[PFS / PbP] GM Phil's Trial by Machine [#6-01] (Inactive)

Game Master Phillip Goettsch

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Dark Archive

AC18/T12/F16/CMD16|HP12[12]F.+4 R.+4 W.+1||Init.+2|Percept. +5 Tiefling Slayer 1

Istralanix runs to the closet and puts h8s hand to the panel.

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Nah, I'll do as stated, getting next to Bragher, I thought something like that might be the case. I'll get it out and so on next, the Mage Armour is pretty important for Kynn this close to melee combat.


Male Human GM 3 (PFS# 8548)

Activating the panel causes it to light up and glow a pale yellow, but the doors do not open.

Above, the door to the small room closes on its own and a soft whirring can be heard by Emmett.

Initiative:
Air Elemental 1,
Kalista, Shechera, Kynn, Istralanix, Tetchy,
Air Elemental 2,
Emmett, Braugher, Meleren

Grand Lodge

Male Tiefling Sailor 2 | HP 25/25 | AC 16, T 12, FF 16 | Init +2, Perc +5 | FRT +5, RFX +2, WIL -1 (+2 vs fear) | SPD 30ft.

Tetchy brings his sword down again, because it is all he knows.

Attack: 1d20 + 5 ⇒ (15) + 5 = 202d6 + 6 ⇒ (3, 5) + 6 = 14


Male Human GM 3 (PFS# 8548)

Tetchy finally manages to connect with his foe. His slash rips the final tendrils of the elemental apart and an uneasy quiet follows. A faint noise persists, but is quickly relegated to background noise. The air elementals leave no evidence of their presence, however the skeleton still wears a silvery, wire-mesh glove on one hand.

With the threat removed, Kynn is not hampered as he administers a potion to Braugher.

Below, after a dozen seconds a chime sounds and the door of the closet opens. The first thing the group notices is that the four others have disappeared!

Out of combat.

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Cure Moderate Wounds: 2d8 + 2 ⇒ (8, 8) + 2 = 18 Sweet!
Heal: 1d20 + 1 ⇒ (8) + 1 = 9

Grand Lodge

Active Buffs:
False Life (1); Heroism (90 minutes); See Invisibility; Extended Mage Armor/Darkvision (18 hours)
Sage of Nethys 9 HP: 78/77 | AC 31* | T 27* | FF 23 | Fort +8 | Ref +13* | Will +14 | CMD 26* | Init. +6 | Perc. +15 | Acrobatics +10 | Prof.(Bodybuilding) +10 | Linguistics +8 | Stealth +12
Resources:
Stunning Fist: 3/3 | Spells-1st 4/8; 2nd 3/7; 3rd 3/6; 4th 1/4 | Infernal Healing: 50/50

Braugher coughs up some blood after Kynn's healing draught returns him to consciousness. Did we get the whirly-doos, mate?

Grand Lodge

Male Half-elf Gunslinger 4 / Brawler 1 | HP: 34/34 | AC: 22 (18 Tch, 15 Fl) | CMD: 22 | F: +6, R: +11, W: +3 | Init: +10 | Perc: +12, SM: +6 | Active conditions: none

Emmett reloads his blunderbuss with pellets and retrieves his hammer.

"Sure did!"

Scarab Sages

Female Elf Wizard 4 | HP: 10/22 | AC: 17 (13 Tch, 14 Fl) | CMD: 14 | F: 3, R: 4, W: 5 | Init: +5 | Perc: +9, SM: +3 | Active conditions: None | Wand (CLW) charges: 49/50

Kalista looks to the doors which just opened. "Ummm... weren't they there? Perhaps we should make to follow them?"


"We'll go if that is the way we need to go to get out." Says Shechera referring to Kalista's suggestion to follow the warriors.

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Indeed get them we did mate Kynn says with a smile, slapping Braugher's shoulder. You should have seen me! I was excellent! he says with a grin and a wink.

