[PFS PbP Gameday V] GM Karma's #7-17 Thralls of the Shattered God (Inactive)

Game Master -Karma-

A Pathfinder Society Scenario designed for levels 5-9.


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Silver Crusade

Male Human (Oracle/1, Cloistered Cleric/5) [HP 38/38 | AC:21 | T:15 | FF:16 | CMB:3 | CMD:18 | Fort:+6 | Ref:+7 | Will:+9 | Init:-2 | Perc:+4 | Speed:40 Channels Left:7/9 PFS#: 94976-1] Cloister Cleric/5 Oracle/1

"Maybe the keys are somewhere else on the other direction..."

Bunk says this and hopes the rest of the group won't remember about him voting to go left.

"Do you think it could be a good idea to break the door?"

Grand Lodge

CN Half-Orc Summoner 11 | Mods: None | HP: 115/115 | AC 20, Tch 14, Fl 16; +2 adjacent to Zaas | CMB: +14, CMD: 27 | F: +10, R: +9, W: +6; +2 Adjacent Zaas | Speed 30ft | Godless Healing: 1/1; Summon Monster IV: 7/7 | Spells: 1st: 6/6; 2nd: 5/5; 3rd: 3/3 | Perc: -1, SM: -1 | Init: +4

Sure, now he wants to go that way...

Iskar grins as he looks towards Bunk, "What about that crystal in the other room? Would it be the right size?"

Silver Crusade

Male Human (Oracle/1, Cloistered Cleric/5) [HP 38/38 | AC:21 | T:15 | FF:16 | CMB:3 | CMD:18 | Fort:+6 | Ref:+7 | Will:+9 | Init:-2 | Perc:+4 | Speed:40 Channels Left:7/9 PFS#: 94976-1] Cloister Cleric/5 Oracle/1

Bunk smiles and tilts his head.

"Sure, why not!"


Quadraped Eidolon | (Active conditions) Negative Level (-1), Mage Armor, Enlarge Person, Good Hope, Haste, Barkskin, Shaken. | HP: 37/37 42 | AC 34 28, Tch 16 15, Fl 29 24 | CMB: 13, CMD: 24 | Speed 40 ft; Climb 40ft | F: +7, R: +8, W: +2; +5 vs Enchant | Init: +3 | Perc: +8, SM:+8; Darkvision 60ft |

"I'll attempt to retrieve it for you."

With a gleeful smile, Zaas heads back to the previous room. Grabbing the crystal gently with his mouth, he trots back to the group in front of the strange door.

Assuming nothing prevents him from doing this that is


Temple map

And so Zaas goes back to the previous room, and takes the crystal. No harm befalls on him, but he notices the light in the room originates from the shard. So once he takes the crystal, the light follows.

And just as Iskar thought, the crystal fits perfectly to the hole on the left side of the door.

Grand Lodge

CN Half-Orc Summoner 11 | Mods: None | HP: 115/115 | AC 20, Tch 14, Fl 16; +2 adjacent to Zaas | CMB: +14, CMD: 27 | F: +10, R: +9, W: +6; +2 Adjacent Zaas | Speed 30ft | Godless Healing: 1/1; Summon Monster IV: 7/7 | Spells: 1st: 6/6; 2nd: 5/5; 3rd: 3/3 | Perc: -1, SM: -1 | Init: +4

"I'll keep an eye on you from here my friend."

Iskar closes his eyes and leans back against the wall.

Activated 'Bond Sense' as a standard

Bond Senses:
Starting at 2nd level, a summoner can, as a standard action, share the senses of his eidolon, hearing, seeing, smelling, tasting, and touching everything the eidolon does. He can use this ability a number of rounds per day equal to his summoner level. There is no range to this effect, but the eidolon and the summoner must be on the same plane. The summoner can end this effect as a free action.

Upon Zaas return, Iskar opens his eyes and asks mischievously, "So, who has some blood to spare?". Winking at his companions, he advises "If it's preferred I could possibly summon a creature to supply us with some. However, people tend to get queasy when such...offerings are performed and it would take a bit for my to coax my friend back to this realm. My only real concern is we don't know how much blood is required to activate this."

Ended Bond Senses

Silver Crusade

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Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp 79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 9/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, life bubble 18hrs
Iskar wrote:

Upon Zaas return, Iskar opens his eyes and asks mischievously, "So, who has some blood to spare?". Winking at his companions, he advises "If it's preferred I could possibly summon a creature to supply us with some."

