[PFS / PbP] GM Phil's Trial by Machine [#6-01] (Inactive)

Game Master Phillip Goettsch

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Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Shying somewhat away from the sudden heat emanating from Kalista, "Nope! I would think that most imprudent of those like us!"

Grand Lodge

Male Tiefling Sailor 2 | HP 25/25 | AC 16, T 12, FF 16 | Init +2, Perc +5 | FRT +5, RFX +2, WIL -1 (+2 vs fear) | SPD 30ft.

Though his arm feels somewhat numb from the electricity, Tetchy keeps slashing at the robot, hoping to take it out before it can reach for the blade

Attack, Rage, PA: 1d20 + 5 + 2 - 1 ⇒ (12) + 5 + 2 - 1 = 182d6 + 6 + 2 + 2 ⇒ (3, 3) + 6 + 2 + 2 = 16


Male Human GM 3 (PFS# 8548)

Kalista's fire washes over the thing and though a couple pieces of iron begin to brighten, no actual damage is done to the creature. As the flames subside, Tetchy stumbles the last couple feet to the monster his greatsword coming across in a powerful arc. He connects and manages to slash the thing in two.

Both halves fall to the ground as Istralanix prepares his shot, another dart shoots out from the archway. This dart deflects of Tetchy's armor to lie lifeless on the ground.

Initiative
Istralanix, Kalista, Emmett, Kynn,
Metal Man,
Baugher, Tetchy

GM Rolls:
dart trap: 1d20 + 6 ⇒ (8) + 6 = 14
dart damage: 1d3 ⇒ 3

Energy vs Objects:
Core Rulebook wrote:
Energy Attacks: Energy attacks deal half damage to most objects. Divide the damage by 2 before applying the object's hardness. Some energy types might be particularly effective against certain objects, subject to GM discretion. For example, fire might do full damage against parchment, cloth, and other objects that burn easily. Sonic might do full damage against glass and crystal objects.

Grand Lodge

Male Tiefling Sailor 2 | HP 25/25 | AC 16, T 12, FF 16 | Init +2, Perc +5 | FRT +5, RFX +2, WIL -1 (+2 vs fear) | SPD 30ft.

Energy vs Objects:

I'm sure you are aware, but there is some discussion regarding whether robots count as objects.

Also, note the utterly vague 'most objects'.

Right, the tin can is down. Now I want to know what dead guy is throwing those pansy needles at me.

Perception: 1d20 + 5 ⇒ (19) + 5 = 24


Male Human GM 3 (PFS# 8548)

Tetchy looks around and notices four dart holes in the arch leading to the next room. Getting past the arch would invariably prevent them from shooting at him.

Energy vs Objects:
Wow, very wonderfully heated discussion. As we have defeated the enemy at this time I will explain why I did it the way I did.

Specifically, knowing what is stated in the rules, this enemy was stated in the scenario as an animated object with the robot template. As such I applied object rules with regard to toughness and specifically bypassed hardness for electricity due to the vulnerability. As I do not currently have VO access I am unable to see what those threads have to say on the subject matter. I'm sure its a fun discussion there as well.

FYI, the adamantine dagger that Kalista picked up would have bypassed the hardness quite nicely as well. Granted she probably didn't want to go toe to toe with the robot.

Grand Lodge

Male Tiefling Sailor 2 | HP 25/25 | AC 16, T 12, FF 16 | Init +2, Perc +5 | FRT +5, RFX +2, WIL -1 (+2 vs fear) | SPD 30ft.

Tetchy's rage slowly subsides, and makes way for a heavy breathing of exertion. In his haste in getting away from the darts, he moves into the next room.

HP 10/15, fatigued 4 rounds.

Scarab Sages

Female Elf Wizard 4 | HP: 10/22 | AC: 17 (13 Tch, 14 Fl) | CMD: 14 | F: 3, R: 4, W: 5 | Init: +5 | Perc: +9, SM: +3 | Active conditions: None | Wand (CLW) charges: 49/50

Energy vs Objects:
Though I do fully understand where you are coming from, I do not agree with counting constructs and robots as objects. Being a robot, to my mind, makes it a creature rather than an object as it is truly a construct. To call it an animated object makes it more temporary (as the descriptor of Animated Object specifies, "Permanent animated objects can be built using the Craft Construct feat." As in those with the spell are temporary, or 1 round/level).