Dark Archive

AC18/T12/F16/CMD16|HP12[12]F.+4 R.+4 W.+1||Init.+2|Percept. +5 Tiefling Slayer 1

Istralanix shakes his head in confusion. Didn't this closet stay up until we used the glove? Now after, but a few seconds, it goes back down on its own accord. Infernal devices....


Male Human GM 3 (PFS# 8548)

It appears to me that I have not made it clear to Istralanix what the status of the elevator is. Until you touched the panel, which is the same as all the other doors and does not require a gauntlet, the door was closed and the lift was unviewable. Once you touched the panel, albeit with a gauntlet on, the lift was signaled to return. It took 12 seconds to traverse the distance and then the door opened. Since everyone got out on the upper level there is no one inside. However, those on the lower level only know that the others are missing (i.e. no longer in the elevator). The elevator has only gone up once, with four players inside, and down once, with noone inside.

I'm not sure if that cleared anything up or not. If you hsve a question, please ask.

Grand Lodge

Male Tiefling Sailor 2 | HP 25/25 | AC 16, T 12, FF 16 | Init +2, Perc +5 | FRT +5, RFX +2, WIL -1 (+2 vs fear) | SPD 30ft.

So didn't we need the wholly engraved glove? That one looks pretty engraved. Tetchy points to the silver-lined glove of the skeleton.

Is there any kind of exit from this room other than elevator? Are there vents from which the air was pumped? I love me some John McClane action


Male Human GM 3 (PFS# 8548)

As Tetchy examines the room he notes that the small room seems to be the only entrance and exit from this chamber, the door is currently closed. The elementals did in fact come into the room from vents in the ceiling, they appear to be too small to squeeze through however. Tetchy surmises that the only way forward is back.

Grand Lodge

Male Tiefling Sailor 2 | HP 25/25 | AC 16, T 12, FF 16 | Init +2, Perc +5 | FRT +5, RFX +2, WIL -1 (+2 vs fear) | SPD 30ft.

Well, let's get that glove and get out of here. Tetchy does exactly that, he grabs the glove (Unless someone else already has it), and moves to the elevator, pretty sure how to operate it.

Once down, he puts in a bit of a report for those who stayed behind Look at wot we got ourselves. Took a bit of fight too, first there was no air, and then there was plenty of it. So bad it bricked Braugher in the head, badly.

He then points at his great sword, bragging They were no match for Mr Pain, though.

Grand Lodge

Active Buffs:
False Life (1); Heroism (90 minutes); See Invisibility; Extended Mage Armor/Darkvision (18 hours)
Sage of Nethys 9 HP: 78/77 | AC 31* | T 27* | FF 23 | Fort +8 | Ref +13* | Will +14 | CMD 26* | Init. +6 | Perc. +15 | Acrobatics +10 | Prof.(Bodybuilding) +10 | Linguistics +8 | Stealth +12
Resources:
Stunning Fist: 3/3 | Spells-1st 4/8; 2nd 3/7; 3rd 3/6; 4th 1/4 | Infernal Healing: 50/50

Braugher rolls his eyes, ready to be out of this infernal place.

Grand Lodge

Male Tiefling Sailor 2 | HP 25/25 | AC 16, T 12, FF 16 | Init +2, Perc +5 | FRT +5, RFX +2, WIL -1 (+2 vs fear) | SPD 30ft.

So tell me Tetchy turns to Meleren and Shechera when we finally get out of this hellhole, what's the two of you gonna do? Turns out banditin' ain' such a safe job, is it?

Grand Lodge

Male Half-elf Gunslinger 4 / Brawler 1 | HP: 34/34 | AC: 22 (18 Tch, 15 Fl) | CMD: 22 | F: +6, R: +11, W: +3 | Init: +10 | Perc: +12, SM: +6 | Active conditions: none

Emmett follows the others back to the rest of the group.


Male Human GM 3 (PFS# 8548)

As folk on the lower level stare at the closet in wonder, the door suddenly shut and a whirring is heard. about a minute later the door opens again and Tetchy, Emmett, Braugher and Kynn emerge with a strange silvery wire-mess glove.