"Creepy." Shonne says. Then she stabs her thumb with an arrow.

She casts see invisibility, followed by bull's strength on herself. If she takes damage from blood loss she uses her wand of cure light wounds


Male Once Human Rugby Prop Lvl 12 / Wargamer 3

"May the blessing of Ptah descend upon us."

You are blessed!!

Sovereign Court

hp 54/54 | Ac 23 T 16 FF 17 (+1 AC if adjacent to only 1 foe) | Init +7 | Fort +9 Ref+13 Will +7 | Perception +9 | Panache 3/3 | Plume of Panache 1/1 | Lay on Hands 4/4 | Smite 1/1 | Reroll 1/1

Isabella is about to offer her thumb when the elf beats her to it.


Temple map

Shonne squeezes a few drops of her blood to the hole but nothing happens. Perhaps a shard is needed for this hole as well.

If you check the map, you can see you have one door unexplored in southwest

Grand Lodge

CN Half-Orc Summoner 11 | Mods: None | HP: 115/115 | AC 20, Tch 14, Fl 16; +2 adjacent to Zaas | CMB: +14, CMD: 27 | F: +10, R: +9, W: +6; +2 Adjacent Zaas | Speed 30ft | Godless Healing: 1/1; Summon Monster IV: 7/7 | Spells: 1st: 6/6; 2nd: 5/5; 3rd: 3/3 | Perc: -1, SM: -1 | Init: +4

Iskar considers the door for a moment. "Well be right back"

he casts message on his companions

Iskar and Zaas proceed to walk to the other door and examine it. Iskar nods to his companion. He hands the tools over, casts a spell, and steps back.

Guidance on Zaas, Prepares to cast grease in front of the door if he sees anyone inside.


Quadraped Eidolon | (Active conditions) Negative Level (-1), Mage Armor, Enlarge Person, Good Hope, Haste, Barkskin, Shaken. | HP: 37/37 42 | AC 34 28, Tch 16 15, Fl 29 24 | CMB: 13, CMD: 24 | Speed 40 ft; Climb 40ft | F: +7, R: +8, W: +2; +5 vs Enchant | Init: +3 | Perc: +8, SM:+8; Darkvision 60ft |

Disable device: 1d20 + 8 + 2 + 1 ⇒ (14) + 8 + 2 + 1 = 25

Sovereign Court

hp 54/54 | Ac 23 T 16 FF 17 (+1 AC if adjacent to only 1 foe) | Init +7 | Fort +9 Ref+13 Will +7 | Perception +9 | Panache 3/3 | Plume of Panache 1/1 | Lay on Hands 4/4 | Smite 1/1 | Reroll 1/1

"I will come with you" Isabella says as if there can be no argument.


Temple map

From the description I take it Zaas goes first?

Going back via the southern hallway doesn't take too long. Very soon the corridor starts to turn right, and Zaas can see the familiar statue further along the corridor. The unexplored door lies on the left side of the corridor, and the eidolon and it's master can see the door is ajar. Zaas approaches the door carefully. But just he is about to reach it, a magical trap discharges, and a vertical curtain of whirling blades shaped of pure force springs into existence, slashing and cutting all around the eidolon.

Isabella and Iskar were following close by, but far enough to halt before moving into the wall of blades. The way to the door is blocked by the barrier, unless one is willing the brave the whirling blades.

Force damage, DC 19 ref save to negate: 8d6 ⇒ (5, 5, 2, 6, 1, 5, 6, 1) = 31

Spellcraft DC21:
The spell is Blade Barrier (lasts 1 minute per caster level)

Will Zaas move into the room, or jump backwards away from the spell's area?

The barrier doesn't prevent movement, so anyone can move through the barrier if s/he wants. But in that case takes the damage from the blades (Ref save to halve the damage instead of negating)

Sovereign Court

hp 54/54 | Ac 23 T 16 FF 17 (+1 AC if adjacent to only 1 foe) | Init +7 | Fort +9 Ref+13 Will +7 | Perception +9 | Panache 3/3 | Plume of Panache 1/1 | Lay on Hands 4/4 | Smite 1/1 | Reroll 1/1

Isabella looks at Iskar "Can you do anything about that?"