But, not too big of a deal at this juncture, however, especially with no official ruling. Will play it however you run it. =)

Kalista grumbles at the further uselessness of her magicks against this thing before following Tetchy further into the passage.

Dark Archive

AC18/T12/F16/CMD16|HP12[12]F.+4 R.+4 W.+1||Init.+2|Percept. +5 Tiefling Slayer 1

Istralanix slings has bow and follows Tetchy. "Does anyone require healing....?

In regards to hardness, there was a blog post about it here

Grand Lodge

Male Half-elf Gunslinger 4 / Brawler 1 | HP: 34/34 | AC: 22 (18 Tch, 15 Fl) | CMD: 22 | F: +6, R: +11, W: +3 | Init: +10 | Perc: +12, SM: +6 | Active conditions: none

Emmett examines the metallic thing, looking to see if he can figure out how the thing worked.

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Kynn stops next to Emmett looking at the downed automaton, and simply shrugs.

Grand Lodge

Active Buffs:
False Life (1); Heroism (90 minutes); See Invisibility; Extended Mage Armor/Darkvision (18 hours)
Sage of Nethys 9 HP: 78/77 | AC 31* | T 27* | FF 23 | Fort +8 | Ref +13* | Will +14 | CMD 26* | Init. +6 | Perc. +15 | Acrobatics +10 | Prof.(Bodybuilding) +10 | Linguistics +8 | Stealth +12
Resources:
Stunning Fist: 3/3 | Spells-1st 4/8; 2nd 3/7; 3rd 3/6; 4th 1/4 | Infernal Healing: 50/50

Braugher seems satisfied that no one was injured fighting the metal behemoth. He moves on with the group.

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

I sure hope we don't run into too many more of those, I for one and running low on my bottled lightning. Kynn states mostly to himself, but not quiet enough to not be heard.


Male Human GM 3 (PFS# 8548)

Just want to make this clear before I start electrocuting people. Tetchy hustled into the next room to get away from a perceived threat (i.e. the elctro-dart trap). Now Kynn and Emmett want to hunker down and spend some time examining the metal man which was clearly in the threat radius of the trap? I will allow each of you to answer before I roll for the trap.

I will assume that Braugher, Istralanix, and Kalista quickly move out of the room on their turn as they said they follow Tetchy.

Thank you Istralanix for the link to the blog post. Looks like hardness will still affect your energy attacks, but the damage will not first be halved.

Grand Lodge

Male Half-elf Gunslinger 4 / Brawler 1 | HP: 34/34 | AC: 22 (18 Tch, 15 Fl) | CMD: 22 | F: +6, R: +11, W: +3 | Init: +10 | Perc: +12, SM: +6 | Active conditions: none

Oh, yah - I am not so interested as to get electrocuted... revised post:

Emmett looks longingly at the construct, wishing he could go examine it, but rushes past the trap area to stay safe.

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Sorry, I had not intended to have that read as a stop. It was intended as a shrug and move on.


Male Human GM 3 (PFS# 8548)

As the group rushes past the archway they enter a much larger room surrounded by alcoves.

Twice as wide as it is long, this large, oval chamber is illuminated with a murky radiance by dimly glowing overhead crystals. The room is bare of furnishings, just an open space with a dozen semicircular alcoves around the perimeter. Mechanical horrors identical to those outside occupy a number of these alcoves, but none of the automatons
seem active, and some have even fallen over. A door stands in the center of the northern wall.

Current Map

Scarab Sages

Female Elf Wizard 4 | HP: 10/22 | AC: 17 (13 Tch, 14 Fl) | CMD: 14 | F: 3, R: 4, W: 5 | Init: +5 | Perc: +9, SM: +3 | Active conditions: None | Wand (CLW) charges: 49/50

Says I haven't permissions for the map =(

"What are all of these, I wonder? Part of our test?"

Grand Lodge

Male Tiefling Sailor 2 | HP 25/25 | AC 16, T 12, FF 16 | Init +2, Perc +5 | FRT +5, RFX +2, WIL -1 (+2 vs fear) | SPD 30ft.

A room full of them? Tetchy doesn't trust what's going on here, and carefully keeps an eye out to see if any of them start moving.

Perception: 1d20 + 5 ⇒ (16) + 5 = 21


Male Human GM 3 (PFS# 8548)

Map should be shared now. must have missed that one.