After recounting the battle above, the group looks around and sees that they still have a bit of a perdicament. Where to go next. The central table is still alit with the hologram of the security level and the readout remains as before.


Meleren

"Safe or not, its all we know." States Meleren flatly.


"What would you have us do, join your Society?" Ask Shechera with a bit os sneer.

Grand Lodge

Male Half-elf Gunslinger 4 / Brawler 1 | HP: 34/34 | AC: 22 (18 Tch, 15 Fl) | CMD: 22 | F: +6, R: +11, W: +3 | Init: +10 | Perc: +12, SM: +6 | Active conditions: none

"Does anyone know what this carousel is? I am wondering if the other room we just left has the controls to 'realign' it."

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

That seems the likely case to me, Emmett. Shall we all go into the magic room, and try it out together?


Male Human GM 3 (PFS# 8548)

Before entering the elevator again, both Emmett and Lynn take note of the holographic image floating above the central table in which the readout dsiplay is set. It is very easy to see that a ring of rooms encircles the central control area. It is just as easy to see that the ring does not line up with the exit passageway.

Scarab Sages

Female Elf Wizard 4 | HP: 10/22 | AC: 17 (13 Tch, 14 Fl) | CMD: 14 | F: 3, R: 4, W: 5 | Init: +5 | Perc: +9, SM: +3 | Active conditions: None | Wand (CLW) charges: 49/50

Kalista addresses Shechera's question.

"It's no safer than baditry, but you'll always have someone to have your back rather than sticking a bandit in it. Well... some will look to dagger you, but for the most part they're okay."


Male Human GM 3 (PFS# 8548)

As Tetchy appraoches the central table, the wheels spin wildly and the last two lines disappear and are replaced with a single line:

HOLOGRAPHIC INTERFACE APPARATUS IN PROXIMITY TO HOLOGRAPHIC CONTROLS

Grand Lodge

Male Tiefling Sailor 2 | HP 25/25 | AC 16, T 12, FF 16 | Init +2, Perc +5 | FRT +5, RFX +2, WIL -1 (+2 vs fear) | SPD 30ft.

Holy Graphics in the face Tetchy tries to make sense of the controls Holy Graphic Controls

He tries to see if the 'graphic' glove does something to the apparatus - looking for an obvious thing to interact with, like the spread-out palm sign in the moving bucket.

Grand Lodge

Male Half-elf Gunslinger 4 / Brawler 1 | HP: 34/34 | AC: 22 (18 Tch, 15 Fl) | CMD: 22 | F: +6, R: +11, W: +3 | Init: +10 | Perc: +12, SM: +6 | Active conditions: none

"Hey! Maybe these gloves are what you need to re-line the areas?"

Scarab Sages

Female Elf Wizard 4 | HP: 10/22 | AC: 17 (13 Tch, 14 Fl) | CMD: 14 | F: 3, R: 4, W: 5 | Init: +5 | Perc: +9, SM: +3 | Active conditions: None | Wand (CLW) charges: 49/50

Kalista shrugs. "Worth a try."


Male Human GM 3 (PFS# 8548)

As Tetchy brings the silvery wire-mesh glove near the floating image an image encompasses the glove. He is able to manipulate the image and the ring is adjusted to align a path to exit the sub-level. As the image moves, the loud noise of metal scraping on metal is heard from all around.

Removing his hand, Tetchy notes that the ring of room is lined up such that a new room is accessible from the exit stairs that were previous blocked.

The stairs now align to the room marked B7 on the map.

Grand Lodge

Male Tiefling Sailor 2 | HP 25/25 | AC 16, T 12, FF 16 | Init +2, Perc +5 | FRT +5, RFX +2, WIL -1 (+2 vs fear) | SPD 30ft.

Tetchy looks smug. And says nothing as he walks toward the exit to see if the picture matches with reality.


Male Human GM 3 (PFS# 8548)

Tetchy peers out the door to the exit stairs and notes the presence of a door where there had only been a metal wall before. The groups chances of escaping this mechanical nightmare are starting to look up!