Liberty's Edge

Female Aasimar Gunslinger 5/inquisitor 5 | AC: 22/16/17 (resist a/c/e 5) | HP: 79/79 | Fort +9*, Ref +12* (+4 vs ally spells), Will +11* (*+2 vs evil descriptor) | CMB +7, CMD 23 | Init +14 | Perc +16 (darkvision) | Ammo: 33+34 | Bane: 10/10 | Full attack: +12*/+12*/+7* (1d12+14*/x4 <1 or 1-2>) *+PBS

"So we have to pass through this to get any farther... and then pass through it again to get into the room? Hey Summonee," she calls out to Zaas, "you see any way of turning these things off?"

Grand Lodge

CN Half-Orc Summoner 11 | Mods: None | HP: 115/115 | AC 20, Tch 14, Fl 16; +2 adjacent to Zaas | CMB: +14, CMD: 27 | F: +10, R: +9, W: +6; +2 Adjacent Zaas | Speed 30ft | Godless Healing: 1/1; Summon Monster IV: 7/7 | Spells: 1st: 6/6; 2nd: 5/5; 3rd: 3/3 | Perc: -1, SM: -1 | Init: +4

A sly smile crosses Iskar's face. With a quick motion of the hands and a few words he casts a spell on Zaas. "Go my friend. We should be able to handle this. Let me know when you have what we need."

Iskar cast Life Conduit on himself


Quadraped Eidolon | (Active conditions) Negative Level (-1), Mage Armor, Enlarge Person, Good Hope, Haste, Barkskin, Shaken. | HP: 37/37 42 | AC 34 28, Tch 16 15, Fl 29 24 | CMB: 13, CMD: 24 | Speed 40 ft; Climb 40ft | F: +7, R: +8, W: +2; +5 vs Enchant | Init: +3 | Perc: +8, SM:+8; Darkvision 60ft |

With a nod to his friend, the strange being leaps through the blades, into the room.

Reflex Save: 1d20 + 7 ⇒ (17) + 7 = 24

Means eidolon takes half damage? So...15, right?

Once inside Zaas looks around the room for any more hazards or crystal type items.
Perception: 1d20 + 7 ⇒ (1) + 7 = 8

"I'm in Iksar, I'll let you know what I find" he hollers back through the doorway.

Grand Lodge

CN Half-Orc Summoner 11 | Mods: None | HP: 115/115 | AC 20, Tch 14, Fl 16; +2 adjacent to Zaas | CMB: +14, CMD: 27 | F: +10, R: +9, W: +6; +2 Adjacent Zaas | Speed 30ft | Godless Healing: 1/1; Summon Monster IV: 7/7 | Spells: 1st: 6/6; 2nd: 5/5; 3rd: 3/3 | Perc: -1, SM: -1 | Init: +4

After hearing Zaas respond, a green light swirls around the half orc. A strange wound appears on his arm. Closing his eyes, he lets out a soft sigh. "There you go, that should help some."

Life Conduit Transfer: 1d6 ⇒ 5
Tranfered 1d6 hp to eidolon as from the spell


Temple map

@Zaas: the successful save negates the damage when the spell is cast on target. So no damage taken. Besides, don't Eidolons have evasion? :)

Zaas nimbly dodges the magical blades, bashes the door open, and jumps into the room. The walls of the chamber are smooth black marble; a fist-sized black stone set in a niche in the eastern wall seems to absorb light. A small crystal shard glows with an eerie purple light at the apex of the angled ceiling. Shades of faint movement skitter across the far wall. Something in the shadows growls menacingly, and the faint lights reveals a rows of pointy teeth. From the shadows emerges a creature shrouded in swirling gray cloud, it's sharp claws scratching the floor as it prepares to attack.