Tetchy is sure that all of the things in this room are not going to attack. Emmett's woes about not being able to inspect the fallen foe are alleviated as he notices the many candidates available for inspection in this room.

Dark Archive

AC18/T12/F16/CMD16|HP12[12]F.+4 R.+4 W.+1||Init.+2|Percept. +5 Tiefling Slayer 1

Istralanix moves to the north door and readies to open when everyone is set.

Grand Lodge

Active Buffs:
False Life (1); Heroism (90 minutes); See Invisibility; Extended Mage Armor/Darkvision (18 hours)
Sage of Nethys 9 HP: 78/77 | AC 31* | T 27* | FF 23 | Fort +8 | Ref +13* | Will +14 | CMD 26* | Init. +6 | Perc. +15 | Acrobatics +10 | Prof.(Bodybuilding) +10 | Linguistics +8 | Stealth +12
Resources:
Stunning Fist: 3/3 | Spells-1st 4/8; 2nd 3/7; 3rd 3/6; 4th 1/4 | Infernal Healing: 50/50

Braugher focuses on protecting the group from any possible attack, not caring about the constructs.

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Oh doesn't a room full of these things just make my insides all pucker. Carefully, yet quickly, shall we?
Perception: 1d20 + 8 ⇒ (10) + 8 = 18

Grand Lodge

Male Half-elf Gunslinger 4 / Brawler 1 | HP: 34/34 | AC: 22 (18 Tch, 15 Fl) | CMD: 22 | F: +6, R: +11, W: +3 | Init: +10 | Perc: +12, SM: +6 | Active conditions: none

Emmett goes over to one and starts examining it.

Not sure what to use here - perception? disable device?

Scarab Sages

Female Elf Wizard 4 | HP: 10/22 | AC: 17 (13 Tch, 14 Fl) | CMD: 14 | F: 3, R: 4, W: 5 | Init: +5 | Perc: +9, SM: +3 | Active conditions: None | Wand (CLW) charges: 49/50

Kalistra tries to surround herself with her team as they move forward into this chamber.


Male Human GM 3 (PFS# 8548)

Emmett examines the creations, but finds that he is more puzzled now than he was before. Each seems to be some kind of mechanical construct use for battle.


Male Human GM 3 (PFS# 8548)

I will assume you are pushing on and waiting for me to describe the next room.

Opening the door the group finds a set of stairs that descends 20 feet into a lighted intersection.

A flight of metal stairs descends through a corridor sheathed in the same brick-red metal. The corridor seems in better repair than most, with no missing panels and functional overhead lighting. The stairs end at a door to the north, while two narrow arches open on either side of the hall.

Grand Lodge

Active Buffs:
False Life (1); Heroism (90 minutes); See Invisibility; Extended Mage Armor/Darkvision (18 hours)
Sage of Nethys 9 HP: 78/77 | AC 31* | T 27* | FF 23 | Fort +8 | Ref +13* | Will +14 | CMD 26* | Init. +6 | Perc. +15 | Acrobatics +10 | Prof.(Bodybuilding) +10 | Linguistics +8 | Stealth +12
Resources:
Stunning Fist: 3/3 | Spells-1st 4/8; 2nd 3/7; 3rd 3/6; 4th 1/4 | Infernal Healing: 50/50

Braugher slowly enters the room, looking for traps.

Perception: 1d20 + 8 ⇒ (19) + 8 = 27

Grand Lodge

Male Tiefling Sailor 2 | HP 25/25 | AC 16, T 12, FF 16 | Init +2, Perc +5 | FRT +5, RFX +2, WIL -1 (+2 vs fear) | SPD 30ft.

Huh. Tetchy doesn't have any snappy comments on this portion, and moves along with Braugher.

Perc: 1d20 + 5 ⇒ (2) + 5 = 7

I wonder what dart-throwing obstacle is next..


Male Human GM 3 (PFS# 8548)

As you start down the stairs there is some creak to the metal, but no traps are apparent.

The archways to the left and right at the bottom of the stairs prevent any direct view into the rooms they guard from all but the very bottom of the stairs.

Braugher:
You think you might have heard a boot scrape across the floor off to the left, but it was very faint.