Grand Lodge

Male Half-elf Gunslinger 4 / Brawler 1 | HP: 34/34 | AC: 22 (18 Tch, 15 Fl) | CMD: 22 | F: +6, R: +11, W: +3 | Init: +10 | Perc: +12, SM: +6 | Active conditions: none

Emmett checks the door, and then waits for the others to get in position before opening it like the others.

Scarab Sages

Female Elf Wizard 4 | HP: 10/22 | AC: 17 (13 Tch, 14 Fl) | CMD: 14 | F: 3, R: 4, W: 5 | Init: +5 | Perc: +9, SM: +3 | Active conditions: None | Wand (CLW) charges: 49/50

Kalista turns to the strangers. "Shall we leave this madhouse?"

Grand Lodge

Male Tiefling Sailor 2 | HP 25/25 | AC 16, T 12, FF 16 | Init +2, Perc +5 | FRT +5, RFX +2, WIL -1 (+2 vs fear) | SPD 30ft.

Let's go!


Male Human GM 3 (PFS# 8548)

"Yes, let us leave this place posthaste." Says Meleren. Shechera nods her agreement and the two of them follow the group to the stairs.

Opening the door at the top of the stairs reveals a room similar to the previous one with a series of small alcoves circling it, but this room is more circular than oval.

Numerous alcoves are set along the walls of this round chamber, but only a few are occupied by seemingly inactive guardians. A wide archway to the south stands open, but is blocked by a cloaked figure...

Recall the stairs are 5 feet wide and the door is 10 feet.

Initiative:
Kalista, Tetchy, Istralanix, Meleren, Kynn, Braugher,
Fearmonger,
Emmett, Shechera

Initiative:
Init, Tetchy: 1d20 + 2 ⇒ (20) + 2 = 22
Init, Braugher: 1d20 + 2 ⇒ (9) + 2 = 11
Init, Istralanix: 1d20 + 3 ⇒ (14) + 3 = 17
Init, Kalista: 1d20 + 5 ⇒ (20) + 5 = 25
Init, Emmet: 1d20 + 6 ⇒ (3) + 6 = 9
Init, Kynn: 1d20 + 3 ⇒ (10) + 3 = 13
Init, Meleren: 1d20 + 2 ⇒ (15) + 2 = 17
Init, Shechera: 1d20 + 2 ⇒ (1) + 2 = 3
Init, Fearmonger: 1d20 + 4 ⇒ (6) + 4 = 10

Grand Lodge

Active Buffs:
False Life (1); Heroism (90 minutes); See Invisibility; Extended Mage Armor/Darkvision (18 hours)
Sage of Nethys 9 HP: 78/77 | AC 31* | T 27* | FF 23 | Fort +8 | Ref +13* | Will +14 | CMD 26* | Init. +6 | Perc. +15 | Acrobatics +10 | Prof.(Bodybuilding) +10 | Linguistics +8 | Stealth +12
Resources:
Stunning Fist: 3/3 | Spells-1st 4/8; 2nd 3/7; 3rd 3/6; 4th 1/4 | Infernal Healing: 50/50

Braugher moves forward 10', enters his Crying Dragon style of fighting and takes up the pose of the Curled Dragon.

Full Defense

Scarab Sages

Female Elf Wizard 4 | HP: 10/22 | AC: 17 (13 Tch, 14 Fl) | CMD: 14 | F: 3, R: 4, W: 5 | Init: +5 | Perc: +9, SM: +3 | Active conditions: None | Wand (CLW) charges: 49/50

Kalista moves up and shoots a missile of force at the thing.

1d4 + 1 ⇒ (1) + 1 = 2 force damage... maybe?


Male Human GM 3 (PFS# 8548)

Moving up the group notices that this tall robed construct is made of metal rods and ceramic plates, its face is a transparent glass oval encasing a system of whirring mechanical parts. This face-plate swirls with disturbing imagery and light patterns causing all that look upon it to become fascinated... Will save required by Braugher, Kalista, Tetchy, and Emmett.

