Reavis Smoot
|
Nodding to Wayne in thanks, Reavis whistles along the new path oblivious to any points of interest/danger.
Perception: 1d20 + 9 ⇒ (10) + 9 = 19
Knowledge (religion): 1d20 + 6 ⇒ (1) + 6 = 7
Survival: 1d20 + 4 ⇒ (2) + 4 = 6
| FiddlersGreen |
Henrick and Kujo, knowledge religion, survival and an optional perception check please.
Henrick Bulwark
|
Perception: 1d20 + 10 ⇒ (12) + 10 = 22 (+4 vs undead, +2 vs evil outsiders, +2 unusual stonework)
Knowledge (religion): 1d20 + 8 ⇒ (11) + 8 = 19
Survival: 1d20 + 10 ⇒ (15) + 10 = 25 (+4 vs undead, +2 vs evil outsiders)
| FiddlersGreen |
That should be sufficient.
You continue up the path till you arrive at a shallow cave in the mountainside. It bears a carving that depicts an erupting, snow-capped volcano. Two timeworn stone statues flank the entrance to the cave. Near the cave, there is a stone fire ring with a long, semicircular stone bench around it.
Henrick recognises the carving as the holy symbol of Yamatsumi and notices that the fire ring has not been used in at least 2 months.
One of the statues depicts a female monk holding an old, pitted bronze gong in her hands. A small bronze mallet hangs on a chain from the statue. Henrick recalls that the locals believe gongs are a connection between mortals and the supernatural world, and sounding a wayside gong symbolizes announcing one’s arrival.
The second statue depicts a monk with a bowl in his hands. Henrick also notes that pilgrims in Dtang Ma often leave votive offerings for the local kami, and that rice is one of their favourite foods.
Make a post if you want to do anything here or when you are ready to proceed.
Kujo, the Slayer
|
Kujo, offers any rice he may have picked up in his travels, alternatively he offers a days rations.
Greatsword in hand, Kujo eyes the entrance to the cave warily for signs of any creatures in the area.
Survival: 1d20 + 8 ⇒ (6) + 8 = 14
Reavis Smoot
|
Reavis places some of rice provided for the journey into the second statue's bowl. He then stares at the other statue for a few moments. "I kind of want to see what happens if we hit the gong. Somebody talk me out of it."
| FiddlersGreen |
Pak fetches a two bundles from behind the counter with pitons and rope poking out from the sides, as well as two large backpacks.
"Rice for the journey," he explains as he pats the backpacks. "There's a camping cooker in each backpack as well that needs only twigs for fuel. Good for long hikes."
Kujo, it so happens that you are carrying two backpacks full of rice. One of the backpacks is probably half-empty by now, but you could easily cook a portion as an offering. Roll a survival or relevant profession check to see if you burn the rice, or the forest. XD
Reavis, since no one is stopping you, let's call it a perform check. Or roll a Charisma check untrained.
Reavis Smoot
|
This will probably go poorly.
"Okay!" The alchemist says with excitement as he grabs the mallet and bangs it against the gong.
Perform (untrained): 1d20 - 2 ⇒ (11) - 2 = 9
| FiddlersGreen |
"Claaaaaaaaaaang......"
The gong peals out a note that echoes through the range, announcing your arrival.
Suddenly a flaming mountain appears in the sky and hurtles down towards you.
A few moments later, all is silent once more.
Now for Kujo to burn down the shrine cook the rice.
Reavis Smoot
|
A flaming mountain falling on you would be a cool way to die, admittedly.
Kujo, the Slayer
|
Kujo hands the bag of rice to Henrick who seems to know about surviving in the wild.
Survival Aid Another: 1d20 + 8 ⇒ (7) + 8 = 15
| FiddlersGreen |
*sigh* Pathfinder mentality:
Undead monstrosity = "Let's kick his ass! Chaaarge!"
GM calls for a causal roll to cook rice = "Oh shit oh shit oh shit..."
Tanbaru looks over to see what you are doing.
"By Zhanagorr's rubbery armpits, how did you Pathfinders win the Hao Jin Tapestry when you stress this much over cooking a simple pot of rice?" he wonders aloud. "If I had hands I'd do it myself!"
Henrick Bulwark
|
heh heh
Henrick cooks up a big pot of rice, because while an offering is nice, lunch would be nice too.
Survival: 1d20 + 10 ⇒ (19) + 10 = 29
| FiddlersGreen |
Henrick sets Wayne and Kujo to fetch the twigs for kindling whilst he forages till he finds some wild jasmine. He adds it to the water in the cooker and brings it to a slow boil. He then produces a small packet of herbs and seasoning he'd somehow and for some reason kept on his person and carefully adds it to the mix, stirring it gently in with the rice grains. Then producing a small hourglass, he sets it on the ground carefully beside the cooker, and the split second the sand in the hourglass runs to the bottom, he lifts the cooker from the fire and lifts the lid. A wonderful aroma fills the air, and Henrick stares longingly at it before scooping the rice into the bowl held by the statue. It is without a doubt the best serving of rice that has ever graced this statue's bowl.
