[PFS PbP][GameDay 4] Quest: Fane of Fangs (Inactive)

Game Master The Fox

Fane of Fangs Map


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Discussion thread opened. If you have been chosen to join this game, please post in this game under the appropriate avatar. Thanks. :)


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Greetings!

This is Hrothdane playing Amiri.

I will get all of her stats posted in her profile tonight or tomorrow morning.


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Excellent. Can you put her name in your status bar?

Grand Lodge

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Male human Monk(unchained) 5 |Hp:22/46| AC:19, T 18, FF 16 |CMD: 26|Fort:+7,Ref:+7 Will: +5(+2 vs. enchantments)|Speed: 40||Init:+6|Per+11|Sense Motive:+11|Stunning Fist 4/5 DC15Fort|Ki Pool 5/5|

Hello.

Dwayne here, playing Sajan

Silver Crusade

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Female halfling pal 2/sor 3/dd 3┃hp 57/57┃AC 34 · T 16 · FF 31 (+2 vs AoO)┃CMD 20; +2 vs bull rush, grp, rep, trip┃F+12 · R+10 · W+11 (+2 v fear, –2 v disease)┃Resist cold 5 · neg engy 10 ┃Init +3┃Per +4┃speed 30 ft┃Diplomacy +14 · Kn (arcana) +9 · Spellcraft +10┃Spells 2nd—4/4, 1st—6/8┃Lay Hands (1d6) 6/6 ┃Bast. Good 0/1┃Lucky Halfling 1/1┃Adptble Luck 3/3┃Breath 1/1┃Conditions: mage armor, haste

Dwayne, it is common to create a status bar using the character profile. I am posting as one of my characters so you can see how the status bar looks. If you click on my character's name you can look at her profile and see where I entered the information to create her status bar.


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Once you have characters set up, feel free to "mingle" with your characters in the Gameplay thread.

Grand Lodge

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Male human Monk(unchained) 5 |Hp:22/46| AC:19, T 18, FF 16 |CMD: 26|Fort:+7,Ref:+7 Will: +5(+2 vs. enchantments)|Speed: 40||Init:+6|Per+11|Sense Motive:+11|Stunning Fist 4/5 DC15Fort|Ki Pool 5/5|

Yes, that was one of the first questions I was going to ask, thanks for the demonstration.
I will continue to work on getting the important info entered into the Status bar this evening when I have a bit more time


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Protean Eodolon┃Init+4┃Per +7┃Hp:30/30┃AC:26┃T 14┃FF 16┃CMD 20 (can't be tripped)┃F:3 R: 8 W:4┃ 21Hp/30┃Speed 20/Fly 40(Good)┃Bite +10 (d8+3 + grab, 10 ft reach), tail slap +4 (1d6+2)┃Grapple +10┃
Defences:
evasion┃Resist acid, sonic, electricity 20
Skills:
Acrobatics +9┃Bluff +5┃Climb +10┃Fly +13┃Stealth +10

Good day. I am the star of the party so I'll introduce myself first. The gnome I keep as a pet should be along soon.

Is there anything else you want on the status bar?


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Padrig's looks good. You can use this character as a separator: "┃". It is nicer than the regular pipe "|" because it includes space on either side.

    Protean Eodolon┃HP 30/30┃AC 20, T 14, FF 16┃CMD: 20 (can't be tripped)┃...
Also, it looks like you tried to put his skills in. They need to go on a different line if you want them included. Perception would certainly be nice to have included.


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Female Human Witch (Herb Witch) 6

"Now now Padrig, lets not give these nice people the wrong impression. We're partners, neither of us in charge of the other"


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Female Elf PU Rogue 5 hp 41/41┃AC 22 t 16 ff 15┃CMD 21┃Fort +3 Ref +9 Will +3┃evasion, uncanny dodge, danger sense +1 Init +8┃Perception +11

I've set up Merisiel's page. Please let me know if you need any changes made to my formating. I know each GM has their own preferred style.