Adeah initiative: 1d20 + 8 ⇒ (12) + 8 = 20
Bunk initiative: 1d20 - 2 ⇒ (5) - 2 = 3
Isabella Isabella: 1d20 + 7 ⇒ (5) + 7 = 12
Shonne initiative: 1d20 + 8 ⇒ (18) + 8 = 26
Iskar and Zaas initiative: 1d20 + 2 ⇒ (8) + 2 = 10
Enemy initiative: 1d20 + 2 ⇒ (7) + 2 = 9

Round 1
=> Shonne
=> Adeah
=> Isabella
=> Iskar & Zaas
Enemy
Bunk
Next up: All except Bunk (remember to roll ref save if you want to move to the room)

Sovereign Court

hp 54/54 | Ac 23 T 16 FF 17 (+1 AC if adjacent to only 1 foe) | Init +7 | Fort +9 Ref+13 Will +7 | Perception +9 | Panache 3/3 | Plume of Panache 1/1 | Lay on Hands 4/4 | Smite 1/1 | Reroll 1/1

Reflex: 1d20 + 10 ⇒ (2) + 10 = 12
Reroll Reflex: 1d20 + 10 + 3 ⇒ (10) + 10 + 3 = 23

Isabella touches the sword on her armor and dives into the blades!

Half Blade damage: 8d6 ⇒ (6, 5, 1, 2, 2, 2, 5, 5) = 28 14 damage

On the other side she quickly draws a wand and heals herself
Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7

She drops the wand and draws her sword, ready for the inevitable...

If attacked:

Parry: 1d20 + 14 ⇒ (6) + 14 = 20
Reposte: 1d20 + 14 ⇒ (20) + 14 = 34
Damage: 1d8 + 9 + 5 ⇒ (8) + 9 + 5 = 22 Last 5 is precision

Confirm: 1d20 + 14 ⇒ (20) + 14 = 34
Additional Crit Damage: 1d8 + 9 ⇒ (5) + 9 = 14
I do hope that 20 is enough for the parry :-)

Grand Lodge

CN Half-Orc Summoner 11 | Mods: None | HP: 115/115 | AC 20, Tch 14, Fl 16; +2 adjacent to Zaas | CMB: +14, CMD: 27 | F: +10, R: +9, W: +6; +2 Adjacent Zaas | Speed 30ft | Godless Healing: 1/1; Summon Monster IV: 7/7 | Spells: 1st: 6/6; 2nd: 5/5; 3rd: 3/3 | Perc: -1, SM: -1 | Init: +4

Oh, yeah. They do... lol. Disregard my previous post please Mr GM. No HP traded out quite yet. :-D


Quadraped Eidolon | (Active conditions) Negative Level (-1), Mage Armor, Enlarge Person, Good Hope, Haste, Barkskin, Shaken. | HP: 37/37 42 | AC 34 28, Tch 16 15, Fl 29 24 | CMB: 13, CMD: 24 | Speed 40 ft; Climb 40ft | F: +7, R: +8, W: +2; +5 vs Enchant | Init: +3 | Perc: +8, SM:+8; Darkvision 60ft |

"Iskar, the shard is in the ceiling. There's something in here to deal with!"

K (Planes)?: 1d20 + 3 ⇒ (14) + 3 = 17
attempt to id creature

Zaas proceeds to move out of the doorway and prepare to fight.

If enemy gets within 5ft:
Ready to bite enemy
Power Attack Bite: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d6 + 4 + 4 ⇒ (1) + 4 + 4 = 9

5' step next to Isabella

Iskar holds his position currently and relays the information to his companions via message spell

Liberty's Edge

Female Aasimar Gunslinger 5/inquisitor 5 | AC: 22/16/17 (resist a/c/e 5) | HP: 79/79 | Fort +9*, Ref +12* (+4 vs ally spells), Will +11* (*+2 vs evil descriptor) | CMB +7, CMD 23 | Init +14 | Perc +16 (darkvision) | Ammo: 33+34 | Bane: 10/10 | Full attack: +12*/+12*/+7* (1d12+14*/x4 <1 or 1-2>) *+PBS

So do we have to save twice to move into the hallway and into the room?

Reflex: 1d20 + 9 ⇒ (15) + 9 = 24
Reflex (if required): 1d20 + 9 ⇒ (17) + 9 = 26
Adeah tries to dart through the swords and into the room. Once there, she takes cover behind a jutting wall.


Temple map

Just one save, but even with successful save take half damage
Adeah force damage: 8d6 ⇒ (1, 1, 2, 4, 4, 5, 5, 5) = 27 Halved to 13

Zaas studies the creature carefully, and spots a dim glowing rune on it’s forehead. And then it dawns to him - the creature is Zaas. Some twisted, shadowy version of him.

When Isabella and Adeah tumble through the wall of blades to the room, two more shadow creatures appear from the darkness. These are humanoid, slender feminine figures, who lurk near the walls with feral looks on their faces.

