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Though his arm feels somewhat numb from the electricity, Tetchy keeps slashing at the robot, hoping to take it out before it can reach for the blade
Attack, Rage, PA: 1d20 + 5 + 2 - 1 ⇒ (12) + 5 + 2 - 1 = 182d6 + 6 + 2 + 2 ⇒ (3, 3) + 6 + 2 + 2 = 16

GM Phil |

Kalista's fire washes over the thing and though a couple pieces of iron begin to brighten, no actual damage is done to the creature. As the flames subside, Tetchy stumbles the last couple feet to the monster his greatsword coming across in a powerful arc. He connects and manages to slash the thing in two.
Both halves fall to the ground as Istralanix prepares his shot, another dart shoots out from the archway. This dart deflects of Tetchy's armor to lie lifeless on the ground.
Initiative
Istralanix, Kalista, Emmett, Kynn,
Metal Man,
Baugher, Tetchy
dart damage: 1d3 ⇒ 3
Energy Attacks: Energy attacks deal half damage to most objects. Divide the damage by 2 before applying the object's hardness. Some energy types might be particularly effective against certain objects, subject to GM discretion. For example, fire might do full damage against parchment, cloth, and other objects that burn easily. Sonic might do full damage against glass and crystal objects.

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I'm sure you are aware, but there is some discussion regarding whether robots count as objects.
Also, note the utterly vague 'most objects'.
Right, the tin can is down. Now I want to know what dead guy is throwing those pansy needles at me.
Perception: 1d20 + 5 ⇒ (19) + 5 = 24

GM Phil |

Tetchy looks around and notices four dart holes in the arch leading to the next room. Getting past the arch would invariably prevent them from shooting at him.
Specifically, knowing what is stated in the rules, this enemy was stated in the scenario as an animated object with the robot template. As such I applied object rules with regard to toughness and specifically bypassed hardness for electricity due to the vulnerability. As I do not currently have VO access I am unable to see what those threads have to say on the subject matter. I'm sure its a fun discussion there as well.
FYI, the adamantine dagger that Kalista picked up would have bypassed the hardness quite nicely as well. Granted she probably didn't want to go toe to toe with the robot.

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Tetchy's rage slowly subsides, and makes way for a heavy breathing of exertion. In his haste in getting away from the darts, he moves into the next room.
HP 10/15, fatigued 4 rounds.

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But, not too big of a deal at this juncture, however, especially with no official ruling. Will play it however you run it. =)
Kalista grumbles at the further uselessness of her magicks against this thing before following Tetchy further into the passage.

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Istralanix slings has bow and follows Tetchy. "Does anyone require healing....?
In regards to hardness, there was a blog post about it here

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Braugher seems satisfied that no one was injured fighting the metal behemoth. He moves on with the group.

GM Phil |

Just want to make this clear before I start electrocuting people. Tetchy hustled into the next room to get away from a perceived threat (i.e. the elctro-dart trap). Now Kynn and Emmett want to hunker down and spend some time examining the metal man which was clearly in the threat radius of the trap? I will allow each of you to answer before I roll for the trap.
I will assume that Braugher, Istralanix, and Kalista quickly move out of the room on their turn as they said they follow Tetchy.
Thank you Istralanix for the link to the blog post. Looks like hardness will still affect your energy attacks, but the damage will not first be halved.

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Oh, yah - I am not so interested as to get electrocuted... revised post:
Emmett looks longingly at the construct, wishing he could go examine it, but rushes past the trap area to stay safe.

GM Phil |

As the group rushes past the archway they enter a much larger room surrounded by alcoves.
Twice as wide as it is long, this large, oval chamber is illuminated with a murky radiance by dimly glowing overhead crystals. The room is bare of furnishings, just an open space with a dozen semicircular alcoves around the perimeter. Mechanical horrors identical to those outside occupy a number of these alcoves, but none of the automatons
seem active, and some have even fallen over. A door stands in the center of the northern wall.