Grand Lodge

Active Buffs:
False Life (1); Heroism (90 minutes); See Invisibility; Extended Mage Armor/Darkvision (18 hours)
Sage of Nethys 9 HP: 78/77 | AC 31* | T 27* | FF 23 | Fort +8 | Ref +13* | Will +14 | CMD 26* | Init. +6 | Perc. +15 | Acrobatics +10 | Prof.(Bodybuilding) +10 | Linguistics +8 | Stealth +12
Resources:
Stunning Fist: 3/3 | Spells-1st 4/8; 2nd 3/7; 3rd 3/6; 4th 1/4 | Infernal Healing: 50/50

Braugher takes immediate cover in the archway and signals silently to the group that there may be someone to beyond the archway and that we should be careful.

Grand Lodge

Male Half-elf Gunslinger 4 / Brawler 1 | HP: 34/34 | AC: 22 (18 Tch, 15 Fl) | CMD: 22 | F: +6, R: +11, W: +3 | Init: +10 | Perc: +12, SM: +6 | Active conditions: none

Emmett checks to make sure his blunderbuss is loaded properly, and stands ready to blast.


Male Human GM 3 (PFS# 8548)

The archways are at the bottom of the stairs. Is that where you go Braugher?

It might be easier, provided you are able to, if you each move your own token where you would like to move to. I would hate to place you in the line of fire when you hadn't planned on moving to a particular position. If you would prefer, I can add a number/letter matrix.

Grand Lodge

Active Buffs:
False Life (1); Heroism (90 minutes); See Invisibility; Extended Mage Armor/Darkvision (18 hours)
Sage of Nethys 9 HP: 78/77 | AC 31* | T 27* | FF 23 | Fort +8 | Ref +13* | Will +14 | CMD 26* | Init. +6 | Perc. +15 | Acrobatics +10 | Prof.(Bodybuilding) +10 | Linguistics +8 | Stealth +12
Resources:
Stunning Fist: 3/3 | Spells-1st 4/8; 2nd 3/7; 3rd 3/6; 4th 1/4 | Infernal Healing: 50/50

Updated. Was just playing it out in character, not looking at the map.


Male Human GM 3 (PFS# 8548)

Multiple possible outcomes here. I will give everyone about a day to roger up that their character is in the right square before I unload the encounter upon you. Braugher, please remain where you are.

Scarab Sages

Female Elf Wizard 4 | HP: 10/22 | AC: 17 (13 Tch, 14 Fl) | CMD: 14 | F: 3, R: 4, W: 5 | Init: +5 | Perc: +9, SM: +3 | Active conditions: None | Wand (CLW) charges: 49/50

Kalista stops at the signal. She places her back against the wall and raises her hands, ready to sling a spell at a moment's notice.

Grand Lodge

Male Tiefling Sailor 2 | HP 25/25 | AC 16, T 12, FF 16 | Init +2, Perc +5 | FRT +5, RFX +2, WIL -1 (+2 vs fear) | SPD 30ft.

Techy is in the right position. Will make a full post later...

Dark Archive

AC18/T12/F16/CMD16|HP12[12]F.+4 R.+4 W.+1||Init.+2|Percept. +5 Tiefling Slayer 1

Istalanix freezes in position, right behind Braugh, sttaining to look and listen.

Perception: 1d20 + 5 ⇒ (18) + 5 = 23

Grand Lodge

Male Half-elf Gunslinger 4 / Brawler 1 | HP: 34/34 | AC: 22 (18 Tch, 15 Fl) | CMD: 22 | F: +6, R: +11, W: +3 | Init: +10 | Perc: +12, SM: +6 | Active conditions: none

Emmett runs to catch up, and falls in behind Tetchy.


Meleren

Assuming Kynn wants to keep pace with the group, I have placed him in the rear open position.

As Braugher checks around the corner he is met with a grunt and a question; "Who goes there? Do you control these things?"

The voice is gruff and on edge and it's owner has a heavy crossbow aimed your way.

Grand Lodge

Active Buffs:
False Life (1); Heroism (90 minutes); See Invisibility; Extended Mage Armor/Darkvision (18 hours)
Sage of Nethys 9 HP: 78/77 | AC 31* | T 27* | FF 23 | Fort +8 | Ref +13* | Will +14 | CMD 26* | Init. +6 | Perc. +15 | Acrobatics +10 | Prof.(Bodybuilding) +10 | Linguistics +8 | Stealth +12
Resources:
Stunning Fist: 3/3 | Spells-1st 4/8; 2nd 3/7; 3rd 3/6; 4th 1/4 | Infernal Healing: 50/50

Braugher steps around the corner with his hands raised, showing no signs of aggression. Easy, mate. Just going for a stroll. Ain't my chuck-a-wobblies running around. Got some cobbers here. Don't be a yobbo when they come 'round the corner.