None of the shadow creatures approach the Pathfinders. All three just stand there, growling and waiting.

Round 1 & 2
=> Shonne
=> Adeah
=> Isabella
=> Iskar & Zaas
Enemies
=> Bunk

Next up: Everyone

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp 79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 9/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, life bubble 18hrs

*sigh.* What's taking them so long?

"Wait here. Do not touch anything."


Quadraped Eidolon | (Active conditions) Negative Level (-1), Mage Armor, Enlarge Person, Good Hope, Haste, Barkskin, Shaken. | HP: 37/37 42 | AC 34 28, Tch 16 15, Fl 29 24 | CMB: 13, CMD: 24 | Speed 40 ft; Climb 40ft | F: +7, R: +8, W: +2; +5 vs Enchant | Init: +3 | Perc: +8, SM:+8; Darkvision 60ft |

"They are reflections of us." advises Zaas. "I think I see the shard we need. Iskar, call me back in a moment. Those blades wouldn't do you any good."

Zaas takes off for the eastern wall.

Assuming he makes it and is able to do as follows...

Prying the stone from its resting place, he bellows "Now!"

Again assuming this is all plausible, Iskar would then use Maker's Call ability to teleport the eidolon to him as a standard. The eidolon would ignore all enemies, using as much of a single move as required to accomplish this.

Sovereign Court

hp 54/54 | Ac 23 T 16 FF 17 (+1 AC if adjacent to only 1 foe) | Init +7 | Fort +9 Ref+13 Will +7 | Perception +9 | Panache 3/3 | Plume of Panache 1/1 | Lay on Hands 4/4 | Smite 1/1 | Reroll 1/1

Isabella takes a step forward, curious to see what her body double does. She is expecting an attack and is ready to counter it.

Ready an attack, to trigger when she gets, see spoiler for rolls

When attacked:

Readied Attack: 1d20 + 14 ⇒ (7) + 14 = 21
Damage: 1d8 + 9 + 5 ⇒ (6) + 9 + 5 = 20

Parry: 1d20 + 14 ⇒ (11) + 14 = 25
Riposte: 1d20 + 14 ⇒ (12) + 14 = 26
Damage: 1d8 + 9 + 5 ⇒ (3) + 9 + 5 = 17


Temple map

@Zaas: the black stone in the eastern wall is fist-sized, and thus much larger than the previous shard. The glowing crystal in the ceiling is similar size as the earlier shard. Which one he is trying to get?

Isabella steps closer, and finds her shadow double doing the same. Just like the original, the shadow-swashbuckler keeps it's blade ready to strike anyone coming too close. Only difference is the feral grin on the double's face.

Sovereign Court

hp 54/54 | Ac 23 T 16 FF 17 (+1 AC if adjacent to only 1 foe) | Init +7 | Fort +9 Ref+13 Will +7 | Perception +9 | Panache 3/3 | Plume of Panache 1/1 | Lay on Hands 4/4 | Smite 1/1 | Reroll 1/1

Blade is still sheathed ;-) No need to take it out when you have quickdraw and readied an action.

Liberty's Edge

Female Aasimar Gunslinger 5/inquisitor 5 | AC: 22/16/17 (resist a/c/e 5) | HP: 79/79 | Fort +9*, Ref +12* (+4 vs ally spells), Will +11* (*+2 vs evil descriptor) | CMB +7, CMD 23 | Init +14 | Perc +16 (darkvision) | Ammo: 33+34 | Bane: 10/10 | Full attack: +12*/+12*/+7* (1d12+14*/x4 <1 or 1-2>) *+PBS

"Curiouser and curiouser." Adeah keeps her musket ready but pointed at the floor and steps out, poised to grant her allies some cover fire if necessary.

Ready an action against the first shadow that attacks.

Silver Crusade

Male Human (Oracle/1, Cloistered Cleric/5) [HP 38/38 | AC:21 | T:15 | FF:16 | CMB:3 | CMD:18 | Fort:+6 | Ref:+7 | Will:+9 | Init:-2 | Perc:+4 | Speed:40 Channels Left:7/9 PFS#: 94976-1] Cloister Cleric/5 Oracle/1

Bunk runs through the corridor.