Initiative:
Kalista, Tetchy, Istralanix, Meleren, Kynn, Braugher,
Fearmonger,
Emmett, Shechera

Dark Archive

AC18/T12/F16/CMD16|HP12[12]F.+4 R.+4 W.+1||Init.+2|Percept. +5 Tiefling Slayer 1

Istralanix casts a spell and his features take on a hawkish appearance.

Aspect of the Falcon

Scarab Sages

Female Elf Wizard 4 | HP: 10/22 | AC: 17 (13 Tch, 14 Fl) | CMD: 14 | F: 3, R: 4, W: 5 | Init: +5 | Perc: +9, SM: +3 | Active conditions: None | Wand (CLW) charges: 49/50

Will you won't you?: 1d20 + 4 ⇒ (17) + 4 = 21

Grand Lodge

Male Tiefling Sailor 2 | HP 25/25 | AC 16, T 12, FF 16 | Init +2, Perc +5 | FRT +5, RFX +2, WIL -1 (+2 vs fear) | SPD 30ft.

Oh, boy...

Will: 1d20 - 1 ⇒ (19) - 1 = 18

Ooh! There's actually some hope there...

Unless something bad happens:

Tetchy pops a vein What! More machines?! Time to scrap this bastard!

Controlled rage, +4 str

He grabs his big sword, hoping to fare better this time, and smashes it down on the...thing.

Attack, Rage, PA: 1d20 + 5 + 2 - 1 ⇒ (9) + 5 + 2 - 1 = 152d6 + 6 + 3 + 3 ⇒ (3, 3) + 6 + 3 + 3 = 18

Grand Lodge

Active Buffs:
False Life (1); Heroism (90 minutes); See Invisibility; Extended Mage Armor/Darkvision (18 hours)
Sage of Nethys 9 HP: 78/77 | AC 31* | T 27* | FF 23 | Fort +8 | Ref +13* | Will +14 | CMD 26* | Init. +6 | Perc. +15 | Acrobatics +10 | Prof.(Bodybuilding) +10 | Linguistics +8 | Stealth +12
Resources:
Stunning Fist: 3/3 | Spells-1st 4/8; 2nd 3/7; 3rd 3/6; 4th 1/4 | Infernal Healing: 50/50

Will Save: 1d20 + 6 ⇒ (14) + 6 = 20


Male Human GM 3 (PFS# 8548)

Having had enough of the machines for today; Kalista, Braugher and especially Tetchy ignore the images on the newest enemy's face. Kalista's bolt of force damages the machine as expected, though truthfully this is more than she hoped for. Fearmonger has taken 2 points of damage.

Tetchy crashes forward swinging his sword with great abandon. Striking the creature almost shakes the weapon from his hands as the armor plating prevents any damage from the attack.

At the rear of the group, Meleren prepares his crossbow and defends Shechera.

Initiative:
Kalista, Tetchy, Istralanix, Meleren, Kynn, Braugher,
Fearmonger,
Emmett, Shechera

Grand Lodge

Male Half-elf Gunslinger 4 / Brawler 1 | HP: 34/34 | AC: 22 (18 Tch, 15 Fl) | CMD: 22 | F: +6, R: +11, W: +3 | Init: +10 | Perc: +12, SM: +6 | Active conditions: none

Wil Save: 1d20 + 2 ⇒ (19) + 2 = 21


Male Human GM 3 (PFS# 8548)

Kynn is up, I will give until 8 pm CST tonight for him to post, then I will assume he is delaying and move along with the combat.

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Sorry, short travel due to my daughter's birthday.
Getting weary of the metal figures that keep making life difficult, Kynn flicks out one more of his energy bolts.
Damage, Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3


Male Human GM 3 (PFS# 8548)

As Kynn crests the stairs he spies the transfixing pattern of lights and imagery on the creatures faceplate and struggles to pull his thoughts together... Need a Will save from Kynn.

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Will: 1d20 + 4 ⇒ (15) + 4 = 19+2 if it's an enchantment

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