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Looks great, Merisiel! You get a ☆. :)


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I think I mentioned this to a few of you already.

@ Everyone: If you haven't done so, please take a look at these two guides to Play-by-Post

They have a lot of useful information.

Thanks.


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Female Elf PU Rogue 5 hp 41/41┃AC 22 t 16 ff 15┃CMD 21┃Fort +3 Ref +9 Will +3┃evasion, uncanny dodge, danger sense +1 Init +8┃Perception +11

I am spending 100 gp on a set of masterwork thieves' tools. I will have 3 gp remaining.


Female Elf PU Rogue 5 hp 41/41┃AC 22 t 16 ff 15┃CMD 21┃Fort +3 Ref +9 Will +3┃evasion, uncanny dodge, danger sense +1 Init +8┃Perception +11

I don't seem to be able to move the minis.


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Ok. I think I have it fixed now.


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@ Merisiel: I'm going to slow you down for a moment to give Sajan and Balazar/Padrig a chance to catch up. :) As soon as everyone is in the room, then you can start looking around.


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Female Elf PU Rogue 5 hp 41/41┃AC 22 t 16 ff 15┃CMD 21┃Fort +3 Ref +9 Will +3┃evasion, uncanny dodge, danger sense +1 Init +8┃Perception +11

That makes sense. Sorry for moving too quickly!

Also, your map looks beautiful. I think I'm going to adapt that style of map for my Second Darkness game.


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No worries. Just don't want to leave anyone behind! :)

Thanks re:map.

Merisiel, Amiri, and Balazar all earn 1 ☆. Great RP, guys!

Grand Lodge

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Male human Monk(unchained) 5 |Hp:22/46| AC:19, T 18, FF 16 |CMD: 26|Fort:+7,Ref:+7 Will: +5(+2 vs. enchantments)|Speed: 40||Init:+6|Per+11|Sense Motive:+11|Stunning Fist 4/5 DC15Fort|Ki Pool 5/5|

Sorry for the delay.

I'm purchasing 1 acid flask, 1 alchemist fire, 1 holy Water, 1 tanglefoot bag, 50' silk rope, and 2 sunrods for 119gp

Silver Crusade

Female halfling pal 2/sor 3/dd 3┃hp 57/57┃AC 34 · T 16 · FF 31 (+2 vs AoO)┃CMD 20; +2 vs bull rush, grp, rep, trip┃F+12 · R+10 · W+11 (+2 v fear, –2 v disease)┃Resist cold 5 · neg engy 10 ┃Init +3┃Per +4┃speed 30 ft┃Diplomacy +14 · Kn (arcana) +9 · Spellcraft +10┃Spells 2nd—4/4, 1st—6/8┃Lay Hands (1d6) 6/6 ┃Bast. Good 0/1┃Lucky Halfling 1/1┃Adptble Luck 3/3┃Breath 1/1┃Conditions: mage armor, haste

Sajan, will you please be sure to include a space before your bold text and quotation marks inside?

Juniper walks over to Sajan and helpfully adds, "This is what is should look like after you have it formatted. Thanks!" She smiles.

Grand Lodge

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Male human Monk(unchained) 5 |Hp:22/46| AC:19, T 18, FF 16 |CMD: 26|Fort:+7,Ref:+7 Will: +5(+2 vs. enchantments)|Speed: 40||Init:+6|Per+11|Sense Motive:+11|Stunning Fist 4/5 DC15Fort|Ki Pool 5/5|

Yeah, that should be no problem.


Female Elf PU Rogue 5 hp 41/41┃AC 22 t 16 ff 15┃CMD 21┃Fort +3 Ref +9 Will +3┃evasion, uncanny dodge, danger sense +1 Init +8┃Perception +11

As a note, I'm EST and go to bed pretty early (though last night I was making a truly terrible life choice re: my thesis). I likely won't update after 8 or 9 PM EST, and will make my first post of the day around 9 AM EST.