Quadraped Eidolon | (Active conditions) Negative Level (-1), Mage Armor, Enlarge Person, Good Hope, Haste, Barkskin, Shaken. | HP: 37/37 42 | AC 34 28, Tch 16 15, Fl 29 24 | CMB: 13, CMD: 24 | Speed 40 ft; Climb 40ft | F: +7, R: +8, W: +2; +5 vs Enchant | Init: +3 | Perc: +8, SM:+8; Darkvision 60ft |

Ah, misunderstood the size descriptions. If possible he'll attempt to get the one from ceiling. climb: 1d20 + 15 ⇒ (13) + 15 = 28

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp 79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 9/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, life bubble 18hrs
Bunk Envoy of Balance wrote:

Bunk runs through the corridor.

"Bunk, where is Valais?" Shonne's voice, not often used, nonetheless comes out as sharp and stinging as an arrow shot from her bow. "You!" She directs impatiently at Iskar. "What is going on?"

Silver Crusade

Male Human (Oracle/1, Cloistered Cleric/5) [HP 38/38 | AC:21 | T:15 | FF:16 | CMB:3 | CMD:18 | Fort:+6 | Ref:+7 | Will:+9 | Init:-2 | Perc:+4 | Speed:40 Channels Left:7/9 PFS#: 94976-1] Cloister Cleric/5 Oracle/1

"I guess she was right behind me... Is she not?"

Bunk turns to look back. Then shrugs.


Temple map

Valais had obeyed Shonne's command to stay put, and stands restlessly by the heavy double door. Every so often she gives the door a hefty kick and tries to open the door by force.

Back in the room of shadows, Zaas runs up the wall, and leaps for the glowing shard. Just as the crystal is secured in his claws, Zaas disappers from the room and reappears next to his master.

Along with the eidolon, disappears also his shadow duplicate. Only two shadows remain, replicating Isabella and Adeah, who are trapped between the shadows and the wall of blades. Still, none of the shadow creatures actually attack.

Round 3: Next up everyone

Sovereign Court

hp 54/54 | Ac 23 T 16 FF 17 (+1 AC if adjacent to only 1 foe) | Init +7 | Fort +9 Ref+13 Will +7 | Perception +9 | Panache 3/3 | Plume of Panache 1/1 | Lay on Hands 4/4 | Smite 1/1 | Reroll 1/1

Isabella grabs her wand again and does some more healing

CLW: 1d8 + 1 ⇒ (2) + 1 = 3

Liberty's Edge

Female Aasimar Gunslinger 5/inquisitor 5 | AC: 22/16/17 (resist a/c/e 5) | HP: 79/79 | Fort +9*, Ref +12* (+4 vs ally spells), Will +11* (*+2 vs evil descriptor) | CMB +7, CMD 23 | Init +14 | Perc +16 (darkvision) | Ammo: 33+34 | Bane: 10/10 | Full attack: +12*/+12*/+7* (1d12+14*/x4 <1 or 1-2>) *+PBS

"So that's it then? What about the other stone?"


Temple map

The black stone is still there, and would be absorbing light if there was any... BTW, since the shard was the light source in this room, it's now dark. But I think Isabella had a light source of her own?

Liberty's Edge

Female Aasimar Gunslinger 5/inquisitor 5 | AC: 22/16/17 (resist a/c/e 5) | HP: 79/79 | Fort +9*, Ref +12* (+4 vs ally spells), Will +11* (*+2 vs evil descriptor) | CMB +7, CMD 23 | Init +14 | Perc +16 (darkvision) | Ammo: 33+34 | Bane: 10/10 | Full attack: +12*/+12*/+7* (1d12+14*/x4 <1 or 1-2>) *+PBS

Adeah has darkvision, so unless it becomes supernaturally dark she wouldn't be hampered.

Sovereign Court

hp 54/54 | Ac 23 T 16 FF 17 (+1 AC if adjacent to only 1 foe) | Init +7 | Fort +9 Ref+13 Will +7 | Perception +9 | Panache 3/3 | Plume of Panache 1/1 | Lay on Hands 4/4 | Smite 1/1 | Reroll 1/1

Yep, continual flame heightened to spell level 3

"I don't know Adeah, do we need to grab that stone as well? It is much bigger than the other shard we found earlier and does not seem to fit in the hole. I think we might want to head back to the others, but I do not relish the idea of moving through those blades again"

Liberty's Edge

Female Aasimar Gunslinger 5/inquisitor 5 | AC: 22/16/17 (resist a/c/e 5) | HP: 79/79 | Fort +9*, Ref +12* (+4 vs ally spells), Will +11* (*+2 vs evil descriptor) | CMB +7, CMD 23 | Init +14 | Perc +16 (darkvision) | Ammo: 33+34 | Bane: 10/10 | Full attack: +12*/+12*/+7* (1d12+14*/x4 <1 or 1-2>) *+PBS

"Neither do I, but if they don't think we need this thing, then that doesn't leave us much choice. You go first, I'll cover you."

