15) + 14 = 29
Reposte: 1d20 + 14 ⇒ (5) + 14 = 19 If she is attacked by Valais this is nonlethal at -4
Damage: 1d8 + 9 + 5 ⇒ (8) + 9 + 5 = 22
Shonne |
That thing about PTah was meant to be a bless...
>.<
Updating while commuting is hell! :D
+1 to hit? AC 20? Oh, well....
"We need to bring it down now and her too!" Shonne hisses whispers in support of the use of any (including deadly) force against Valais. She also bemoans her own lack of spring attack.
Then she ponders for a moment and whispers again. "Isabella! Castling!"
My longsword for your arrows?
Shonne moves to Isabella's side not taking her eyes off the demon. She holds out a hand for the pass. All Shonne needs is one cold iron arrow right now but assuming there's a next round she'll hand you her cold iron sword if you like though it looks like it would be no better for you than using a cold iron ingot. Maybe we both use bows for a while?
+1 comp longbow (point blank shot, bless): 1d20 + 7 + 1 + 1 ⇒ (14) + 7 + 1 + 1 = 23 2d6 + 4 + 1 ⇒ (3, 6) + 4 + 1 = 14
If Isabella doesn't hand Shonne one she still takes the shot.
Adeah Silversong |
If that's how this is going to be... Adeah pushes two paper cartridges into the chamber of her weapon, knowing that firing in rapid succession makes both shots less accurate but hoping to put as many bullets in the air as possible. I hope this works. She takes aim and fires at the flying creature.
Rapid Shot vs BBEG: 1d20 + 9 ⇒ (16) + 9 = 25
Damage: 1d12 + 2 ⇒ (7) + 2 = 9
Rapid Shot vs BBEG: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d12 + 2 ⇒ (7) + 2 = 9
Isabella Aldori |
Isabella passes a few cold iron arrows to Shonne
@GM: I still had a move action (drawing sword is free), so you can decide how many is a few.
@GM: I forgot to add the +1 from bless to my parry and reposte
@Shonne: my sword and bow both ignore DR because of smite evil ;-). I just hope the thing comes down. Having Valais on our side would also help, I hope she will make the save.
Iskar |
Round 3
Stepping to the side, Iskar pops the top off the potion in his hand and hands it to Zaas.
"Drink this and get back in the fight! Use my health if needed."
With a flourish of gestures, he casts Life Conduit. Iskar places his 2nd hand on his axe after completing the spell.
5' Step, Move action to hand the potion to Zaas, Standard to cast spell. Free to put hand on axe.
Zaas |
Round 3
Zaas takes the potion from the half-orc and downs it.
"Thank you." he says with a smile.
Move to take potion (attacks now count as cold-iron), standard to drink, 5' step
Bunk Envoy of Balance |
"You will not prevail!"
Channel, selective (leaving out of the effect the bad guys).
Channel Positive Energy: 3d6 ⇒ (2, 1, 2) = 5
Shonne |
@Shonne: my sword and bow both ignore DR because of smite evil ;-).
Show off. ;)
GM Karma |
Adeah fires a couple of shots at Laktharis. Both hit just fine, but they are not able to penetrate the demon's skin. Helping her team-mate, Isabella passes a handful of arrows to Shonne, who makes the best of the new arrows. Her shot is on target, and the cold iron arrowhead sinks deep into the demons thigh.
Bunk calls out for his god, and the healing energies burst outwards from the priest. Isabella feels some of her wounds close, but knows she cannot take another such a hit from Valais. Still, the swashbuckling paladin tries her best to reach the fellow Pathfinder inside the demonic form.
Valais will save, 1 aid: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14
Valais struggles, but is not able to break the demon's control. But Isabella's effort is not in vain, as her speech gives Valais some strength to hold back the demonic control. She's staggered this round Still, she tries to skewer her helper with her horns. But this time Isabella is ready, and easily parries the attempt. Trying to avoid lethal wounds on Valais, her counterattack is unsuccessful.
Valais, gore @Isabella: 1d20 + 10 ⇒ (8) + 10 = 18
Up in the air, some of the Lakhtaris wounds are again healing, but at least some remain from Shonne's shot. The demon just waves his hand, and Iskar and Zaas feels some invisible force grabbing them, and flinging them towards Isabella.