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That's fine. That is why I went into turns, so no one got "skipped." For reference, I'm in PST and make terrible life choices every day. :)


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Now is a good time to go over how I will run initiative.

I will roll initiatives for everyone, and then we will use what is commonly called "block initiative" order. For example, we have the initiative order that I just rolled:


  • Padrig
  • Amiri
  • Sajan
  • Enoras
  • Merisiel
  • Larya
  • Balazar.

We have the block of player-controlled characters {Padrig, Amiri, Sajan}, followed by a block of one or more GM-controlled characters {Enoras}, followed by another block of player-controlled characters {Merisiel}, and so on.

Characters within a block may act in whatever order they want. Everyone within a block is assumed to be delaying until they act. This cuts down on wait times—you can post when it is convenient for you.


So, are they making any hostile actions?

I'm not sure what to do with Amiri's turn as it doesnt seem like she has seen any sign that combat has begun yet. I guess I'll wait to see what Merisiel does.

Silver Crusade

I hope that you're ok with the way that I sometimes have a little bit of both characters (Balazar, Padrig) actions in a single post from a single character (just communication, so far).

I think that it would make it way harder to read if I had made 3 posts for the 1 that I just did.

If you'd prefer for me to handle this differently just let me know.


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pauljathome wrote:

I hope that you're ok with the way that I sometimes have a little bit of both characters (Balazar, Padrig) actions in a single post from a single character (just communication, so far).

I think that it would make it way harder to read if I had made 3 posts for the 1 that I just did.

If you'd prefer for me to handle this differently just let me know.

That was perfectly fine since it was just conversation between the two using link.

If they are taking actions, I would prefer two separate posts.


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I am experimenting with sound effects. I'm happy to hear thoughts and opinions on the matter.

Grand Lodge

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Male human Monk(unchained) 5 |Hp:22/46| AC:19, T 18, FF 16 |CMD: 26|Fort:+7,Ref:+7 Will: +5(+2 vs. enchantments)|Speed: 40||Init:+6|Per+11|Sense Motive:+11|Stunning Fist 4/5 DC15Fort|Ki Pool 5/5|

My activity is going to jump around quite a bit due to my shiftwork. I can always get online to post, but this weekend for example, I will be on nights so I'll probably post in the morning (mountain time) before I go to bed, then again in the late afternoon when I get up, and again in the evening while I'm at work.

Saturday I might miss the afternoon post because I have to get to a meeting about the season 6 special we are running the following weekend at a local con. I will make an effort to keep posting fairly regularly

Grand Lodge

Male human Monk(unchained) 5 |Hp:22/46| AC:19, T 18, FF 16 |CMD: 26|Fort:+7,Ref:+7 Will: +5(+2 vs. enchantments)|Speed: 40||Init:+6|Per+11|Sense Motive:+11|Stunning Fist 4/5 DC15Fort|Ki Pool 5/5|

If the creature hist me with an attack of opportunity and grabs me then obviously adjust my position on the map accordingly


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Everybody gets a .

One thing I was really worried about with this quest and everyone playing a pregen was a lack of roleplay. But I am very happily wrong. :) You guys are doing great!


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I want your opinions. Do the sound fx add to or detract from the game?


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I think they are nice for giving a bit more atmosphere. I just cant always lsiten to them right away because I'm posting on my phone or from a computer at school. Certainly dont detract


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Female Human Witch (Herb Witch) 6

I think they're amusing. But whether or not they add or detract probably somewhat depends on how accurately they reflect the sound.

When I played the animals one they really sounded like pigs to me. If that turns out to be true, they add to the game. But if the animals turn out to be cows, I'm not sure how I'll feel.