Silver Crusade

Male Human (Oracle/1, Cloistered Cleric/5) [HP 38/38 | AC:21 | T:15 | FF:16 | CMB:3 | CMD:18 | Fort:+6 | Ref:+7 | Will:+9 | Init:-2 | Perc:+4 | Speed:40 Channels Left:7/9 PFS#: 94976-1] Cloister Cleric/5 Oracle/1

Bunk runs towards the room.

Ref Roll, I s'pose

Bunk Reflex Save: 1d20 + 7 ⇒ (10) + 7 = 17

"Oi! What did I miss!?"

Grand Lodge

CN Half-Orc Summoner 11 | Mods: None | HP: 115/115 | AC 20, Tch 14, Fl 16; +2 adjacent to Zaas | CMB: +14, CMD: 27 | F: +10, R: +9, W: +6; +2 Adjacent Zaas | Speed 30ft | Godless Healing: 1/1; Summon Monster IV: 7/7 | Spells: 1st: 6/6; 2nd: 5/5; 3rd: 3/3 | Perc: -1, SM: -1 | Init: +4

As Bunk runs past the duo, Iskar states, "Seems some magic in that room created doubles of those in there. Zaas grabbed the stone he thinks we need and returned to me. There's a bigger rock if you think it's required."

Sovereign Court

hp 54/54 | Ac 23 T 16 FF 17 (+1 AC if adjacent to only 1 foe) | Init +7 | Fort +9 Ref+13 Will +7 | Perception +9 | Panache 3/3 | Plume of Panache 1/1 | Lay on Hands 4/4 | Smite 1/1 | Reroll 1/1

"Bunk, we were just preparing ourselves to pass through the blades again..." Isabella responds while she uses her wand on herself.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5


Temple map

As Bunk enters the room, a shadow double emerges from the eastern wall. Just like the others, it is a aggressive, feral version of Bunk.

It becomes evident that the shadow creatures are not about to attack, so we can exit initiative order. But the creatures are still there

Detect magic + spellcraft DC 22 on the black stone:
It is a wand of Shadow Conjuration. The black stone is just the tip of the wand, rest of it hidden inside the wall. Thus, removing it might require some effort.

Detect magic + spellcraft DC 27 on the glowing crystal:
Dusty rose prism ioun stone.


Temple map

Almost forgot, Bunk took full damage from the blades

Force damage: 8d6 ⇒ (5, 4, 6, 4, 2, 2, 6, 5) = 34

Silver Crusade

Male Human (Oracle/1, Cloistered Cleric/5) [HP 38/38 | AC:21 | T:15 | FF:16 | CMB:3 | CMD:18 | Fort:+6 | Ref:+7 | Will:+9 | Init:-2 | Perc:+4 | Speed:40 Channels Left:7/9 PFS#: 94976-1] Cloister Cleric/5 Oracle/1

I was about to tell you.

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp 79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 9/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, life bubble 18hrs

"BLAST! BUNK DON'T GO IN-" *WHIRL, BUZZ, FOLD, SPINDLE, HACK, SLASH, PERFORATE!*

GM Karma wrote:
As Bunk enters the room, a shadow double emerges from the eastern wall. Just like the others, it is a aggressive, feral version of Bunk.

Shonne grits her teeth and covers her face with her hands.

Sovereign Court

hp 54/54 | Ac 23 T 16 FF 17 (+1 AC if adjacent to only 1 foe) | Init +7 | Fort +9 Ref+13 Will +7 | Perception +9 | Panache 3/3 | Plume of Panache 1/1 | Lay on Hands 4/4 | Smite 1/1 | Reroll 1/1

"So do we want to take that other shard with us or not? I am not a spellcaster and have no idea if it can be of use..."

Bunk, do you care to identify the second shard?

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