There you happy now? XD
With the shenenigans at the shrine concluded, you continue up the path.
After a tough hike up a narrow trail along the face of the mountain, the Pilgrim’s Path suddenly ends. A cylindrical portion of the mountainous landscape—one hundred and fifty feet in diameter—is simply missing. An old milestone still points southwest toward the strangely symmetrical crater, but an arrow engraved in the cliff face points west toward a series of water-slicked steps carved into the unnatural cliff. You are fairly certain that only powerful magic could have created such a perfectly cylindrical cavity in the mountainside. Tanbaru wails quietly and his tiny body shakes in disgust as he sees what is left of his former ward.
“It was here! This is the place where my ward, my path, was sundered.”
There is a narrow ledge remaining along the side of the cliff that leads to the steps on the other side. The ledge is only wide enough to accommodate one of you at a time without difficulty. To further complicate matters, there are three gaps in the ledge, 10ft, 5ft and 10ft respectively. You will need to try to jump or climb across, and failing will not be pretty.
Attempting to squeeze past each other on the ledge is risky. To facilitate keeping track of what happens when, I'll put us in initiative, but feel free to delay till after another party member if you wish.
Wayne: 1d20 + 6 ⇒ (11) + 6 = 17
Reavis: 1d20 + 3 ⇒ (9) + 3 = 12
Pierre: 1d20 + 1 ⇒ (3) + 1 = 4
Henrick: 1d20 + 2 ⇒ (10) + 2 = 12
Kujo: 1d20 + 2 ⇒ (10) + 2 = 12
Wayne
Reavis
Henrick
Kujo
Pierre
Alright, how do you want to get across? Who want to be the first to die try?
| FiddlersGreen |
Link to the map is up at the top of the page. That might help you get a clearer picture of what is going on.
Kujo, the Slayer
|
Kujo takes a few minutes to examine the ledges to make sure they are not going to give way.
Perception: 1d20 + 10 ⇒ (10) + 10 = 20
Survival: 1d20 + 8 ⇒ (20) + 8 = 28
| FiddlersGreen |
The ledges appear to be made of Rick Astley. They will never give you up, they will never let you down.
Unless you do something silly like smack them with an adamantine earthbreaker, that is.
Wayne - Jumping
Kujo
Reavis
Henrick
Pierre
Wayne will get across in 3 rounds, unless he wants to wait for the others or let someone else go first.
Reavis Smoot
|
I'm a little confused by the description, can one just climb across without making any Acrobatics checks?
| FiddlersGreen |
You can make climb checks instead of acrobatics checks. Remember some of you have climbing gear.
Kujo, the Slayer
|
Kujo puts on his masterwork boots built for jumping. He holds out his hand as if asking for a rope, then he proceeds to jump across each gap when the path is clear.
Taking 10 w+13 = 23
| FiddlersGreen |
Kujo will be next across after Wayne.
How are the others getting across?
Wayne - Jumping, arrives on round 3
Kujo - Jumping, arrives on round 3
Reavis
Henrick
Pierre
Pierre Viret
|
Dayum! You guys have been on fire! Also, I didn't know we had a GM made of trollware... xD
Pierre rick rolls towards the end of the ledge but suddenly remembers that jumping is not his best talent. He also suddenly remembers that he memorized a handy spell that day. True story, I didn't thought to use it that way, though!
"Wait wait wait! Iomedae is mighty and powerful. If she's not as tough as Torag, she sure is ready for anything and provides her servants mighty gifts! Look!"
Saying this with a grin, he turn towards the ledge and shouts at the top of his lungs:
"Νονε σαλλ πασσ! ωε σαλλ πασσ!"
Casting Stone shape to make a bridge out of the existing stone :D
Reavis Smoot
|
If Pierre's spell creates a safe walk way, Reavis waits to use that. Otherwise, he waits until there is a lull in the crossing to drink his Monkey Fish elixir to make climbing much easier.
Monkey Fish gives a climb speed of 10, so a double move is 20 feet per round for 6 minutes.
Henrick Bulwark
|
Henrick also waits for the bridge.
| FiddlersGreen |
"Νονε σαλλ πασσ! ωε σαλλ πασσ!"Casting Stone shape to make a bridge out of the existing stone :D
Nice move!
Pierre feels a surge of positive karma as he uses his spell to contruct a new and stable passage along the side of the side of the cliff.