Meleren

Is that diplomacy or a confusion spell. You met him first and I do need a diplomacy check here. You may also give me a Sense Motive check if you so desire.

The man lowers the crossbow a fraction, but you can see he might be willing to talk if given the chance. The woman nudges him slightly; to which the man seems to ignore her.

"I'm not real sure what you just said, but your hands are empty. How did you come here?" The man asks sounding tougher than he looks.

Grand Lodge

Active Buffs:
False Life (1); Heroism (90 minutes); See Invisibility; Extended Mage Armor/Darkvision (18 hours)
Sage of Nethys 9 HP: 78/77 | AC 31* | T 27* | FF 23 | Fort +8 | Ref +13* | Will +14 | CMD 26* | Init. +6 | Perc. +15 | Acrobatics +10 | Prof.(Bodybuilding) +10 | Linguistics +8 | Stealth +12
Resources:
Stunning Fist: 3/3 | Spells-1st 4/8; 2nd 3/7; 3rd 3/6; 4th 1/4 | Infernal Healing: 50/50

Braugher smiles when the man lowers his crossbow a bit. Ain't no harm meant for ya. We're investigating all these chuck-a-wobblies that have been fragging blokes.

Diplomacy: 1d20 - 2 ⇒ (10) - 2 = 8
Sense Motive: 1d20 + 4 ⇒ (1) + 4 = 5


Meleren

"I'm not sure your right in the head son. What about them other boots that followed you down the stairs? Show yourselves." He part demands and part requests. His manner is very cold and it makes it near impossible for Braugher to gauge the mans motives.


"Jus' spit 'em an' le's get outta here!" Says the woman, a certain amount of fear in her voice.

Scarab Sages

Female Elf Wizard 4 | HP: 10/22 | AC: 17 (13 Tch, 14 Fl) | CMD: 14 | F: 3, R: 4, W: 5 | Init: +5 | Perc: +9, SM: +3 | Active conditions: None | Wand (CLW) charges: 49/50

Kalista shakes her head from around the corner.

"How can he make friends if no one can understand a word he says?"

Grand Lodge

Male Tiefling Sailor 2 | HP 25/25 | AC 16, T 12, FF 16 | Init +2, Perc +5 | FRT +5, RFX +2, WIL -1 (+2 vs fear) | SPD 30ft.

Ain' nobody spitting on nobody. Tetchy says, not sure what to make of the presence of these two. You lot from Cheliax? Cause you sure don' sound Taldan.

Diplomacy: 1d20 + 2 ⇒ (20) + 2 = 22

You're not telling me Tetchy's the party's face now...

Grand Lodge

Male Half-elf Gunslinger 4 / Brawler 1 | HP: 34/34 | AC: 22 (18 Tch, 15 Fl) | CMD: 22 | F: +6, R: +11, W: +3 | Init: +10 | Perc: +12, SM: +6 | Active conditions: none

"You making new friends there, Tetchy?" Emmett sounds a bit confused by the turn of events.

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Thanks for moving me, been a busy few nights.
Nothing to worry you friends, we're just out for a bit of a constitutional. I'd show myself as you ask, save all the others in my way. Rest assured, I'll be along presently.


Map oops, this stairway is only five feet wide, with railed ramps on either side, presumably to ease in the movement of something large.

Tetchy steps in front of Braugher to prevent the situation from escalating.

"If the others are as strong as you two look we might have a chance of escaping this place. Perhaps we can join forces..." The woman says with a noticeable pause before she finishes; "...For now."

At the conclusion of her statement she touches the man's arm slightly and he lowers the crossbow. You note that the room is small containing to metal bunk beds and four foot lockers.

Grand Lodge

Male Tiefling Sailor 2 | HP 25/25 | AC 16, T 12, FF 16 | Init +2, Perc +5 | FRT +5, RFX +2, WIL -1 (+2 vs fear) | SPD 30ft.

Crossbows... pansies!

Escape? Aren't we supposed to finish this obstacle thing? The exit's out back, just make sure you don't trip up, like that half-orc.

Did sumthing go wrong or sumthing?

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