Will saves, Iskar, Zaas: 1d20 + 5 ⇒ (10) + 5 = 151d20 + 1 ⇒ (3) + 1 = 4
telekinesis attack @Isabella: 1d20 + 13 ⇒ (18) + 13 = 31
telekinesis attack @Isabella: 1d20 + 13 ⇒ (18) + 13 = 31
Isabella takes 6 damage, Zaas and Iskar take both 3 damage
As a surprising side effect of Bunk's channeling, Adeah hears a faint groan from the ground next to her. Due to the healing, the azata has awoken - although looking still very weak. "What's ... going .. on..? Who ... are ... you..?" His speech is difficult, but the celestial tries to understand what is happening around him.
Round 3 & 4
=> Iskar (Cast life conduit, telekinesis'd, 3 dmg )
=> Zaas (drink potion, telekinesis'd, 3 dmg)
Valais (staggered, gored, 1 aid)
BBEG (telekinesis, fast healing) -4 hp
=> Adeah (ranged attack, 0 dmg past DR)
=> Bunk (channel)
=> Isabella (aided Valais, 6 dmg from flinged friends)
=> Shonne (ranged attack, 14 dmg past DR)
Next up: everyone
Shonne |
Shonne would have grabbed half of the cold iron arrows available given the chance.
Shonne dogs the demon's path along the ground.
+1 comp longbow (cold iron, gravity bow, point blank shot): 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21 damage: 2d6 + 4 + 1 ⇒ (3, 2) + 4 + 1 = 10
GM Karma |
Sorry, the amount was lost somewhere in editing. I would rule Shonne can take 5 arrows without using an action of actually putting them to quiver etc. Does that sound reasonable?
Isabella Aldori |
Diplomacy: 1d20 + 12 ⇒ (17) + 12 = 29
"Snap out of it Valais!"
Isabella grabs another 5 arrows out of her quiver and holds them out to Shonne.
Parry: 1d20 + 14 + 1 ⇒ (6) + 14 + 1 = 21
Nonlethal Reposte: 1d20 + 14 + 1 - 4 ⇒ (6) + 14 + 1 - 4 = 17
Damage: 1d8 + 9 + 5 ⇒ (2) + 9 + 5 = 16
GM, that is very reasonable.
GM Karma |
Valais will save, 2 aids: 1d20 + 7 + 2 + 2 ⇒ (17) + 7 + 2 + 2 = 28
Isabella's efforts to calm Valais down seem to pay off. Something human stirs within the demonic creature - and her stance changes to less aggressive. "I'm so sorry..." she whispers, tear trickling down from her human eye.
Zaas |
Round 4
Zaas rushes back over, climbing the wall to the demon. Once there, with mouth open wide, the eidolon proceeds to taste his prey!
PA Cold-Iron Bite w/Bless: 1d20 + 8 + 1 - 2 ⇒ (1) + 8 + 1 - 2 = 8
Damage: 1d6 + 4 + 4 + 1 ⇒ (1) + 4 + 4 + 1 = 10
Uh...I may have licked it...
Iskar |
Round 4 -- Glitterdust I cast earlier has 2 more rounds
The half-orc shakes off the demons meager efforts and steps closer for a better look.
"You ugly, cowardly rabbit! Come down here and face me! That is unless the surgeon took your llevos too!"
Demoralize Check: 1d20 + 15 ⇒ (15) + 15 = 30
Demoralize as a standard
GM Karma |
Mighty demon or not, Lakhtaris seems clearly shaken by Iskar's threathening words.
This does not prevent it from attackin Zaas as the eidolon tries to get into attack range. But both the demon and the eidolon fail to hit each other.
Pincer AoO, haste, shaken: 1d20 + 18 + 1 - 2 ⇒ (7) + 18 + 1 - 2 = 24
I think I forgot Laktharis' reach last time Zaas came adjacent.. Oh well..
BTW, Lakhtaris turned visible when he used telekinesis. So even if glitterdust runs out, you'll see him
Next up: Adeah, Shonne, Bunk