GM Phil |

Map should be shared now. must have missed that one.
Tetchy is sure that all of the things in this room are not going to attack. Emmett's woes about not being able to inspect the fallen foe are alleviated as he notices the many candidates available for inspection in this room.

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Braugher focuses on protecting the group from any possible attack, not caring about the constructs.

GM Phil |

I will assume you are pushing on and waiting for me to describe the next room.
Opening the door the group finds a set of stairs that descends 20 feet into a lighted intersection.
A flight of metal stairs descends through a corridor sheathed in the same brick-red metal. The corridor seems in better repair than most, with no missing panels and functional overhead lighting. The stairs end at a door to the north, while two narrow arches open on either side of the hall.

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Braugher slowly enters the room, looking for traps.
Perception: 1d20 + 8 ⇒ (19) + 8 = 27

GM Phil |

As you start down the stairs there is some creak to the metal, but no traps are apparent.
The archways to the left and right at the bottom of the stairs prevent any direct view into the rooms they guard from all but the very bottom of the stairs.

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Braugher takes immediate cover in the archway and signals silently to the group that there may be someone to beyond the archway and that we should be careful.

GM Phil |

The archways are at the bottom of the stairs. Is that where you go Braugher?
It might be easier, provided you are able to, if you each move your own token where you would like to move to. I would hate to place you in the line of fire when you hadn't planned on moving to a particular position. If you would prefer, I can add a number/letter matrix.

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Updated. Was just playing it out in character, not looking at the map.

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Kalista stops at the signal. She places her back against the wall and raises her hands, ready to sling a spell at a moment's notice.

Meleren |

Assuming Kynn wants to keep pace with the group, I have placed him in the rear open position.
As Braugher checks around the corner he is met with a grunt and a question; "Who goes there? Do you control these things?"
The voice is gruff and on edge and it's owner has a heavy crossbow aimed your way.

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Braugher steps around the corner with his hands raised, showing no signs of aggression. Easy, mate. Just going for a stroll. Ain't my chuck-a-wobblies running around. Got some cobbers here. Don't be a yobbo when they come 'round the corner.

Meleren |

Is that diplomacy or a confusion spell. You met him first and I do need a diplomacy check here. You may also give me a Sense Motive check if you so desire.
The man lowers the crossbow a fraction, but you can see he might be willing to talk if given the chance. The woman nudges him slightly; to which the man seems to ignore her.
"I'm not real sure what you just said, but your hands are empty. How did you come here?" The man asks sounding tougher than he looks.

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Braugher smiles when the man lowers his crossbow a bit. Ain't no harm meant for ya. We're investigating all these chuck-a-wobblies that have been fragging blokes.
Diplomacy: 1d20 - 2 ⇒ (10) - 2 = 8
Sense Motive: 1d20 + 4 ⇒ (1) + 4 = 5

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Ain' nobody spitting on nobody. Tetchy says, not sure what to make of the presence of these two. You lot from Cheliax? Cause you sure don' sound Taldan.
Diplomacy: 1d20 + 2 ⇒ (20) + 2 = 22
You're not telling me Tetchy's the party's face now...

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Thanks for moving me, been a busy few nights.
Nothing to worry you friends, we're just out for a bit of a constitutional. I'd show myself as you ask, save all the others in my way. Rest assured, I'll be along presently.

Ms. Shechera |

Map oops, this stairway is only five feet wide, with railed ramps on either side, presumably to ease in the movement of something large.
Tetchy steps in front of Braugher to prevent the situation from escalating.
"If the others are as strong as you two look we might have a chance of escaping this place. Perhaps we can join forces..." The woman says with a noticeable pause before she finishes; "...For now."
At the conclusion of her statement she touches the man's arm slightly and he lowers the crossbow. You note that the room is small containing to metal bunk beds and four foot lockers.

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Crossbows... pansies!
Escape? Aren't we supposed to finish this obstacle thing? The exit's out back, just make sure you don't trip up, like that half-orc.
Did sumthing go wrong or sumthing?