Wayne leads the way across the new bridge, and you take a moment to enjoy the breathtaking view. However, in the mist of this, you notice something long and sinuous slithering towards you, and when you turn to look, you see that there are in fact two serpents approaching you from the stairs ahead. From up on the cliff, you hear more hissing...
Wayne: 1d20 + 6 ⇒ (13) + 6 = 19
Reavis: 1d20 + 3 ⇒ (20) + 3 = 23
Pierre: 1d20 + 1 ⇒ (8) + 1 = 9
Henrick: 1d20 + 2 ⇒ (5) + 2 = 7
Kujo: 1d20 + 3 ⇒ (14) + 3 = 17
badger badger badger badger mushroom mushroom: 1d20 + 3 ⇒ (13) + 3 = 16
ROund 1
Reavis
Wayne
Kujo
Snakes
Pierre
Henrick
Reavis, Wayne and Kujo can act before the snakes.
Kujo, the Slayer
|
Funny pics. Samuel L Jackson? Gimli? lol. Can Kujo move forward 10ft and attack the snake to the north?
K. Nature (ID snakes): 1d20 + 4 ⇒ (13) + 4 = 17
| FiddlersGreen |
You can indeed. The height difference there is not so great. But the snake will have a higher ground advantage against you from there.
Kujo knows that those snakes are constrictors. The good news is that they are not poisonous. The bad news? They love hugs.
Reavis Smoot
|
Reavis retreats 30 feet and pulls out his bow. He then drinks his Dexterity Mutagen.
| FiddlersGreen |
Just waiting for Wayne now, and then the snakes will act.
Kujo, forgot to mention, you get 2 questions about the constrictors.
Wayne Jericho
|
"Snakes. I don't like snakes." Wayne draws his gun and fires off a shot at the closest snake. Spending 1 grit for Up Close and Deadly.
Point Blank, Deadly vs Touch: 1d20 + 10 + 1 - 2 ⇒ (6) + 10 + 1 - 2 = 15
1d8 + 2d6 + 5 + 1 + 4 ⇒ (7) + (5, 6) + 5 + 1 + 4 = 28
Kujo, the Slayer
|
Don't I get an action as well? Question 1: HD/CR? Question 2: AC?
Kujo moves in front of Wayne and readies an attack at the first constrictor to get in range.
| FiddlersGreen |
Reavis pulls back to drink his mutagen. Wayne quickly shoots the nearest snake right through the head, killing it instantly, and Kujo moves up to attack the next one as it approaches.
Kujo, you can roll your attack.
Answers: 3HD, AC15, touch 13, flat-footed 12
[spoiler=If the second snake survives Kujo's shot]
The snakes moves up to Kujo and takes a bite at him.
attack roll: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d4 + 4 ⇒ (2) + 4 = 6
grab: 1d20 + 9 ⇒ (10) + 9 = 19
Kujo is bitten but manages to pull away before the snake manages to wrap its coils around him.[/ooc]
The other two snakes climb down the side of the cliff towards their nearest target - Mahatma Gandhi.
Round 1
Reavis
Wayne
Kujo
Snakes
Pierre
Henrick
Your turn. Pierre is being threatened by two snakes.
Kujo, the Slayer
|
Kujo, unloads on the snake as it approaches.
Greatsword w/Power Attack: 1d20 + 11 ⇒ (15) + 11 = 26
Damage: 2d6 + 14 ⇒ (1, 3) + 14 = 18
| FiddlersGreen |
Kujo cuts deep into the snake, but not enough to decapitate it. It manages to get a bite on Kujo, but does not manage to coil itself around him, and fortunately for Kujo, whilst the bite hurts, it is not poisonous.
Round 1
Reavis
Wayne
Kujo
Snakes -18, ,
Pierre
Henrick
Actions for everyone!
Kujo, the Slayer
|
Kujo moves to finish off the snake in front of him.
Attack: 1d20 + 13 ⇒ (20) + 13 = 33
Damage: 2d6 + 8 ⇒ (2, 3) + 8 = 13
Asssuming the 31 points kills the snake, Kujo continues up the stairs, cutting the corners if possible and drawing one of his chakram.
Wayne Jericho
|
Wayne will shoot twice at the snake threatening Gandhi and Gimli.
Rapid, Deadly, PBS, Melee vs Touch: 1d20 + 3 ⇒ (10) + 3 = 13
1d8 + 10 ⇒ (3) + 10 = 13
Rapid, Deadly, PBS, Melee vs Touch: 1d20 + 3 ⇒ (16) + 3 = 19
1d8 + 10 ⇒ (5) + 10 = 15
Reavis Smoot
|
Reavis fires an arrow at the closest remaining snake.
Longbow: 1d20 + 10 ⇒ (3) + 10 = 13
Damage: 1d8 + 2 ⇒ (4) + 2 = 6