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@ Everyone: The remaining rooms do not add much to the scenario. When I ran this for a face-to-face group they wanted to speed through that portion, and I imagine you probably do too. If that's the case, you can head toward the other set of double doors. If you want to continue to explore the temple for the sake of more story elements, feel free to look around the other rooms on the northern half of the map. Either way is perfectly fine by me. :)


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I'm fine with whatever the others want to do. Seeing everything would just mean even more increasingly frustrated Amiri :D


Female Elf PU Rogue 5 hp 41/41┃AC 22 t 16 ff 15┃CMD 21┃Fort +3 Ref +9 Will +3┃evasion, uncanny dodge, danger sense +1 Init +8┃Perception +11

I don't really have an answer to a flying foe, unless I can jump on top of Padrig and have him fly me up :P

Grand Lodge

Male human Monk(unchained) 5 |Hp:22/46| AC:19, T 18, FF 16 |CMD: 26|Fort:+7,Ref:+7 Will: +5(+2 vs. enchantments)|Speed: 40||Init:+6|Per+11|Sense Motive:+11|Stunning Fist 4/5 DC15Fort|Ki Pool 5/5|

So I want to move up to join Merisiel against the goats, I'm just not sure how you want to count moving past the toppled column. Will one column lying diagonally across 2 squares count as difficult terrain for both, or just once? It will probably affect what route I take to get up there.


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Basically, it costs 1 extra square of movement to go over a column. I have marked two spaces on the map with X's. Both of those spaces are 8 squares away from your current square (if my count is correct). :)

Grand Lodge

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Male human Monk(unchained) 5 |Hp:22/46| AC:19, T 18, FF 16 |CMD: 26|Fort:+7,Ref:+7 Will: +5(+2 vs. enchantments)|Speed: 40||Init:+6|Per+11|Sense Motive:+11|Stunning Fist 4/5 DC15Fort|Ki Pool 5/5|

Sweet, that's how I had it in my head, just wanted to make sure we were on the same page.


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Hey guys, just a heads up. Tomorrow will be pretty busy for me—my wife and I are driving to another state to look at a house, we might go for a significant hike, and then our Iron Gods AP home game is playing at our house in the evening. I will try to get a post in during the drive, but it might be short, and I will probably not have map access.

Then, Saturday is going to be even more busy. I will try to post when I can, but I just ask for you to be patient over the next couple of days. We are very close to finishing.


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Hey Balazar, I just saw you have a dispel magic wand. You could totally dispel the daemon's fly spell!


Female Human Witch (Herb Witch) 6

I assumed he was using wings. Doh


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Balazar the Summoner wrote:
I assumed he was using wings. Doh

That's ok. You brought him down to where Amiri can hit him. The fact that he was using a spell to fly was covered in the DC 21 knowledge check that you didn't quite make. But you guys got this!


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I just noticed the picture had no wings and you didnt mention any >_>


Female Elf PU Rogue 5 hp 41/41┃AC 22 t 16 ff 15┃CMD 21┃Fort +3 Ref +9 Will +3┃evasion, uncanny dodge, danger sense +1 Init +8┃Perception +11

I'm working my way over, haha.

Sorry it's been taking me some time to post. I agreed to GM this month more than I should have (seriously, it's been a lot - I've gotten over 15 table credits in the past three weeks), and it's been really draining me. I'm trying to keep up as I'm really loving this game and hope to do more PFS play-by-post after this experience.


I'm running a module today, so I wont be home and available to post until late.


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That's ok. I am busy for the rest of today, and likely a good portion of tomorrow. Intermittent posts until Monday, probably.

Grand Lodge

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Male human Monk(unchained) 5 |Hp:22/46| AC:19, T 18, FF 16 |CMD: 26|Fort:+7,Ref:+7 Will: +5(+2 vs. enchantments)|Speed: 40||Init:+6|Per+11|Sense Motive:+11|Stunning Fist 4/5 DC15Fort|Ki Pool 5/5|

Sounds like we all have a lot on our plates today. I was happy I found enough time to get a couple posts in at work here. I'm GMing tonight again so I was worried about me slowing down play. Glad to know that won't be an issue.

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